xCRAZYxFACEx
The Sane
The idea I have is simple: the player in a one on one RP plays the role of a starship captain who commands a frigate. The captain would have several companions in the game much in the vein of the mass effect games, though a touch different for reasons I'll explain a bit later.
The main draw of the game is space combat between vessels and upgrading your ship/buying new ships. So you'd start out with a ship and a small crew, build up a bunch of companions, and upgrade the ship as you see fit. It would take money and materials to upgrade your ship, which could be earned by salvaging wrecks, trading goods, and taking on pirates. The combat would have dice rolls to see what weapons hit, how much damage is taken, what various sub-systems are doing, and how much heat is built up.
So, combat and material finding would take place as ship to ship, instead of in combat missions. Don't get me wrong, the person could rp as going in as their commander and some companions and doing an infantry fight, but that would all be done without rolls. The mechanics are ship based, the roleplaying is character based. See what I'm getting at?
My question is: how do I reconcile this? How do I keep the 'gameplay', so to speak, interesting while the player is only controlling their character? It just seems like a weird dynamic to me and I don't know if it would work or not. What I don't want is the same space battle being described over and over and over again. Any advice for this? Or do you think this is a non-issue?
The main draw of the game is space combat between vessels and upgrading your ship/buying new ships. So you'd start out with a ship and a small crew, build up a bunch of companions, and upgrade the ship as you see fit. It would take money and materials to upgrade your ship, which could be earned by salvaging wrecks, trading goods, and taking on pirates. The combat would have dice rolls to see what weapons hit, how much damage is taken, what various sub-systems are doing, and how much heat is built up.
So, combat and material finding would take place as ship to ship, instead of in combat missions. Don't get me wrong, the person could rp as going in as their commander and some companions and doing an infantry fight, but that would all be done without rolls. The mechanics are ship based, the roleplaying is character based. See what I'm getting at?
My question is: how do I reconcile this? How do I keep the 'gameplay', so to speak, interesting while the player is only controlling their character? It just seems like a weird dynamic to me and I don't know if it would work or not. What I don't want is the same space battle being described over and over and over again. Any advice for this? Or do you think this is a non-issue?