Iskandar
Existing.
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Work In Progress.
Kingdom of Loth: Multiracial, Northern Merdia.
Capital City: Loth
Population: 4.8 Million
Ruler: King Ivolth the Wise.
Age: 72
Length of Rule: 45 Years
Allies: Confederacy of BlackWood, Ordannius.
History/Current Situation: The newest nation to emerge on Merdia, it is a place of equality, freedom and success. Many people of many races flood to this nation for its safety and opportunity. Once it was part of the Tyrst Empire, but a bloody civil war nearly two hundred years ago allowed for it to become an independent nation. It was thanks to the Blackwood Confederacy and the old Orc Kingdoms that Loth managed to win the war against Tyrst. To this day the three factions remain staunch allies, coming to the aid of each other when the need arises.
Loth lays in the northern area of Merdia, in the mountainous and forest covered Sloak Mountains. Since it's formation, Loth has done nothing but thrived due to its tolerance and acceptance of the other races and religions. It is a melting pot of culture, and builds upon the traditions and beliefs of these cultures. In the two hundred years that Loth has been around, not much has happened. It has participated in no wars besides minor border Skirmishes with the Tyrst Empire to the south of them. Throughout it's existence, Loth and it's rulers have been a beacon of progression and acceptance. The nation has free education for all, gives women the same rights as men, and makes the other races equal to that of man. Slavery is outlawed in the Kingdom of Loth.
While Loth is ruled by a King, and his power is greater than any other person in the Kingdom, Loth does have a parliamentary like system. This group of twenty one Lords help the King run his kingdom, and typically deal with more local problems and laws rather than national affairs. The King has the right to overrule anything this council suggests and make up his own solutions, but typically the King and Council attempt to work together as best as possible.
The current political situation in Loth is that they fear the Empire of Tyrst will declare war on them and attempt to reclaim the lands they lost nearly Two Hundred years ago. The Council of Lords is currently split in half, debating whether or not to prepare to strike first, or resolve things diplomatically. Ivolth, the King of Loth, plots against the backs of the Council of Lords and their agendas. Slowly a rift begins to grow between the powerful of Loth.
Religion: Religious Tolerance, all religion is allowed. Most followed religion is that of Yreus, a singular god who is thought to have birthed the world and all those that inhabit it.
Empire of Tyrst: Human, largest nation, Central Merdia.
Capital City: Nuwon.
Population: 18.1 Million
Ruler: Gilgamesh "The Bloody"
Age: 27
Length of Rule: 20 Years
Allies: None.
History/Current Situation: The Tyrst Empire is believed to be the third oldest nation, with humans also being the third oldest race. It was founded nearly forty thousand years ago, and hails from the grassland and rolling hills of central Merdia. Tyrst before becoming an independent nation ions ago, it was at one point a puppet state of the Blackwood Confederacy. It was controlled by the Elves and they treated the humans like slaves. No one knows where the humans came from, not even the Elves or Dragonborn, but once they arrived, the Elves enslaved many of them, and waged countless wars on them. Even setting up Tyrst as a vassal and puppet state, a source of fresh labourers and slaves is what the true purpose of Tyrst was.
Eventually the humans rebelled against their Elven oppressors, and waged war against them once more. This time, the humans were successful in defeating the Elves as countless uprisings throughout the Confederacy threw it off kilter. At the peace deal which is known as "The Treaty of Lake Vermillion." Tyrst gained its independence, and any human slaves in the Blackwood Confederacy were freed and sent to Tyrst.
Soon after the independence of Tyrst, it would be enveloped in a civil war which fractured the kingdom into seven smaller kingdoms. It would stay this way for nearly a thousand years before Tyrst's greatest hero, Yreus, reunited the kingdoms. He reformed the Kingdom of Tyrst, and renamed it the Empire of Tyrst. Soon thereafter, Yreus waged a war against the Blackwood Confederacy. The war would last three decades, and Tyrst would emerge the victors. Yreus took nearly half of the Blackwood Confederacy's land. After taking the land, he'd send all female and child elves back to their nation before turning the males into a slave force that would be the backbone of the Empire.
Yreus, who was now nearing the age of 60, began to expand the Empire in other directions, slowly moving north and eastward toward the Halis Mountains. Upon reaching the Halis Mountains, Yreus had a euphony, and climbed Mount Slaik, the world's tallest mountain. Upon reaching the peak of the mountain, Yreus is greated by a pantheon of gods who had summoned the hero of mankind. They question him, and then challenge the aging man. Seeing this as a chance to exceed his worldly ambitions, Yreus engages the gods in combat, slaying all nine of them that had summoned Yreus. This is known as the Old Gods execution. Yreus slayed the nine gods that dared question his goals, and attained godhood himself through this act.
