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Realistic or Modern Messages in Color CS! (NOT ACCEPTING)

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DarkKitsune

One Thousand Club
Roleplay Availability
Roleplay Type(s)
Hello, It’s Kit and here is the offical character sheet page. This is where you’ll post your applications for my roleplay Messengers in Color. So here are the things you need to know!

Accidentally came across this? If you did here is the link to the Interest Check:
You can submit multiple characters, However you can only do one per role. Only two of your characters will get picked. (To make things fair for everyone since roles are limited. 1-2 characters depending)

There is no obligation for coding! You can if you want to it’s just not a requirement.

Should you choose to give your character a power it must have a minimum of two weaknesses!

You can use any faceclaim you want just as long as it’s appropriate.

Please make your characters 17+ However if you are applying for a leader the character needs to be 40+ in age!

Keep in mind! The colors assosicated with each role is the characters alias!

(More needed info may get added depending on the feed back from the interest check! Or if I forgot something. If you have any questions don’t be afraid to ask. I’ll answer the best I can!)

——————-
Here are the Available roles!
to note: computer agents consist of people like hackers, They are the organizations tech experts. Field agents are those who go out on assigned Missions, they are the ones who assist with major crime and arrest. And Informants gather information by any means necessary.

Messages in Color organization Roles:

Neutrals (leaders):


Black/Leader of MiC:Erick Devermen ( DarkKitsune DarkKitsune )
White/Leader of Primaries: (Open)
Brown/Leader of Secondaries: (Open)
Tan/Leader of the Six Tertiaries: (Open)
Grey/Co Leader of MiC with Black: (Open)

Primaries:

Red/Computer agent: (Open)
Blue/Computer agent: (Open)
Yellow/computer agent: (Open)

Secendaries:

Green/informant: (Open)
Purple/informant: (open)
Orange/informant: (Open

Six tertiaries:

chartreuse/Field agent: (Open)
magenta/Field agent: (Open)
vermilion/Field agent: (Open)
violet/Field Agent: (Open)
amber/Field Agent: (Open)

Enemy group roles (titles and theme are up to it’s accepted leader):
The enemy group is essentially a crime syndicate, it’s also the source of Laithos ever raising crime rates! It existed 5 years longer then the Messages in Color.

Leaders:
Leader of The Enemy Group: (Open)
Co Leader of the Enemy group: (Open)
Leader of computer agents: (Open)
Leader of informants: Zoe Xivlixl ( Lady Moldoma Lady Moldoma )
Leader of field agents: (Open

Tech experts:

Computer Agent: (Open)
Computer Agent: (Open)
Computer agent: (Open)

Keepers of information:

Informant: (Open)
Informant: (Open)
Informant: (Open)

Field Agent Operatives:

Field Agent: (Open)
Field Agent: (Open)
Field Agent: (Open)
Field agent: (Open)
Field Agent: (Open)
Field Agent: (Open)

—————
Here is the sheet!

Character Name (First and Last):
Age:
Alias/Role:
Personality:
Organization:
Ability(if they have one):
Weaknesses:
Background:
Any useful skillset they may have:
Occupation:
Face Claim/appearance (Description or Faceclaim are welcome. You can also do both if you want):​
 
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Character Name (First and Last):
Erick Devermen

Age:
45

Alias/Role:
Black/Leader of the Messages in Color

Personality:
Erick is Cynical, He also thinks critically when it comes to situations. He is straight to the point when it comes to things, he Worries about the Membes of Messages in Color religiously since what happened originally. He’s the one who mainly assigns missions he also gives his protection to the new members. Though he isn’t involved in to much chit chat.

Organization:
Messages in Color

Ability(if they have one):
Ability name: Crows eye.

He can summon and communicate with crows, He usually has these bird’s deliver needed items to their respective MiC members

Weaknesses:
1. He can only summon one bird at a time.
2. He has to release the bird after he’s done
3. The ability weakens him psychically and causes mental fatigue. He can more often than not hardly handle ten minutes using this power.

Background: Erick discovered His bird summoning ability when he was ten, he was quick to learn that it was near impossible to strengthen, so he used it during his childhood to help with more convenient things, eventually He created the Messages of colors 20 years ago when crime rates sky rocketed. They did their job In keeping everything balanced until the incident that tore the group apart struck then he became more closed off. Nowadays he is afraid to even try to grow closer to the new members.

Any useful skillset they may have:
Intellect,
Leadership skill from previous experience.

Occupation:
He works as a engineer (ironically)

Face Claim/appearance (Description or Faceclaim are welcome. You can also do both if you want):he has greying black hair, blue eyes and usually wears grey hoodies and shirts and black pants. Yet he always seems to be still covered in oil.

(I am still working out this character.)
 
(This character is written from a deep place of suffering and anguish because I’m kinda going through a crisis right now.)(sorry if their concept is kinda heavy.)

