Whisker
Damnation Dignified
I was texting when he was writing. /RIP
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My experience with detailed posting, just to let you guys know. This was the first post of the RP where I was planning on going all out, no holds barred, just write the best story I could and have some friends alongside.
Long after the pilgrims had gone out from Gallace Academy’s great city, the fire-dust still clung to them. It would not let them forget and stirred up memories of the massacre; for among the pilgrims were witnesses and survivors alike. These men were at the Academy during the attack, on a hill above the now-charred village. From the castle wall, they would have spied the dragon that parted clouds and fell like lightning down to earth, the flame spitting from its mouth, coating the land in angry, hungry red.
The flame was gluttonous. After it had consumed the homes of farmers, laborers and poor men, it burned in the hearts of those that survived, nestling down like a thorn that digs in deep and set the teeth on edge. The cry was for Vengeance -- blood for blood. Those serpents took the lives of good men. To the sword with them! Kill them! Kill them all! The priests preached vengeance in their temples, and the commoners howled for it in their streets.
And as for those that remained by the dragons’ side in this time, they were counted among the beasts -- for they were the sympathizers, the enablers, the deceived. By association, these fools were held accountable; the guilt of the serpents became a yolk their shoulders also bore.
The solution offered was considered ludicrous by most -- a stalling tactic. That the dragons would be sent on pilgrimage with the sympathizers, with Narathzul, their guardian, and Lureana, the student, was a most heinous affront. Good pilgrims seek holiness in these journeys. They traverse the land with the clothes on their back, putting their lives in the grace of the gods and the generosity of townsfolk. And these demons would take on such a high calling? What heresy is this?
With so criminal a company, who could blame the good nobles, priests, and peasants that withdrew for the year? At the announcement, the company cut from a hefty hundred to a mere handful. To be seen beside a dragon is to be seen the advocate of a murderer. Indeed, those that remain are either very foolish or very brave.
Therefore, it can be said that this group of travelers is more a party of exiles than pilgrims. Their visit to these holy sites displays a shabby pretense of repentance and piety. The untold truth is obvious; these are no pilgrims. They are criminals that the worldly powers in cowardice seen fit to prolong the judgement of. What is feared is what influence this malignant group will obtain in their journey. Should they find proof of their worth or gain the mercy of rulers, perhaps by the end of it, the necessary judgement will be overturned. As is uncommonly known, to endeavor to change the mind of a people requires that one starts at the very bottom; one must first convince the commoners, the hungry, and the weary. Gods help us if they succeed.
As you can see, it's very detail-heavy. I took a lot of stylistic choices, let the flowers bloom, and tried my best to instill a tone and mission in the RPers. It was a lot of effort, a lot of investment, and I was expecting the same investment in kind.
My initial idea was to start out with the conflict of "hey, this guy won't let you in to the city for a night's rest! What'll you do?" Rather than face him head-on, the RPers decided to stay outside, camp, and start a fire. Most of the time, the RPers were avoiding conflict rather than facing it, accepting problems rather than addressing them. I was distraught because the whole reason the guard didn't let them in was because the town had been overtaken by bandits.
After a month or two, this is near to the final post. The text in different colors was added in by the players, and you can definitely see how little action it contributes.
Now I see two main issues on my end, and it doesn't all come down to detailed roleplay or post length, but it certainly is related.
1. I didn't let the players reap the consequences of their actions and tried to woo them back to the plot
2. In the end, it felt like I was writing my own story by myself and they were just all along for the ride. This was because I was trying so hard to write a story I'd enjoy, rather than trying to enjoy the interaction and collaborative plots with the other RPers.
My priorities were out-of-whack; I wanted collaborative storytelling but I wasn't putting my efforts there; my efforts were in storytelling, which I'm perfectly able to do by my lonesome. It took a few months of thought for me to realize that I was trying to accomplish something that I didn't realize I was trying to accomplish, and that this was the root of my dissatisfaction.
The issues with the RPers? There were some.