Yreus would fly to the heavens, and tell his loyal followers his plans and guide them on a path of success. For the next thirty-thousand years, Tyrst would have a turbulent time, going through various civil wars, plagues and natural disasters, but in the end the Empire always remained whole. It would wage war on the other races, slowly taking any land those races hand, enslaving all those who weren't human. Outlawing the other races religions and cultures, all because Yreus had told them to. That the other races were lower and mere heretics meant to be killed or owned.
While Loth managed to successfully secede from the Empire, Tyrst has never been more powerful. They have the largest and most well trained military force, with over three million men in its army, and many more that can be trained. They are the most advanced nation in terms of technology and magic and while they seem to be on good terms with the other races, their self declared "God King" is not to be trusted. He is planning something sinister, something the other races are weary of. Gilgamesh has outlawed the title of "noble" and purged many of the Lords and houses that opposed him. The Emperor of Tyrst is a beloved man by his own people, but hated by the world, and the man relishes every second of the love and hate he receives.
Religion: Yreus, all other religions are outlawed and seen as heretical.
Blackwood Confederacy: Elven, Eastern Merdia.
Capital City: Hanging Garden.
Population: 12.7 Million
Ruler: Queen Alivin
Age: 467
Length of Rule: 250 Years
Allies: Kingdom of Loth, Ordannius.
History/Current Situation: Many believe the Elves to be the oldest known race to inhabit Merdia and the first race to form any semblance of a government, culture and religion. Much of the early history of the Elves is shrouded in mystery, as many scholars, Elven and other, have found little information on their early civilization. What they do know is that the Elves most likely migrated to Merdia from an eastern continent, as well as the first Elven settlers are believed to have ascended to godhood and now form the Elven Pantheon which sits at a total of 206 gods.
The first set of texts depicting Elven history and culture are believed to be 75,000 years old, and show the unification of Elven clans under one banner, with a person named Ayas leading the Elven clans. The reason for this unification is labeled as Mythrias, which Elves called Armageddon. It is believed that the Elves unified to fight off a demon invasion that threaten to exterminate them all. The demons invaded from the east, ransacking and destroying the Elves largest cities first before moving through the giant Iolas forest. Ayas amassed an army of nearly fifty thousand Elves, a third of the Elven population at that time. With Ayas' leadership and the Elves way of life at stake, the army managed to push back the demons to the eastern shores of Merdia, exterminating the demon menace. It is believed that the few stragglers that survived the eradication of the demons now haunt the deepest reaches of the Iolas forest.
After this victory, Ayas became a living god, and ascended to the Elven Pantheon. He formed the Blackwood Confederacy and became its first ruler before stepping down a year later to ascend to the Heavens and watch over his Kingdom from there.
The next major event the texts say happened a mere decade after Ayas ascended to become a God. It is said that he flew down from the heavens in a chariot made of the brightest of golds, and he came to the aid of his people once more. A plague had marched through Merdia, killing nearly half the population of the continent. The plague had a major ramification; the undead. The undead menace was unstoppable for a time, and the elves were nearly wiped out of existence. Only a tenth of the population remained until Ayas arrived, with what they say is an army of Angles. Ayas, along with three other gods; Galan, the God of Chariots, Ioirath, the God of War, and Nex, the Goddess of Health. These four gods pushed back the undead horde, all the way back to a volcano known as Mount Scorpin. There they found out that the undead horde was created by a powerful necromancer who wished to eradicate all life on Merdia. The necromancer called himself Father Death. In a mere moment, Galan had been slayed by the necromancer and revived as a pawn. The remaining gods were taken by surprised, but managed to slay both Galan and Father Death after three days of battle. After the death of the necromancer, the undead horde stopped and was defeated. The three surviving gods took their fallen companion back to the heavens with them.
The next event the text describe is labeled as the "Cataclysm of Mount Scorpin". This event occurred nearly five thousand years after the undead horde, but many link the two events to each other due to the location. The Cataclysm of Mount Scorpin is said to be the revenge of Father Death, who unleashed the fires of hell and broke the ground in half. The volcano had erupted and caused massive earthquakes that the heavens themselves could feel. The earthquakes caused a portion of northern Merdia to collapse and be flooded by water. This area contained the capital of Blackwood, and it is said that no one survived as the land sunk into the sea.
It would be nearly twenty thousand years until the next major event occurred in Elven history: The rise of Man. Many Elves see this as a dark time in their history as their ancestor had enslaved, raped and killed many men as they settled in central Merdia. Due to these actions, the race of men would eventually rebel, and nearly destroy the Blackwood Confederacy. The Elves and Humans had successfully managed to come to terms and sign a peace treaty, where the Humans formed the Empire of Tyrst. The Elves would loathe this decision, and especially Yreus, who had taken nearly half the Elven lands.
