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Fandom Mass Effect: Citadel Mend CS

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MocaPoka

Everyone shall be friends...
Roleplay Availability
Roleplay Type(s)
Use this location to post your Character Sheet (CS). Please have discussions and questions on the CS and characters be put into the OOC Section and not here.

Note your CS should be a living document. Updated as needed with the changes your character might experience throughout the story.


Point System

The CS and by extension the characters will operate on a point system for three areas of the CS. These are Abilities/Skills, Weapons/Items, and Credits/Assets.

Abilities/Skills: These are any unique traits your character may have that could significantly help them or others in a situation. Weapons Handling, Self Defense, First Aid, Biotics, Piloting, Advanced Schooling Degrees, Hacking, or Engineering are examples.

Weapons/Items: These are any significant items your characters may have on them or available to them in a storage unit or home. Small Arms, Armor, Self Defense Weapons, Omni Tools, Omni-Gel, Biotic Amps, or Drones are examples.

Credits/Assets: Credits will take the forms as levels 0, 1, 2, 3, and 4.

Credit Level 0: The character is destitute. Having practically or having no money at most times. They struggle to purchase basic life needs.
Credit Level 1: The character is poor. Having small amounts of money at most times. They can purchase basic life needs with ease and occasionally some small enjoyments.
Credit Level 2: The character is comfortable. Having a moderate amount of money. They can purchase most items an average being in the galaxy can.
Credit Level 3: The character is well to-do. Having a large amount of money. They can easily purchase expensive items such as vehicles and imported goods from planets.
Credit Level 4: The character is wealthy. Having money equal to companies. They can easily purchase buildings, starships, mercenaries, or extremely rare items.

Assets are the large or significant items that credits can buy and can have influence in the story. Homes, Starships, and Skycars are examples. Additional these can include social or political connections.



Starting State

Ever Character starts with 100 Points to purchase stats. Characters do not need to use the full 100 offered points. If you believe your character should have more, feel free to discuss it with me.


Point Costs List


Abilities/Skills List:
First Aid: 5
EMT Training: 10
Medical Degree: 15
Medical Genius/Mordin Skill/Level: 40

Self Defense: 5
Civilian Weapons Handling Training: 5
Military Training: 10
Merc Training: 10
Assassin/Hitman Training:15
Brute Strength (Krogan comparison or higher): 15
Human N7 Training: 25
Asari Commando Training: 25
Korgan Warlord Training: 25
Turian Blackwatch Training: 25
Salarian STG Training: 30
SPECTRE Training: 40

Attractive/Charming: 5
Beautiful/Charismatic: 10
Memorizing/Sha'ira Level/Skill: 30

Piloting: 10
Elite Pilot/Joker Level/Skill: 40

Hacking: 10
Computer Science Degree: 15

Engineering: 10
Gifted Engineer/Tali Level/Skill: 30

Biotics Human Level/Skill: 10
Biotics Asari Level/Skill: 20
Biotics Matriarch/Jack Level/Skill: 40

Advanced Schooling Degree: 10
Master of Scholarly Field/Liara Level: 30

Chef Training: 5
Police Training: 5
Investigator Training: 5
Dancer Training: 5
Street Smarts: 5
Skilled Musician/Singer: 5
Information Broker Training: 10
Diplomat Training: 10
Shadow Broker Agent Level/Skill: 25

Weapons/Items List:
M3-Predator: 5
M4-Shuriken: 5
M6-Carnifex: 10
M12-Locust: 10
M8-Avenger: 15
M23-Katana: 15
M92-Mantis: 20
M76-Revenant: 25
M300-Claymore: 25
M98-Widow: 25

Combat Armor: 15
Combat Armor w/Kinetic Shielding: 20

Taser: 5
Omni-Tool: 5
Omni-Gel: 5
Drone: 10
Omni-Blade: 10
Biotic Amp: 10
Asari Sword: 15
Krogan WarHammer: 15

Credits/Assets List:
Credit Level 1: 5
Credit Level 2: 10
Credit Level 3: 20
Credit Level 4: 30

X3M Skycar (Rundown): 10
X3M Skycar (Average): 15
X3M Skycar (Expensive): 20

Starship (Civilian-grade Frigate, can be used as a home): 30
Starship (Military-grade Frigate, can be used as a home): 50

Small Rundown Apartment (Wards): 5
Moderate Average Apartment (Wards): 10
Large Nice Apartment (Wards): 15
Small Nice Apartment (Presidium): 20
Moderate Beautiful Apartment (Presidium): 25
Large Gorgeous Apartment (Presidium): 30

Gang Connections: 5
Information Broker Connections: 5
Embassy Connections (One Species): 10
Military Connections: 10
Shadow Broker Connections: 15
Citadel Councilor Connections ( One Species): 20

Small Shop/Business: 15
Popular Shop/Restaurant/Bar: 20
Large Citadel Wide Business: 25
Galaxy Wide Business: 30


Feel free to suggest any adjustment or add-ons.

Below is the base CS.
 
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Name:

Appearance (A pic ref and/or written description):

Age:
Species:
Gender:
Sexuality/Species Attractions (Optional/delete if not wanted):
Occupation (If none is had put Unemployed):

History/Background:

Personality:

Abilities/Skills:

Weapons/Items:

Credits/Assets:

Other:
 
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Name: Robert "Gaz" Gascoigne

Species: Male

Gender: Male

Sexuality: Heterosexual

Species Attractions:

• Human
• Asari
• Drell
• Quarian
• Turian

Appearance: TBC

Career/Job: Bar Owner - Former Private Investigator on Omega because needing to assume a new identity.

History/Background: TBC

Personality: TBC

Abilities/Skills List:

• Biotics Matriarch/Jack Level/Skill: 40
• Street Smarts: 5

Weapons/Items List:

• Biotic Amp: 10
• Omni-Gel: 5
• M6-Carnifex: 10

Credits/Assets List:

• Credit Level 2: 10
• Popular Bar: 20
 
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NPC: Mileeya Edalas

Milya.png

Appearance:
Considered pretty even by her species' high standards; Mileeya attracts the longing stares and appreciative glances of many of the galaxy's various inhabitants and diverse species. A Maiden Asari in the full bloom of her youth; Mileeya's skin tone is a dark silken blue and her friendly features include two dark facial markings that resemble human eyebrows above her sharp grey eyes. At 5'5 she is shorter than the average Asari and along with a curvy, but lithe build, she appears delicate to most other species. Her movements are usually carefully controlled and years of work charming various species have trained her to move gracefully and elegantly whenever possible. She does her best to dress in the latest fashions of Asari and human cultures and rarely is she not wearing an elegant Thessian dress or a colorful Earth style sundress.