1. They ran from conflict rather than faced it.
2. They didn't talk much about the RP OOC, didn't ask me many questions, just posted their best work and carried on.
As a result, everything felt disconnected. The characters didn't have a full understanding of the world and the RPers didn't seem to care to; I had put so much work into the lore that they needed only reference that; there were no more conversations about it. Although they were wowed by the writing and the lore's presentation, it did me little good in the end, since it cut off conversation, and communication in an RP is so important.
So I'll finish with this; minimum post length policies are a symptom of a larger issue. It puts the priorties of RPers in the wrong place. What do you really want from an RP? Do you really want flowery sentences and beautiful detail? You can get that from a romantic poem, what's the big deal about RPing, why are you coming back to this instead of finding something more worth reading?
It's really simple, isn't it? Aren't we here to RP because we want to write with someone else? We don't want to write the story alone, and we find it's a lot more fun to let it develop naturally, with other RPers goofing around with us. We're here for a good time, and a fun experience. Writing is a great way to learn new things, and other people are the best way to learn new things from.
So not having a minimum post length will surely assist you in reaching that goal. Make sure you're saying things you mean, not just trying to root out a crowd. Reach out to writers, describe what you really want, and sure, be particular once they come, but the best way to stick to your guns is to have a good idea of what you really want from RPing. That way you can politely and kindly express this to those persons that, perhaps, don't want the same thing you do.
TLR I used to think writing my best is the best way to have fun RPing, but then I realized all I really wanted was to have fun and let loose with a collaborative story. Post length definitely adds pressure where there needs be none.
You know - that's really interesting. I HATE writing samples with a passion. Either I write something new for a character I've never touched (and is thus not likely to be my best work lol, much less an example of my normal work) or I jack a post I like from an old character (most likely from an entirely different setting since I shift it up often). I don't think I've ever actually seen anyone use your suggestion, linking a past RP, and it seems like it would be more or less perfect for giving a genuine idea of RP quality and tendencies spread over a topic. The applicant can just link a RP they liked and the reviewer gets to see them in their natural habitat.I would think it would be almost better to just stalk post history OR request a link to a previous roleplay to see how they interacted in that.
You know - that's really interesting. I HATE writing samples with a passion. Either I write something new for a character I've never touched (and is thus not likely to be my best work lol, much less an example of my normal work) or I jack a post I like from an old character (most likely from an entirely different setting since I shift it up often). I don't think I've ever actually seen anyone use your suggestion, linking a past RP, and it seems like it would be more or less perfect for giving a genuine idea of RP quality and tendencies spread over a topic. The applicant can just link a RP they liked and the reviewer gets to see them in their natural habitat.
Not super relevant to the overall back and forth WWI trench warfare of minimum post counts - just something I found very interesting in your post given my history of RP stretching across many different sites rather than concentrated in a single site (ex. rpnation).
I hate to be snide, but I thought I explained that in the very paragraphs to follow the statement. The idea is that it puts the writer's priority in the wrong place. The cause forAnd somehow this is the fault of post minimums?
Why?
Sure I didn't, suuure....But you haven't actually refuted anything.
1. That's a strawmanSo you're telling me that two characters saying 10 lines of dialogue back and forth to each other in monologue form, replying to things in a bullet format, doesn't subtract from realism or immersion?
In some cases, yes. But unless you're somehow convinced that your brain is taking in less at any conscious point in your life, then you don't quite understand how that organ works. You NEVER stop thinking. If you so much as stare at a wall, your brain takes in more details about the wall, if you conversation then there is a billion factors to describe. Your impression of someone, for instance, or how you mentally process the implications of what someone is saying, or just describing the WAY things are said... All of these are relevant details for someone who cares about detail, because this is where there is an actual connection with the character, in having insight into who they are which creates immersion.You're telling me that going through intense mental processing to answer "Hey whatsup man" is realistic?
ou're telling me that having super lengthy action posts is more believable than quick posts when fights happen very quickly? You're telling me that it's believable to go through an entire mental gym between a dodge and an attack when the time separating dodge and attack is maybe 3 seconds? Thinking takes time you know.
Your argument falls on the simple fact that is writing, not cinema.
2. The consequences and implications of something happening, as your character perceives them, are always relevantMost detailed posts in action go like this.
