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Fandom Mass Effect: Spectres and Shadows Characters

OOC
Here
Characters
Here
Lore
Here

ACHA

Clown Prince of Crime
Hi! Thanks for showing interest in joining my RP, Mass Effect: Spectres and Shadows.


That being said, just a few rules and reminders.
  • This is probably a given but all standard RPN rules apply
  • No god modding. This is mostly the reason why I implemented this stat system in the first place.
  • Basic grammatical competence is expected. It may ruin the RP for others if it's hard for them to understand your posts. So please, be at least mindful of it.
  • As for post length, please avoid one-liners as there isn't much other people can take out of those. That being said, please avoid super long posts too. Keep it clear and concise. A paragraph or two is fine, my friend.
  • The stat system isn't perfect, and I reserve the right to make changes to it. I will inform players about the changes that I'll put in place. Also, I'm quite open to suggestions and discussions regarding the matter to be able to improve it.
  • I'm not close-minded when it comes to letting people have fun, though I also believe that it should be believable. So if you want to make your character do something badass, you can PM me or tag me in OOC about it so we can discuss the roll terms and conditions, and let the dice/RNG gods decide.
  • I will sometimes ask characters to do roll checks. These will be special events or "quick-time" events
  • That being said, characters may die in this RP depending on their actions or if the dice/RNG gods decide to screw us over.
  • In terms of activity, I'm a very lenient person so one post per week shouldn't be that hard. Though it would be greatly appreciated if you can be more active. If you'll be gone for an extended period of time, please inform me ahead of time. If a player has been inactive for some time, his/her character will be killed off.
  • Don't post anything else in this thread except Character Sheets.
  • For now, a player is only allowed one character.
  • Please watch this thread and other related threads so you don't miss out on anything.
  • I also reserve the right to expand and change the rules I've set for this RP.
  • Have fun!

If you're still okay with those things, here's the character sheet.


CHARACTER SHEET


Name:

Age:

Gender:

Appearance:
(Image and description is fine)

Race:

Certain races have a distinct advantages and disadvantages over the others. Below is a list of races currently available and how they affect your character's Attribute Cap. This will make sense later

  • Humans
    • No changes to Attribute Cap
  • Turians
    • +2 DEX, -2 AGI
  • Salarians
    • +5 INT, -2 STR, -3 VIT
  • Asari
    • +3 INT, +1 AGI, -2 STR, -2 VIT
  • Krogans
    • +5 VIT, +3 STR, -5 INT, -3 AGI
  • Drells
    • +2 AGI, +1 INT, -2 STR, -1 VIT
  • Quarians
    • +2 INT, -2 VIT

If you have any other races you want, you can shoot me a pm so we can discuss it

Biography:

(A paragraph of two regarding your character's background and history, and how why he/she was recruited for Shadow Squad)

Personality:

(You're character's personality, quirks, and tendencies should go here.)

Likes:

Dislikes:

Extra:

(Is he/she a good pilot? Has no tolerance for alcohol? Random things about your character or anything that doesn't fit with the categories above)

Attributes:

So here comes the big stuff with your characters.

Attributes are a character's stats in the RP which serves as a comparative tool with other characters. They also serve as modifiers for roll checks and skill requirements. They also serve as resource when "buying" skills.

Everyone is given 48 attribute points to work with and it's up to them to distribute them between 6 statistical categories. These categories can go from a minimum of 1 to a maximum of 12, excluding race modifiers.

STR - Strength refers to how physically strong your character is. Also determines how much gear and equipment your character can carry into battle.

VIT - Vitality refers to how physically tough and hardy your character is. Also determines your character's ability to survive.

DEX - Dexterity refers to your character's body coordination and aim. This also refers to how good your character is at using his/her guns

AGI - Agility refers to your character's speed and quickness. This determines how fast a character is.

MEN - Mentality refers to your character's mental fortitude and how mentally resilient he/she is. This also determines a character's charisma. It also determines a character's resistance to indoctrination.