Age: 125
Species: Asari (Krogan father)
Gender: Mono-gendered
Sexuality/Species Attraction: Human, Asari, Krogan
Occupation: Citadel Diplomat/Mediator (specializing in Human and Krogan conflict resolution and Asari cultural integration)/ Employed by the Asari Republics Diplomatic Service

History/Background:
Mileeya was born on Serrice, Thessia as the result of a union between her Asari Huntress Mother and Krogan Father. Raised mostly in the beatiful urban sprawl of Serrice, she had an average childhood, besides some exciting trips to war-torn Tuchanka to visit her Father and his clan; Korten. Influenced by the plight of the Krogans, Milya decided at an early age to work towards helping to improve her Father's species' struggles, which later extended out to a concern for other "downtrodden" species. Earning a place at the Attena Academy; she earned a Doctorate in intergalactic diplomacy and joined the Asari Republics Diplomatic Service. She was assigned to a low level office position on the Citadel Station.

She has only worked on the Citadel for 12 years and due to her young age and lack of experience is still considered a junior diplomat. She is however respected by her coworkers and is rumored to be an "up-and-coming star" of the Asari mediation office on the Citadel. She has solved several conflict issues on the space station involving Krogan and recently humans. Due to her childhood trips to Tuchanka and her familiarity with Krogans; she has become the "Asari to see when you get in trouble for fighting in the bar or fishing in the lake" for most Krogan on the Citadel. She is one of the few Asari diplomats willing to do the "lower level" and "dirty work" of helping C-Sec peacefully resolve the near daily disputes and rule breaking of Krogans on the Citadel.

Mileeya's appearance, charms, and helpfulness have also made her a minor celebrity to humans on the Citadel Station. With humanity's rapidly growing influence; Mileeya's work has been increasingly focused on insuring successful Asari and human cultural integrations. Along with her own preference for human females; Mileeya has developed several human friendships within humanity's diplomatic circles and within the Alliance Navy. Because of her friendships and other "interpersonal" relationships with humans, she has become a source of useful information for the Asari intelligent services on human intentions and military deployments. Within the human Alliance Navy she has a reputation for "hunting" female Alliance Marines and sailors that are visiting the Citadel Station for shore leave, and is listed as a possible intelligence threat.

Mileeya has developed a fairly powerful and influencal presence on the Citadel; however she herself is not fully aware of this yet. She is respected in the Krogan community and many mercs, bouncers, and hit men view her in a very favorable and protective light. While a small intelligence threat to the Alliance; several high ranking Alliance diplomats, representatives, and Naval Officers are extremely grateful to her for quietly and quickly settling disputes between drunk human Marines and sailors that get into trouble in the Wards. She has also been instrumental in several projects on the space station including; making a fishing license and specialized fishing area for Krogran on the station, allowing drunk (and pretty) human sailors and Marines to sleep at her apartment and get back to their ship safely in the morning, helping to introduce the Korten clan's klixen-roasted varren jerky (with signature Pyjak sauce) to the Citadel, and creating the "Human Friendly and Ready!" licensing program for bars and restaurants. Many Krogan seeking business advice or support, and many human Alliance Officers, come to her for advice and recommendations; which has led several local businesses to ask (and pay her) to recommend or advertise their locations or services on the station.

Mileeya's first real taste of combat was during the attack on the Citadel, however she was largely useless during the conflict. During the battle she was left mostly cowering behind rubble and taking ineffective pop-shots at the invading Geth with her untrained Biotics. Decent Biotic barriers and luck were the only reasons she survived the battle. Her mother while a respected and skilled member of the Serrice Guard, was not as lucky and died aboard an Asari warship during the space battle above the Citadel during the Geth invasion.

After the attack on the Citadel and the death of her mother, Maleeya has made it a goal on improving her Biotics and self-defense abilities. With the fear of future attacks, she has been able to secure jobs for many Krogan friends and contacts on the Citadel as private security for businesses and as instructors for firearms. With humanity's awarded Council seat; Maleeya's own importance and standing in the Asari government has risen due to her contacts and connections with humans. She has been politely "encourage" to continue forming bonds with humans.

Personality:
Intelligent and cunning; Mileeya is an Asari with confidence and a deep self-respect for herself that sometimes leads to arrogance. She is very sociable and has many friends, of many species and social classes. Her face near always has a polite smile; however her attitude and demeanor can change greatly depending on who she is interacting with. She has a small obsession with always appearing charming and has a bad habit of viewing all relationships from a "gaining or losing" mindset. She has a desire to increase her own self importance and improve her standing in her career field.

Mileeya has a fear of appearing foolish or stupid. Jokes at her expensive will often be met with a polite smile, hidden though will be a grudge that may last decades in her mind. Whenever stressed or annoyed, Mileeya's go to is shopping. She has a fondness for the finer things in life and is not above hard-work or manipulation to acquire a rare human-made purse or expensive Krogan Ryncol. Other Asari often consider her aggressive and strange in tastes; this is tolerated though by her Krogan lineage.

Mileeya believes to an extent in Asari supremacy. She believes the Asari culture is more advanced and magnanimous than others; leading her to feel it is better for the Asari to maintain and overview most galactic activities and for their culture to be the guide for the morals and beliefs of other species. Despite this; she does see value in other cultures and has a fondness for learning and experiencing the unique designs, foods, and customs of other cultures. Recently she had become fond of humans; especially Earth teas, fishes, and cakes. She does however view human's themselves as little more than amusements, playthings, and useful sources of information.


Abilities/Skills:
First Aid: 5 (Took a course after the Citadel attack)
Self Defense: 5 (Raised by a Krogan Father and Asari Huntress Mother, took classes after Citadel attack)
Biotics Human Level/Skill: 10 (Asari trait, but largely untrained)
Beautiful/Charismatic: 10 (Naturally beautiful, Asari traits, and years of social learning and training)
Advanced Schooling Degree (Intergalactic Diplomacy): 10 ( Doctorate earned Attena Academy)
Diplomat Training: 10 (Employed by the Asari Republics Diplomatic Service)

Weapons/Items:
Omni-Tool: 5 (Savant Model given by the Diplomatic Service)
Omni-Gel: 5 (Carried after Citadel attack)

Credits/Assets:
Credit Level 2: 10 (Pay from the Diplomatic Service is lower than most expect.)
Military Connections (Alliance Military): 10 (Charmed several Alliance Marines and Sailors)
Small Nice Apartment (Presidium): 20 (Given as housing by the Diplomatic Service; she does not technically own it.)

