Millennium City: Nova - What are 「Stands」?

Haz.

Mask? I wear no mask.

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StandsStands are the physical manifestations of the user's fighting spirit. In essence, they embody their user in every sense of the word. Their interests, quirks, design, even abilities or background. While their forms vary, the most common Stands are typically lean humanoids, though some take the form of mundane objects or even abilities integrated into their users.
NOTE: Every Stand possesses its own ability, regardless of its type. These abilities can range from being able to create zippers on surfaces to shedding the stand's armor to drastically increase its speed. While their forms often have little to do with their abilities, some inhuman stands often have built-in weaponry which constitutes as their unique power.
However, in order to further understand Stands and their various abilities, one must first understand the various types of Stands, and the general rules that come with each of them.


Rules1. Stands can only be touched by other Stands, though they can interact with objects and people like an ordinary human would. There is an exception to this rule, that being Bound Stands.
2. Stands can only be seen by Stand Users. However, for the sake of balance, this rule will be omitted.
3. A Stand User can only have ONE Stand. The only exceptions to this rule are ACT Stands.
4. Stands and their abilities have a set range to how far they can travel away from their user. Some abilities, however, have infinite range, though it's VERY uncommon. Exceptions are Automatic Stands.
5. Damage to the Stand is transferred over to the User, and vice versa. Exceptions are Automatic Stands.
6. In order to limit the strength of Stands, any Stands you create will be restricted to single abilities, though this excludes ACT Stands.
7. Lastly, Stands must be named after either songs, albums or bands. For example: Crazy Diamond, named after the song Shine On You Crazy Diamond by Pink Floyd. Slight alterations to the titles are allowed.


Stand TypesAlright, this one's the most complicated. Buckle up. Stands are segregated into various basic categories related to how they function, or what rules they appeal to. The most basic are Close-Range Power Types, Long-Range Operation Types, and Automatic Types, though there are many more, all further described below:
NOTE: You are allowed to mix-and-match various Stand Types so long as they do not conflict with one another, or have an explanation as to how they function.


Close-Range Power Type: These Stands are known for being able to inflict powerful and/or swift physical attacks with their bodies. Typically, a close-range Stand's destructive power and speed ranks somewhere between A-C. They are also capable of movements requiring a high degree of precision as their User is directly commanding them. As a downside, these Stands have to stay within a small proximity of their Users, though their own abilities may have a greater range. These Stands will generally obey their users' will.
The User of a Close-Range Stand generally prefers to confront their opponents directly, allowing their Stand's superior might to shine, while also bypassing their short reach. However, most are nearly powerless against an opponent who is either out of reach or hidden.


Long-Distance Operation Types: Also known as a Remote Control Stand, These Stands are defined by a greater-than average range, some Long-Distance Stands being able to go kilometers away from their Users; thus they are typically ranked A or B in Range. Moreover, the User is able to command their movement with a good precision. On the other hand, the remaining link between User and Stand means injuring the Stand will damage the User as well and most of these Stands aren't a physical match for other types of Stands.
The User of Long-Distance Stand will typically exploit their greater range and precision to set up favorable ambushes and kill/injure the enemy before they can retaliate. The User may find themselves vulnerable if caught with their Stand far away from them.


Automatic Types: Automatic Stands are all Stands who do not follow their Users' command, but rather, act automatically through preset instructions. Most Automatic Stands are, in a way, separated from their Users, and thus harming the Stand will leave the User unscathed and sometimes unaware of their Stand's status.In addition to their respective abilities, they will have noteworthy physical abilities, such as great resilience. However, most Automatic Stands follow simple instructions centered around a single datum, like temperature and cannot adapt to the situation nor make precise moves.
Other Stands may simply demonstrate automatic abilities, the User needing minimal input. A Stand's ability may be linked to a condition unrelated to the User's will, making it semi-automatic. They could be sentient and act on their own without following their User's orders. In this case, the User may be unable to control it and possibly become a victim of their own Stand's power.


