Making a God PC

Lotus1

Member
now i know, that its reccomended against it, but i am the story teller in a tale of my making ( which is a hell of a good storyline and if anyone wants it pm me) but my players requested that i make a character and play too. I am blessed with honesty and i know ( because i have done it before) i can play and story tell at the same time.


Regardless thats beside the point. The point is how would someone go about making a God/ or animated artifact ( like the glass sorcerer) character that is equal in strength with either a Dragon-blood or a Solar. I have tried like using the sidereal guide for making your familiar into a spirit, i have tried making a god-blooded with like more spirit charms, and even tried combing the previous with the stats of the Glass sorcer and Solar amount of ability points) I would appreciate any ideas for a template for building a spirit character.


(BTW dont ask me to look up GoD or any supplements, i only have one supplement: The storytellers guide, and i have all the core books. Thats it.)
 
Lotus said:
I am blessed with honesty
I don't believe you :lol:


As for your question, you seem to be looking for a "making a character" guideline. Don't bother. You're just doing it for the one character, so just make up a character and try to make it about the right power. Assign stats however you want.


This is something you have to do all the time as an ST, just think of this as an extended case study.
 
So, you're going to make an NPC that will travel with the PCs?


ST's make characters all the time.  They're called NPC's.  You want guidelines to creating a fair NPC that will travel with your player characters--then make a character with the same guidelines.  


You're thinking too damn much.  You're role as the ST is to make a nice story, and all of the NPCs are supposed to build on that.  That includes the characters that are close to the PCs, as well as the ones that are antagonists or allies.  Fair?  Who cares?  Does the character have the skills and abilities that you think are going to be helpful?  Is the character going to be too powerful and take away from the PCs?  Is the character going to have the Abilities and Charms that will help reveal the plot that you've got cooked up?


Fair?  Since when have NPCs been fair?  They are characters, and you want them to be challenging and smart.  


Power and challenge aren't the same things.  Best NPC I've run against in Exalted was a Mortal--smart, prepared, and managed to get away each time we've run up against him.  Not powerful, but run well and smart.  Create characters that are memorable and have impact, and worry less about their "power".
 
Aye, the whole concept of 'equal power' annoys me. Of some strange reason, nearly all RPGs put all player characters into the same power level. Fair? Yeah. But totally and utterly unlogical.


As long as all the characters are equally important, don't worry about power level.


But if you really want to, of course, it's your game and noone can say what you do is wrong. My tip would be to give increased thresholds to the attributes, but have a less amount of Charms, and then use the points allocation of whatever type is proeminent among the others (Solar, Dragon- Blooded).
 
Ideas


In my game, I happen to like rules to give me a guidelines of what I can and can't do. The more that helps, the easier it is to fake the higher stuff (too many things running with Essence 6+ at the moment). So, to document how I'm balancing my spirits, gods, etc, I was just creating a little document. Makes it easier and my players can at least tell me what is overbalanced. Not to mention, I happen to like writing. :)


I'm hoping to have a draft this week, mainly because someone is going to be trying to pry a third circle demon out of a demense this Saturday. :)
 
You could make a god-blooded character, power them up with Experience and Knowledge, and then turn them into a god with a move up to Essence 4. If that's not too powerful. Then maybe if you took away some mortal abilites and added some more charms, you'd have something resembling a "natural" god.
 
God-Blooded to god is possible, as is mortal to god (any mortal who gain the fourth dot of permanent Essence becomes a god).  The problem with god campaigns is that you don't advance that fast.  In general, gods do not go up in Essence unless their domain improves.  A God who was once god-blooded or mortal will start with Essence 4, will probably be given a job somewhere, and then they have to make their domain more important to become anything greater.
 
Don't mortals become a god-blood if gifted with an extra dot of essence, regardless of which one it is? Or maybe thaumaturges can take 2 and 3 without deification. Hmm.


I've never really read anything that said what happened to mortals who become gods. I've always preferred to think of it as "*poof* You're immortal" and that's it, apart from some cosmetic changes maybe, since what would they be god of? Everything has a god already. And then they're freelance. They don't need to be god of anything, really; 4 dots of essence is plenty of internal power. Raising it would be tricky, but for a while they'll probably spend their xp buying charms.


I mostly like that idea because of the "Ha ha, Joe Solar/Bob Lunar/Sally Sidereal/Gloom Clad In Black/Johnny Terrestrial, I'm ACTUALLY immortal, and I EARNED it. Nyaaah!" aspect.
 
Jukashi said:
I mostly like that idea because of the "Ha ha, Joe Solar/Bob Lunar/Sally Sidereal/Gloom Clad In Black/Johnny Terrestrial, I'm ACTUALLY immortal, and I EARNED it. Nyaaah!" aspect.
This is also why I think playing the transition from mortal to gods would be fun.  It's not *poof* and you're suddenly a puppet...er, I mean Exalted, but it's something you spend time working towards.
 
Thank you guys so much, i appreciate your help and ideas. But i would like to state i am not too worried about his expansion of porfolio. For one he ends up becoming a major villian in the second act. Finding him and destroying him becomes the major plot that in the end  opens the way for the third act. Also he becomes a Chthilic god. You know, those hella old Chthulu style insane gods that live under creation. So i mean, what kinda portfolio could he possibly have? And lets assume the characters instead manage to save him from becoming a Buried god and he becomes a true god instead, well  it opens the way for sidequests. Him trying to expand his portfolio could lead to Bureacratic espionage, and plenty of godly combat :P .


How would someone go about making a sentinent artifact ( like the glass sorcerer?) What sort of charms would he know?
 
you know what screw it someone make a template or something. I mean i did the whole..yeah god-blooded gets pounced to god mode, but i want more increase in terms of power so someone who is good at this sorta thing write me one up.
 

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