Total: 100

Other:
Has an expensive purse from Paris, Earth (a gift from an Alliance Marine)
Has a ceremonial Krogan Warknife gifted by her Father for her hundredth birthday.
Is fluent in Human English and Mandarin. Is fluent in all major Krogan languages.
 
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Name: Dennek

Species: Elcor

Gender: Male

Age: 113

Appearance:

Dennek is a prime specimen of his people. Perhaps a little bit larger in stature and strength compared to a lot of his kin, His arms thicker and stronger. He makes efforts to preserve his unique strength as best as he can on the citadel even with the lack of funds he usually find himself with. Even so, he does his best. His body is darker grey in color unlike the usual browns and soft greys that the rest of his kind often have. His eyes are a bit sharper than most other Elcor as well. He's been hardened on the streets of the lower citadel wards. His interaction with gangs having given him plenty of scars in his life. He tends to show these scars openly, not wearing any clothing upon his upper body, but still wearing rugged armwear and legwear. His prefered colors are orange and black. These colors are often found on his clothing.

Career/Job: Odd Job Freelancer

History/Background:

Dennek grew up with the harsh Dekuuna environment and gravity. He can still remember every step having to be a labored one. Though he grew strong from his time on the elcor home world, he eventually grew sick of the strain that came with day to day life, where a single fall could spell your doom. When the opportunity came to travel to the citadel, Dennek took it. More than willing to leave family and friends to for once experience true freedom from the struggles of Dekuuna.

Needless to say, when Dennek arrived, he experienced a freedom so blissful that he was unshackled from the careful and methodical movements of the rest of his kind. Where other Elcor move slowly and carefully, Dennek would run and he would climb. He was free from the psychological bonds that tied him to caution and fear of making a mistake. However, because of this new and free spirited nature, he would eventually start running with bad crowds. At first he would simply join other folk bound to the streets for a bit of work to make some credits where he could, but it wasn't long before opportunity called from the gangs of the lower wards.

Dennek would run with these gangs for a time, being the strongarming behemoth that they needed him to be, but after a while, Dennek didn't come to enjoy wielding violence against others. He didn't want to come to the citadel only to be labeled a crook and a criminal. Eventually, he left the gangs and their operations, but not without upsetting some. Eventually a small bounty was placed on his head as a last minute spit in the face by the gangs he used to run with. Since then he has had to dodge the occasional gun slinging fool or pound a merc into the ground here or there. This time spent earned him his scars which he shows proudly. Some might call him the Krogan Elcor, for he is not afraid to meet aggression from others with violence.

When the geth attacked the citadel, Dennek took to the streets once more, away from hiding from his bounty. Though some might consider him an Elcor brute, he grew a fondness for the children that found themselves lost or parentless on the citadel. When the geth arrived on the citadel, Dennek was more than happy to protect evacuating children, standing over them as a living tank against oncoming fire. When the last of the kids in his district were free from harm, he retreated back into the shadows of the citadel after having smashed through a couple geth on his way.

When the ash and dust settled, he crawled from the rubble of some homes and back into the light. Though he had many injuries, they did not burden him much. He would simply be wearing newer and even more worthy scars.

Personality:

Dennek is not a wrathful being, but he can tend to get impatient when he feels that someone is taking his time for no reason or perhaps occupying him to keep him still for a time. He has an appreciation for those who do good things to help others, but when he finds someone that takes advantage of someone for fun, he may become violent or at the very least extremely threatening and aggressive. To some, he might be considered some kind of guardian of the lesser folk in the lower wards, but to those in the gangs, he's just a nuisance. However, Dennek isn't afraid to brag about how a pest can bring low whatever these gangs throw his way.

Dennek tends to wander only with purpose. There is no time for being idle when the citadel is reeling from the geth attack. He often makes efforts to help rebuild where he can or help with searching for those that are lost and disoriented after the attack. Overall, he is kind and caring to those found deserving, but angry and ruthless to those that seek to take advantage of the discord.

Abilities/Skills:
Self Defense: 5
Weapons Handling: 5
Brute Strength: 15
Street Smarts: 5

Weapons/Items:
Omni-Tool: 5
Omni-Blade: 10


Credits/Assets:
Credit Level 1: 5
Small Rundown Apartment (Wards): 5
 
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Molot Dax
— Dax is his first name, Molot is his Clan name.
— Krogan

Appearance:
Dax has a dark blue hide, though the skin around his face is a brighter cream-like color. The plates above his head are sharp and jagged, almost like a rigid mountain range. He has some spots to show his age along his neckline, darker brown and lined together like the pattern on an alligator. He has a treasured scar that arcs down from the right corner of his mouth to the edge of his blue plated hide. His eyes are a bright blue, always holding a certain amount of mischief and charm in them.


Age: 658
Gender: Male

Sexuality/Species Attractions:
Human
Krogan
Asari
Dax shares the Krogan prejudice against both Salarians and Turians for the Genophage. He won’t touch a Salarian with a ten foot pole unless it means he gets to flay them. And any sort of deal past meaningless—possibly violent—sex with a Turian would take a lot of work, but it’s possible.

Gender doesn’t matter to him, all aliens look the same…

Occupation: Bouncer/Security at Chora’s Den, though he works freelance security so this location often changes




History/Background:
Molot (pronounced Moh-lawt) is a small—out of the way—Clan on Tuchanka, blessed with their own female, Molot Nada, of whom was cherished, protected, and loved by all the clan. A direct descendent of Chief Molot, Nada had been promised to a male of her choice from the few chosen to undergo the Rite of Honor. Of these Males, Nada chose Dax.

Possibly more charming than his other clan members at the expense of skill in battle, he was never really certain why she chose him. However, not all the Krogan were as pleased by this choice. Dax constantly had to keep his wits about him as challengers from his clan and even some rare, but not uncommon, Krogan from rival clans targeted him. The nights were restless and sleep was never easy to be had. Throughout this time, Dax gained invaluable experience with battle, but the constant strain effected both him and his mate.

It was Nada’s idea to leave, find peace, and focus on breeding away from the clan. With the Chief and Shaman’s blessing, the two mating pairs disappeared without a trace.

To say a Krogan couldn’t fall in love, that there was only violence and warfare to be found on the surface of Tuchanka—they mustn’t have known what that Krogan felt when he held his mate during her last breath.

A stillborn. And a lifeless mate.

The end of the love story for so many like Dax. A hope extinguished. A spirit crushed. Dax returned to his Clan after mourning, the shame of his entire people’s disappointment and grief on his shoulders. The anger of a Chief who lost his daughter and the respect of an entire clan. Dax was banished from Clan Molot, given a ship off Tuchanka and the mercy to keep his clan name.

