Haz.
Mask? I wear no mask.
StandsStands are the physical manifestations of the user's fighting spirit. In essence, they embody their user in every sense of the word. Their interests, quirks, design, even abilities or background. While their forms vary, the most common Stands are typically lean humanoids, though some take the form of mundane objects or even abilities integrated into their users.
NOTE: Every Stand possesses its own ability, regardless of its type. These abilities can range from being able to create zippers on surfaces to shedding the stand's armor to drastically increase its speed. While their forms often have little to do with their abilities, some inhuman stands often have built-in weaponry which constitutes as their unique power.
However, in order to further understand Stands and their various abilities, one must first understand the various types of Stands, and the general rules that come with each of them.
Rules1. Stands can only be touched by other Stands, though they can interact with objects and people like an ordinary human would. There is an exception to this rule, that being Bound Stands.
2. Stands can only be seen by Stand Users. However, for the sake of balance, this rule will be omitted.
3. A Stand User can only have ONE Stand. The only exceptions to this rule are ACT Stands.
4. Stands and their abilities have a set range to how far they can travel away from their user. Some abilities, however, have infinite range, though it's VERY uncommon. Exceptions are Automatic Stands.
5. Damage to the Stand is transferred over to the User, and vice versa. Exceptions are Automatic Stands.
6. In order to limit the strength of Stands, any Stands you create will be restricted to single abilities, though this excludes ACT Stands.
7. Lastly, Stands must be named after either songs, albums or bands. For example: Crazy Diamond, named after the song Shine On You Crazy Diamond by Pink Floyd. Slight alterations to the titles are allowed.
Stand TypesAlright, this one's the most complicated. Buckle up. Stands are segregated into various basic categories related to how they function, or what rules they appeal to. The most basic are Close-Range Power Types, Long-Range Operation Types, and Automatic Types, though there are many more, all further described below:
NOTE: You are allowed to mix-and-match various Stand Types so long as they do not conflict with one another, or have an explanation as to how they function.
Close-Range Power Type: These Stands are known for being able to inflict powerful and/or swift physical attacks with their bodies. Typically, a close-range Stand's destructive power and speed ranks somewhere between A-C. They are also capable of movements requiring a high degree of precision as their User is directly commanding them. As a downside, these Stands have to stay within a small proximity of their Users, though their own abilities may have a greater range. These Stands will generally obey their users' will.
The User of a Close-Range Stand generally prefers to confront their opponents directly, allowing their Stand's superior might to shine, while also bypassing their short reach. However, most are nearly powerless against an opponent who is either out of reach or hidden.
Long-Distance Operation Types: Also known as a Remote Control Stand, These Stands are defined by a greater-than average range, some Long-Distance Stands being able to go kilometers away from their Users; thus they are typically ranked A or B in Range. Moreover, the User is able to command their movement with a good precision. On the other hand, the remaining link between User and Stand means injuring the Stand will damage the User as well and most of these Stands aren't a physical match for other types of Stands.
The User of Long-Distance Stand will typically exploit their greater range and precision to set up favorable ambushes and kill/injure the enemy before they can retaliate. The User may find themselves vulnerable if caught with their Stand far away from them.
Automatic Types: Automatic Stands are all Stands who do not follow their Users' command, but rather, act automatically through preset instructions. Most Automatic Stands are, in a way, separated from their Users, and thus harming the Stand will leave the User unscathed and sometimes unaware of their Stand's status.In addition to their respective abilities, they will have noteworthy physical abilities, such as great resilience. However, most Automatic Stands follow simple instructions centered around a single datum, like temperature and cannot adapt to the situation nor make precise moves.
Other Stands may simply demonstrate automatic abilities, the User needing minimal input. A Stand's ability may be linked to a condition unrelated to the User's will, making it semi-automatic. They could be sentient and act on their own without following their User's orders. In this case, the User may be unable to control it and possibly become a victim of their own Stand's power.