Bound Stands: Bound Stands are linked to material objects such as vehicles or dolls. As a result, ordinary humans are more likely to see them in effect, as the object they are bound to will showcase supernatural properties. A Bound Stand is usually featureless, but occasionally possesses its own appearance. Moreover, as a rule of thumb, the greater the object the Stand is linked to, the more powerful the Stand is. Occasionally, Users may be able to alter their Bound Stand's appearance.
Bound Stands can be easily mistaken for ordinary objects, allowing their Users to ambush enemies into the range of their Stands and get the upper hand in battle. However, destroying the object will disable the Stand and leave the User defenseless, if not wounded.


Colony Stands: Colony Stands are comprised of multiple units, each able to function entirely on its own. The entirety of the colony constitutes a single Stand, and as a result, their power is divided. Similarly, damage to the user is proportional to the population size of the Stand; the higher amount of units, the less damage is transferred when a unit is damaged.
Thanks to their number, Colony Stands can be used to overwhelm an enemy by attacking from multiple directions, the User not fearing damage since as long as even one unit remains, they won't die.
Colony Stands also appear to only manifest within users who have something fundamentally missing in their mental makeup, who would do anything to achieve their goal or betray friends over things such as simple greed.


ACT Stands: A select few number of Stands have the inherent ability to undergo metamorphosis and evolve naturally, becoming stronger and allowing their user to unlock various forms of the same Stand, referred to as "ACTs". It usually happens to individuals with weak fighting spirit but strong potential for spiritual growth. More often than not, the types and abilities of ACT Stands may vary between forms, allowing the user to switch between the various ACTs in order to take advantage of each of their strengths.
ACT Stands are limited to a maximum of three forms.


Sentient Stands: Although most Stands do not show any personality or only simple hints of it, there are Stands who display a full-fledged consciousness separate from their Users. These Stands are able to think, analyze their environment, and converse with their Users, offering advice or commenting on their actions. Their personalities are diverse, but most sentient Stands follow the command of their Users regardless and act to protect them.

Tool Stands: Tool Stands are different from Bound Stands in the sense that they follow the rules of ordinary Stands, being visible only to Stand Users, though they typically take the form of non-humanoid objects such as firearms. Most Tool Stands can also be controlled telepathically, though typically only select parts of it. Though it varies, damage dealt to Tool Stands does not transfer over to the user.

Integrated Stands: Integrated Stands are the simplest of all. In essence, Integrated Stands are superpowers, allowing their users to perform supernatural feats or abilities without manifesting their Stand, such as transforming their body into string. Most Integrated Stands also have physical forms which function identically to the above Stand Types.

Wearable Stands: Lastly--Wow, I'm surprised you're still reading this--Wearable Stands are rather self-explanatory. While being unable to detach from their users, Wearable Stands serve as exoskeletons which can protect their users from a myriad of powerful blows, while also possessing their own abilities such as cryokinesis.

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Stand SheetsBelow is a character sheet tailored specifically towards Stands. Please avoid breaking any of the aforementioned rules (unless your Stand Type allows it, that is). If you don't, however, at least talk to me beforehand so we can sort things out.



Appearance (Both images and descriptions are allowed):
Name (As stated before, must be named after either a song, album or band):
Name Source (The origin of your Stand's name):
User (Must be one of your characters):
Type:
Ability:
Stand Cry (The thing your Stand shouts loudly when it punches someone idk this is optional):
Stats:
--Destructive Power:
--Speed:
--Range:
--Durability:
--Precision:
--Developmental Potential:
A: Excellent, B: Good, C: Same level as a normal human, D: Weak, E: Very Weak.


For Developmental Potential, high-ranking stats signify high potential for evolution or development. ACT Stands MUST have an A for Developmental Potential until they reach their final evolution, during which it will devolve into an E.

So. You've read it all. What now, you may be asking? How does one acquire a Stand? Once the White Market rolls out, you'll be able to purchase the Stand Arrow which, upon stabbing yourself with, will cause you to awaken your Stand. Note that you may still acquire a Stand through other means during a Quest, meaning that it's best to fill out this sheet even if you don't intend to purchase a Stand Arrow.
 