1. Take in what just happened, what did everyone else do? - Useless, people just read this in other posts.
2. React to what happened in some lengthy diatribe - so in the middle of a life or death fight you're gonna focus on how Jimmy just uppercutted a random enemy goon? If it doesn't have serious emotional weight (like a love interest getting killed on the battlefield) it is out of place to lose focus on your fight.
3. Go through planned motion - Ok, this is fine, but do I really need to know why you want to shoot someone? Is it not obvious that you want to harm or maim them? Do I need to hear about how "hopefully this strike will land and end this fight once and for all!" no I don't, that's self explanatory UNLESS there is some kind of differing circumstance (like you fighting a good friend and deep down you don't want to harm them or something, but this should be established pre fight).
4. Go through excruciating detail about how your body is working on a muscular level, lol, like I can't just imagine what a punch looks like, I need someone to tell me how their pectoral muscle pulled on the tendons in their shoulder to throw a haymaker.
5. The actual attack
6. The intended effects if the attack lands or the aftermath of the attack if against NPC
Now, I realize I am this quote from out of context, but I do think you have, right here, what I said. Yes, there is a large portion of people who don't do this well. What I've been saying, however, is that it isn't a problem with detail or length, it's that these people are thinking of how to produce posts for casual while attempting to produce posts for detailed. Their methods are not suited for the task, maybe they aren't suited for the task, not because they are worse or better, but because there are revelevant details in what each style finds important.you will see from a large portion of people on this website who are literally space filling in action posts
It's ok, IRL comes first. So let me know if there is anything I am misunderstanding about your posts that results from your lack of availability when you produced themLike I said before, I am at work and can't respond how I want to, so I apologize if this sounds short and snippy.
I believe Bone2pick expressed my thoughts on this alreadyOur argument has been consistent as far as I can tell. We are in no way, shape, or form criticizing detailed rps. We are addressing a discrepancy we have noticed where length is being associated as the highest standard of quality even to the point where it is negatively impacting rps
I've never seen these tl;drs in RPs I've been on, but I think I get the point you're trying to get across. That said, I would argue that still supports, or to say the least, doesn't contradict what I've been saying: That the problem isn't the posting requirements, it's people who don't grasp their implications. As in, a casual roleplayer overestimating themselves and attempting to do something in a style which doesn't fit them. Again, I am not saying either style, lenghty and detail or shorter and more to the point is better, but that they are fundamentally different styles with different demands and different goals and the point of posting requirements is the same idea as anything in the interest check, to see who wants to roleplay in that style. But many people who don't want to roleplay detailed, still end up going to roleplay detailed, usually (by my experience) driven by an interest in the topic of the roleplay while ignoring whether they can sustain following the roleplay's rules.. We are addressing a discrepancy we have noticed where length is being associated as the highest standard of quality even to the point where it is negatively impacting rps. Yes, people say quality > quantity but it isn't often practiced. I get apologies daily "Oh, I am sorry my post isn't long enough" and next to nothing on any other aspect of RP. If you're happy with what you wrote and it makes sense, why apologize? On the other side of the coin, I frequently see long detailed posts accompanied by Tlrs. If you need a tlr why post at all? Isn't it a sure sign you could trim fluff out before you post? I know this is kind of nonsensical because I am texting this between breaks, but I hope it helps.
I hate to be snide, but I thought I explained that in the very paragraphs to follow the statement. The idea is that it puts the writer's priority in the wrong place. The cause for
1. They ran from conflict rather than faced it.
2. They didn't talk much about the RP OOC, didn't ask me many questions, just posted their best work and carried on.
is that they thought detail and pretty writing, showing character, was all that I wanted from them. ( this does not have anything to do with post minimums. this is a lack of communication on your part )
That wasn't so; I wanted to write a story with them. I didn't just want character showcase. Maybe it's not getting through, but there is a connection there. Because of the emphasis on detail and post length, what actually matters in RPing was forgotten. You can call that a misunderstanding, but I'm saying it's due to a miscommunication; it's more my fault than theirs.