After the formation of the Empire of Tyrst, nothing major like the demon invasion has occurred. Blackwood and Tyrst have tried to conquer each other countless times, both failing miserably. When the Loth Rebellion started, the Elves aided the humans and orcs who wished to secede from the tyrannical Empire of Tyrst. Due to their involvement in the war, the relationship between Loth and Blackwood is extremely strong, and in many cases Loth sees Blackwood as saviors and protectors, but Blackwood has other plans in mind.
Queen Avilin currently rules the Confederacy of Blackwood, and has done so for nearly two hundred and fifty years. She is still considerably young by Elven standards, and due to this fact, a rift between the older Elvenkind and the younger generations has occurred. Many outsiders believe Blackwood is on the brink of Civil war, but those outsiders couldn't be more wrong. Surprisingly, Blackwood has never been more unified then it is now. Evil rumors swirl around the Elven Queen and many believe she has dark intentions for her nation.
NOTE: Blackwood does not allow for outsiders to enter the nation. You must either be a diplomat or merchant to enter the closed borders of Blackwood. Any illegal entry into the nation will result in death to those criminals.
Religion: Elven Pantheon. Polytheistic. A set of multiple Gods, each the deity of a certain thing like music or war or nature.
Coalition of Alavak: Dwarven, Western Merdia.
Capital City: Jovek(Disputed)
Population: 6.1 Million
Ruler: High Chancellor Rodik
Age: 56
Length of Rule: 30 Years
Allies: None.
History/Current Situation: The Second Youngest race are the Dwarves. Not much is known about them and their history, as for a majority of their timeline they have remained staunch isolationists. It is unknown were the dwarves originated from but some believe they were born from the stone and mud that makes up the Earth due to them mostly living underground, specifically in the Halis Mountain range.
The only major event that is known to the world that affected the Dwarves is 'The Schism'. The Schism was a large earthquake that destroyed nearly all of the Dwarves underground Thaigs(Dwarven Cities) and forts. Nearly half of the Dwarven population was wiped out due to this event, and the Dwarves believe the Schism is the beginning of a Prophecy. Of course only the Dwarves know what that prophecy is.
The Dwarves have always been a very staunch and unified race, with an unwavering determination and fierce loyalty. The Dwarves are a very skeptical and weary race, keeping their history and texts hidden from the other races. It wasn't until the last fifty years that they finally opened their borders for the other races to enter and travel throughout. Entry into their underground cities and tunnels is strictly forbidden and trespassers will be executed.
During the Loth Rebellion, the Coalition of Alavak remained a neutral party in terms of picking a side to send troops to, but they did send both weapons and supplies to both Loth and Tyrst. Loth benefitted the most from this as they were severely undersupplied until the Dwarves aided their war effort. They sent basic firearms, as well as explosives and materials to help build camps and forts. After the war, Alavak remained neutral, not joining any alliances with either nation.
Recently, the Dwarven Senate had moved their Capital to an above ground city known as Jovek. The motion passed with a two thirds majority in favor of making this city their new capital. The senate believes that this will allow them to strengthen their bonds with the other kingdoms and enhance trade. A major faction within the senate were strongly against this, believing they should remain loyal to their traditions as well as revert back to isolationism.
Religion: No official religion.
Ordannius, Last City State of the Orcs, Northern Merdia
Population: 360 Thousand.
Ruler: Governor Alo'ish
Age: 32
Length of Rule: 8 Years.
Allies: Kingdom of Loth, Confederacy of Blackwood.
History/Current Situation: Ordannius is believed the be the first city the Orcs established when they immigrated to Merdia nearly twenty thousand years ago. They are the youngest race to inhabit the continent as well as the smallest in terms of population. The Orcs, believed to have immigrated from a continent north of Merdia, invaded the northern shores of the Blackwood Confederacy and Empire of Tyrst, pushing both back and nearly destroying them in the process. Due to this invasion, Tyrst and Blackwood signed an alliance to push the Orcs back and reclaim any lost land.
The three races would fight for three hundred years, with the Orcs winning for a majority of the war, until a young General negotiated a peace talk between the three factions. Blackwood and Tyrst would agree to the terms that this General laid out, and the Orc would form a recognized nation called Orkous. It would consist of twelve city States, each being ruled by a different Orc Tribe who would form a council and rule the nation together.