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Appearance: Look above you
Name: Digital Shadow
Name Source:
This song:
User (Must be one of your characters): Rhys
Type: Bound Stand (Currently bound to his Cybernetic Eye implant)
Ability: Hacking into [potentially and almost] everything
Stand Cry: None
Stats:
--Destructive Power: C
--Speed: B
--Range: B
--Durability: A
--Precision: A
--Developmental Potential: C
 
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Appearance: As above when inactive. When it is active, it becomes a cloud of fog with no describable origin.
Name: Deathgrip
Name Source: Deathgrip by Fit For a King (This Song)

User: Emile B-239 (Halo)
Type: Automatic Type
Ability: Deathgrip can release a pitch black fog that can cover up to a city block. The fog impairs the senses of sight, scent and hearing. The intensity of each of these effects depends on how far spread out Deathgrip is. With almost absolute darkness, complete distortion of sound, and an overwhelming smokey odor when Deathgrip is spread out in a 10 foot radius At the city block level, the effects are reduced to slight dimness, mildly deafened sound, and a faint barbecue smell. The fog obscures light from the infrared and ultraviolet spectrums as well as the visible light spectrum. The Stand's user is unaffected by the fog.
Stand Cry: "Die! Die! Die!"
Stats:
--Destructive Power: E
--Speed: C
--Range: A
--Durability: A
--Precision: E
--Developmental Potential: C​
 
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Appearance: As above.
Name: The U.S. of Cray
Name Source: Cray Button by Family Force 5 (This Song)

User: Delsin Rowe (InFamous)
Type: Long Range Power Type
Ability: Maximum Overload is a Stand that is capable of firing continuous bolts of electricity. The lightning can behave as either regular electricity, powering electronics or stunning enemies. Alternatively, Maximum Overload can charge up it's electricity for higher powered explosive lightning bolts. The Stand itself must charge from sources of electricity. There is no perceivable upper limit to the amount of electricity it can store, but it is limited in the amount it can release at once. It is able to travel through conductive materials or as a stream of electricity, though the latter does not allow Maximum Overload to travel as far without losing a large amount of energy.
Stand Cry: [Insert Screamo Sounds]
Stats:
--Destructive Power: A
--Speed: B
--Range: B
--Durability: C
--Precision: C
--Developmental Potential: C​
 
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Inert form:
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Combat form:
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Name: Bonfire
Name Source:

User: CHEF
Type: Close-Range Power Type
Ability:
In it's 'inert' form, Bonfire appears as a large mass of oil, capable of moving up to around 30 feet away from CHEF, its main mode of attack is to cling to enemies and attempt to smother them by covering their faces. In it's 'combat' form, Bonfire catches ablaze, becoming a flaming humanoid shape, with about half the range, but gains a huge boost to speed and combat potential, attacking primarily with a barrage of lightning-fast kicks and strikes.
The downside to combat mode, however, is that it slowly burns through the oil that composes Bonfire, meaning that it cannot sustain itself forever in combat mode. Unless CHEF can resupply it with oil from his own storage tanks, or find oil in the environment, it will only last five minutes at most.
Stand Cry: 4-0-4-0-4-0-4
Stats:
--Destructive Power:
E (Inert Form) C (Combat Form)
--Speed: C (Inert Form) A (Combat Form)
--Range: C (Inert Form) D (Combat Form)
--Durability: A
--Precision: C
--Developmental Potential: E​
 
Appearance (Both images and descriptions are allowed):
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The sword takes the form of Olgierd's weapon of choice, the saber, specifically modeled after the sword named for his wife, Iris.

Name: Razor's Edge
Name Source (The origin of your Stand's name): AC/DC song/album.



User (Must be one of your characters): Olgierd von Everec

Type: Tool stand.

Ability: While appearing to be an ordinary, if incredibly sharp and deadly sword, Razor's Edge taps into Olgierd's curse in two different ways.

1. When Olgierd stabs himself with the blade, he gains the ability to feel again so long as the blade is embedded in him. This allows him to eat. Drink. Have sex. He'll feel every bit. The tradeoff is that he will experience all the agony of having a saber jutting through his side the entire time.

2. When someone else is in contact with the sword, they lose the ability to feel anything, but do not gain his immortality.

