[ the CITY-STATE of DUERMIO ]
shops before market is open -- SE quadrant
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towards the outskirts of the city-state which is backed by mountains -- SW quadrant
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back alleys near red light district -- NW quadrant
shops before market is open -- SE quadrant
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towards the outskirts of the city-state which is backed by mountains -- SW quadrant
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back alleys near red light district -- NW quadrant
: General Situation :
Today is Y555, M4, D08. There are whispers on the wind of a Quintulian revolution, but those could be mere rumors. Certainly there are no hard facts to back them up.
Trade between the Isldrassilic people and the Zantorics is flourishing despite tensions on both sides. The Isldrassilic grow restless with the way the Zantorics treat them. The Zantorics are frustrated by their continual resistance to their faith.
There have also been a few scattered tales of a Plague that has decimated a few cities... but those are in the North that lacks trade. Surely, we are safe here?
" HELLO, citizen. Where will your ventures take you today, I wonder...? "
: The City :Good ol' Duermio, that sleepy ton! Its governance has been experiencing a lull in discipline as of late; the paladins are not as keen eyed as they used to be and some say the priests have even given in to the indulgence of wine and singing! Sure, the citizens experience a less ritualized lifestyle than, say, Adelport, but a loss of Order also means more thieves and pickpockets hanging around. Mostly in the Outer Quarters.
The city is designed with a roughly circular center surrounding by walls, within which are those of a religious echelon, the nobles, and the royals. This the citizens call merely "The Stronghold." Surrounding this Stronghold on all four sides are the Outer Quarters which are quite literally divided into quarters. The high roads that partition these Quarters are the North Road, the East Road, the West Road, and the South Road extending from the Stronghold to their respective cardinal directions.
In the Northeast Quadrant they sell wearables: cloth, textiles, jewelry and adornment, powders for the face and skin; vessels of woven reeds, clay, and stone; incense and herbs for cooking, purification, cleaning. Et cetera, et cetera...
To the Southeast is the Farmers' Market with edible goods and delicacies freshly made. Produce, baked goods, a variety of meats, fruit in abundance, and so on...
To the Southwest lies the military with their barracks and weapons forges, although many lie in disuse nowadays. The carpenters and stonemasons also have a place there.
In the Northwest we have flesh sellers: horses, both plain and Drakkish (bred and prized for their ferocity and size for the Zantoric scourswords and only recently available to the public... well, those that can afford it anyhow), slaves (many native peoples as well as those sold due to debt or because of impoverishment), hunting hounds, fancy falcons and other feathered fowl, domesticated farm animals... you name it! There lies also the recent developments of pleasure houses and an assortment of pubs and taverns which sell strange concoctions (drugs) and poisons, as well as brews.
Notable Areas: the Sitting Duck pub, Center Lane which enters the stronghold (highly adorned with banners and road paved with granite, etc.), the Meat Market (auction of any kind of living breathing being), the General's Palace, the Golden Paladin Inn (where the revered Paladin Golde de Venezia occasions)
: The People - Important Figures :
The General
The man who fought to win this parcel of land from natives. He is a proud and rather vain man with thick white hair, blue-grey eyes, and a sturdy build. He led the troops of Zantor from the ship Ocean's Destiny which moved inland through the River of Many Arms (Brazos River) and was beached along the shore. There, the General directly took up arms to conquer and overtake the natives, many of which were captured and put into servitude.
The Colonel
A trusted underling of the General who has reign over the scourswords. Truly his moral compass is lacking as evidenced by the pubs and taverns that have sprung up. More or less, the majority of discipline is handed out by men in lower leadership positions which is inconsistent at best and spotty at worst. He can sometimes be found drinking with the General and occasionally the Golden Paladin.
The Golden Paladin, Golde Rickams
The Chosen Hand of Zantor was brought to the New World to help its colonization. Originally Golde Rickams, he rarely goes by his birth name anymore. The citizens of Duermio mostly call him the "Golden Paladin" or more mockingly the "Shiny Boy." It's true that he is quite young for his age, merely 18 years old, but his skill with the paladin sword and strength as an individual has no parallel. His breastplate sports the Zantoric three-pointed star within an open hand, a symbol of his gifted status.
Owner of the Sitting Duck Pub, Silt
Silt is singularly one of the most raucous and fun-loving citizens in Duermio, an otherwise langorous town. He owns the renowned Sitting Duck pub, "home to the best shindigs." Yes, he is rather an unique sort. Sporting a braided beard with jingling beads of metal and wood, Silt is easily spotted. He also has lost a few teeth in, presumably, bar fights and has many tattoos across his arms done by native tribespeople who favor the skin art. Silt is looked down upon by the Zantoric Order, but nobody wants to enrage the citizens by taking away their favorite drinking place... that also functions as a center for illicit activity. Being on the fringe of the city-state also helps.
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