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Fantasy Masterless - Characters

Midnight Paragon

Savior of Dusk
Roleplay Availability
Roleplay Type(s)
Please keep this thread clean and post only your characters here. If you have questions, contact me via p.m or OOC. If your character is accepted by me, you may feel free to rp as you wish.

NAME:

RACE:

GENDER:

AGE:

APPEARANCE:
(A description, picture of any kind, or both will work.)

OCCUPANCY:
(I.e, Works for the Silver Koi, wandering swordsman, etc.)

PERSONALITY:

COUNTRY OF ORIGIN:
(There are two major countries in this rp; Goribasha, the eastern land, and Krägstun, the western land. If your character is not from either of these places, you may list it as 'Other - [Country Name Here]')

WEAPON(S):

MAGIC:
(Only use this if your character knows magic.)

HOBBIES:

LIKES:

DISLIKES:

FEARS:

LIFE GOALS:
(Optional, as not everyone knows what they're going to do in life.)

HISTORY/BIO:

OTHER INFO:

THEME:
(Optional. Sometimes a good song can describe someone better than a plain old text box.)
 
NAME:
Saizo Takebi

RACE:
Human

GENDER:
Male

AGE:
29

APPEARANCE:
images-62.jpg
A tall, pale man with unkempt, medium length chestnut colored hair. His eyes are almost always stuck in a glare, betraying the beauty of his lavender colored orbs. His crimson yukata is hung loosely around his body, which has been toned and beefed up from years of training, and pieces of armor, made of hardened lacquer, cover his legs, chest, arms, and left shoulder. He keeps his blade on his left hip.

OCCUPANCY:
One of the more experienced members of the Silver Koi.

PERSONALITY:
Saizo is a man of few words, but also a man that favors a bold approach to life. Though he is ever steeled for battle, you will find him pretty wooden for conversation. He values those with a warriors drive and the ability to get things done, and always tries to maintain a sort of trust between his comrades. Though he may not openly say so, he enjoys the company of other warriors and feels that the bonds of friendship can grow stronger than normal from combat. He truly does care for the wellbeing of everyone in the Silver Koi, even the ones that annoy him to no end, and wishes to see them all live long, happy lives, even if it must come at his expense.

COUNTRY OF ORIGIN:
Goribasha.

WEAPON(S):
images.png
Richigi, a blade passed down to him.

MAGIC:
None.

HOBBIES:
Reading
Drinking (i.e, sake)
Training
Eating
Writing
Playing the Shakuhachi

LIKES:
Warriors.
Honest folk.
Experienced craftsmen and musicians.
Cooks.
Seeing his comrades get along.

DISLIKES:
Discourse.
Liars.
Thieves.
Cowards.
Comrades turning on each other.

FEARS:
His comrades sacrificing themselves for him.
Having to choose between saving two people.
Being forgotten and left behind.

LIFE GOALS:
To find the man responsible for the murder of his Sensei.

HISTORY/BIO:
Saizo was born an orphan; His father left before his birth and unfortunately his mother died during it. He was taken in by an old man called Kenji, who raised him as his own. Kenji, in his prime, was a swordfighter of great renown, and was an instructor to some of the greatest samurai in Goribasha. Kenji hoped to one day have Saizo carry on his legacy, as he had no children of his own.
Saizo grew to love his foster father very much, and worked diligently with his father night and day to learn techniques of the katana only Kenji knew about. For many years, this was Saizo's life; But he was content with it, content with knowing his purpose. But as he grew older, he grew more careless and rambunctious, wanting to do his own thing and focusing less on his swordplay. Kenji tried his best to keep his son focused, but Saizo merely pushed him away.
One night, when Saizo was nineteen, he began the trek home in the rain after a long day of fun with his friends. But as he opened the front door to his and Kenji's home, he was grabbed by the shoulder and thrown into the mud. The instigator was a tall, fierce looking man with one eye, his other milky white and with a deep scar running over it and his face. A large red tattooed Dragon ran down his right arm, the arm clutching the katana he had drawn from it's sheath. He laughed at the boy in the mud.
"THIS is Kenji's heir?! Bah! You're nothing more than a boy! I'm twice the swordsman you'll ever be! I don't know what he sees in you, and frankly, I don't care. But if I can't have that sword, then no one can!"
He brought his blade down and Saizo closed his eyes, waiting for the end. But it did not come; instead he heard a grunt of pain and a gasp, and he opened his eyes to see Kenji with a blade through his middle. The man ripped his sword out of Kenji and grunted.
"Why the hell would you give your life for a runt like him? He's nothing!"
He raised his blade again, but shouts from the town could be heard; the city guard had heard of the commotion and was headed that way. The man gave them an angry glare before he turned and ran into the night, the guard quickly following in his wake.
As Saizo held his dying foster father in his arms, holding back tears he knew would just fall later, Kenji looked up to the boy and smiled. He told him not to worry; in this life and the next, he would always be his son. He took the katana from his waist and with a shaky hand, gave it to Saizo, who simply stared in disbelief. Kenji told the boy that, no matter what path he should choose for himself, he was certain that he would make him proud. With his dying breath, he told Saizo of a group he trusted more than any other; the Silver Koi, who would take him in and continue honing his skills, and with one last goodbye, he passed on from this world.
The rest, as they say, is history. Kenji joined the Silver Koi and continued his training with them. He will not rest until his father's murderer has paid for his crimes.

OTHER INFO:
If at any point in the story Saizo gets news of his father's killer, he might disappear for a while. If this happens, do not count on his help for a while.

THEME:
Saizo's Duel Theme - Hubris

 
NAME: Kei

RACE: Kitsune

GENDER: Male

AGE: 58, which is actually quite young for an immortal.

APPEARANCE:
The form he finds most comfortable is his normal form, which looks like a bright red fox with a white underbelly and three tails.