Everything we require of RPers should be built on the main idea that we're all here to write a collaborative story. Does that make sense? Minimal post length isn't built on that, and helps support the idea that detail and characterization is of greater value than storytelling. Does that make sense? That's the basic step-by-step idea.
I really must add that I can't stand the statement "be ok with it or don't get involved." I thought we were stating our opinions here. What's so terrible about that?
I will only be quoting this part, because I think this is the big point of your post and it really shows the difference in mindset between us. Yes, we are here for a good time and a fun experience, but if I find that short posts or minimalistic posts are a bad experience for me, then "I want to have a good time" and "I want beautiful detail" are not mutually exclusive and in fact can even be, to an extent, synonimous.So I'll finish with this; minimum post length policies are a symptom of a larger issue. It puts the priorties of RPers in the wrong place. What do you really want from an RP? Do you really want flowery sentences and beautiful detail? You can get that from a romantic poem, what's the big deal about RPing, why are you coming back to this instead of finding something more worth reading?
It's really simple, isn't it? Aren't we here to RP because we want to write with someone else? We don't want to write the story alone, and we find it's a lot more fun to let it develop naturally, with other RPers goofing around with us. We're here for a good time, and a fun experience. Writing is a great way to learn new things, and other people are the best way to learn new things from.
Maybe it's not getting through, but there is a connection there. Because of the emphasis on detail and post length, what actually matters in RPing was forgotten. You can call that a misunderstanding, but I'm saying it's due to a miscommunication; it's more my fault than theirs.
Everything we require of RPers should be built on the main idea that we're all here to write a collaborative story. Does that make sense?
Straw man - WikipediaStop saying strawman, You're not using the term correctly. When I was listing action post talking points I was using my experiance to give an example of a bloated action post. That is not a strawman.
A strawman would be me putting words in your mouth that you didn't say. Neither my list nor my statement about long ass dialogue were strawman.
So you're telling me that two characters saying 10 lines of dialogue back and forth to each other in monologue form, replying to things in a bullet format, doesn't subtract from realism or immersion?
Yes, that's what I was presuming, though I may have missed the nuance. Still, that doesn't really leave you very different from what I said. If when a character looks at somehting and there is a pragraph of describing that thign and connecting it to some aspect of the character , or a few lines of showing the character's thought process are not considered internal monologue, then sure I guess you may have a point that too much internal monolgue is bad, but it's not like detailed RPers actually do it as much as you're implying.When I say thinking I mean internal dialogue. It is not normal or natural to have a lengthy internal dialogue over something mundane. If you do have lengthy internal dialogues over the act of pouring milk into a bowl of cereal, then You should seek help (that was an exaggeration, as you'll surely quote that and call it a strawman). You seem to intentionally misunderstand what I say, you'e one of those people that really plays semantics hard. Thought = internal dialogue in my context, and my context was pretty clear.
I didn't say influence, I said "control". If we're talking nuances maybe you should actually pay attention to what I say.Also, I can't influence a readers' pace? Really? That's interesting, go back a few lines and re read the part about creating rhythm.
Tell that to the IlliadGood luck telling a frantic war scene in second by second form without destroying immersion, you want your reader in the story, in the moment, overwriting can kill that
That doesn't read well, just broken. Not that I missed the point, yes, you can influence the pacing. But I can get up mid post and drink a coup of water, or I can miss a word, or maybe I just focus more on a particular word more than you expected and boom there goes your work towards pacing. And sure, it's not entirely lost, but there are things which are NOT lost and which bear a LOT more into a story's weight and meaning than pacing.Time and time again you minimize the idea of pacing. The length of sentences, and the length of words even, can effect this as well as overall pace of storytelling (Good luck telling a frantic war scene in second by second form without destroying immersion, you want your reader in the story, in the moment, overwriting can kill that).
You build like this.
With a short statement.
Something small to attract attention.
So begins a rhythm as cadence is put to page.
This isn't exclusive to poetry or song, it is found in all writing.
A pyramid structure, where every sentence is longer than the last, creating rhythm.
Rhythm in writing is a subtle. It's nuanced, appealing to our subconscious. Within the best prose, it is always found.
