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Fantasy Magic and paths cs page

NeonFlow

More toxic less flow
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Heyo if you want to play all you need to make a character is below. If you need more info hit me up on the check or a pm. Don't ask shit here this page is for sheets. Delete anything in brackets and know if I ask for a change it's nothing against you and I'm not trying to be mean.
Mind you I only ask for changes if something seems wrong lore or balance wise.
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Name:
Race: (human or Innkai.)
Age: (Inkkai can be any age under 50, humans should at least be a young adult)
Appearance:
(Small description and picture is needed. Inkkai may be harder to find pictures for so some leeway is given. Inkkai range from elementals, anything humanoid, generally I want Inkkai to be human sized, you can't be a 14ft minotaur unable to fit in most rooms or doorways. Some innkai can change shape/form temporarily but either way make something normal sized please)

Talents: (what this character is good at, be it natural or learned over time.)

Flaws: (no one is perfect, Human or Inkkai you must have at least one flaw of some kind down.
For three talents add a flaw. This can range from phobias/fears, physical injury, a notable lack of skill... for Inkkai know each one is weak to another. A fire innkai is weak to a water Inkkai, so on so forth. For simplicity think along the lines of pokemon types... rock paper scissor style.)

Gear: (whatever they take with them on the road. Some Inkkai require nothing, others may need clothes and food. If they have it list it here)

Magic: (for Inkkai list one magic type. For humans characters list what they are confident using.
humans use magic via runes, magic weapons made from monster parts and runes or from rituals using Innkai blood which is pure mana. Human magic is limited, Inkkai magic regenerates but it is also their lifeforce. Using to much magic can cause a innkai to die.)

History: (optional background, basically why or how a fairy approached your character and pressed them onto a quest to save all the lands and unite Inkkai and mankind. Ask me if you want some assistance here otherwise take your best swing at it. Obviously psychotic murder types wouldn't be chosen for this task so don't make a full on edgelord)
 
Work in progress,

Name: Yahno Naza
Race: human
Age: 27
Appearance:c059a512f161e05369a8f79aa87d44a6599c43a7.jpeg.jpg
Yahno stands at 5ft11 with a athletic build. With black hair and green eyes the man looks common for one originating from Baanwin. His body marked by years of travel and combat, some might say handsome in a rugged way.

Talents:
Accurate, practice makes close to perfect and Yahno has been throwing and shooting for years.
martial artist: Nomad Steps,
A blended fighting style created over generations by the clans banished from Baanwin. To utilise properly one must make shoes of a Topoko beast or monsters born with wind mana.
Hunting, Animals, monsters, man or inkkai. Hunting requires stealth, knowledge and patience.
Self taught Knomage, one can deduce a rune's mana from colour alone but it takes knowledge and experience to use different kinds of magic or to be regarded as a knomage.
Nomad charm, more a confidence in social situations due to meeting people all across the lands. Knowing the Jareedi culture find eye contact as rude or a challenge, knowing the Mahoe people believe tattaus are evil etc etc

Flaws:
fear of deep water/drowning.
A near death experience still haunts him.
Hatred of pest monsters/sprite inkkai. Personal experiences and prejudice from stories has left Yahno believing that "mindless sorts have no soul or rights"
Recovering addict.
Yahno has trouble sleeping and a reoccurring urge to drink.

Gear: Yahno wears armor and clothes fashioned from beasts and monsters he has hunted. His dagger made of Steel, Oak and the horn of a thunderwolf. A pouch keeps goods such as waterskins, bottles, rations. A larger pouch is for runes wrapped in cloth separately. Yahno also has five boomerangs, four made of Oak one made of steel and a Hinotori talon.

Magic: Yahno is most confident with thunder, wind and fire mana through the use of monster parts. While not a proper knomage Yahno has experience with a number of magic types and is confident in rune activation. Though most magic used is basic to novice level...

History:
Yahno was born and raised in the nomad clans originating from Baanwin. Travelling most of the lands with his extended family for twenty years hunting monsters and studying Runes. It was only recently a fairy approached and urged for Yahno's participation in coming events...
 
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