OCCUPANCY:
Kei doesn't do much besides roaming the world, stealing food and playing tricks on random strangers as he goes. Takes a different form in every city he steps foot in to avoid being recognized.

PERSONALITY: Kei is, to put it simply, a bit of a jerk. He takes more joy than anything in playing tricks on unsuspecting humans he dislikes, and is rather unmotivated when it comes to actual goals. Sure, he could strive to earn his nine tails and achieve omnipotence, but knowing everything is not something he cares about. Which leads to his biggest problem. He is quite lazy and apathetic, and most of the time he is quite willing to just sit down and sleep in one place instead of doing anything worthwhile. But while he wouldn't admit it, he is quite the people person, and relies on other people for happiness. He often ends up following random travelers on their way from place to place because of this.

COUNTRY OF ORIGIN: Goribasha is where he is from, but the land of the Kitsune is a hidden place in the middle of Goribasha where Kei was born. He does not consider himself one of its citizens anymore.

WEAPON(S): Is completely unarmed, though a couple of his forms come with a weapon.

MAGIC: While many kitsune put emphasis on honing their skills with lightning and fire magic, Kei puts all his time training his illusions and shapeshifting. He can change his body to match that of many creatures, oftentimes using a human form so he can walk through cities. The only form that is actually good for combat is his oni form, which comes with a club the size of a man. Doesn't use that one often though because he hasn't gotten the hang of combat, and is too slow with the oni form to actually hit anything properly.
His illusions are probably his most powerful skill though, allowing him to make objects invisible or make people see things that aren't real. While quite effective when making one or two illusions, three or more begins to look fuzzy and he cannot go above six.

HOBBIES:
Screwing with people.
Talking to people.
Eating and sleeping.
Reading when he feels like it.

LIKES:
People, though he doesn't care to admit it.
A good joke or puzzle.
Art.
Food.
A comfy pillow to sleep on.

DISLIKES:
Dogs.
People who can't take a joke.
Other kitsune.

FEARS:
Doesn't want to be looked down on, and worries about being seen as a small kid.
Dogs. Dogs are the worst.
Anything that he did not expect.

LIFE GOALS:
Pretty much just wants to laugh at people forever. Literally forever because kitsune are immortal.

HISTORY/BIO:
As a member of the kitsune race, he was supposed to be part of their glorious empire. He was supposed to do what all kitsune did, and take the place of certain key government officials and make the humans respect them. But Kei didn't like that idea. The other kitsune were too stuffy for his liking. They couldn't take a joke and demanded respect above all else. So Kei ditched them, plain and simple. Who needs all nine tails when you can have so much fun without them?

MORE INFO:
I'm gonna define what I mean by immortality better. He can be killed, he just doesn't age. Stabbing him will still kill him. And if he tries to change form while injured, the injured body parts will still be injured (for example, giving him a black eye when in human form will cause him to have a black eye in fox form).

THEME:
I'm sorry sensei, but I was unable to find a song that represented this character. Forgive me :closedeyesfrown:
 
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NAME: Katashi Fujimoto

RACE: Human

GENDER: Male

AGE: 25

APPEARANCE:
latest

A man of average height, with purple, well-coiffed hair that has been arranged into a single, long, slim ponytail. Calculating, violet eyes full of determination that appear locked onto the target before them. Katashi has a thin jawline and rather average looks, however, is notably muscular for his body posture. With no visible armor, the man wears simple, plain robe of purplish color that matches his hair and eyes and that reveals the right side of his chest and arm. At his side would be his trusty katana with golden ornament at its collar.

OCCUPANCY:
Silver Koi; Member
Although he likes to consider himself a seasoned veteran due to years of training, he is nothing more than a fresh addition to the organization.

PERSONALITY: Katashi tries to be quiet and composed, rarely the first to engage in conversation. However, deep within he is a free spirit with a carefree nature that likes to take a general tone of mockery and joke. One could say he is a silent observer on the outside with a rebel spirit that enjoys socializing just as much as any extrovert on the inside. He is refined and creative - sometimes, he may say something nearly poetic but he hasn't crossed the gap between "youthful samurai" and "elderly guru" yet. He enjoys to both watch and interact with nature in various ways, but has a cold, nearly cynical view on life itself.

He maintains the virtues of bushido to the best of his ability, but occasionally fails and gives into his anger, working himself up into a frenzy when provoked.

He also has a goofy, almost silly nature that is prone to mockery and joking, but he really tries to restrain himself and hold proper etiquette when he can, as his master taught him. Still, sometimes it is just too good and he will laugh at the clown who just slipped on a banana peel.

COUNTRY OF ORIGIN: Goribasha

WEAPON(S):​
  • Master-Crafted Mithril Katana: Forged by a great swordmaster; Garou no Makoto for his great grandfather. This sword, along with several other weapons was passed down from father to son for the generations. Being the first and oldest brother, he had the privilege to the master-crafted katana which was a favorite of his father and one of the last and best weapons in his armory. The entire blade is made out of very pure mithril; the lightweight metal gives the weapon an amazing complexion; it is so light that swinging with it is hardly different from swinging your empty hands. Yet, at the same time, the lightweight mithril is notably hardened, to the point where the katana doesn't break easily unlike its iron counterparts. This comes at the cost of cutting power, as unlike other weapons, the katana won't cut as easily.​
MAGIC:​
  • Chi Disciplines: The magical arts of refining the energies of chi that surround the natural world. Through this path, the user absorbs chi from his environment much like a mage absorbs mana, then he crafts it into supernatural powers of different sort. The chi energy can be categorized into several types: Yin - the black, feminine, passive attribute and Yang - the white, masculine, active attribute. There exist more types of chi that appear more scarcely but can still be found from time to time. Katashi's body acts as a natural conduit and battery for chi, absorbing and storing it whenever he walks through the environment, but such absorption can be turned against him. One could taint a place's spiritual balance, thus tainting the chi and making it harmful to Katashi. Imbalance of chi has both negative and positive effects but can be cured through meditation or maintained through selective absorption of said type of chi.