The young General who created this nation was called Gaza, and was indeed a female. The Twelve leaders of the Orc Tribes elected her to be the High Chieftess of Orkous, and even made her a living Saint for her deeds. Gaza lead the nation for nearly a millennia, as Orcs have longer lifespans that Humans and Dwarves, but shorter ones than Elves. She pushed for Orkous to become a place of cultural beauty and technological advancement. Under her rule Orkous would thrive, and the Orcs in this process would lose the lust for war and violence and become an enlightened people, rivaling the culture and art of even the Elves themselves.
After the death of Saint Gaza, Orkous began to decline, as political chaos and outside interference rocked the barely unified nation. Ordannius, the largest and oldest of the Orc City States managed to unite the Tribes together, but not before Tyrst had invaded them. The Empire quickly disposed of the City States that bordered the Empire, enslaving any Orcs that survived. The might of the Empire nearly destroyed Orkous in one fell swoop, with Ordannius being the last bastion for the Orc race. The city was unconquerable though. A shining young girl had lead the city in victory over the Humans many times. This girl was thought to be the reincarnation of Gaza, and was elected to be the leader of Ordannius. This young maid turned ruler was named Ozara, and she would become a shining beacon for Ordannius.
After Oraza's death, Tyrst once again tried to invade Ordannius, and yet again they failed. The city was unconquerable, and after nearly three thousand years of off and on conflict, Tyrst officially stopped and retreated from their conquest on Ordannius. After that Ordannius would slowly expand, but it would never grow to the size that Orkous had.
Once the Loth rebellion occurred against the Tyrst Empire, Ordannius officially aided the rebellion on the promise that Ordannius would remain free and have the protection of Loth in times of need. Loth agreed, and with that the Orcs launched an all out offensive against Tyrst, managing to even raid and sack the capital city of Nuwon. After this event, Tyrst ended the war with the Lothian Rebellion, recognizing them as a nation. Loth, grateful to Ordannius, gave them some land as well as gold as repayment for their efforts in the war.
To this day the Orcs are seen as Loth's greatest ally, and the two nations bonds only grow stronger. Ordannius is ruled by Governor Alo'ish, but he is seen as a mere puppet figure to his wife, Governess Aliza. The Orcs are a society were women typically rule over men. Due to this society standard, the Orcs are not a bloodthirsty and violent race, but a race that appreciate the finest gifts life has to offer. Ordannius is a meritocracy, where merit and deeds will determine your social status and wealth. It is believed that Governess Aliza is plotting something, as rumors of inhumane and horrid experiments stir the city of Ordannius.
Religion: Spirits of Oarc. Much like the elves, the orcs worship multiple deity like people. Instead of calling them gods, the refer to them as Spirits, and are quite similar to that of Native Americans.
MAGIC:
Merdia is a continent where magic rules over science, while both exist, magic is the more trusted source of knowledge and advancement. Science has recently became more popular, but is nowhere as use as Magic.
As for spells, you’ll need to say incantations, stronger spells have longer incantations but most mages have been able to shorten them down to the key parts and get the spells to work properly. Staves and Staffs are not necessary to cast magic, but they do help to amplify spells. Grimoires also aren't necessary but they do help with mages who have a large and diverse arsenal of spells and options at their services.
The main schools of magic are as follow:
Abjuration is a school of magic that deals in protective spells and the suppression of others' magic. Magic of this school creates physical or magical barriers, negates magical or physical abilities, harms trespassers, or even banishes the target of the spell to another plane of existence. Wizards who specialize in this type of magic are known as abjurers or abjurists.
Conjuration focuses on summoning magical effects and creatures. A wizard that specializes in conjuration is called a conjurer.
Divination deals with the uncovering of mysteries, fortune-telling, and the perceiving of places and people at a distance. Wizards who specialize in this form of magic are known as diviners.
Enchantment deals with influencing the minds of others, either by subtly charming them or through compulsion, which exerts a more overt control over the subject. Wizards who specialize in enchantment magics are known as enchanters.
Evocation: Wizards who specialize in this form of magic are known as evokers. Evocation deals with the creation and manipulation of raw magical energy, often for a destructive end.
Illusion deals with the creation of images, sounds, figments, or shadows, generally to confuse or deceive the onlooker. Wizards who specialize in this form of magic are known as illusionists.
Necromancy is sometimes referred to variously as the dark arts or death magic. It deals with the manipulation of the essential life force which infuses all living things. Its darker aspect is the creation and control of undead creatures. Wizards who specialize in necromantic magic are known as necromancers.
Transmutation, sometimes called transfiguration, or transformation. As its name suggests, it deals with the transmutation or transformation of objects and people, or the changing of one of their attributes. Wizards who specialize in this school of magic are known as transmuters.