Since then, the Krogan has found a place on the Citadel. He’s done work for both the underbelly in the Foundations where he actually lives. And during his work hours, he serves as a bouncer and security for the dancers and workers at various clubs and bars in the Citadel. Currently, Dax is working security at the Chora’s Den. He’s particularly appreciated for his efforts there and has no shortage of battle stories to share with interested customers.

On a side note, he began working there before the whole nonsense with Fist but had nothing to do with the crime lord. He’s not one to care much for mercenary groups or crime syndicates. His attentions lie more in… bedding interested individuals.

While the Citadel was attacked, Dax was mainly focused on getting the dancers and customers at Chora’s Den to safety. He helped defend against any stray Geth, but for the most part they didn’t see much of the action all the way in the lower ward. Afterwards, he didn’t do much to help rebuild. Not very many would even request help from a Krogan. When the bars and clubs opened back up, Dax went back to work—going through the motions like so many others.




Personality:
Dax is a loud, energetic Krogan with a boisterous personality. While he shares in the thrill of a fight and a good bloody brawl just as much as the next Krogan, Dax has always been a little more interested in ‘spreading the love’.

Because of that, he tends to be a bit better spoken than others. He can appear almost like an enthusiastic puppy at times. And at others, his temper could rival that of any hot headed Krogan. Dax doesn’t seem to care about much. It’s not an unusual trait among Krogan, losing your will to fight and just living day to day. He’d known what love is better than most Krogan ever would, and he’ll take that experience to the grave with him.

He’s easier to approach than most Krogan, more docile and easy going. It takes a bit to get him worked up, possibly because he’s pretty confident already that he can fuck up anybody who does try something. The most he’ll do is verbally insult you and say something like ‘fighting you would be laughable for everybody involved!’

Dax is a very protective man, though. He takes his duty as security for dancers very seriously. If he does see one of the girls (or boys) getting harassed, he won’t hesitate to step in. You know, if the girl can’t handle it herself, which she usually can.

Still, he probably would have been a great dad. Though, his heart is a little hardened to that sort of thing.

Points Total: 75 pts purchased

Abilities/Skills:
— Brute Strength Krogan go brrr. (15)
— Attractive/Charming Among his people, he’s leagues above the rest. If you’re into that kind of thing (5)

Weapons/Items:
— M3-Predator: He keeps a pistol on him at all times, but when off duty he’d probably just punch anybody he’d need to use a gun on. (5)

— M23-Katana: For work, he carries around a shotgun. Just in case… Because a Krogan by himself isn’t scary enough apparently. (15)

Credits/Assets:
— Credit Level 2: Dax works security at bars, he’s not rolling in it, but it’s more stable an income than the unpredictability of any work to be found in the Foundations (10)
— X3M Skycar (Rundown): It didn’t look like this when he bought it. (10)
— Apartment in the Foundations: Dax doesn’t feel like getting stared at every time he leaves an apartment, so he stays with the minorities and riff raff down in the Citadel’s basement. (5)
— Small Rundown Apartment (Wards): Dax has another apartment in the wards for the nights he gets ‘lucky’ or feels too tired to go all the way down to the Foundations. (5)

— Gang Connections: Dax isn’t a part of any gangs, but he knows his way around them and has that kind of face. He also has a certain amount of respect that gives him sway within that slice of the citadel. (5)

Other:
— Dax has a Varren named Shitraik that came all the way from Tuchanka with him. He’s a good old boy that only eats the people Dax wants him to. On special occasions, or when the venue will pay him extra for it, Dax brings Raik along for an ‘Extra Intimidation Fee’.

— He has a loud booming laughter that always ends with a snarl or a snort if he’s unlucky.


— He got the scar on his mouth during sex. Eh-heh-heh.
 
Name: Rasha Gallegos

Appearance
mass-effect-futuristic-fantasy-art-wallpaper-preview.jpg
(Rasha during her time in the Alliance Military)

Age: 35
Species: Human
Gender: Female
Sexuality/Species Attractions: Human, Quarian, Turian
Occupation : C-Sec Officer, N7 (Honorable Discharge)

History/Background:
Born in the better parts of the slums of Pampa, Texas, Rasha grew up under the care of her overly strict parents. Her childhood was fairly peaceful, save for the occasional home break in or gang war. She was attentive in school and though a studious girl, she lacked the natural spark of a genius. Growing up in what most would see as borderline poverty; with a cop dad who could die any night of his long shifts, a nurse mom who was working almost every hour of the day and slept for the rest, all for the sake of putting their daughter in college. Rasha had other plans. She took their offer and attended school long enough to get a Bachelors in Political Science, then joined the Alliance Military, much to her families dismay. They had hoped she would have continued her college education but she saw it as a stepping stone to becoming an Alliance Officer.

Of course, destiny always has different ideas. Her aptitude for the military, asymmetrical warfare, physical fitness, learning apptitude and small unit tactics quickly found her being pressed to joining 'N-School' or the Interplanetary Combatives Academy (ICT). The grueling and inhospitable training at the ICT pushed her a limit she didn't know she had and multiple times and almost saw her get washed out as another failed candidate. Though, a vital part of her training was figuring out where best aptitude lay. Ultimately, after nearly failing the N1 course, she found a niche that suit her; Close Quarters Combat. Having grown up in an overcrowded slum, Rasha was used to the tight space, knowing how to move in them without being seen and engaging targets from unpredictable angles and approaches. From there, her training continued with little to no issue.

After graduation, her first real taste of combat came during a Black Ops mission to deal with an aggressive Krogan/Vorcha pirate band in the Crescent Nebula just in the Terminus System. The pirate has raided several Systems Alliance cargo transports and were marked for engagement. Though the mission did succeed, the short and brutal action of it changed Rasha. Of the seven N7 operatives sent to make the arrest, only she and her Squad Leader returned. The hyperviolent capabilities of both the Vorcha and Krogan force had driven both a fear and distrust of those alien species in her mind. The rest of her military service went relatively peaceful. She would perform several more combat operations and clandestine black ops missions, but none would ever be as defining as that first one.

As her career ended, voluntarily allowing her service contract to expire, she took her hard earned money and settled on the Citadel. Although Rasha never pursued any interest, romantically, with anyone during her service career, she did make several friends with other discharged military members, both human and otherwise. This led to a rather messy relationship with an Asari still in her Maiden years. The relationship ended quickly, the young Asari having an abusive streak a mile wide. She had a few off and on relationships with Turians but never became overly attached to any of them. She also quickly found herself bored with civilian life.