    As for imbalances themselves, Yin and Yang chi represent two opposite elements. Yin is cold. Yang is warmth. When Katashi is subjected to a Yin imbalance, his body gains a sickly, pale skin color and his eyes turn lethargic. He is cold to the touch and his heartbeat slows down, draining his body of strength. The Yang imbalance creates the opposite effect. The body gains a vigorous blush of life and Katashi seems energized, however, it turns him prone to being infected by disease as viruses and bacteria have much better feeding grounds and survive, fueled by the energy of life itself. Not to mention his heartbeat speeds up to nigh-paranormal levels, making poison and bleeding all the more dangerous. Both also have sides that are purely positive. A Yin imbalance numbs pain and lets Katashi ignore the loss of stamina, seemingly not getting tired. A Yang imbalance on another hand, gives him vigor and newfound strength, refilling him with energy.

    Although he has the ability to channel chi through his body and hold it within it, he is yet to learn any desired disciplines that create distinct powers.
HOBBIES:
Preparing, drinking, and collecting special herbal teas
Drawing his local environments
Looking for creativity and release from thought in nature
Meditating and balancing his chi
Solving puzzles to keep his mind occupied
Honing his swordsmanship
Gardening, when time allows it
Spending time in isolation and philosophical consideration

LIKES:
Cooperation and communication
Isolation and freedom from society
A good, fair and square fight
Animals, plants, and nature overall
Women (he can and will surprise you)

DISLIKES:
Noisy, especially public places
Warriors that refuse honorable accord
Unjust crime
Being ordered to do something without a good reason (being asked to, however, is fine.)

FEARS:
Failing to fulfill any promise
Not living up to the expectations set by his master
Not living up to expectations overall
People he cares about dying


LIFE GOALS:
Become the closest to perfection that he can and have good fun on the way there

HISTORY/BIO:
Katashi was born into a family where magical power runs deep. His father was a samurai warrior that used chi disciplines and his uncle was an onmyoji who assisted the court with spiritual, heavenly, and magical matters as well as divined the future to help decision making. Being the first child, he has shown magical potential from an early age where it became clear that Katashi acted as a natural conduit and battery of the chi energies around him; ingesting them into his soul and body. When he was six, there was no time to train his swordsmanship. His father briefly trained with him and taught him the basics, telling him to repeat them until he can perform perfectly, then the young Katashi was sent to a guru that lived in the mountains, to learn how to balance his chi under the man's tutelage.

Katashi was given impeccable, yet bizarre training by his new sensei. His exercises and teachings were very interesting and nutritious to the mind, yet his methods were weird to the naked eye. He would let Katashi take a look of at a valley for less than five seconds, then obscure the view and tell him to draw what he saw from memory, as a warrior must quickly memorize his battlefield. He was taught philosophy, as a warrior must know how to commit to his decisions and must be intelligent. He was taught gardening as knowledge of plants and manipulating one's environment would come useful in the future. He was also taught how to meditate properly to balance his chi, so that one day, he may use it as a weapon. His sensei also taught him about his seemingly irrelevant love for beetles... as in the animals. Ultimately, his sensei's training was extremely useful and Katashi continued his training until he was thirteen.

From that point onward, he decided to abandon his guru and after a farewell, he departed to learn swordsmanship from a renowned samurai warrior known as Watanabe no Tsuna. Quickly learning how to utilize his katana as skilfully as a painter wielding a brush in his hand. The samurai taught him about bushido, the code of conduct and honor. Soon after, Watanabe also told him about the world and services that one must commit himself to as a samurai, which is what made Katashi wish for a more carefree life, where he didn't have to take orders from a superior and be constantly afraid of failing at them. He left Watanabe's supervision and hit the road at the age of twenty, proving his worth by killing an ogre that terrorized the local village.

With his training behind him, Katashi decided to follow a path free of ordinary duty. He became a wandering swordsman for hire, who also helped people on his way through the world. He encountered the Silver Koi when he was twenty-one and started forming bonds with its members, quickly deciding to join.

OTHER INFO:
I hope I did good on this, sensei.

THEME:
 
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Name: Osoroshī Kuma

Race: Human

Gender: Male

Age: 19

Appearance (Ignore the laser beam):
Reflex_(Hand_ninja)_(Earth-616)_001.jpg
Kuma is not physically strong but his slight build helps him to remain agile and fast. He rarely ever shows his face but, when he does, it reveals a mop of bushy brown hair and two round, deep blue eyes; evidences that, while he may live in Goribasha, he originates from another land.

Occupancy: Silver Koi; Initiate. Kuma joined up with the silver koi less than a year ago and, while his prowess in the art of assassination granted him entrance, he is still a newcomer to the force.

Personality: Kuma carries a very cynical and unhopeful outlook on life. He believes that all beings are inherently evil and that goodness is a concept alien to mortals that must be obtained through shunning evil impulses whenever they arise. He distrusts authority of any sort and therefore is horribly afraid of any sort of government. He is an individual, through and through, and while he may have joined the Silver Koi, he usually finds the idea of a collective disgusting.

Country of Origin: Unknown.

Weapons: Kuma is efficient with daggers and keeps four of them on him at any given time. He is also proficient with poisons and coats his daggers in various toxins.

Magic: None.

Hobbies: As much as he'd like to deny it, Kuma is extremely artistic. When alone, he will often write poetry or detailed accounts of the Silver Koi's exploits. He is also fond of strong wine and will sometimes visit local taverns for the express purpose of drinking himself to unconsciousness.

Likes: Fine weaponry, strong wine, highly individualistic people, honest conversation.

Dislikes: artificial people, politics, the rich.

Fears: Government Oppression, Death of Comrades.

Life Goal: To make ammends for the wicked life he led before the Silver Koi.