You really miss the mark with pacing. Pacing in writing can separate average from good, good and great and great from world class.
Also, I can't influence a readers' pace? Really? That's interesting, go back a few lines and re read the part about creating rhythm.
"A short statement.
Something small to attract attention.
So begins a rhythm as cadence is put to page.
This isn't exclusive to poetry or song, it is found in all writing.
A pyramid structure, where every sentence is longer than the last, creating rhythm.
Rhythm in writing is a subtle. It's nuanced, appealing to our subconscious. Within the best prose, it is always found."
Before I intentionally created an inverse pyramid. It creates momentum in writing. Starting small and ending larger, like a snowball rolling down a hill. Continuing into a diamond is a good way to build momentum and end with decisively (after hitting max length, work back down to shorter sentences).
Now I'll intentionally tweak the sentence structure and make a cube formation.
"With a brief statement, something small to attract your attention.
So begins a rhythm as cadence is put to page by our sample writer.
This isn't exclusive to poetry or song, in all writing it can be found.
A pyramid structure, where every sentence is longer than the last.
Rhythm in writing is a subtle. Appealing to our subconscious mind.
The best writers all do it, the next time you read, pay attention to this."
In this example, the sentences are quite even in size. Because of this it gives the writing a more stable feeling, like a drum beat.
With some line breaks, semi colons, some of this --- or ... and planned sentence length, the pace that a reader digests the material can be manipulated to enhance the material. Even if the exact speed of the reader doesn't change drastically, the perception of what transpires can be altered.
"In the face of such terror, Hunter could no longer hold back"
...worse than a paragraph about how much the hero wants to end the villain? This is ofc assuming that this villain has some buildup, not just appearing from nowhere.
Something like the stakes of a fight should be shown and not told. Telling the reader everything that can possibly be gleaned from a situation is somewhat disrespectful to their intelligence. Some things should be seen through common sense and not heard through internal monologue. If a villain has been romping around killing people is a statement like...
Again I must insist, I am not against detail, nor do I write shallow. I just attempt to write contextually.
his is a pointless exercise. Most of "detailed" writers are garbage, thinking that stuffing their writing with as many words as possible is a good way to write, lol, it's actually awful. It doesn't sound profound, it doesn't sound smart, it sounds like a high school kid trying to get extra points by using lots of SAT words in an essay.
I'll just here a few reasons why writing samples are an even worse way of asserting quality:
1.People handpick their writing samples. They won't just give you their average
2.Writing samples are a single post, and doesn't account for the fact that people's lives are mutable
3.Writing samples are 1 post, one instance, as opposed to the multitude a player will have to go through
4.Evaluation of writing samples is measured on the whims of those reading them (when they read and don't just skim) moreso than reasonable criteria
5.Writing samples are devoid of the proper context found in an RP
Those are some interesting suggestions. However, I don't think that most solve the issue writing samples have and the remainer just isn't pratical.Idea I believe it was Quirky and Bone. As to your point you can get around this by using a writing sample thread as I detailed above
Make a thread with as wide variety of posts as possible. Also linking said posts to the roleplay they came from.
Or you can just link a previous roleplay outright ( this is better in 1x1s where it's easier to pinpoint specific people's replies )
I mean I still think it's not like a super useful skill in a group setting just for the sheer time it would take to actually get a proper overview of each players writing history.
But it is possible to do it more effectively if you just expand on your request much the same way you can make a post minimum more useful by expanding on a request for that.
Instead of
- Please put a writing sample in your character sheet
Ask
- Please include the following samples in your character sheet.
A replyYou may combine some of these requests if needed. If you do not have any current roleplay samples PM the GM for alternate submission methods.
An intro
Your most recent roleplay sample
Your shortest response
Your longest response
I mean that's a lot of work on behalf of your player you could also just ask straight up for a link to one of their previous roleplays as well.
Those are some interesting suggestions. However, I don't think that most solve the issue writing samples have and the remainer just isn't pratical.