Bound Stands: Bound Stands are linked to material objects such as vehicles or dolls. As a result, ordinary humans are more likely to see them in effect, as the object they are bound to will showcase supernatural properties. A Bound Stand is usually featureless, but occasionally possesses its own appearance. Moreover, as a rule of thumb, the greater the object the Stand is linked to, the more powerful the Stand is. Occasionally, Users may be able to alter their Bound Stand's appearance.
Bound Stands can be easily mistaken for ordinary objects, allowing their Users to ambush enemies into the range of their Stands and get the upper hand in battle. However, destroying the object will disable the Stand and leave the User defenseless, if not wounded.
Colony Stands: Colony Stands are comprised of multiple units, each able to function entirely on its own. The entirety of the colony constitutes a single Stand, and as a result, their power is divided. Similarly, damage to the user is proportional to the population size of the Stand; the higher amount of units, the less damage is transferred when a unit is damaged.
Thanks to their number, Colony Stands can be used to overwhelm an enemy by attacking from multiple directions, the User not fearing damage since as long as even one unit remains, they won't die.
Colony Stands also appear to only manifest within users who have something fundamentally missing in their mental makeup, who would do anything to achieve their goal or betray friends over things such as simple greed.
ACT Stands: A select few number of Stands have the inherent ability to undergo metamorphosis and evolve naturally, becoming stronger and allowing their user to unlock various forms of the same Stand, referred to as "ACTs". It usually happens to individuals with weak fighting spirit but strong potential for spiritual growth. More often than not, the types and abilities of ACT Stands may vary between forms, allowing the user to switch between the various ACTs in order to take advantage of each of their strengths.
ACT Stands are limited to a maximum of three forms.
Sentient Stands: Although most Stands do not show any personality or only simple hints of it, there are Stands who display a full-fledged consciousness separate from their Users. These Stands are able to think, analyze their environment, and converse with their Users, offering advice or commenting on their actions. Their personalities are diverse, but most sentient Stands follow the command of their Users regardless and act to protect them.
Tool Stands: Tool Stands are different from Bound Stands in the sense that they follow the rules of ordinary Stands, being visible only to Stand Users, though they typically take the form of non-humanoid objects such as firearms. Most Tool Stands can also be controlled telepathically, though typically only select parts of it. Though it varies, damage dealt to Tool Stands does not transfer over to the user.
Integrated Stands: Integrated Stands are the simplest of all. In essence, Integrated Stands are superpowers, allowing their users to perform supernatural feats or abilities without manifesting their Stand, such as transforming their body into string. Most Integrated Stands also have physical forms which function identically to the above Stand Types.
Wearable Stands: Lastly--Wow, I'm surprised you're still reading this--Wearable Stands are rather self-explanatory. While being unable to detach from their users, Wearable Stands serve as exoskeletons which can protect their users from a myriad of powerful blows, while also possessing their own abilities such as cryokinesis.
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Stand SheetsBelow is a character sheet tailored specifically towards Stands. Please avoid breaking any of the aforementioned rules (unless your Stand Type allows it, that is). If you don't, however, at least talk to me beforehand so we can sort things out.
Appearance (Both images and descriptions are allowed):
Name (As stated before, must be named after either a song, album or band):
Name Source (The origin of your Stand's name):
User (Must be one of your characters):
Type:
Ability:
Stand Cry (The thing your Stand shouts loudly when it punches someone idk this is optional):
Stats:
--Destructive Power:
--Speed:
--Range:
--Durability:
--Precision:
--Developmental Potential:
A: Excellent, B: Good, C: Same level as a normal human, D: Weak, E: Very Weak.
For Developmental Potential, high-ranking stats signify high potential for evolution or development. ACT Stands MUST have an A for Developmental Potential until they reach their final evolution, during which it will devolve into an E.
So. You've read it all. What now, you may be asking? How does one acquire a Stand? Once the White Market rolls out, you'll be able to purchase the Stand Arrow which, upon stabbing yourself with, will cause you to awaken your Stand. Note that you may still acquire a Stand through other means during a Quest, meaning that it's best to fill out this sheet even if you don't intend to purchase a Stand Arrow.