History/Bio: The origin of Osoroshī Kuma is one enshrouded in mystery. Found abandoned in the forest by a clan of assassins, Kuma shared no physical similarities with anyone in the whole of Goribasha. Inquiries were made by the clan into his nation of origin but no solid evidence surfaced so they simply believed him to be from one of the Western Nations.

The aforementioned assassins took Osoroshī in and began grooming him to be a ruthless killer at five.

At eleven, after six years of relentless training, Kuma and four of his peers were dropped in the swamplands and told that they may not return until each of them had slain a Kappa.

Not expecting them to succeed, the elder assassins let the memory of Kuma and the other children fade from their minds and, for nearly three years, not one word was spoken of them.

Thay was, until the day that Osoroshī entered the clan's dwelling beaten and ragged, carrying the corpse of a Kappa across his shoulders. The elder assassins were astonished. How could a child not even fifteen years old slay such a beast?

It was at this moment that he earned the clan's respect and his name; a title meaning "fearsome bear" due to his ruthless determinations and the brutal method for which he killed his beast: by ripping its throat out.

He was then enstated as an assassin for the clan and followed their leadership without question for years, indiscriminately killing anyone who dared to oppose his people.

However, he became disillusioned with his clan when he was ordered to kill the son of a prominent government official. He became sickened by the lifestyle he practiced and ran away from the clan at 18.

He traveled the road for a while, peddling his services to local citizens as he tried to find a way to turn over a new leaf. It was then he found the Silver Koi and decided to use his abilities as a force for good. He now works with them and is very loyal to their cause.
 
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black_knight_by_thexhellion.jpg

"You are thus aware, the irreversible mistake you have done?"

{Name}

Wilhelm Voizek

{Race}
Human

{Gender}
Male

{Age}
47

{Apperance}
Wilhelm was once a honorable and fearless knight, but since the fall of the table, he has wandered long and far, high and low, and such he retains the armor he wore. Standing 6.7 feet and as he is rarely seen out of his armor, its rader hard to tell what is under it,
but in most cases he reveals his face when its scorching in temperature or wishes to breath the calm breeze. He is always seen wearing "The forgotten" armor set as he calls it, a heavy suit of armor crafted with the finest steel but as well retaining some aspect of magical properties. besides the black armor, his red cape flows wherever he goes, but do not be intimidated, Wilhelm, despite his appearance, is a honored and truthful man, his sword will be raised when danger is at bay.

{Occupancy}
Wilhelm wanders long and far, as he is a wandering swords men.

{Personality}
Wilhelm is a serious man, carved in honor and even after the vanishing of the round table, he still sticks with the strict code he and his fellow men followed. He is serious as said before, sometimes seen showing other emotions besides the straight face he wears, to friend or foe, he never changes. But even as such he is a kind fellow who enjoys the company of many and the laughter of all, willing to go take drinks with friends, follow them to wherever they please and choose, he will keep friends close, but his enemies closer. As a foe to Wilhelm, he respects all adversary with all means, not seeing the as some lonesome individual who seeks only bad deeds, but one who seeks a challenge.

{Country of origin}
Wilhelm came from the far western lands of Krägstun

{Weapons}
"The Beholder"
A massive and heavy great sword, Sharp as steel can be but what makes it deadly its is heavy blade, flaying flesh from foes or digging deep and causing untold damage, even capable of shattering bones. One strong downwards swing is all its needed to dig deep in to the skull of a unwanted foe. But such weights makes it the heavy weapon only few can wield, but as well the weapon many can doge with keen eyes and fast movement.

{Magic}
"Castle walls"
Wilhelm must stay alive even in the harshest of battles, adapt and be the front line and protecting his allies making sure to take hits and as such his armor was enchanted with a magical property that allows him to withstand the heaviest of blows.
When Wilhelm takes a hit, his armor will adapt depending how many times its strike upon, if enough times its been hit and damages the armor will adapt to such damage and minimize its danger. Fore example: If hit with a arrow the first few hits will be taken but soon his armor will adapt towards "Piercing" damage, making arrows,spears,tridents and such have a harder time but not the rest. This Effect can apply up to 3 different types of damage, after that it will erase the first one and replace it with the newest damage and so on. It can apply to as well magical damage as well.

If such opponent continues to use the same weapon even after being nullify, if enough times its impact the armor it will "Shatter" the barrier making that weapon type have a much easier time against the armor for the next turn, after such attack it will recent and be normal.

{Hobbies}
Wilhelm enjoys most of all being with companions and allies, but as well beside such he has a rather large interest in finding ancient weaponry, old blades rusted away in time and forgotten but with stories under the layered metal of each. As such he has a rather experienced "job" if you may call it that in blacksmith, wishing to bring them back to life and redeem there lost time. But beside such if not available, training is the most important task he must accomplish, a Knight must always train and never lose its skill or motivation.

{Likes}

--Wilhelm rather enjoys the sight of wordy individuals, showing there skill and giving up not being a option.

--Wilhelm enjoys the scenery, wishing to enjoy nature at its fullest, as being locked in armor some would think he is ruthless but, he is a knight who wishes to step away from the hoards of battles if possible. enjoy something else beside raised swords.

--He enjoys drinking, a strong mead or ale is all he needs.

--Finding the oldest swords its his goal, enchanted or not, if it has aged over long time, its worthy for him.


{Dislikes}
--The coward, if must one survive in the tides of battle, they must never cower away, never let your foe think you are fragile.

--He rather has a dislike towards meat, he dose NOT hate it but...he rather have something that is not meat

--The unworthy, a foe who cheats or baffles with words, a dog that bark's but dose not bite, if you speak and challenge, raise your blade and fight.

--The greedy, riches dose not make a man, its what they can do, gold wont always be a solution.

{Fears}
The destruction of his blade, is one fear that haunts him, a blade from his fallen allies, blade of memories and times. Since the dawn of the start in the round table, this blade has been to his side and will always be.