Rather than trying to detail how each of them fails the fundamental issue and repeaitng myself, I'd rather just expose the issue: Writing samples fail because the interests of the player are in direct opposition to the point of the writing sample. A player wants to get approval, so as a rational being, they will choose what they think is more likely to get that approval, regardless of whether that is a faithful representation of what can expected of them.
In any form of writing sample where you get a writing sample chosen by the player, you're gonna come across that problem. Now, one of your suggestions does in fact, manage to avoid it, that being requesting a link to one of hte player's roleplays. However, that has the problem of you needing to read several posts from the player and whoeever they were partnering with in that roleplay for every single player proposing to join your RP
I also have one more issue with them, though this one is less general and more personal, so I didn't include it in the list before, and that is the idea that one should handpick who can come and go, judge them as individuals and place yourself in such a high horse that you think you can tell the good from the bad with a small sample of their writing.
Guess you have a pointI wasn't like arguing for post samples I was just saying that they can be used to get a broader look at someone's skillset than just some cherry picked writing sample showing their best version of writing.
I mean I personally think logistically you're honestly better off just writing in a detailed post requirement into your rules and trusting your players to follow that.
But in the interest of making a good faith effort to debate an alternative to straight or even modified post length requirements I don't think they're innately bad. Or at least no worse than just putting up a post requirement and hoping that everyone is on equal footing.
The thing is as I said you can ask for a roleplay sample. Which is honestly the easiest thing for your players themselves as they can just link your their latest roleplay. Or you can stalk their post histories and look up that to see what their writing samples actually are. Heck you can do that even if you just straight request them to send you a series of writing samples.
If they have no current samples / no history on this site than asking them to write responses to prompts can work. The idea is your getting not just their best work but you're getting a variety of their work. You are getting a short post, a long post, an introduction, a reply, an average response.
So they can't just show you the best version of their response they have to show you a variety. And even if they are putting their best foot forward in all their samples it atleast shows you they HAVE a best foot. So they are capable of reaching that level of writing even if it isn't something they do with every post.
Heck if you honestly think anyone is going to post the same quality work for every response than you have a much bigger problem than using post samples incorrectly.
I mean again I think this is a bad idea just for the sheer amount of detective work the GM is going to have to do in order for the whole process to be useful in anyway. You have to read multiple writing samples, another roleplay, and/or stalk someone's post history. All to determine if they meet your own personal standard of writing ability.
It's honestly exhausting. I did a modified version of this on another site where folks actually did keep writing sample portfolios ( and I had them answer prompts for canon characters ) and like three character sheets in I knew I was going to have to come up with a different method because the current one was not working at all.
So I do not necessarily think they are a perfect ( or honestly even particularly efficient ) replacement for post requirements. But if someone is determined to use them there are ways to increase their usefulness in a roleplay setting.
Guess you have a point
I wouldn't say that. Mainly because writing samples don't necessarily have real standards, just preferences. By which I mean the selection process is based not on a criteria that is applied to everyone, but on which posts give a better impression to the GM, the criteria isn't fixed or real, which is worse than it just being arbitrary. But, again, that's just my experience with posting samples.Yeah I mean it's a roundabout way of essentially getting to the same point you would with this statement
Your responses must each contribute to the current action of the roleplay while allowing for your partners to make a response. You must use your best effort with spelling and grammar and be willing to edit your post if there is any confusion or extraneous detail.
I mean I do agree that the problem with the above and with post samples as it's a little bit too much like the GM playing by arbitrary rules to fit their own personal standards of good / bad writing.
Sure, I just don't think minimum requirements are one of those worse waysBut if that's what your going for in your weeding out process their are certainly worse ways to go about it.
I wouldn't say that. Mainly because writing samples don't necessarily have real standards, just preferences. By which I mean the selection process is based not on a criteria that is applied to everyone, but on which posts give a better impression to the GM, the criteria isn't fixed or real, which is worse than it just being arbitrary. But, again, that's just my experience with posting samples.
Sure, I just don't think minimum requirements are one of those worse ways
But the writing rule let's the players know what they are aiming for, and that there is an actual goal other than just pleasing the GMWell the writing rule is still something that is enforced arbitrarily through what the GM's idea of what constitutes extraneous detail.