Work In Progress.
Kingdom of Loth: Multiracial, Northern Merdia.
Capital City: Loth
Population: 4.8 Million
Ruler: King Ivolth the Wise.
Age: 72
Length of Rule: 45 Years
Allies: Confederacy of BlackWood, Ordannius.
History/Current Situation: The newest nation to emerge on Merdia, it is a place of equality, freedom and success. Many people of many races flood to this nation for its safety and opportunity. Once it was part of the Tyrst Empire, but a bloody civil war nearly two hundred years ago allowed for it to become an independent nation. It was thanks to the Blackwood Confederacy and the old Orc Kingdoms that Loth managed to win the war against Tyrst. To this day the three factions remain staunch allies, coming to the aid of each other when the need arises.
Loth lays in the northern area of Merdia, in the mountainous and forest covered Sloak Mountains. Since it's formation, Loth has done nothing but thrived due to its tolerance and acceptance of the other races and religions. It is a melting pot of culture, and builds upon the traditions and beliefs of these cultures. In the two hundred years that Loth has been around, not much has happened. It has participated in no wars besides minor border Skirmishes with the Tyrst Empire to the south of them. Throughout it's existence, Loth and it's rulers have been a beacon of progression and acceptance. The nation has free education for all, gives women the same rights as men, and makes the other races equal to that of man. Slavery is outlawed in the Kingdom of Loth.
While Loth is ruled by a King, and his power is greater than any other person in the Kingdom, Loth does have a parliamentary like system. This group of twenty one Lords help the King run his kingdom, and typically deal with more local problems and laws rather than national affairs. The King has the right to overrule anything this council suggests and make up his own solutions, but typically the King and Council attempt to work together as best as possible.
The current political situation in Loth is that they fear the Empire of Tyrst will declare war on them and attempt to reclaim the lands they lost nearly Two Hundred years ago. The Council of Lords is currently split in half, debating whether or not to prepare to strike first, or resolve things diplomatically. Ivolth, the King of Loth, plots against the backs of the Council of Lords and their agendas. Slowly a rift begins to grow between the powerful of Loth.
Religion: Religious Tolerance, all religion is allowed. Most followed religion is that of Yreus, a singular god who is thought to have birthed the world and all those that inhabit it.
Empire of Tyrst: Human, largest nation, Central Merdia.
Capital City: Nuwon.
Population: 18.1 Million
Ruler: Gilgamesh "The Bloody"
Age: 27
Length of Rule: 20 Years
Allies: None.
History/Current Situation: The Tyrst Empire is believed to be the third oldest nation, with humans also being the third oldest race. It was founded nearly forty thousand years ago, and hails from the grassland and rolling hills of central Merdia. Tyrst before becoming an independent nation ions ago, it was at one point a puppet state of the Blackwood Confederacy. It was controlled by the Elves and they treated the humans like slaves. No one knows where the humans came from, not even the Elves or Dragonborn, but once they arrived, the Elves enslaved many of them, and waged countless wars on them. Even setting up Tyrst as a vassal and puppet state, a source of fresh labourers and slaves is what the true purpose of Tyrst was.
Eventually the humans rebelled against their Elven oppressors, and waged war against them once more. This time, the humans were successful in defeating the Elves as countless uprisings throughout the Confederacy threw it off kilter. At the peace deal which is known as "The Treaty of Lake Vermillion." Tyrst gained its independence, and any human slaves in the Blackwood Confederacy were freed and sent to Tyrst.
Soon after the independence of Tyrst, it would be enveloped in a civil war which fractured the kingdom into seven smaller kingdoms. It would stay this way for nearly a thousand years before Tyrst's greatest hero, Yreus, reunited the kingdoms. He reformed the Kingdom of Tyrst, and renamed it the Empire of Tyrst. Soon thereafter, Yreus waged a war against the Blackwood Confederacy. The war would last three decades, and Tyrst would emerge the victors. Yreus took nearly half of the Blackwood Confederacy's land. After taking the land, he'd send all female and child elves back to their nation before turning the males into a slave force that would be the backbone of the Empire.
Yreus, who was now nearing the age of 60, began to expand the Empire in other directions, slowly moving north and eastward toward the Halis Mountains. Upon reaching the Halis Mountains, Yreus had a euphony, and climbed Mount Slaik, the world's tallest mountain. Upon reaching the peak of the mountain, Yreus is greated by a pantheon of gods who had summoned the hero of mankind. They question him, and then challenge the aging man. Seeing this as a chance to exceed his worldly ambitions, Yreus engages the gods in combat, slaying all nine of them that had summoned Yreus. This is known as the Old Gods execution. Yreus slayed the nine gods that dared question his goals, and attained godhood himself through this act.