Breaking his code, even if his allies are not around anymore, his code remains till the end.

{Life goals}
To keep the stories of the knights alive, so they would not be forgotten, to find the other's who survived the attack.

{History}
Till the last man we will stand, this will be our last day as brothers, fight till the end.
Before the attack on "Brakluz" Castle, the Knights began to separate from the table, one by one they where sent away to safety, each retaining the history of who they are, but most stay behind to defend the one place they called home. The orcs, like savage creatures trample the land towards the castle, they knew not all orcs where known as "Evil" creatures, but...some where still. Wave after wave they bashed the castle walls, each time one of there own fell, it seem endless and they knew this was a battle they could not win.
In the aftermath many have been slain and only few remain, send there separate ways they traveled the earth by land and sea searching for there allies who left the castle to safety, Wilhelm is one of those who survived the attack and he traveled to the east with few others, looking for there brothers. Separate paths where taken but one day, they will surely be reunited.

{Theme}
(dint find one better sooo...)

 
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"Varo Valko, valon viholliset."
"Beware of Valko, enemies of light."
- Valko's mother, as he left the monastery.

NAME:
Valko Enkelipoika, the Swan Knight

RACE: Half-Human, Half-Angel

GENDER: Male

AGE: 26

APPEARANCE:

Valko is a tall, thin and traditionally handsome man. He's got long, blonde hair that falls in waves to his shoulders and golden eyes that reveal his ancestry. He is clean-shaven and very particular with cleanliness. He wears a white-painted plate armour with small ornate wings on the back, a leather harness with various pouches carry most of his belongings. His helmet mimics a swan's head. His coat-of-arms, displayed on the front of his light-blue tabard is a golden sun with a female face and white wings on a silver field. Below the sun, a swan stands, wings out-stretched.

OCCUPANCY:
Currently describes himself as a "travelling benefactor". Seeking entry into the Silver Koi.

PERSONALITY:
Valko is the quintessential knight. Humble, honourable and hard-working. His morals and ideals are unflinching and he praises the Gods every evening before bedtime, especially the Lady of the Sun, his father's master. While he can be rather naïve at times, that should not be taken for softness. Anyone he finds to be against him will be dealt with. Those he finds especially abominable are treated with incredible brutality. He will stop at nothing to accomplish what he sets out to do.

COUNTRY OF ORIGIN:

A far northern province of Krägstun

WEAPON:
His glaive, Sonnenzorn, a nearly unbreakable masterpiece forged in the realm of the gods. Its blade is shaped like an angel's wing because Valko has a theme, dammit.

An Easterner might mistake it for a naginata or a guan dao. But the big difference from a naginata at least is the presence of a side-hook which locks the opponent's blade. On Valko's glaive it is a stray feather.

MAGIC:
Valko's angelic heritage has given him the ability to perform light-based sorceries at-will. His magic is so much a part of his fighting style that it would severely cripple him to lose it. Besides illusions and light-creation, he can shoot lightning from his hands and sword and transform into light for a moment to instantly travel somewhere, usually to charge towards enemies or to dodge.

HOBBIES:
"Spreading the word of Our Radiant Lady", only to those who ask, though.
Writing "poems", they're rather bad, but they're supposed to be part of the knight package.
Bettering himself, sparring, praying, meditating, anything that will help shape into who he wants to be.

LIKES:
Swans, for their grace.
Ravens, for their intelligence.
Eagles, for their strength.
Songbirds, for their beautiful voices.
Chickens, for their taste.
The Sun, for being so grossly incandescent.

He's a bit of a nutter for birds, he is. But he also enjoys seeing people perform deeds he deems as good, which includes charity, helping the weaker, delivering justice, keeping clean and being kind to animals.

DISLIKES:
Criminals, for their sinful behaviour.
False justice, that is to say, justice he does not agree with.
Anarchists, because as he says civilisation is all that keeps us from being beasts.The Hobbesian.
Anyone who performs a deed he deems as evil. This includes theft, lies, the killing of innocents, etc.

FEARS:
Not living up to his father's hopes. He is aware that his birth was in some ways planned by the Lady Herself, for what reason he doesn't know, but he's dedicated his entire life towards being what he thinks the Lady wanted him to be. Failure to fulfil this is not acceptable.

A fear of underground places is carried from his angelic half. Even basements and earth cellars give him a twinge of uncertainty. By process of association, he is also claustrophobic.

LIFE GOALS:
Find out his destiny and then fulfil it. This is more of a long-term thing and might never be achieved in this RP.

Seek the Steel-toothed Man and make him atone for his sins. This will be clarified further in the Bio.

HISTORY/BIO:
Once, a devout woman fell in love with an angel. This union brought them a child with extraordinary powers. Before he could walk Valko and his mother were taken in by a monastery, who sought to harness his magic for good.

It was in this monastery that Valko received most of his education as he and his mother moved in. His father was mostly absent, being busy in the Lady's army, fighting against demons.

As young Valko honed his powers, he was told stories of famous knights battling bandits and the forces of evil. It was from these stories that his dream of being a knight took root. It was also here he chose the glaive as his weapon.

He left the monastery at age 13 to squire for a knight from the southern regions, with whom he had many adventures before being knighted himself by the King of Krägstun at age 17 for defeating a loathsome Lord of Ruin who plotted against the kingdom. On his knighting ceremony, his father visited to give him his trademark glaive, Sonnenzorn.

Valko spent some years as one of the king's personal guards, but everything changed one fateful day.

He didn't know the girl.

He didn't know the Easterner with the teeth of steel.

He didn't know why it occurred and what the man hoped to gain.

All he knew is that an innocent lost her life that day, and that in the oath he swore before his king, he promised never to let such abhorrence go unpunished.