Character Name (First and Last): Zoe Xivlixl
Age: Unknown, though likely at least 40 since she was a 20 or so years old human when she was supposedly rendered MIA in the conflict prior to the reemergence of MiC and her “Recommissioning”
Alias/Role: Neuronal Engine Galatea/Informant Leader and “red room” type Interrogation Expert
Personality: Zoe is a cold and heartless person where there once was a rather gleefully optimistic, if admittedly psychotic one. After years of monstrous painful cybernetic augmentation and secret genetic therapy, she’s essentially been revived from the near death state she was left in at the end of the first MiC by the efforts of one Dr. Bloodletter, Designed to carry on both his research into the nature of supernatural abilities and the ability to harness them through technological equivalents — abusing the same physical and supernormal properties — and to act as the head of the informant branch. This semi impromptu and longterm project to recondition her body has left her destitute of emotion and completely and utterly sociopathic and as the leader might put it “sort of Kuudere.” She does what she is told, and only ever seems to regain some sort of emotion when asked to do her signature “Red Room interrogation.” Named as such due to its use of hot red fluorescent bulbs to light the room its preformed in, but this emotion is , much like before, her gleefully sadistic optimism desiring to inflict as much pain on their victim as possible, possibly as a coping strategy to deal with the fact that, for at least a few years, they were biologically brain dead and suffering unspeakable pain. They seem to have a… rather striking obsession with Dr. Bloodletter’s work, and are stated to be even more dedicated to it then he was. At some point in the past when they simultaneously were conscious and serving in testing with Dr. Bloodletter’s supervision, they developed a raging Stockholm-syndrome like attraction. Between these few emotions of complete stoicism, sadistic glee, and painful obsession, they are a fragmented Frankenstein of the girl they once were. A complete shell and flanderization of their former self. And that’s exactly how the organization would prefer it.
Possibly more dreadful than her own personality is the way she states she genuinely does feel about humans after reading “Hell of Thorns.” She considers their race to be utterly inferior and her ultimate goal is to kill as many people as possible before she’s finally eliminated from the world. Whatever Zoe had in her head that was human is fragmented at best and eviscerated at worst.
Organization: The Enemy Organization That Is Yet To Have A Cool Acronym.
Ability: Their body is designed to be compatible with the many machines designed in the between years by Dr. Bloodletter, additionally. They possess a highly modified cybernetic physiology, capable of bending in ways it shouldn’t. Their attachments are mainly designed for either acting as a self-defending catalogue for informant information. Or for torture-centric interrogation sections. Their perverted body is a product of Dr. Bloodletter’s own failing health and twisted psyche. A horribly distorted imitation of the “perfect human evolution” documented in his manifesto “the hell of thorns.” The only copy of which is possessed by Zoe.
Weaknesses: Strong Electromagnetic Pulses, Infrasonic Frequencies between two obscure wavelengths relating to prime numbers (designed as a failsafe if she ever got out of hand) extremely strong liquid helium Electromagnets such as High Power MRI machines.
Background: Prior to the main storyline, Zoe served the organization as a field agent working to oppress and discredit the MiC. She had a notably successful track record, having never failed a mission. Until her encounter with the then “agent Vermilion” who, due to his unscrupulous beliefs about the nature of mortality, decided that it would be most beneficial to the greater good if he simply killed Zoe due to her immaculate record, and the threat she posed to the MiC. Though Zoe was able to kill this iteration of Agent Vermillion, she was fatally wounded and rendered comatose despite the best efforts of the trained paramedic response and cleanup team. In steps Dr. Bloodletter, the head researcher on the nature of supernormal abilities at The Enemy Organization That Is Yet To Have A Cool Acronym. A genius and “mad scientist” by trade, Dr. Bloodletter was a certified quack. But, if Zoe was going to be taken off life support, that would mean that her body would likely be able to take any punishment his intended experimentation in need of a human subject could dish out. Pulling some strings and leaning on his dedication and reputation with the head of The Enemy Organization That Is Yet To Have A Cool Acronym, Dr. Bloodletter managed to secretly secure Zoe’s body. As it turned out. This was not his first interest in her, and he had actually influenced the organization to accept her application and elevation to the position of field agent with intent of arranging her death. Bloodletter had seen Zoe in his dreams, or at least, a girl that he — in his psychotic delusions — determined was mathematically prophecied to be the key to the ultimate human evolution. Though he didn’t expect her death to come so soon, he was prepared to begin work immediately.
Over the course of 10+ years, he worked tirelessly to revive and rebuild much of Zoe’s amputated, and horribly disfigured body. Twisting it into his own postmodern Galatea. In fact, that’s exactly what he named her “neuronal engine Galatea.” Meant to be the perfect combination of machine and man. Of course, when she first awakened, she was terrified and violent, barely even able to speak coherently, but, over the course of her subsequent further experimentation, trials, and conditioning any remaining combative response was eroded by the very same kinds of “Red Room Methods” she uses today to torture her interrogatees. This reduced her to the subservient, if ultimately omnicidal yankun/girekun that we have today. She has since taken up Dr. Bloodletter’s position as head researcher, and has also been put to use as the loyal informant manager of the organization.
Any useful skillset they may have:
Extremely skilled in torture and the study of the paranormal. Has a significant understanding of quantum physics and mechanical engineering.
Occupation: full time member of the organization (doesn’t get out much.)
Face Claim/appearance:
Anthilene_Aloysius_Mobius_Geist_Full_Shaded.png
 

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