INT - Intelligence refers to a character's analytical skills and range of knowledge. It also determines the character's expertise in science, technology, and biotics.


So what are race modifiers? Race modifiers are changes to the maximum stat a character can achieve depending on their race.

Since Humans are the most flexible and adaptable race, they have no changes to their caps. They would have maximum stats of:
12 STR
12 VIT
12 DEX
12 AGI
12 MEN
12 INT

Say you wanted to make a Krogan (+5 VIT, +2 STR, -5 INT, -2 AGI), the max stats he can have is:

14 STR
17 VIT
12 DEX
10 AGI
12 MEN
7 INT

And then you have to distribute your 48 attribute points however you like considering those maximum values.


Equipment:

Every character is allowed his own custom loadout, granted that he/she is able to carry it. Weapons have their own weight, and it depends on a character's strength how much he/she can carry. Having the right type of weapon at the right time may also prove helpful during certain situations.

A character's carry limit is determined by their strength. A character cannot go over his carry limit.

  • Weaponry
    • Pistols - 1
    • SMGs - 2
    • Shotguns - 3
    • Assault Rifles - 3
    • Sniper Rifles - 3
    • Heavy Weapons - 4
    • Grenades - 1
    • Drones/Turrets - 2
  • Armor
    • Light Armor - 0 (Basic Armor)
    • Medium Armor - 1 (+1 VIT)
    • Heavy Armor - 2 (+2 VIT)


So lets say your character has a strength of 9. That means he has a carry limit of 9. Which means he can go for a loadout like:
Grenades (1) + Shotgun (3) + Sniper Rifle (3) + SMG (2) + Light Armor (0)
Total (9)
or:
Assault RIfle (3) + Sniper Rifle (3) + Grenades (1) + Heavy Armor (2)
Total (9)


Skills:

A character can use his Intelligence and invest them into three talents/skill trees. These three are Biotics, Science, and Technology.

Let' say your character has an INT value of 9, and you want a jack of all trades character, then you can invest it in this way:
Biotics - 3
Tech - 3
Science - 3
or if you want to make a biotic expert with a little knowledge in Technology you can go:
Biotics - 7
Tech - 2
Science - 0


Every talent/skill tree has their own conversion method for every Intelligence(INT) point you invest into them. These gives you talent points you can use to purchase skills under that tree.


1. Biotics
(Invested INT x 1 = Usable Skill Points)


Since there are too many biotic abilities, we'll try to keep it simple in the RP. They are also classified into 3 tiers, also representing their Skill Point cost.
  • Tier 1 (1 Skill Point)
    • Pull - Lifts and moves an enemy or object closer to the user or a specified place.
    • Throw - Pushes an enemy or object towards a direction with great force.
    • Barrier - Adds a biotic layer of protection.
  • Tier 2 (2 Skill Point)
    • Nova - Transfer the energy of your biotic barrier to charge and spark deadly blast. (Requires Barrier)
    • Lash - Latch a biotic field onto enemies to jerk them towards you.
    • Slam - A combination of the Pull and Throw power, you lift a target and then slam it on a nearby surface.
    • Warp - Stops enemy regeneration and disrupts biotic barriers and fields.
  • Tier 3 (3 Skill Point)
    • Charge - Smash into a target while encased in this biotic barrier, leveling your opponents. (Requires Barrier)
    • Singularity - Create a sphere of dark energy that traps and dangles enemies caught in its field.
    • Shockwave - Sends out a series of explosive biotic impacts in front of the user
    • Stasis - Stop an enemy in its tracks with this powerful mass effect field
    • Flare - Focus and expend all biotic energy to unleash a huge flare that throws enemies within its range, causing massive damage.
For the most part, A character's biotic success rate and power is determined by their base INT value, and not the Invested INT.