After months of fruitless searching, he turned his gaze to the East and now he seeks entry into the Silver Koi, hoping that in their company, he will find the man and bring him to justice.

OTHER INFO:
Yeah, this took some time, sorry.

THEME:
I dunno, this is as good as any.
 
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NAME: Scarlet Hunter

RACE: Human

GENDER: Female

AGE: 25

APPEARANCE:

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OCCUPANCY:
Currently a member of the Silver Koi, though she still frequents the arena whenever she feels like hustling some poor soldiers for quick money.

PERSONALITY:
Scarlet tries to keep to herself for the most part, keeping silent and not reacting to anything that doesn't directly involve her. The key word being tries. That generally doesn't last long. She's the alpha predator in whatever setting she finds herself in, and more often than not someone needs to be reminded of that fact. Scarlet enjoys nothing more than knocking down those who can survive the fall, while always looking for ways to do whatever she can to help those who can fall no further. She doesn't belive that violence is inherently bad, nor that those who enjoy fighting are in the wrong. She herself loves the thrill of fighting for her life against a skilled opponent. What she does belive in is power, and that those with it should always be using it for those who do not.

COUNTRY OF ORIGIN:
Goribasha

WEAPON(S):
Attached to each arm is a small crossbow loaded with poisoned bolts. A ring on each hand contains both a length of wire capable of slicing through flesh and bone, as well as a spike to deliver poison with a quick jab. All about her person is tucked away dozens of small blades. As she often says, "You never know when you might get the urge to stab a person." And last but certainly not least, a sword with an odd black blade, seeming closer to stone than metal. It has an opening near the base of the blade where dark smoke can be released should the pommel be twisted the right way. The blade is a treasure she liberated from one of her marks about a year ago, an ancient thing made of carved dragonsbane ore. Incredibly hard but otherwise no different from any metal blade to most, it is poison to beings of magic. The cursed stone earned its name in ages long past when it was used to slay the great dragons. Now it serves Scarlet well in the more mundane task of dealing with unfriendly mages.
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MAGIC:
Some people swear she pulls knives out of some pocket dimension because there's no way she can actually keep as many as she does on her body.

HOBBIES:
Earning money and fighting, what else does a person need?

LIKES:
Money, Fighting, Bringing down those too arrogant for their own good, Sneaking up on people

DISLIKES:
Surprises
, Not having an out, Being Cold

FEARS:

Being restrained

LIFE GOALS:
To earn a lot of money.

HISTORY/BIO:

An urchin from the street who was forced into a life of slavery at a young age. She was bought and sold by many nobles over the span of a decade until she finally ended up in the fighting pits. There she proved to be a skilled fighter, eventually earning herself freedom. Her renown in the arena eventually led to the Silver Koi approaching her.

Scarlet Hunter. If you hadn't caught on, that's not the name she was given when she was born, if she was given one at all by the parents she has no memories of ever meeting. Her earliest memories are of living as an unwanted street urchin, begging and stealing to survive, being beaten whenever she was caught. She learned not to get caught pretty quick. But eventually her luck failed her and she was caught by a trader. Though nothing but a filthy child covered in the street's grime, the man saw a hidden jewel, and all it would cost him was to clean off a single urchin.

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Once washed up and made presentable, the urchin was revealed to be quite the future beauty. The trader got good money for selling her, and the girl for the first but not last time became the property of someone else. At first just a servant, something pretty for the master to look at, as time passed and one owner grew bored of her she was sold and resold. At some point being a pretty face wasn't enough anymore, but no matter what happened the girl endured it all.

She used her masters just as they used her. How else would a nameless urchin from the streets have been permitted access to the nobles' libraries with all of their hidden knowledge, or to practice with the blade under the guise of training their own spoiled welps? And that secretive learning was this girl's entire life for years, up until she was sold once more, this time to an irritable young noble who needed a servant to deal with his elderly father while he was off making himself busy elsewhere. Another life of spending the days standing silently out of the way until yelled for, and the nights learning thins she shouldn't by candlelight. Is what she thought the future held.

But no. Following that senile old man around the city, he turned down a dark alley. One of the more desperate urchins lunged at him with a knife, and without really thinking what she was doing she grabbed the boy's wrist and twisted the blade against his own neck to scare him off. The man just gave her an odd look and made no other comment, but she was confused. She'd just protected a noble without thinking.

A few days later the old man asked an odd question. "You fight?" She of course shook her head no. "Do you want to learn how?" She would come to learn that this frail senile old man had once been a knight, a captain no less. He'd spend the better part of his life training soldiers to protects the kingdom. And now he was doing the same to a slave girl he knew nothing about. Teaching seemed to clear his mind some, even if his body will fought against all his efforts to teach by example.

When that man died, he'd intended for the slave girl that had made the end of his life interesting to go free. But he'd never been her owner, and his son both feared and hated the slave who had spent so much time with his father. The old man had asked his son to spar with the girl he'd been teaching to use a sword, and thinking it little more than a game he'd obliged. She was good. Too good. Quick, smart, precise. He was stronger, but she'd put him on the defensive far too easily. And the look on her face as she fought. If his father hadn't been watching everything, he had no doubt that she'd have tried to kill him. He was a trained soldier, a knight, and she was just a slave. Why then did he fear her?

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She was not freed, instead she was sold yet again. This time to a place she would fit right in, a place she should die without a fuss, to a place where she ended up thriving. The fighting pits. It was constant fighting just to survive, but day after day that girl stayed alive. The fighting eventually became routine, impersonal, more like a job than anything. She and the other top fighters among the slaves interacted often, and a bond that might have been friendship took shape there. One slave in particular became her closest friend, a girl her age by the name Amari. She claimed to be a princess from a far distant land, but no one believed any of her fantastical stories. Each of the slaves' dream was to earn enough money to buy their freedom. It happened every so often: for each victory a slave would earn money, and they could put some or all of that money towards buying themselves out of slavery.