Yreus would fly to the heavens, and tell his loyal followers his plans and guide them on a path of success. For the next thirty-thousand years, Tyrst would have a turbulent time, going through various civil wars, plagues and natural disasters, but in the end the Empire always remained whole. It would wage war on the other races, slowly taking any land those races hand, enslaving all those who weren't human. Outlawing the other races religions and cultures, all because Yreus had told them to. That the other races were lower and mere heretics meant to be killed or owned.
While Loth managed to successfully secede from the Empire, Tyrst has never been more powerful. They have the largest and most well trained military force, with over three million men in its army, and many more that can be trained. They are the most advanced nation in terms of technology and magic and while they seem to be on good terms with the other races, their self declared "God King" is not to be trusted. He is planning something sinister, something the other races are weary of. Gilgamesh has outlawed the title of "noble" and purged many of the Lords and houses that opposed him. The Emperor of Tyrst is a beloved man by his own people, but hated by the world, and the man relishes every second of the love and hate he receives.
Religion: Yreus, all other religions are outlawed and seen as heretical.
Blackwood Confederacy: Elven, Eastern Merdia.
Capital City: Hanging Garden.
Population: 12.7 Million
Ruler: Queen Alivin
Age: 467
Length of Rule: 250 Years
Allies: Kingdom of Loth, Ordannius.
History/Current Situation: Many believe the Elves to be the oldest known race to inhabit Merdia and the first race to form any semblance of a government, culture and religion. Much of the early history of the Elves is shrouded in mystery, as many scholars, Elven and other, have found little information on their early civilization. What they do know is that the Elves most likely migrated to Merdia from an eastern continent, as well as the first Elven settlers are believed to have ascended to godhood and now form the Elven Pantheon which sits at a total of 206 gods.
The first set of texts depicting Elven history and culture are believed to be 75,000 years old, and show the unification of Elven clans under one banner, with a person named Ayas leading the Elven clans. The reason for this unification is labeled as Mythrias, which Elves called Armageddon. It is believed that the Elves unified to fight off a demon invasion that threaten to exterminate them all. The demons invaded from the east, ransacking and destroying the Elves largest cities first before moving through the giant Iolas forest. Ayas amassed an army of nearly fifty thousand Elves, a third of the Elven population at that time. With Ayas' leadership and the Elves way of life at stake, the army managed to push back the demons to the eastern shores of Merdia, exterminating the demon menace. It is believed that the few stragglers that survived the eradication of the demons now haunt the deepest reaches of the Iolas forest.
After this victory, Ayas became a living god, and ascended to the Elven Pantheon. He formed the Blackwood Confederacy and became its first ruler before stepping down a year later to ascend to the Heavens and watch over his Kingdom from there.
The next major event the texts say happened a mere decade after Ayas ascended to become a God. It is said that he flew down from the heavens in a chariot made of the brightest of golds, and he came to the aid of his people once more. A plague had marched through Merdia, killing nearly half the population of the continent. The plague had a major ramification; the undead. The undead menace was unstoppable for a time, and the elves were nearly wiped out of existence. Only a tenth of the population remained until Ayas arrived, with what they say is an army of Angles. Ayas, along with three other gods; Galan, the God of Chariots, Ioirath, the God of War, and Nex, the Goddess of Health. These four gods pushed back the undead horde, all the way back to a volcano known as Mount Scorpin. There they found out that the undead horde was created by a powerful necromancer who wished to eradicate all life on Merdia. The necromancer called himself Father Death. In a mere moment, Galan had been slayed by the necromancer and revived as a pawn. The remaining gods were taken by surprised, but managed to slay both Galan and Father Death after three days of battle. After the death of the necromancer, the undead horde stopped and was defeated. The three surviving gods took their fallen companion back to the heavens with them.
The next event the text describe is labeled as the "Cataclysm of Mount Scorpin". This event occurred nearly five thousand years after the undead horde, but many link the two events to each other due to the location. The Cataclysm of Mount Scorpin is said to be the revenge of Father Death, who unleashed the fires of hell and broke the ground in half. The volcano had erupted and caused massive earthquakes that the heavens themselves could feel. The earthquakes caused a portion of northern Merdia to collapse and be flooded by water. This area contained the capital of Blackwood, and it is said that no one survived as the land sunk into the sea.
It would be nearly twenty thousand years until the next major event occurred in Elven history: The rise of Man. Many Elves see this as a dark time in their history as their ancestor had enslaved, raped and killed many men as they settled in central Merdia. Due to these actions, the race of men would eventually rebel, and nearly destroy the Blackwood Confederacy. The Elves and Humans had successfully managed to come to terms and sign a peace treaty, where the Humans formed the Empire of Tyrst. The Elves would loathe this decision, and especially Yreus, who had taken nearly half the Elven lands.