Seeking to find a new purpose in her life, she chose to follow in her fathers footstep, metaphorically, and joined Citadel Security Services. She was undergoing the last days of her training and hosting her aging parents in her apartment when the Geth Assault happened. She and several other C-Sec recruits banded together in the chaos and provided a safe refuge for any civilians they could find. Rasha's combat expertise was essential to their survival as they came under several prolonged attacks from Geth forces who discovered the halls of the C-Sec training academy a killing field for Rasha and her fellow recruits.

When the dust settled and humanities first Specter had blunted the attack, Rasha found the remains of her parents in her apartment, shredded by Geth weaponry, her father clutching his own service pistol. Devastated at the loss of the only family she had, she resisted the urge to rejoin the System Alliance Navy. She knew that going out and bringing her own retribution to the Geth threat would have felt cathartic, she instead focused on what had happened during the assault. How many lives had she and her fellow recruits saved? She chose to stay with C-Sec, hoping to keep the Citadel safe and secure, should such an attack ever occur again.

Personality:
The most common way Rasha is described is friendly to a fault. In fact, amongst the people she served with in the military and C-Sec, she is sometimes called 'Rash', once you have her attention, you can't get rid of her easily. In almost every regard this is true, she'll do nearly everything she can for her friends. She's also great at pissing off those friends due to her overly truthful nature. She rarely, if ever, omits things unless it is truly heinous enough to warrant discretion. There's also some contention with the fact that once she has her mind set on something, its a miracle to get her to lose that focus. For instance, her first ever time dealing with Krogan and Vorcha left her with some racial distrust.

She is also dedicated to her job, to the point that some would call it an obsession. Not so much from such a sense of justice but rather pride, both for the line of duty and memory of her father. She is also aware that she is an attractive woman in great physical shape, sometimes using this fact to get things she wants but only if she feels the need is great enough. She would prefer to earn things rather then through ill-gotten gains. This somewhat clashes with her tendency to speak loudly and cuss in Spanish quite often. She is, obviously, very open about who she is and isn't ashamed to admit she makes mistakes. The loss of her family has also taught her to hold more respect and reverence for those things that can't be recovered when lost.

Abilities/Skills:
Police Training: 5
Human N7 Training: 25
Beautiful/Charismatic: 10
Street Smarts: 5

Weapons/Items:
M-3 Predator Pistol: 5 (Service Pistol)
Omni-Tool: 5


Credits/Assets:
Credit Level 3: 20 (Though she has money from her Military career squirreled away, she refuses to use it unless for emergencies)
Large Nice Apartment (Wards): 15


Other:
She still has her N7 Eagle Pistol in a glass case.
 
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WIP
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Name:
Evette Oakley
Nickname:
Eve
Appearance:
  • Height: 5'6" (170cm)
  • Weight: 263lbs (119kg)
  • Eye Color: Hazel
  • Hair Color: Dark Brown
Evette Oakley is a soft, round woman who holds her head high more often than not. Quite obviously plus sized, she has a neat hourglass figure; her weight is nicely distributed to give her a "curvy" body but she still has a somewhat prominent belly. Her body is peppered with freckles, most of them along her nose and cheekbones, and the tops of her shoulders. As Evette occasionally explains, they weren't there before getting sunburnt a few years ago. Evette's hair has some light curls, which she helps maintain with certain hair products, the woman always smells like a mix of argon oil and her favorite perfume (one with notes of sandalwood, cinnamon, and vanilla). Her style is often comfort over outright fashion, peices that look nice together but aren't going to leave her gasping for air or uncomfortably exposed. Unless she's at work, where her outfits are more...risque. No matter what though, the woman sticks to silver jewelry and neutral makeup.

Age:
27
Species:
Human
Gender:
Female
Sexuality/Species Attractions:
- Human
- Turian
- Krogan

She's never met a Quarian she's disliked, the few Evette has run into, so she'd feel guilt pursuing one romantically knowing that she could possibly make them sick. As for the Asari, Evette is more attracted to men than she is women. She realizes not all Asari use female pronouns as that is...not important to them, Evette would be more interested in having pretty friends.
Occupation:
Dancer

History/Background:
Evette was born on Earth back in 2156 to young couple Gina and Marcus Oakley. The family called a small town in Georgia home, and while things weren't perfect, they were happy. Gina and Marcus were both young, 20 and 23 respectfully, and did what they could to earn money. Gina worked two jobs, her time spent between a small motel and retail and whatever odd jobs she could complete in the mean time. Marcus was a blue collar man, a welder by trade working on various construction project, where Everett his company assigned him. It was exhausting, but life was good. Until, when Evette was about 1, humans first made contact with the Turians. Earth was in an upraor, the first time humans meet a new species, and they attack? It sparked some sort of hidden patriotic feeling in the masses, and many men and women enlisted in the alliance. Marcus would end up being one of them. If you're expecting some sort of tragic turn, you'd be wrong. Marcus survived the short 3 month war, but his life had changed forever. Now harboring a resentment and hate for the Turians, Marcus remained with the Alliance military. Which meant he was gone more often, but Gina didn't have to work as hard anymore. Which meant Evette would start getting the attention she needed as a child.

Nothing very interesting would happen within her early years. Evette seemed to have a slight speech delay, not reaching her talking milestone when she was "supposed" to, but there was nothing to worry about. During Kindergarten, Evette found it a little hard to make friends with the other kids, keeping more to herself. But with a little encouragement from a kind teacher, she'd become increasingly more out going. Which continued through the rest of her school career up until about 7th grade. She was 12, Evette began to show Biotic potenial, accidentally hitting another student with a biotic blast. Nobody was harmed but the other students were definitely scared. Evette was scared, she had no idea what this meant or how it happened. Later, after learning what had happened since this incident had to be reported, Gina told Evette about the E-Zero truck crash that happened outside of the motel she worked at while she was pregnant with Evette. While she suffered no birth defects, Gina came to the conclusion that the crash had to be what caused it.

Regradless, they had to figure out what to do with Evette. After some intense negotiations and the military convincing Gina and Marcus, Evette would be outfitted with the L2 biotic implant and sent to BaAT. Evette would be one of the youngest students, and immediately became a target for one of the Turians as good punching bag. It worked though, her training was going incredibly well. That being said, Evette hated pretty much everything about Brain Camp. The training, the instructors, everything. It only got worse after another student, Kaiden Alenko, killed one of their instructors. Not that the mercanry didn't have it coming, it just made everything worse for the rest of them. It was a year after that incident, that Brain Camp was shut down. Evette and many other students were sent home, and later given spots in different training programs. She was placed with a military training program thanks to her father, and everyone hoped that when she finished, Evette would be interested in joining the military. They'd be dissapointed though, as once Evette graduated, she out as much distance between herself and the military as possible.