2. Technology
(Invested INT x 5 = Usable Skill Points)


Technology is probably the most complicated out of the talent/skill trees, given that Mass Effect is set in a futuristic world. They will also be the most used of talents/skills as they cover a wide array of expertise and situations. Needless to say, they will be involved in a lot of situational roll checks.

Talent Sub-skill name (level)

  • Hacking (1-12) - This determines a character's expertise in hacking. From taking over enemy computer systems, to gaining control of robotic opponents like enemy mechs and turrets. Grants AI Hacking ability
    • AI Hacking - The ability to control enemy systems, AI, and mechs. The higher the level of Hacking, the higher the chances of success
  • Decryption (1-12) - This determines a character's ability in accessing sealed doors and containers, as well as bypass security systems. Also grants the overload ability.
    • Overload - The ability to overload enemy systems with garbage data, causing them to crash or malfunction. This can power down enemy weapons and shield systems. The higher the level of Decryption, the higher the chance to overload enemy systems.
  • Shields (1-12) - This determines a character's ability with shield technology.
    • Shield Drain (requires level 12 Decryption) - This ability allows the character to drain an enemy's shields to recharge his own. The higher the level of Shields, the higher chance of success.
  • Engineering (1-12) - This determines a character's ability with machines in general. Affects their abilities to make field repairs. Unlocks Turrets and Drones at level 9 and are mutually exclusive. You can't have both.
    • Turrets
    • Drones
  • Subterfuge (1-12) - This determines a character's ability to use and counteract subterfuge technology such as comm jamming and cloaking systems.
    • Decoy
    • Tactical Cloak


3. Science
(Invested INT x 4 = Usable Skill Points)


For the most part, Science is a niche talent tree but comes in really handy when in situations that includes identifying a scientific attack like poison or nerve gasses. Medicine also falls under this subset so if you plan to be a medic, you have to invest in this. This may determine the difference between life and death for some characters.
  • Medicine
    • First Aid (1-12)
  • Combat Skills
    • Incinerate (1-12) - Burns through armored units.
    • Cryo Blast (1-12) - Freezes and slow down enemies.
    • Neural Shock (1-12) - Non-lethally paralyzes target or opponent.

Talent Allocation:
Biotics - (Invested INT)
(Biotic Talents/Skills)

Technology - (Invested INT)
(Technological Talents/Skills)

Science - (Invested INT)
(Scientific Talents/Skills)


If you have questions, feel free to pm me.
 
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Name: Noctis Aurelion

Age: 34

Gender: Male

Appearance:

Face, except he has blue eyes
1517382527044.png

Armor(majority is color black, while the plates are colored red and gold.)
1517382625078.png

Race:

Turian
  • +2 DEX, -2 AGI

Biography:

Noctis belonged to the Aurelion family, a prestigious name in Palaven and the Turian Hierarchy. As such, much was expected of him growing up. His father intended to train him so he could join the Turian Blackwatch, but he began to exhibit biotic abilities. He was then trained so he could become a Cabal. He displayed a keen sense for combat and command, even at a young age. During his service with the Cabals, he became one of their best agents. He was later offered membership to the Council Spectres. He was one of the youngest turians to be named a Spectre. He later befriended another turian Spectre named Nihlus Kryik.

2183, When he heard his friend Nihlus was murdered, he couldn't believe it. Especially when it was said to be by the hands of Saren Arterius, another turian Spectre he respected. Like the Council, Noctis dismissed Commander Shepard's accusations and claims about the reapers false and baseless. But when Saren attacked the Citadel with an army of Geth and the reaper Sovereign, Noctis couldn't ignore Commander Shepard's warnings. He started his own private investigations about the reapers as well as Shepard's exploits. Soon, pieces of the puzzle began to fit.

2185, The Council still refused to believe in the existence of the ancient sentient machines, but accepted the fact that Cerberus had become a threat. Noctis used hunting down Cerberus as a pretext and petitioned to Council that he be allowed to assemble his own team. And while he did intend on taking down Cerberus, his real intention was to help, in any way he can, fight the reaper threat.