NOTE: Every Stand possesses its own ability, regardless of its type. These abilities can range from being able to create zippers on surfaces to shedding the stand's armor to drastically increase its speed. While their forms often have little to do with their abilities, some inhuman stands often have built-in weaponry which constitutes as their unique power.
However, in order to further understand Stands and their various abilities, one must first understand the various types of Stands, and the general rules that come with each of them.
Rules1. Stands can only be touched by other Stands, though they can interact with objects and people like an ordinary human would. There is an exception to this rule, that being Bound Stands.
2. Stands can only be seen by Stand Users. However, for the sake of balance, this rule will be omitted.
3. A Stand User can only have ONE Stand. The only exceptions to this rule are ACT Stands.
4. Stands and their abilities have a set range to how far they can travel away from their user. Some abilities, however, have infinite range, though it's VERY uncommon. Exceptions are Automatic Stands.
5. Damage to the Stand is transferred over to the User, and vice versa. Exceptions are Automatic Stands.
6. In order to limit the strength of Stands, any Stands you create will be restricted to single abilities, though this excludes ACT Stands.
7. Lastly, Stands must be named after either songs, albums or bands. For example: Crazy Diamond, named after the song Shine On You Crazy Diamond by Pink Floyd. Slight alterations to the titles are allowed.
Stand TypesAlright, this one's the most complicated. Buckle up. Stands are segregated into various basic categories related to how they function, or what rules they appeal to. The most basic are Close-Range Power Types, Long-Range Operation Types, and Automatic Types, though there are many more, all further described below:
NOTE: You are allowed to mix-and-match various Stand Types so long as they do not conflict with one another, or have an explanation as to how they function.
Close-Range Power Type: These Stands are known for being able to inflict powerful and/or swift physical attacks with their bodies. Typically, a close-range Stand's destructive power and speed ranks somewhere between A-C. They are also capable of movements requiring a high degree of precision as their User is directly commanding them. As a downside, these Stands have to stay within a small proximity of their Users, though their own abilities may have a greater range. These Stands will generally obey their users' will.
The User of a Close-Range Stand generally prefers to confront their opponents directly, allowing their Stand's superior might to shine, while also bypassing their short reach. However, most are nearly powerless against an opponent who is either out of reach or hidden.
Long-Distance Operation Types: Also known as a Remote Control Stand, These Stands are defined by a greater-than average range, some Long-Distance Stands being able to go kilometers away from their Users; thus they are typically ranked A or B in Range. Moreover, the User is able to command their movement with a good precision. On the other hand, the remaining link between User and Stand means injuring the Stand will damage the User as well and most of these Stands aren't a physical match for other types of Stands.
The User of Long-Distance Stand will typically exploit their greater range and precision to set up favorable ambushes and kill/injure the enemy before they can retaliate. The User may find themselves vulnerable if caught with their Stand far away from them.
Automatic Types: Automatic Stands are all Stands who do not follow their Users' command, but rather, act automatically through preset instructions. Most Automatic Stands are, in a way, separated from their Users, and thus harming the Stand will leave the User unscathed and sometimes unaware of their Stand's status.In addition to their respective abilities, they will have noteworthy physical abilities, such as great resilience. However, most Automatic Stands follow simple instructions centered around a single datum, like temperature and cannot adapt to the situation nor make precise moves.
Other Stands may simply demonstrate automatic abilities, the User needing minimal input. A Stand's ability may be linked to a condition unrelated to the User's will, making it semi-automatic. They could be sentient and act on their own without following their User's orders. In this case, the User may be unable to control it and possibly become a victim of their own Stand's power.
