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Fandom Mechanics

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White Masquerade

QuirkyAngel's Red Oni
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Mechanics

Welcome to the mechanics of Hunter x Hunter. This portion of the guide covers the stats used in the roleplay. In Hunter x Hunter, there are five areas your character can grow and excel. From Aura to Ability, these areas represent a person's aptitude in the Hunter x Hunter world. Below you will find a summary for each stat, how they work, and what they do.​



  • Hit Points (HP)

    The Hit Points are a player's durability and toughness. When training to increase your Hit Points, your character is better able to survive and keep on going, especially in prolonged matches. Hit Points are geared towards those who want to take a beating...and live to tell the tale.

    When training to improve Hit Points, you will have two options to choose from: HP or HP recovery (Enhancers Only). While HP is the total amount of health a character has, HP recovery (Enhancers Only) is how much missing health a character gets back when they heal themselves or another person.

    • Regular people start with 2 in HP
    • Hunters start off with 4 in HP

    Only Enhancers can use HP Recovery. Don't forget that!


FAQ
(Frequently Asked Questions)



  • How Is Damage Calculated?

    The difference between rolls is taken from the HP of the loser. 2 vs 10? The loser takes 8 damage.
 
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