Stats:
--Destructive Power:
B
--Speed: C
--Range: C
--Durability: C
--Precision: E
--Developmental Potential: E​
 
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Appearance:
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Name: The Vengeful One
Name Source:


User (Must be one of your characters): Androxus
Type: Bound Type
Ability:
The Vengeful One manifests as a countercurse placed on Androxus' left arm, it manifests as a set of blue cracks along his flesh, identical to the green ones on his right arm. In it's hidden form, it is capable of giving Androxus a boost to his standard powers.
When called upon, The Vengeful one emerges from the cracks, taking on its full humanoid form. In this form, it has the same powers as he does, having a blue colouration instead of his usual green.
When active, Androxus loses the ability to use whatever power The Vengeful One is calling upon to wield, meaning he must share the power of his curse with his stand.
Stand Cry: OOH-AH-AH-AH-AH
Stats:
--Destructive Power:
A
--Speed: B
--Range: B
--Durability: B
--Precision: C
--Developmental Potential: D
A: Excellent, B: Good, C: Same level as a normal human, D: Weak, E: Very Weak.​
 
Appearance (Both images and descriptions are allowed):
Imagine the overall cartoony world of Johnny Bravo. Now, imagine Johnny Bravo: remove his shirt, his pants, his hair and make his skin bright red, give him a pair of orange boxers, an orange cape, orange boots and paint his sunglasses yellow. Put silver strings covering his entire finger's upper area and strings under his boots. Envision all of this.
Name (As stated before, must be named after either a song, album or band):
B-Goode
Name Source (The origin of your Stand's name):

User (Must be one of your characters):
Johnny Bravo
Type:
Close-Ranged
Ability:
While lacking in destructive power entirely, B-Goode has the innate ability of creating springs of various shapes and sizes on any surface he chooses to so long as he or his stand make direct contact to it. These springs have the strength to uproot trees and appear to be virtually indestructible. It's not that B-Goode is weak, it's just that he lacks the ability to actually inflict normal, close ranged damage and when punching someone they get pushed instead of hurt (unless on very rare occasions where the punch is so strong that the impact alone causes damage). He can choose to extend the springs on his hands and boots if needed to.
Stand Cry (The thing your Stand shouts loudly when it punches someone idk this is optional):
Doing a single punch: a really menancing sounding "BBBBB!"
Doing a barrage: ""B-B-B-B-B-GOODE!"
Stats:
--Destructive Power:
E (Stand Strength), A (Spring Strength)
--Speed:
B
--Range:
B
--Durability:
B
--Precision:
C
--Developmental Potential:
D​
 
Appearance (Both images and descriptions are allowed)
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Burn It Down is a pair of huge mechanical arms that evoke feelings of steampunk, gothic architecture, and decopunk at the same time. The arms, which outweighs the user in terms of size, is connected to a backpack that appears on them everytime it is summoned. There are a few bloodstains on the robotic hands and on the forearms, along with a few dents, signs of rust, and cracks here and there.

Name (As stated before, must be named after either a song, album or band)
Burn It Down


Name Source (The origin of your Stand's name)
Five Finger Death Punch

User (Must be one of your characters)
Child!Asuka Langley Soryuu

Type
Wearable

Ability
Ashes (Asuka plants an individual bomb per knuckle that lands on whatever she happens to hit. 5 bombs planted mean that she has managed to plant all 5 knuckes on her left/right hand on her target. The angrier she is, the more effective the bombs will be. Finally, she can manually trigger the bombs using her mind.)

Stand Cry (The thing your Stand shouts loudly when it punches someone idk this is optional)
AIYA

Stats:
--Destructive Power
A (Physical Strength)
C (Bomb Strength)

--Speed
A

--Range
E (Physical Range)
A (Bomb Range)

--Durability
A

--Precision
E

--Developmental Potential
A
 
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Appearance:
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Essentially a tiny Huey helicopter painted with a jungle-themed brown and green livery.
Name: Fortunate Son
Name Source:

User: Frank Woods
Type: Automatic
Ability:
  • Grants Woods a shape-shifting magazine that will change forms to conform with any and all conventional weapons. A weapon utilizing the magazine will fire "tracer" rounds that will become lodged in anyone that is shot and "spot" them for the stand. The rounds aren't effective in terms of stopping power, and cannot penetrate cover nor will they deal significant damage to anyone shot with the tracer rounds.
    • When a combatant is spotted by the tracer rounds, Frank may summon Fortunate Son.
  • Upon being summoned into combat, the stand will attack any enemies spotted via its tracer magazine and fire a biochemical gas at its target(s).
    • The gas burns its victim's exposed skin like necrosis and impairs vision similar to a hybrid between Nova Six and tear gas. The gas clouds that are fired from Fortunate Son are large enough to affect adjacent enemies. The gas also doesn't affect anyone Frank considers an "ally", so danger close is impossible with Fortunate Son.
    • Fortunate Son is relatively accurate, and will generally aim for any body part that's exposed within its line of fire.
  • Fortunate Son can be targeted and destroyed, albeit may be relatively tough to do so due to its size. If damaged during combat, it cannot repair itself until either wrecked or recalled.
    • If Fortunate Son is damaged or disabled, Frank is unaffected in any way, and vice versa.
    • When destroyed, Fortunate Son can be resummoned after approximately 30 seconds in pristine condition. If damaged and recalled, Fortunate Son will automatically repair itself over time. While it's being repaired, Fortunate Son can be resummoned at any time and cancel the repairs partway through.
Stand Cry Spawn:

(Only activates upon being summoned and/or respawned after being destroyed)
Stats:
  • Destructive Power: B
  • Speed: B
  • Range: A
  • Durability: C
  • Precision: B
  • Developmental Potential: B
 
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Appearance (Both images and descriptions are allowed):

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Name (As stated before, must be named after either a song, album or band): Animal I've become by Three Days Grace
Name Source (The origin of your Stand's name):
User (Must be one of your characters): Jak/Mar
Type: Close Range Stand
Abilities: When Dark Jak takes control of Jak's body, Animal I have become has a yin yang appearance as in both are fighting for control of jak's body. They have dark streaks appearing on their face but has whitish eyes, long sharp piercing fingernails and four demon horns on his head. Animal I've become ability when Dark Jak is in control, is that the damage done to Jak and the stand gets transferred to his oppenents. When Light Jak is in control, Animal I've become transfers allies damage to him or Jak.


When Light Jak takes control, Animal I've become takes on more of Light Jak's appearance and less of Dark Jak's appearance. This yang yin mix has more of a bluish glow and demon teeth along with lightish blue wings.
Stand Cry (The thing your Stand shouts loudly when it punches someone idk this is optional): N/A
Stats:
--Destructive Power: B
--Speed: B
--Range:B
--Durability: C
--Precision: A
--Developmental Potential: A
 
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Appearance (Both images and descriptions are allowed): A small sock puppet that is always in Tanyas front shirt pocket. It has features resembling Hitler, a small mustache which is a bunch of brown yarn, slim silk that is painting brown for his hair, and blue eyes, a notable feature is a hole in the side of his head with red around it, presumably being where he shot himself.
Name (As stated before, must be named after either a song, album or band):
Name Source (The origin of your Stand's name): We Didn't Start The Fire by Billy Joel
User (Must be one of your characters): Tanya Degurechaff
Type: Bound
Ability: A very simple, but powerful stand. It does nothing, but speak, if Tanya kills someone, she can ask for information of the person she killed, such as killing a soldier, then asking what were the plans of his division, and the sock puppet will relay all information about the question.
Stand Cry (The thing your Stand shouts loudly when it punches someone idk this is optional): uh like, it doesn't really punch something so when it summons it says "Hello, miss Tanya."
Stats:
--Destructive Power: E
--Speed: E
--Range: E
--Durability: E
--Precision: E
--Developmental Potential: A
 
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Appearance: A man made of pure gold with his head being a skull and two red bionic eyes. His clothes seem to be torn at the bottom but other than that he is good looking.

Name: God Emperor
Name Source (The origin of your Stand's name):
User (Must be one of your characters): Vonyish Rostric
Type: Sentient stand
Ability: To boost morale of the marine giving him short times of boosted abilities, also sharing advice of the battlefield giving the best battle tactic.
Stand Cry (The thing your Stand shouts loudly when it punches someone idk this is optional): BURN THE NON-BELIEVERS
Stats:
--Destructive Power: E
--Speed: E
--Range: E
--Durability:B
--Precision:C
--Developmental Potential:A
 

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