Bound Stands: Bound Stands are linked to material objects such as vehicles or dolls. As a result, ordinary humans are more likely to see them in effect, as the object they are bound to will showcase supernatural properties. A Bound Stand is usually featureless, but occasionally possesses its own appearance. Moreover, as a rule of thumb, the greater the object the Stand is linked to, the more powerful the Stand is. Occasionally, Users may be able to alter their Bound Stand's appearance.
Bound Stands can be easily mistaken for ordinary objects, allowing their Users to ambush enemies into the range of their Stands and get the upper hand in battle. However, destroying the object will disable the Stand and leave the User defenseless, if not wounded.
Colony Stands: Colony Stands are comprised of multiple units, each able to function entirely on its own. The entirety of the colony constitutes a single Stand, and as a result, their power is divided. Similarly, damage to the user is proportional to the population size of the Stand; the higher amount of units, the less damage is transferred when a unit is damaged.
Thanks to their number, Colony Stands can be used to overwhelm an enemy by attacking from multiple directions, the User not fearing damage since as long as even one unit remains, they won't die.
Colony Stands also appear to only manifest within users who have something fundamentally missing in their mental makeup, who would do anything to achieve their goal or betray friends over things such as simple greed.
ACT Stands: A select few number of Stands have the inherent ability to undergo metamorphosis and evolve naturally, becoming stronger and allowing their user to unlock various forms of the same Stand, referred to as "ACTs". It usually happens to individuals with weak fighting spirit but strong potential for spiritual growth. More often than not, the types and abilities of ACT Stands may vary between forms, allowing the user to switch between the various ACTs in order to take advantage of each of their strengths.
ACT Stands are limited to a maximum of three forms.
Sentient Stands: Although most Stands do not show any personality or only simple hints of it, there are Stands who display a full-fledged consciousness separate from their Users. These Stands are able to think, analyze their environment, and converse with their Users, offering advice or commenting on their actions. Their personalities are diverse, but most sentient Stands follow the command of their Users regardless and act to protect them.
Tool Stands: Tool Stands are different from Bound Stands in the sense that they follow the rules of ordinary Stands, being visible only to Stand Users, though they typically take the form of non-humanoid objects such as firearms. Most Tool Stands can also be controlled telepathically, though typically only select parts of it. Though it varies, damage dealt to Tool Stands does not transfer over to the user.
Integrated Stands: Integrated Stands are the simplest of all. In essence, Integrated Stands are superpowers, allowing their users to perform supernatural feats or abilities without manifesting their Stand, such as transforming their body into string. Most Integrated Stands also have physical forms which function identically to the above Stand Types.
Wearable Stands: Lastly--Wow, I'm surprised you're still reading this--Wearable Stands are rather self-explanatory. While being unable to detach from their users, Wearable Stands serve as exoskeletons which can protect their users from a myriad of powerful blows, while also possessing their own abilities such as cryokinesis.
-------
Stand SheetsBelow is a character sheet tailored specifically towards Stands. Please avoid breaking any of the aforementioned rules (unless your Stand Type allows it, that is). If you don't, however, at least talk to me beforehand so we can sort things out.
Appearance (Both images and descriptions are allowed):
Name (As stated before, must be named after either a song, album or band):
Name Source (The origin of your Stand's name):
User (Must be one of your characters):
Type:
Ability:
Stand Cry (The thing your Stand shouts loudly when it punches someone idk this is optional):
Stats:
--Destructive Power:
--Speed:
--Range:
--Durability:
--Precision:
--Developmental Potential:
A: Excellent, B: Good, C: Same level as a normal human, D: Weak, E: Very Weak.
For Developmental Potential, high-ranking stats signify high potential for evolution or development. ACT Stands MUST have an A for Developmental Potential until they reach their final evolution, during which it will devolve into an E.
So. You've read it all. What now, you may be asking? How does one acquire a Stand? Once the White Market rolls out, you'll be able to purchase the Stand Arrow which, upon stabbing yourself with, will cause you to awaken your Stand. Note that you may still acquire a Stand through other means during a Quest, meaning that it's best to fill out this sheet even if you don't intend to purchase a Stand Arrow.
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