After the formation of the Empire of Tyrst, nothing major like the demon invasion has occurred. Blackwood and Tyrst have tried to conquer each other countless times, both failing miserably. When the Loth Rebellion started, the Elves aided the humans and orcs who wished to secede from the tyrannical Empire of Tyrst. Due to their involvement in the war, the relationship between Loth and Blackwood is extremely strong, and in many cases Loth sees Blackwood as saviors and protectors, but Blackwood has other plans in mind.
Queen Avilin currently rules the Confederacy of Blackwood, and has done so for nearly two hundred and fifty years. She is still considerably young by Elven standards, and due to this fact, a rift between the older Elvenkind and the younger generations has occurred. Many outsiders believe Blackwood is on the brink of Civil war, but those outsiders couldn't be more wrong. Surprisingly, Blackwood has never been more unified then it is now. Evil rumors swirl around the Elven Queen and many believe she has dark intentions for her nation.
NOTE: Blackwood does not allow for outsiders to enter the nation. You must either be a diplomat or merchant to enter the closed borders of Blackwood. Any illegal entry into the nation will result in death to those criminals.
Religion: Elven Pantheon. Polytheistic. A set of multiple Gods, each the deity of a certain thing like music or war or nature.
Coalition of Alavak: Dwarven, Western Merdia.
Capital City: Jovek(Disputed)
Population: 6.1 Million
Ruler: High Chancellor Rodik
Age: 56
Length of Rule: 30 Years
Allies: None.
History/Current Situation: The Second Youngest race are the Dwarves. Not much is known about them and their history, as for a majority of their timeline they have remained staunch isolationists. It is unknown were the dwarves originated from but some believe they were born from the stone and mud that makes up the Earth due to them mostly living underground, specifically in the Halis Mountain range.
The only major event that is known to the world that affected the Dwarves is 'The Schism'. The Schism was a large earthquake that destroyed nearly all of the Dwarves underground Thaigs(Dwarven Cities) and forts. Nearly half of the Dwarven population was wiped out due to this event, and the Dwarves believe the Schism is the beginning of a Prophecy. Of course only the Dwarves know what that prophecy is.
The Dwarves have always been a very staunch and unified race, with an unwavering determination and fierce loyalty. The Dwarves are a very skeptical and weary race, keeping their history and texts hidden from the other races. It wasn't until the last fifty years that they finally opened their borders for the other races to enter and travel throughout. Entry into their underground cities and tunnels is strictly forbidden and trespassers will be executed.
During the Loth Rebellion, the Coalition of Alavak remained a neutral party in terms of picking a side to send troops to, but they did send both weapons and supplies to both Loth and Tyrst. Loth benefitted the most from this as they were severely undersupplied until the Dwarves aided their war effort. They sent basic firearms, as well as explosives and materials to help build camps and forts. After the war, Alavak remained neutral, not joining any alliances with either nation.
Recently, the Dwarven Senate had moved their Capital to an above ground city known as Jovek. The motion passed with a two thirds majority in favor of making this city their new capital. The senate believes that this will allow them to strengthen their bonds with the other kingdoms and enhance trade. A major faction within the senate were strongly against this, believing they should remain loyal to their traditions as well as revert back to isolationism.
Religion: No official religion.
Ordannius, Last City State of the Orcs, Northern Merdia
Population: 360 Thousand.
Ruler: Governor Alo'ish
Age: 32
Length of Rule: 8 Years.
Allies: Kingdom of Loth, Confederacy of Blackwood.
History/Current Situation: Ordannius is believed the be the first city the Orcs established when they immigrated to Merdia nearly twenty thousand years ago. They are the youngest race to inhabit the continent as well as the smallest in terms of population. The Orcs, believed to have immigrated from a continent north of Merdia, invaded the northern shores of the Blackwood Confederacy and Empire of Tyrst, pushing both back and nearly destroying them in the process. Due to this invasion, Tyrst and Blackwood signed an alliance to push the Orcs back and reclaim any lost land.
The three races would fight for three hundred years, with the Orcs winning for a majority of the war, until a young General negotiated a peace talk between the three factions. Blackwood and Tyrst would agree to the terms that this General laid out, and the Orc would form a recognized nation called Orkous. It would consist of twelve city States, each being ruled by a different Orc Tribe who would form a council and rule the nation together.