A few of the others managed to do it, others died. When it was finally her turn to fight for her freedom, after years of saving up, the pit lords did something cruel. It was to be a public fight in the Free Arena, between her and Amari. The winner would leave free. It was something they'd planned for, but it was still painful. It was on that day that the crowd gave her the name Scarlet, a name she finally decided to keep. Her blade against Amari's claws, a long and hard fight, one that she finally emerged victorious. She was free, and her friend was not, and that was the end of it.

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Amari expected to never see Scarlet after that, though she held no grudge. But not a week later she saw her again, once again fighting in the Free Arena, this time as it was intended, two free warriors fighting for no other reason than money. Scarlet didn't win that day, nor the next, but she kept at it until she did. She used all of her winnings to buy her friend's freedom, only then leaving the city.

She found work as a mercenary,
taking the odd job here and there that involved bringing down the latest small-time thug boss or group of bandits. She liked the pay, but the jobs themselves bored her to tears. But what was she to do, she needed the money. About two years ago she took a job to hunt down a member of the Silver Koi, thinking it might prove fun. And it certainly was. She tracked her target down, cornered him in an abandoned church he was taking shelter in, and proceeded to leave him pinned with a sword against his neck. She asked him if there were other swordsmen as skilled as him among the Silver Koi, and when he said there was she demanded he let her meet them. She became a member a short time after.

OTHER INFO: Scarlet frequently returns to fight in the Free Arena whenever she doesn't have a job lined up to make some quick money.

THEME:

 
Derpy Dev Derpy Dev
I suppose your character is going to try and be the comic relief. Fox boy gonna be catching some hands. Accepted.

Birdsie Birdsie
I don't really see anything wrong here, so consider it accepted.

Sir Basilisk Sir Basilisk
That picture reminds me of the ninja turtles. While I am kind of concerned at the age you chose, I suppose I can let that slide. Accepted.

Yonsisac Yonsisac
Don't abuse the power you've given yourself. Accepted.

Firebear Firebear
I am rather reluctant to let in something like a half angel. In my experience, people who play something like that tend to always have their character take mortal wounds like they stepped on a pebble. As long as you keep the character within reasonable ability, he can be accepted.

OverconfidentMagi OverconfidentMagi
An interesting choice, making an eastern born character western styled. I don't see much problem here, but maybe I'm a little worried as to those weapons. As long as she's not always Legolas one shotting things with those crossbows, then I can accept this.
 
Midnight Paragon Midnight Paragon

*looks through Magic section.* *sees nothing about added durability*

Yeah, worst I'll do is make him flash-step out of danger unless he's actually taken off guard. Getting hurt hurts, yo.
 
NAME: Sora Yamaguchi, "The Nevermore"

RACE: Human

GENDER: Female (Initial assumption is usually Male due to appearance)

AGE: 26

APPEARANCE:
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Behind this Raven-themed Plague Doctor outfit, is a fair woman with a soft facial complexion contrasted by the deep scar running down her left temple, her piercing green eyes standing out even beyond that. Sora's hair is medium length, light brown in colour and taken care of, for the most part. Her voice behind the Raven Mask is distorted greatly to a deeper, ethereal tone, furthering the initial confusion, but her words are heard clear as day. Small, violet plumes of smoke emanate from the eyeholes and a general aura can be felt and seen around her.

OCCUPANCY:
A Wanderer currently, offering her services to any who will pay her price.

PERSONALITY:
A mature woman with a caring nature contrary to what her foreboding appearance suggests, Sora is a ever-present aid to her friends and innocents and an Avatar of Vengeance and Justice to her enemies and the guilty. She shows no mercy to her foes, yet still maintains a code of honour, as she believes one always should, never using cheap tricks to throw the enemy off-balance, even something as simple as throwing sand in their eyes is something she detests. An air of mystery surrounds her, especially to those who first look upon her, seeing only a Plague Doctor-styled warrior and an ambiguous figure shrouding her gender initially. Sora's past has left scars on her body and psyche, resulting in this behaviour, but even still she not only believes in Humanity, but she too has a sense of humour and a lighter-side to those who grow close to her. People that she views as...peculiar, suspicious or even outright sinister earn only an icy, dismissive attitude, while the truly evil earn nothing but her contempt.

COUNTRY OF ORIGIN:
Goribasha

WEAPONS:
Shin Muramasa: Weapon of choice for battles and 1-on-1 duels, this Blade is said to hunger for the blood of its enemies and Sora gives it gladly, not having too many reservations about the slaying of her foes. A long and sharp blade, it serves her well and is well suited for a variety of styles and attacks, though it lacks the impact of a Nodachi or any form of Greatsword, meaning Guard Breaks require significantly more effort on her part. The "Shin" in its name is derived from it's unusual nature, that being the blade's deep crimson hue and odd energies that seem to flow effortlessly over and through the blade.
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With no Tech, of course.

Weeping Staff: The talisman necessary for her Arcane Magic to be used, Sora acquired this a long time ago, utilizing the extra power gained with glee. As stated, she cannot use Arcane Magic without bringing it out, limited to only Nevermore's Shadow when it's stowed. As a melee weapon, it is unimpressive compared to most, though it has a punch that works well enough.
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MAGIC:
Nevermore's Shadow: Utilizing a more traditional form of magic, Sora can summon forth the Spirit of the Raven, Nevermore, from her body and in doing so, she can control the power of Darkness. As her irises turn to a menacing dark purple hue, Sora is then able to channel her power through her body and sword, using Dark Energy Waves that run along the ground at a decent speed either through hand motions or a finer form via sword slashes to strike foes from a distance. She may also expel the Darkness outwards to repel multiple attackers, call forth damaging Dark Tendrils that have a chance to ensnare foe but only really successful on weaker prey, otherwise it just hurts them, or become one with the Spirit and sprout the Wings of a Raven from her back, allowing temporary, yet advanced flight and Purple Laser Beams, but this limits her to only the aforementioned flight and lasers. Outside of her Raven's Wings Mode, her mobility is slightly enhanced, using the Darkness to propel herself a short distance as an almost flash-step dodge, but with visible trails and the move is not instantaneous. Liking to keep her foes confused, she can teleport, but the start-up is long and obvious, but she will sink into the ground through a Dark Portal and Re-appear elsewhere, usually behind the enemy.