She didn't like how they did things, so Evette had other goals in life. Not that...not that she actually knew what they were. But that didn't matter! In a way, space called to her, Evette wanted to see what was up there, meet the species she's never gotten to before. But at the same time, she wanted to remain close to her parents. So Evette decided to get a part time job and attend college. She didn't have any lofty goals, but an associates degree of some sort would help out. She graduated at 19, and spent a little more time working and saving up every single penny she could to figure out what she wanted to do with her life. Everything on Earth seemed so...boring. And after a bad experience with a less than kind man, Evette decided she was going to move. She wanted to see space, and her eyes were set on the Citadel. It took a lot of work, lots of paper work and most of her savings, Evette would move to the Citadel when she was 20 years old.

Evette definitely had a slightly more...romantic idea about what life up there would be like. She was set up in a small, rundown apartment with a crappy job at one of the many stores there in the wards. No space fights or dastardly pirates who swept her off her feet, but things were still nice. Hard, but nice. Her first two years on the Citadel we're like this, until an incident with a rather rowdy customer lead to her being fired. Evette felt betrayed by her boss, she had done so much for him, turning a "blind" eye to certain activities that definitely weren't legal. A few days after she was fire, someone contacted her looking for dirt on her old boss. Evette was hesitant, but after they promised a reward, she revealed everything she knew about what was going on. In returned, she was given enough credits that would hold her afloat until she found another job. Evette landed at another retail job while also working as a waitress at some restaurant in the Presidium. The things she over heard by diplomats that didn't even see her...the same person that contacted Evette when she was fired from that first job kept in touch. The extra money definitely helped, especially when after two years of the double jobs was such a drain on her mental health, Evette had to quit. She spent a few months unemployed, doing what she wanted throughout the Citadel. But eventually, her savings were dwindling and she needed another job. One of her friends actually helped this time, a dancer at Chora's Den. They were short a dancer, and while it probably temporary, Evette went for it.

Because of her weight/how she was built, the manager was a bit reluctant to hire Evette, but decided to give her a chance. After a very busy few hours, and seeing how well some of the customers spent when it came to Evette...she was hired permanently. And it was the best thing to happen to Evette in ages, despite her parents objections. She was able to get a better apartment, she wasn't struggling as much. Even more so as she kept passing information she over heard on to the info broker. Things took a turn with the attack on Eden Prime. There was a small increase in the Soldier Presence in Chora's Den...the gun fight with Fist not counting of course. Those soliders gave her an insight the news didn't, it made her worry about her father. Though soon she'd worry about just herself. The citadel was attacked, Geth poured in from every direction. She wasn't lucky enough to be at Chora's Den when the attack happened, she was in the Presidium. If not for her biotics and a pair of C-Sec officers protecting everyone they could, Evette would have been killed. She, the C-Sec officers, and three other civilians managed to survive the carnage. That didn't spare them the sights though. There were bodies everywhere, the Geth were ruthless, Evette...they were all exhausted by the time the attack finally ended; the soliders moved in to look for survivors soon after, Evette and the others being taken to the hospital. She had suffered a few minor injuries from shrapnel, a cracked rib, and a broken wrist. But her physical injuries were quickly overshadowed by terrible news. Her father was on one of the ships the Reaper had destroyed.

Evette tried to throw her as elf into helping the rebuilding effort once she returned to the Citadel. She had of course left to be with her mother and attend her father's funeral. But even stepping foot on the stairs up to the Presidium filled the woman with panic. Evette found that most of her time was spent in her apartment, which wasn't good. It didn't help her mental state. So once things started opening up again, Evette would return to work. It was the only thing she could do.


Personality:


Points Used: 75
Abilities/Skills:
Biotics Human Level: 10
Beautiful/Charming: 10
Self Defense: 5
Civilian Weapons Training: 5
Dancer Training: 5
Weapons/Items:
Biotic Amp: 10
Tazer: 5
Credits/Assets:
Credit Level 2: 10
Average Wards Apartment: 10
Information Broker Connections: 5

Other:
- Evette is a great cook and baker, often bringing in homemade meals and treats for her fellow dancers, bartenders, and security

- Every Tuesday, she has an "everything" day where she does every part of her self care routine

- This woman loves animals. She has a pet snake named Lord Theodore Snakesly the Third. Theo for short

- Evette has a southern drawl to her voice
 
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Laem'Yunna vas Waedoruk


Age:
78

Species:
Quarian

Gender:
Male

Sexuality/Species Attractions:
Quarian

Occupation:
Quarian Diplomat

History/Background:
Like almost every Quarian alive, Laem'Yunna was born in the Migrant Fleet, his parents being Engineer-savants on one of the largest hydroponics ships in the flotilla. Though they did their utmost to raise him as an Engineer as well, he had little aptitude for it; managing to only learn the basics of repair and diagnostics. His obsessive personality making it nigh impossible for him to settle for anything less then perfection, he spent countless nights forcing himself to try and learn the skills his parents had developed. Even when he went on his pilgrimage, he forced himself to try and find something he could repair and bring back to the flotilla. These endeavors were fruitless, with everything he found that would be useful to the flotilla being beyond his capacity to salvage. Ultimately, he ended up collecting a rather large pile of nearly working scrap that he could bring to the flotilla

Though his pilgrimage was considered a success, most Quarians viewed it as leniency by the Conclave, granted by the their approval of his parents importance to the fleet. Forced to face the reality of his situation, Laem'Yunna chose to break away from his parents legacy, if only to avoid any further damage to it. Instead, he joined the Migrant Fleet Marines, where he was a passable Marine. Never better then those around him but never worse either. He was fairly competent at small unit tactics and thinking on the fly, though he still had an obsessive trait that made him somewhat inflexible. This same nature helped him to focus on bettering himself as much as he could, though he never really found a niche where he fit in. His service career also gave him a taste of how the universe viewed Quarians. The mining operations they had on several uninhabited planets, strip mining for valuable resources the fleet needed, saw several actions with less reputable groups.

Several mercenary bands, almost always hired to attempt to dissuade the Quarians, almost exclusively through force, from mining in several systems became the norm. Following military thinking, Laem would often engage such threats with surprising, if not always effective, force. These aggressive counter-attacks would usually drive enemy forces away from the mining operations and allow them to operate more safely. He would be injured several times during these operations, including a neck wound that left his vocal cords damaged. Command saw his actions as daring and necessary for the protection of the Fleet and its assets. Surprisingly, it also caught the attention of one of the miners, Jasi'Zalon vas Caesost (later vas Waedoruk), who would later become his wife. He would eventually be given command of his own patrol vessel due to his actions protecting the mining operations. Though, this was also in part due to his captain suffering a wound that would become infected and leave the captain comatose.