2186, The Reapers have arrived, but his team is ready. Noctis approached the human, Admiral Hackett, and offered aid in their efforts to build the Crucible and fight off Cerberus while Commander Shepard buys them time. He has also started a shift within the Spectres that supports Shepard.

Personality:

Noctis is fearless. There are only a few things that are capable of unsettling him. He has nerves of steel. When he sets his mind on something, he becomes relentless, and always has the will to push through. While he is not uncaring, he believes that anyone must be able to carry his own weight. He is strict during operations and missions, which sometimes comes across as ruthlessness. Outside of missions, he stoic and blunt. He lacks humor, which may make others think he's unapproachable. Though he is more lax off duty, he still has little tolerance for nonsense. Despite his rigid exterior, he does find it in himself to care for those that become close to him.

Likes:

[CLASSIFIED]

Dislikes:

[CLASSIFIED]

Extra:
  • As he is a Cabal, he is also an excellent hand-to-hand fighter, as well as pilot.
  • Has received extensive weapons training, but prefers to use assault and sniper rifles.
  • His biotic abilites first manifested when he was 6.
  • As with Turian tradition, he joined the military and the Cabal at the age of 15.
  • He became a Council Spectre at the age of 22.

Attributes:

STR - 8/12
VIT - 7/12
DEX - 10/14
AGI - 8/10
MEN - 10/12
INT - 8/12

51/51 (I know I have 3 more points than 48, but this is GM powers. lol)

Equipment:

Assault Rifle(3)
Sniper Rifle(3)
Grenades(1)
Medium Armor(1)

8/8

Skills:

Talent Allocation:
Biotics
- 3

  • Pull(1)
  • Warp(2)
3/3

Technology - 5

  • Hacking Level 1
    • AI Hacking Level 1
  • Decryption Level 12
    • Overload Level 12
  • Shields Level 12
    • Energy Drain
25/25

Science - 0

None
 
Lucele "lucy" T'esla

180 "Maiden" | mono | asari

p e r s o n a

Lucele is entirely aware she may not have been able to dig herself out of that hole she was sinking into a year ago, and considers herself fortunate to have been recruited onto this Alliance project (though she won't admit that to Noctis). Although her recruitment had been rough, Lucele proved herself capable of leaving most emotions behind on Omega, adapting a calmer presence, at the cost of dramatically withdrawing emotionally. She was far more an open book the year prior, though a lot of her raging feelings are better left capped for the time being. While socially she's relatively peaceable and can compromise, when her blade is drawn, there's a bit of a krogan blood lust about her; it's the time she channels her anger turned sorrow, and is also when she is least likely to spare a life if not given proper direction. Her stance on civilians remains the same, though it's gotten a bit grey since her time on Omega, the innocents blood will not be shed -- if they intervene with her target, however, Lucy's lack of patience wears on her typically keen rational, and that can lead to more causalities than necessary. She wears her blade like a third limb, and manipulates her biotics like they ride on the wind itself -- astoundingly in tune with her abilities, though she lacks humanity when fighting and tends to require an aggressive pull back into reality.

She isn't exactly committed, but she is loyal -- too much responsibility tends to make her ponder escape, though she's been extremely cordial about her affiliation with the shadow squad, out of a decently obvious gratitude. Phantom is as much an accomplishment to her as it is a weight of regret on her shoulders, but the events of before are not something she'll be opening up about anytime soon, if ever. Optimism tends to add to her irritation, she's more so an ambitious cynic, though there's an underlying tell that she's a little more desperate for hope that her one liners might let on. While she doesn't exactly contribute to moral, Lucy will not leave one of her own behind, and tends to be anonymously self sacrificial in battle for legitimate allies, though she'll be quick to dismiss any sort of praise or acknowledgement, offering idle threats to those who persist in thanking. She will, however, cash in on favors, and hunt down those who owe her like a true justicar and the unjust -- one thing about Lucele, she doesn't believe in loose ends, and has a habit of killing off those she thinks could bite her in the ass later; diplomacy has been a trying skill to work on. She is a natural, albeit reluctant, leader, taking on responsibility only when all other options have been completely exhausted -- she has a keen sense of direction, and has an admirable courage in that cold pursuit of sweeping opposition.