Arcane Magic: When not using the Nevermore's Shadow, Sora instead will use Magic that she learned from spellbooks in the Western Region, specifically of the Arcane Tree. Fast firing yet weak Arcane Bolts, slower but more powerful Arcane Orbs, channeled Arcane Beams or Volleys, outward shockwaves and calling down a large rain of Arcane Energy to bring death to all who stand in her way. Due to preferring to attack from a distance with this power, Sora can teleport short distances with the "Blink" spell, though this is the only spell of hers that has a cooldown. This is especially exacerbated by Arcane Magic not being nearly as potent in damage or staggering, meaning it requires a lot of usage to be effective.

HOBBIES:
Writing stories, particularly tales of fantasy.
Practicing Alchemy and learning how substances interact with each other.
Studying Spirituality and the meaning of their existence.
Long walks throughout the beautiful lands.
Chess.

LIKES:
Humanity.
Nature and the World itself.
Any comrades she makes.
The thrill of combat.
Interesting and real people particularly.

DISLIKES:
Arrogance and boasting.
Criminals, Scum and Villains.
Senseless killing without reason or honour.
Needless destruction and calamity.
Prejudice.

FEARS:
Being utterly misunderstood and shunned.
Judgement.
Being completely feared.
Knights, she is wary of them.
Losing her power, her blade and her dignity.

LIFE GOALS:
The acquisition of more power and knowledge, all in the interest of her personal growth and the safety of others.
Despite fearing them, she wishes to meet a Knight.

HISTORY/BIO:
The youth of Sora Yamaguchi is not for the feint of heart to hear about, much less experience. She was in the crossfire of an intense and bloody Family Feud between the Yamaguchi and the Shimada. Despite her age and this starting before she was born, she had to suffer their torment, the screaming and shouting of the households and eventually, the pain and other forms of...physical torment. The Shimada were vicious and without remorse, their attacks increasing in frequency until they came to a head when Sora was merely 9 years of age. Upon her birthday, they attacked, ransacking their home again until her mother stepped in, declaring this had gone far enough and challenged the ringleader: Hattori Shimada, father of twin Brothers who had retreated when she engaged in a duel with him. It seemed to be going well, but something happened, Sora's mother couldn't focus anymore and her body faltered, leaving her wide open to Hattori, followed by him disemboweling her without hesitation.

Sora's rage was treated as nothing to Hattori, who just threw her aside and left their homestead, leaving Sora to mull on this for years as her own Father, Jyscal, attempted to comfort her, all the while having to continue repelling the Shimada's hatred.

When she turned 18 years old, Jyscal wanted to celebrate it properly, as they hadn't done so after her ninth, but as he left to go and make preparations, Hattori had sneaked into the house, a Wakizashi at the ready. This time, she was prepared, taking Jyscal's ceremonial Katana from the mantelpiece, passed down from generation to generation of Yamaguci, and attacked Hattori in blind rage. Their fight lasted a while, her burgeoning power had filled the Blade and guided her hands, making the right moves to wound Hattori and bring him to his knees, leaving him at her mercy. But that's when things became worse. Much worse.

Hattori instead cursed Jyscal's name, spouting insults at him for all that had happened, which brought her rage down a little, forcing Sora to inquire what he meant. Hattori calmed down and explained through gritted teeth. Jyscal had murdered Hattori's Grandfather in his sleep, stolen much of his money, destroyed half of his worldly possessions and ransacked the Temple he would pray to every day. It all seemed very personal, but then he continued. Hattori had attempted to negotiate with Jyscal's Wife and Sora's Mother: Yuna, explaining all that occurred. While she understood, Yuna told Hattori to stop their attacks as she would talk to her husband about this on her own, but unfortunately for them both, Jyscal had seen them together and his twisted mind believed her to be having an affair, so he did the unthinkable: On Sora's ninth birthday, that happened a week after this negotiation, Jyscal poisoned Yuna's Sake, which caused her to falter in battle and suffer greatly. Hattori told Sora that he only killed her mother as a mercy, to relieve her of the poison-wrought suffering she was in the midst of, his suspicions on how she suffered were confirmed afterwards.

Sora couldn't believe it, almost dropping her blade in shock. Hattori was actually going to murder Jyscal for his heinous crimes and she had considered beheading him for his comparatively meager transgressions. And as Hattori had stated thusly, Jyscal re-entered the room, only hearing the trail end of the commotion as he was far out in their Garden, realizing what was happening as his mind broke and he charged at the pair. Jyscal had gone utterly mad and the ensuing struggle destroyed their sitting room, mortally wounded Hattori and ended with Jyscal on the ground, twitching and dead...due to Sora stabbing him close to 100 times in the chest with her Katana.

Her resolve weakened, her sword now tainted and transformed into the Shin Muramasa, Sora began to travel the world, overtime honing her skills with the blade, becoming more in touch with her Spirit Raven and learning more powers as she went. Donning her current attire and learning much from those she met, she became a wandering swordsman, dispensing Justice and renewing her sense of purpose over a long period of time, reconciling with Hattori's Sons along the way, putting her mostly at peace.

OTHER INFO:
Her scar was sustained from her father Jyscal, during the struggle that killed Hattori.
The Shimada have little significance now, but she still keeps in contact, writing to them every so often.
She has considered meditating more, some part of her wanting to find more inner peace.
She can get a little dramatic, hamming it up on occasion.

THEME:

And done. This good?​
 

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