After gaining this command, he would pursue the romantic intersts of Jasi'Zalon, settling down with her and quickly becoming with child. This change in his life caused him to double down on his position in the Fleet, becoming more aggressive towards threats to the Flotilla. In time he began to blur the line between duty and distrust; distrust of the outside species that seemed to have a fanatic drive towards the Quarian Flotilla. Many of his fellow Marines began to label him a Quarian supremacist, as even during more friendly meetings with other species he always behaved warily of them, sometimes refusing to holster his weapon in their presence. In his mind, he was simply doing everything he must to keep his family and people safe. Though many hoped he would relax after the birth of his daughter, the opposite happened again. Jasi'Zalon died shortly after childbirth, taken by an unexpected infection, leaving Laem to raise their daughter, Neli'Zalan nar Waedoruk, by himself. Though a strict parent, he was loving and doted on his daughter a great deal. Like most Quarian parents, he was heartbroken when she left for her pilgrimage.

A year passed before any news arrived from Neli'Zalan. In that year Laem had devoted himself more to his position and began to force himself to be less hostile with outside species, usually to ask them if they had heard or seen his daughter, as slim as the chances might have been. When news finally arrived, it was in the form of a pre-recorded message sent by Citadel Security Services, informing him of his daughters death from infection after being sexually assaulted. The news broke Laem, who had to be confined to his quarters and relieved of his sidearm for his own protection. After an almost two week leave from command, during which several of his crewmembers attempted to console him, he broke his reprieve. However, instead of resuming his command, he put in a request to be transferred away from the Migrant Flotilla. He applied for any and every position, from trader to diplomat, that would allow him to get to his daughters resting place; the Citadel.

Eventually, his vocal attempts to get relocated were heard. The recent attack on the Citadel by Geth forces had left the previous Quarian Diplomat dead. Laem'Yunna, despite having no formal training was granted the position of Quarian Diplomat to the Citadel Council. The conclave deciding that his Quarian first mindset was a good match for the position, in conjuction with his willingness to follow orders, a trait that his military career had ingrained in him. He was quickly rushed through a diplomatic course, given the basic necessities of the position and let loose. Though he met several pitstops on the way to acquire some things he would need 'off the job'. Mostly, a small hit team that would be at his beck and call, kept away from his legal duties but always there, always hunting for whomever stole his daughter from him.

Personality:
In a word, cold. Leam's voice is a low, gravely sound that gives him an aura of cautionary threat. Laem has lived most of his life trying to live up to the expectations set by others and always feeling like he's come up short. The few times he's felt any form of contentment with his life has always been the most short lived; his wife and daughter being only a small portion compared to the rest. As mentioned earlier, he has an obsessive personality, stubborn to a fault as well. Once his mind is made up, it would take moving heaven and earth to change it. He can be straightforward but usually tries to play things close to the chest, both with his diplomatic duties and especially with the manhunt for his daughters killer. He still holds a steadfast opinion about how he views other, non-Quarian, species. His daughters death has only increased these feelings. However, these opinions are put to the side, his diplomatic position taking the forefront of his mind. After all, a good Marine follows orders.

In truth, there's a great deal of resentment mixed in with his sadness. Some deeper part of him feels like he never got a fair shake out of life. Worse yet, the few accusatory fingers pointed at the Quarians for Geth involvement have left him doubting the Quarians prolonged existence in the galaxy. As much as he loves his people, he has no doubt that the constant tension the Migrant Fleet has with the other species will eventually boil over into something far worse then the occasional isolated incident of anti-Quarian sentiment. Though, he has no idea how to combat such a, possibly, growing ideology. The only recourse he can really accept is to attempt to lessen the damage already done in the council and make the Quarians seem more humble and amicable. He sincerely doubts the efficacy of the mission he has been sent on. But again, a good Marine follows orders.

And it's not as if he doesn't have a personal stake in being at the Citadel.



Abilities/Skills:
Diplomat Training (10)
Laem'Yunna has been specifically chosen to act as the representative for the Quarian Migrant Fleet to the Citadel, almost exclusively for his own personal reasons. With the previous council gone, he has been tasked with restoring Quarian relations with the wider galaxy, reclaim the Quarian place on the council and dispel rumors of the Migrant Fleet building dreadnought class weapons.

Engineer (10)
A must have for any Quarian living in the Migrant Fleet, as even a passing knowledge can save lives.

Military Training (10)
Served in the Migrant Fleet Marines where he earned the honor of being captain of a small security vessel.



Weapons/Items:
Taser (5)
Carrying a weapon might not be the best look for a diplomat from the race that is unfairly blamed for having a part in the most recent galaxy wide incident. But, it's never a bad idea to have a less-then-lethal option.

Omni-Tool (5)
A vital part of an engineers toolkit, no Quarian should leave home without one.

Omni-Gel (5)
For a race that it is susceptible to disease on a scale unimaginable to most other races, a quick dose of omni-gel is better then hoping for the best and crossing their fingers.

Credits/Assets:
Small Nice Apartment, Presidium (20)


Credit Level 3 (20)
The Quarian Migrant Fleet is paying a small fortune in a gamble to restore relations with the wider galaxy. Though several rumors have started that this money is ill-gotten.

Military Connections (10): Blue Suns
Outside of the diplomat work, Laem'Yunna has hired a small team of the Blue Suns to act as both his personal protection and as his personal investigations unit, hunting for his daughters killer.

Other:​
 
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Armani King
ME OC.jpg
Gender:
Male

Species:
Human

Occupation:
C-sec Officer
N7 (Honorable Discharge)

Sexuality and Attraction:
Heterosexual
Asari
Human
Quarian
Drell
Turian
Age:
29

Nicknames:
AK, AK-4N7, Mani

Features:
6'9 without shoes on
Full arm sleeve of tattoos on his left arm
Heavily scarred on his chest, back, and legs
300 Ibs of lean muscle

Personality:
A cold and quiet man who is usually out of the way if he has nothing to do. He is a man of few words but many actions and has no known friends other than the few people he actually enjoys talking to at C-sec. Armani is a sociopath as his experiences in the military and surprise attack on the citadel has pushed his mental state to the limit and has made him shut off from most of his emotions. He acts rather nonchalant when off-duty usually just spending time alone honing his body and skills or every now and then will spend time with people he actually cares about. When on duty he's cold and firm as he only cares about getting the job done and only showing a silent kindness to his fellow officers and his younger cousin. Armani does not truly care for people he does not know well and rarely will attempt to get to know them as in his mind people come with problems. Armani is hard to approach but easy to speak too as he'll always listen and show respect. His sociopathic nature can also make him a great actor and liar as he'll put on whatever front he can to do what he needs to making him a somewhat charismatic character. He is emotionally unavailable to most but if you somehow manage to get close to him he can be a kind soul who just wants to better himself and make his loved ones happy.