likes


Lucy appreciates strong drinks, lush foliage, space gazing, dimly lit rooms, extremely fine jewelry, experimenting with and modifying her sidewinder with whatever it can hold. While she's not quite as starry eyed as she was five years ago, she finds adventuring romantic, and seems least annoyed when exploring, even if it's aimless wandering.

dislikes


being the center of attention, large amounts of responsibility, beer, bright lights, rosemary, being 'observed' or on camera, dry climate (deserts, heat, sand -- ), timed assignments, intimacy (or so she claims).

Extra - If you need to get somewhere fast albeit at a constant risk of flying off the side of the planet, Lucy's your girl -- she can drive a decent range of vehicles, but can't fly for shit,
and seems intent on running everything over. Terrible swimmer, dislikes the sport but won't turn down a hot spring. She's a surprising light weight, but is most pleasant and shockingly vixen when buzzed -- watch out. Can play the harp like a dream. flips people off, often, has a bit of road rage, and while she won't start a fight if it's annoying her enough she will finish it. surprisingly least loyal to her own people, Lucy finds asari conceited and hypocritical, and is sometimes less inclined to help them than any other species. has a soft spot for salarians. finds scopes mods to be beautiful. calls her blade 't'evela' which means like ice.


bio


Unbeknownst to most, Lucele had been fated to devote her life to the "Code" and become an asari justicar. Much to her mentors and parents dismay, however, she could never take it seriously -- her skill was exceptional, and her mental resilience in training promised a decent warrior in the making. Yet, emotionally, she simply wasn't mature enough -- she couldn't fathom spending her long life so refined and constricted, and worst of all, isolated. She breezed through trials with ease, but hardly ever learned the discipline of proper studying habits -- typical asari careers, like medic, scientist, philosopher, were brief spurts of interest she'd dabble in before growing bored and moving on. During her final years of training, she quite literally just left, and she hasn't returned home in nearly thirty years, ignoring all attempted contact from Thessia. In that time, she has taste tested several life styles; entirely out of her element, the first place she landed was Omega. She met a turian by the name of Galus Terlin, of whom had taken her in for her background. She learned a bit of street smarts from him, and even melded with Galus for a time as partners, unfortunately he was assassinated by a rival gang. His death ignited a vengeful fire inside that earned her the nickname Phantom around Omega, for her quick, cold kills with both the elegance and relentlessness of a justicar, all of which she acted on by her lonesome, having left Terlin's gang immediately after his death.

She evaded both the police and other enemies on Omega for weeks, but her time, luck and lastly, her rage, were wearing out. The Shadow Brokerwould eventually forward her dossier to Spectre Noctis Aurelion to be his first potential recruit for the Shadow Squad. Although apprehensive at first, due to her assumptions that Noctis was sent to apprehend her given that he's a council Spectre, she agrees to join mostly because she had no other choice; Noctis cleared her of charges using his authority as a Spectre, in exchange for her absolute dedication to the Shadow Squads cause.

(This all happened after Mass Effect 2 and Before Mass Effect 3 so around a year before the current plot.)

Over the last year, being away from Omega and even farther from Thessia, Lucele has seemingly completely mentally recovered from the events of the year prior, though her emotions remain as withdrawn as the day she arrived. She has not had closure with really any of her past, instead moving onto the next thing to avoid confrontation.