The young General who created this nation was called Gaza, and was indeed a female. The Twelve leaders of the Orc Tribes elected her to be the High Chieftess of Orkous, and even made her a living Saint for her deeds. Gaza lead the nation for nearly a millennia, as Orcs have longer lifespans that Humans and Dwarves, but shorter ones than Elves. She pushed for Orkous to become a place of cultural beauty and technological advancement. Under her rule Orkous would thrive, and the Orcs in this process would lose the lust for war and violence and become an enlightened people, rivaling the culture and art of even the Elves themselves.
After the death of Saint Gaza, Orkous began to decline, as political chaos and outside interference rocked the barely unified nation. Ordannius, the largest and oldest of the Orc City States managed to unite the Tribes together, but not before Tyrst had invaded them. The Empire quickly disposed of the City States that bordered the Empire, enslaving any Orcs that survived. The might of the Empire nearly destroyed Orkous in one fell swoop, with Ordannius being the last bastion for the Orc race. The city was unconquerable though. A shining young girl had lead the city in victory over the Humans many times. This girl was thought to be the reincarnation of Gaza, and was elected to be the leader of Ordannius. This young maid turned ruler was named Ozara, and she would become a shining beacon for Ordannius.
After Oraza's death, Tyrst once again tried to invade Ordannius, and yet again they failed. The city was unconquerable, and after nearly three thousand years of off and on conflict, Tyrst officially stopped and retreated from their conquest on Ordannius. After that Ordannius would slowly expand, but it would never grow to the size that Orkous had.
Once the Loth rebellion occurred against the Tyrst Empire, Ordannius officially aided the rebellion on the promise that Ordannius would remain free and have the protection of Loth in times of need. Loth agreed, and with that the Orcs launched an all out offensive against Tyrst, managing to even raid and sack the capital city of Nuwon. After this event, Tyrst ended the war with the Lothian Rebellion, recognizing them as a nation. Loth, grateful to Ordannius, gave them some land as well as gold as repayment for their efforts in the war.
To this day the Orcs are seen as Loth's greatest ally, and the two nations bonds only grow stronger. Ordannius is ruled by Governor Alo'ish, but he is seen as a mere puppet figure to his wife, Governess Aliza. The Orcs are a society were women typically rule over men. Due to this society standard, the Orcs are not a bloodthirsty and violent race, but a race that appreciate the finest gifts life has to offer. Ordannius is a meritocracy, where merit and deeds will determine your social status and wealth. It is believed that Governess Aliza is plotting something, as rumors of inhumane and horrid experiments stir the city of Ordannius.
Religion: Spirits of Oarc. Much like the elves, the orcs worship multiple deity like people. Instead of calling them gods, the refer to them as Spirits, and are quite similar to that of Native Americans.
MAGIC:
Merdia is a continent where magic rules over science, while both exist, magic is the more trusted source of knowledge and advancement. Science has recently became more popular, but is nowhere as use as Magic.
As for spells, you’ll need to say incantations, stronger spells have longer incantations but most mages have been able to shorten them down to the key parts and get the spells to work properly. Staves and Staffs are not necessary to cast magic, but they do help to amplify spells. Grimoires also aren't necessary but they do help with mages who have a large and diverse arsenal of spells and options at their services.
The main schools of magic are as follow:
Abjuration is a school of magic that deals in protective spells and the suppression of others' magic. Magic of this school creates physical or magical barriers, negates magical or physical abilities, harms trespassers, or even banishes the target of the spell to another plane of existence. Wizards who specialize in this type of magic are known as abjurers or abjurists.
Conjuration focuses on summoning magical effects and creatures. A wizard that specializes in conjuration is called a conjurer.
Divination deals with the uncovering of mysteries, fortune-telling, and the perceiving of places and people at a distance. Wizards who specialize in this form of magic are known as diviners.
Enchantment deals with influencing the minds of others, either by subtly charming them or through compulsion, which exerts a more overt control over the subject. Wizards who specialize in enchantment magics are known as enchanters.
Evocation: Wizards who specialize in this form of magic are known as evokers. Evocation deals with the creation and manipulation of raw magical energy, often for a destructive end.
Illusion deals with the creation of images, sounds, figments, or shadows, generally to confuse or deceive the onlooker. Wizards who specialize in this form of magic are known as illusionists.
Necromancy is sometimes referred to variously as the dark arts or death magic. It deals with the manipulation of the essential life force which infuses all living things. Its darker aspect is the creation and control of undead creatures. Wizards who specialize in necromantic magic are known as necromancers.
Transmutation, sometimes called transfiguration, or transformation. As its name suggests, it deals with the transmutation or transformation of objects and people, or the changing of one of their attributes. Wizards who specialize in this school of magic are known as transmuters.
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