Background:
Armani was born on Earth by a mother he'll never know and a father who subjected him to intense gene therapy attempting to make his son the pinnacle of the human race. He grew up barely seeing his father not knowing his father was a politician and a spy for Cerberus which made him beyond busy with work. He was homeschooled and raised by a personal maid his father specifically choose for him and that became his only friend for a while. Once he was old enough for his 4rth year of grade school was when he actually attended a school where he found out he has a rather higher understanding and mental functions for most kids. Around this time though is when Armani's father started really coming around trying to make a real bond with his son which Armani barely believed at first but eventually came around too. Sadly , a few months after his 10th birthday though assassins came to kill Armani and his father but after sacrificing himself, Armani was forced to flee and became an orphan on the streets trying to survive and lay low until his 12th birthday where an uncle he didn't know he had that was also an Alliance Chief took him in and raised him with his fleet. Traumatized and untrusting it took Armani awhile to believe his uncle but eventually they bonded and Armani became interested in The Alliance causing him to watch and copy the soldiers during training and reading manuals about war and tactics. His uncle noticing his rather fast learning and growth started teaching him martial arts and light weaponry training discovering Armani to be amazingly talented for combat. As soon as Armani became 16 he enlisted to join the Alliance under the influence and guidance of his uncle and quickly rose through the ranks despite the slight discrimination he faced for being so young yet high ranked. Many older soldiers attempted to challenge or even bully Armani but Armani was always unfazed and unbeaten causing those who bothered him before to avoid him. Soon he was selected to attend the "N-school" as he heard most people call it to become an N1 and decided to participate unknowing of the difficulty. His first training regimen to become N1 was the first time where Armani felt like he was going to fail as they made him and a small squad participate in combat drills for 20 hours a day with barely any food at that but instead of fearing the invitation of becoming an N2 he actually became excited from it as it was the first time he felt really challenged by something. Armani started dominating in the Academy as the grueling training only pushed him to become more dominant and ruthless in his pursuit for the title of N7. By the time he reached the N5 course he was seen as a monster among his peers as his unnatural talent for combat and violent tendencies made him an oppressive presence on the field. After finally getting through every course and becoming a legendary N7 he was sought out by the Alliance for his ruthless methods and lone ranger attitude. Usually being sent on infiltration missions by himself against alien organizations or even assassinations against terrorists groups. As efficient Armani was there were times where he made mistakes and almost cost him his life which is shown by the multiple scars on his body. The most memorable for him is time where he lost his eye after being captured and tortured by a seasoned Krogan Battlemaster who led a group a Krogans into raiding Alliance ships. He was caught trying to quietly clear out their hideout on a desolate planet and was beaten and barely fed for days before they put him in a small room and had him participate in death matches with the 3 leading Krogans. The first Krogan had choose some Talon blade he had picked up off a Turian solider but was slower than Armani who quickly disabled the Krogan's arm and sliced his throat with the blade. The next Krogan held a powerful Warhammer that shook the ground around them, Armani being evenly matched with speed and strength struggled a lot more but it was ultimately decided when Armani got a hold of the Warhammer and was able to smash the Krogan's chest in. The last Krogan quickly tried to jump Armani with hand-held claws and being faster than the exhausted Armani was able to claw his eye almost completely out but still was easily disabled when hit with the Warhammer. Armani now scarred and tired fled the facility killing everything in his path after rigging the whole place to explode. Even after escaping though he had to struggle to survive on a rather hostile planet for three days surviving until he was picked up by a human merchant frigate and taken back to earth where he was met with disapproving remarks from his higher-ups because of the destruction of the base. Enraged but not surprised he simply left keeping the Krogan Warhammer as he found as a trophy and replaced his damaged eye with one that can switch between regular and thermal vision. After 7 years though when he was on leave visiting his uncle and younger cousin in The Citadel he was unlucky enough to be there when the Geth attacked. Armani trying to lead his only family to safety lost his uncle in a Geth ambush headed to the lower wards. Beyond hurt and on the verge of a mental breakdown he led his cousin to his apartment before locking her inside by herself and leaving to handle his emotions. Armani now finally having no one else to protect but himself made a vicious attack on the Geth using his specialized Warhammer and submachine pistol in a unsightly wrath as the loss of his uncle made him experience an anger that clouded his every thought, movement, and breath. After about an hour of straight combat when Armani was shin deep in Geth parts he saw the destruction of the enormous enemy dreadnought caused by the first Human Spectre and realizing he left his cousin he quickly rushed back to his apartment where he found her scared and crying before he consoled her in his arms as she continued crying over the death of her father and his uncle. After the attack The Alliance found Armani's psyche profile to be unfit to serve and gave him an honorable discharge as well as a decent sized apartment in The Citadel and therapy sessions to attend once a week even though they told him it was optional the constant reminders made it feel otherwise. Being discharged gave Armani free time he hasn't had for a long time in his life so at first he spent most of his time exploring The Citadel walking around the Presidiums and Wards till he eventually was noticed by one of his uncles old comrades who offered him a job at C-sec which he accepted since he was guaranteed assignments better accustomed to his skills. His first few months on The Citadel was a learning experience as he'd have his first few flames starting with an Asari bartender who loved listening to Armani's war stories, but soon stopped when she had went back to her home planet for personal reasons. His most recent being a Quarian on her Pilgrimage interested in Armani's Warhammer and past but he stopped it before it could get serious as they both knew she would eventually have to leave and continue her Pilgrimage. Now Armani works as a C-sec Agent usually going undercover in the underbelly of The Citadel while also taking care of his cousin who's starting Highschool this year.

Abilities/Skills:
N7 Human Training (25)
His unnatural talent and strong adaptability made him a prime candidate for the ICT
Beautiful/Charismatic (10)
Being genetically modified to be close to the pinnacle of human includes looks as well
Brute Strength (15)
Beating Krogans in CQC requires unforgiving strength training
Street Smarts (5)
Earth's underground is unforgiving and so is Armani

Weapons:
Krogan Warhammer (15)
Since Armani isn't biotic he replaced the biotic responders with a rocket booster letting him move faster and strike harder when wielding
M4-Shuriken (5)
Armani's trusty pistol that's saved his life more than once.

Credits/Assets:
Credit Level 2 (10)
Most of his money goes towards his younger cousin as he feels he has everything he needs.
Average Ward Apartment (10)
It keeps him and his cousin comfortable and that's all that matters
Information Broker connections (5)
Information is everything for Armani


Other:
He keeps his old and damaged N7 armor in a glass frame in the living room of his apartment​
 

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