Attributes:

4 STR
6 VIT
6 DEX
10 AGI
9 MEN
13 INT
Equipment:

Sidewinder

Huntress Blade

Medium Armor


Skills:

Biotics - 6 (6/6)
Barrier(1)
Slam(2)
Charge(3)

Technology - 6 (30/30)
Decryption Level 6
Overload Level 6
Shields Level 12
Subterfuge Level 12
Tactical Cloak Level 12

Science - 1 (4/4)
Medicine Level 4
First Aid Level 4
 
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Elliot Brunn

wasteland_warrior_by_waza8i-d31pfmt.jpg

titanfall__speed_fanart_by_dleoblack-dawc94n.jpg
(Elliot in full gear, aiding his squad against a Cerberus garrison force on a remote mining facility.)

General Information
Name: Elliot Richard Brunn
Age: 27
Gender: Male
Species: Human
Height: 6'2
Weight: 213lbs
Eyes: Blue
Hair: Light brown

Biography
Elliot Richard Brunn was born on Omega on July 25th 2158 CE (Earth calendar). His mother had died during childbirth, leaving him to be raised by his father, Richard Brunn. Like many others living out in the Terminus systems, Elliot's father was distrustful of the Alliance; However raising a child in a place like Omega proved to be difficult. The anti human sentiments of many of the locals didn't make things any easier either, and by the time Elliot was ten years old, his father had gone "mysteriously missing" after a minor altercation with a group of Batarians in one of Omega's many nightclubs. Elliot was now alone, but not completely helpless. Omega doesn't exactly breed soft people, and Elliot had been taught how to use a firearm from a young age. How does the saying go again? "If you cant aim, shoot, disassemble, clean and reassemble a gun by the time you are eight years old, you were born on the wrong station". Elliot managed to survive well enough by running with various gangs, eventually ending up working as a low ranking enforcer for Aria in his late teens. Collecting protection money, smuggling drugs, injecting a shit load of drugs, keeping the Vorcha population in check, breaking the bones of anybody stupid enough to miss their payments to Aria, Elliot had done it all.

One day however, the man simply had enough. There is only so much of that life somebody can take before they either get the hell out of dodge, or end up dead and forgotten in some gutter. Elliot was smart enough to get the hell out of dodge. Selling nearly all of his assets to pay for a shuttle off of Omega, Elliot moved to Alliance space, working as a freelance mercenary to get by. Once he built up a decent reputation, he was even hired onto several Alliance Corsair missions as a freelancer. His last mission in particular, got him noticed by Noctis and his "shadow squad". His fire team was sent to neutralize a remote Cerberus mining facility on the fringes of the Terminus systems. This mission had been strictly off the record, so the Alliance opted to send in a team of Corsairs and several freelance mercenaries. The facility was much more heavily defended than initial intel suggested, and the mission quickly turned south. The vast majority of the Alliance strike team had been wiped out by Cerberus forces, though against all odds, Elliot and the small group of survivors managed to take out the Cerberus defenses, plant explosives in the heart of the facility, and blow it straight to hell. To this day, Elliot is still astounded that he survived at all, let alone how they managed to actually blow the damn place up.


What Elliot's team uncovered after the battle however, was much worse than anything he had experienced up to that point. It turns out, Cerberus had been paying off Batarian pirates to kidnap hundreds of aliens. They used these poor prisoners as a slave labor force, working them to death and piling their bodies into mass graves. After the Alliance team destroyed the facility, it was impossible to get a solid count on just how many aliens had been worked to death in that god forsaken place, but regardless this is one memory that will haunt Elliot for the rest of his life.



"So the Alliance has officially classified Cerberus as a 'fringe terrorist group'. What a load of shit. What they're basically trying to say is they are some distant problem that we only need to worry about when they inconvenience us. Look, I know the galaxy has seen better days, what with the Reapers kicking in our front teeth, but only a drooling idiot would think of Cerberus as a secondary threat. I've seen what these bastards are capable of. They are organized, well equipped, and hell I have no idea where the fuck they get their manpower. My point is, they aren't a 'fringe terrorist group', they are an army, as legitimate as any other hostile army... I've seen a lot of fucked up things in my life. Hell, I've DONE my share of fucked up things... But I guess you never really know what true evil is until it's staring you right in the face. What I saw down on that damned rock... Let's just say that I would kill every single one of those Cerberus bastards with my bare hands if I could." -Elliot Brunn during his debriefing after the assault on the mining facility.


Personality: Elliot is a hard man with a hard upbringing. He is not afraid to speak his mind, and can often times come off as rude, blunt and insensitive. You had to act like this to survive on Omega, let alone working as a mercenary. Despite this, Elliot is not completely without a heart. He often sympathizes with the less fortunate in the galaxy, and often regrets the things he has done in his violent life. He is also quite stubborn when it comes down to it, though he often attributes his stubbornness with the reason he has survived this long. He is not completely without fear, though he will always step up to the plate when needed. Elliot can be a fairly difficult person to get to know, but once he has fought next to a group of people for long enough, he will begin to treat them like family, even risking his own life to help them.


Likes: Elliot enjoys spending his off time at the firing range. The feeling of pulling the trigger tends to comfort him, make him feel safe. He also enjoys watching vids, or just killing time on the extranet. Elliot will always appreciate it when someone is straightforward with him, even if he doesn't agree with them.

Dislikes: Elliot will quickly get annoyed with people who like to sugarcoat their words, or dance around the issue. Also due to his upbringing, he has a strong distrust towards Batarians. For obvious reasons, Elliot absolutely despises Cerberus.


Extra: Having handled guns for nearly his entire life, Elliot is an excellent shot, despite never receiving formal training. In close quarters, Elliot makes up for his lack of grace with sheer brutality (This guy used to break bones and shatter teeth for a living, remember). Also due to his checkered past, Elliot is quite talented in the art of intimidation.



Attributes
STR- 10
VIT- 7 (+2 with Heavy Armor)
DEX- 11
AGI- 7
MEN- 6
INT- 7



Equipment
Heavy Armor (2)
Heavy Weapon (Rocket launcher, 4)
Sniper Rifle (3)
Pistol (1)




Skills
Biotics: 0

Tech: 20 total
-Decryption (12)
-Shields (8)


Science: 12 total
-Medicine (6)
-Incinerate (6)
 
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Name: Pat Smith

Age: 25

Gender: Male

Height: 6'4

Weight: 230lb's

Appearance:

IMG_95691c8b-e162-43f6-96e2-a02c4952b828.png




images(2).jpeg
(Pat in the Sentinel variant of specialized Kassa Fabrications armor)

Race: Human

Bio: Pat was born near the mega city of Philadelphia, in one of the outer suburbs around the city. His father worked as a consultant for the federal reserve bank of the alliance. He had average grades all throughout school, but was very proficent in chemistry. His family were almost religious hunters and Pat had known how to shoot, field strip, and repair a weapon by age 12. His uncle had served with the alliance marines and Pat decided to join the marines. After training and 2 years on duty Pat had decided to do a lateral transfer into MARSOC of the marine raider battalions. He was accepted and sent to screening wicth had an attrition rate of about 65%. Pat made it through and was sent to a training regiment to await retraining.

During his time in the training regiment Pat learned how to be efficient in almost any sitiuation, whether it was stealth, shock tactics or sniping, he learned how to do it. When the Geth attacked Eden Prime in 2183, Pats regiment was sent into the battle. Admiral Anderson had made it clear to the commanding officer that the training regiment was to be held in reserve, but the regiment commander had been hungry for glory. He decided that it was just a small force of Geth and decided to attack a Geth formation. Pat's regiment engaged the Geth and after 2 hours of fighting, had been victorious... although at a great cost. The regiment had lost over 3/4's of their number and was forced to retreat when another Geth battle group was sighted. During the fighting a Geth plasma shot had hit Pat's helmet, breaking the view ports. He was forced to remove his helmet. A few minutes later a grenade went off near Pat and the shrapnel tore into his face, leaving scars that have never fully healed.

After Eden Prime he was transfered again and deemed fit enough to be a raider. What got Noctis's attention about Pat was a mission debrief about a raid by Batarian raiders on a planet called Skerik where a colony was being set up. Pat and a squad of Raiders who were stationed on the planet fought a force of almost 800 well equipped slavers for two days straight and won without a single soldier killed. Pat was preparing to go back to Rio when he was approached by Noctis and was asked to join shadow squad and help Shephard fight the reapers. Pat agreed his resume more than spoke for itself. Pat also thought after he completed N7 training there might be a position for a new human spectre down the road for him.

Excerpt from Service Chief Smith on the battle of Skerik: "It was like I wasn't even there after the first 3 hours of the fighting i had just gotten so used to the motions I didn't even need to think about it anymore, When certain situations arrived My body just did the work for me. There was shooting all around us but after awhile it didn't bother me, one thing that did was that whenever they got close to civilians they would just try to kill them instead of capturing them... I guess it was just asset denial to them, but me and the guys fought even harder when we heard shots in the town, luckily none of the colonists were hurt. At one point during a brief moment of rest we joked about when got shot we would be able to rest permanently. Everytime the slavers routed they alawys came back with more fighters, and at one point towards the end of the fight, they just sent Batarians with swords and suicide vests to attack us with the actual force right behind them, but it was pretty much meat in a grinder from that point... we hadn't battled those guys for two days straight and were about to beat them just to get killed in a banzai attack. During the fight the squad and I, between us probably took enough stimulants to kill a Krogan, and I'm pretty sure afterwards I slept for about a day. During the fighting I was using the lancer assault rifle, pretty good all-rounder and was reliable too. I melted four barrels and two receivers, that's how much I was shooting. The entire squad including me were promoted and recommended for the N7 program after we got back to the ship that had come to support us. It was pretty rough and I don't think I would have gotten to N5 without having fought on Skerik."

Personality: Pat was changed after Eden Prime and was never the same although his sense of humor and sarcasm was retained, it made him cold and distant from other people. Although he is not adverse from social interaction there is a part of him that believes that he will never completely recover from the mental scars from Eden Prime. Although he is relatively young to be working as a critical skills operator, Pat is focused and willing to make hard decisions and calls even if it might conflict with his morals or put another soldier in danger. In combat a more savage and sadistic side of him is revealed, often in close quarters combat he will go for an extremely painful shot first before killing the enemy like shooting them in the leg or abdomen. Outside of combat Pat is approachable but sometimes will avoid conversation to the point of giving someone the rougher side of his tongue to let them know he doesn't want to talk. Pat is headstrong and confident this can be seen as arrogance but he knows when to moderate and be cool as he likes to say.

Likes: Pat enjoys training outside of combat whether it would be weight training, the shooting range, or endurance. He enjoys watching classic old-earth movies at times and listening to ancient music from late 1900's from earth. Pat also enjoys a good whiskey or a bar/club.

Dislikes: Pat does not like those who thoughtlessly agree with any idea put before them, or people who would rather have someone think for them rather than themselves. also holds a grudge against Batarians and Geth.

Extra: Pat is an extremely skilled hand to hand fighter mastering human martial arts and fighting styles, if a creature near his aize and weight close to striking distance the fight is already over. Posses a freakish amount of strength for a human that isn't one gigantic living muscle/meathead. Skilled in medium and short ranged firearms, if you ever need someone to breach and clear a room he's you're guy.

Attributes:

STR-10
VIT- 8 (+1)
DEX- 7
AGI- 6
MEN-7
INT-10


EQUIPMENT:
Medium armor (1)
Assault rifle (3)
Shotgun (3)
Grenades (1)
Drone (2)




Skills:

Biotics: 5
Slam
Warp
Barrier

Tech: 25
Decryption 12
Overload 12

Shields 12
Shield drain 12

Subterfuge 1
Decoy 1
 
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