Lunatic Fringe {Morde does stuff sometimes}

Mordecai

the traitorous queen
Something I'm working on just for funsies. Just posting it here so I can have a few friends review it; however, please feel free to add any commentary you deem necessary.




rp5.png




Hatred and prejudice will never be eradicated; witch hunts will never be about the witches.

The King's Speech


dkcjwpN.png



You gather before me today, my lords, my gentleman, to listen as I fully open my views and intentions. The constant employment of my thoughts and the most earnest wishes of my heart, tend wholly to the safety and happiness of my people, to re-establish the order and tranquility of Brandkast, of whole Merith. You have seen the fruits of present disorders in a land rampant with these savages, these spawns of leviathan raised from hellish ancestry from behind the Veil, these so called Acerbus. The Acerbus whose humanity they once possessed flickers out from within them, leaving them empty, inhuman husks. They kill or men, women, and children, and I have stated to you the measures which I mean to pursue for suppressing them, nay, eradicating them.



Whatever remains to be done, that may further contribute to this end, I commit to your wisdom. My most elite, these Orions as they are named, have started their ride across the lands. As bloodthirsty as the Acerbus themselves, they shall quench and extinguish these animals like the vermin they are. And I am happy to add that, as well from the assurances I have received, as from the general appearances of the affairs in Merith, I see the Orions have been successful in their summer's ride. I have ordered the proper estimates for the ensuing season to be laid before you; and I rely on your affection to me as King and your resolution to maintain just morals of this kingdom, for such supplies as the present circumstances of our affairs require.



Success aside, Acerbus strongholds continue to exist amongst unavoidable ill consequences of this rebellion that has spurred amongst their ranks and for this reason, I bid war upon the Acerbus and all those who support their demoniacal way. No regret affects me more sensibly than the extraordinary burden which it must create upon my faithful subjects, but I need not dwell on the fatal effects of the Acerbus. Nigh is a time of peace; now is the time of the sword, my lords.










Overview


Level: Detailed



Genre: High Fantasy, Medieval



Secondary Genre: Survival



Scale: 4-8 players



Pace: Medium. One post expected per week.



Inspiration: The Witcher, Lord of the Rings, The Malazan Book of the Fallen



FkXr3vS.png
1514, the veil between life and death has been broken, carpeting the Earth in new magic and a thousands of half-living creatures named Acerbus. These Acerbus look, and quite often act, human, but are incredibly powerful creatures that come in a variety of flavours. Separated by element, all Acerbus are able to control one of five elements, each possessing unique powers. Most of these creatures live relatively harmless lives and seek endlessly to integrate into humankind, yet the King, King Sephiran, trying to quench a revolt bubbling in his subject over high taxes, starvation, and disease, turns the common man's eyes to the Acerbus: accusing them of being evil magical entities that have disrupted the cycle of life and have angered the Gods.


Now the year is 1519 and a war against the Acerbus had been declared by King Sephiran. He has trained and sent a métier cavalry, dubbed The Orions, throughout the kingdom of Merith in search of capturing and killing these creatures like animals, like vermin. Hundreds of Acerbus have already been eradicated by this elite force of soldiers, and the remaining few have fled into underground villages or under the shelter of the elves, some of whom have opened their dwellings in secret to the Acerbus. Others still have turned to fight for their freedom against King Sephiran's armies, but often die at the end of a blade.



The people have abandoned the Acerbus, the kings have abandoned the Acerbus, The gods have abandoned the Acerbus; precious few friends exist, but so long as their is a heartbeat in their chest... the Acerbus are
alive.



Who Are You? As one of the last few hundred Acerbus remaining in the kingdom of Merith, you are hungry, terrified, and fleeing for you life from the Orion Knights who remain in your constant pursuit... biting, and biting away. You are hiding in the wild, in an elven village, in an underground refugee camp speculating how long until the Orions sweep through when, rather abruptly, a letter shows up. Perhaps it is nailed to your front door, or folded on your dining table, or slipped under the flap of your horse's saddle... but it appears, seemingly out of nowhere, inviting you to a meeting. There are precious few details, aside from a meeting place and the closing line A Friend, but in a world where the road is paved with enemies, friends are going extinct. The question remains: do you go?


You are tired of running; you decide you must.



no slide
no slide
The Letter







-King Sephiran, 1519, in an address to his Royal Court
full







 
Last edited by a moderator:



3VRlvmn.png





qL8ZF0Z.png



The Acerbus


Since the dawn of time, both elves and men, when they died, would have their souls transported behind the Veil that separated life from death; the veil provided an afterlife of sorts, though no Acerbus can remember what their existence was like on the other side and possess only incomplete memories of what their first lives had been like. After the cutting of the veil, thousands of Acerbus escaped before the veil closed again, blanketing Merith in human-like bodies, though with extensive and unique elemental powers. Their bodies are weak, like the living, and are susceptible to pain, damage, hunger, thirst, desires, and death in all the same way mortals are. They are a breed that is both feared and loathed by men and, to a lesser extent, elves. Like animals, they have been hunted and slaughtered in droves by an elite calvary dubbed the Orions. How an Acerbii's element was chosen upon their release of the Veil seems to be tied primarily to their personality type, as general personality traits are often seen with each elemental type; however, exceptions are always exist.





  • Warrior, builder, leader - Metals are ambitious, self-confident, deliberate, and long-range thinkers. As such, they believe in constant technological improvement. While they make excellent leaders, they tend to lead by example and less by voice. They are known for being a bit aloof, but are incredibly balanced individuals both mentally and spiritually. They believe in cut and dry concepts, especially in cases of right or wrong and winner or loser. Their powers include shaping and creating metals, liquify metallic substances without heat, build nigh unbreakable weaponry, and manipulate the movement of rock to a lesser extent.







QnbfuL4.png



The Elves


For the extent of written history, the relationship between the Elves and the humans has been a tense one and the two have never entirely lived at peace with one another. The elves, an often diplomatic, but harsh society, is renowned for the obedience of their civilians under their former king, which once ruled a glorious elven empire. Unfortunately, under the violent expansion of King Sephiran’s armies, the Elven Empire crumbled, leaving behind only remnants of its existence. Pockets of elven communities are draped all throughout Merith, though elves are often treated with disdain and disgust by their human counterparts, and strict rules and regulations against elves have been sent in place preventing elves from rising in political power, worshiping their religions, and even visiting certain parts of cities. Like the Acerbus, they often lead lives like refugees, though pride in their race often prevents them from working together with the Acerbus against a common foe. They once had their own language, identity, rituals, and magic, but most of the Elven culture has been extinguished. Elves live extended lives, some of the eldest being four-hundred years old or older, but only the young can reproduce, ergo, the elves are an aging population that will, most likely, go extinct in time.




divider-000.png





LfeED18.png



The Men


While physically the weakest of the three humanoid species, men have wrought the world in the most pain and bloodshed. Rules by a long string of merciless rulers, men have waged war against anything and anyone who can be described as "not us." By far the most advanced in terms of military technology and warfare tactics, the kingdom of men have dominated Merith and the King Sephiran rules as the sole royal after crushing the Elven royal kingdom and pulverizing the weak nation to dust, essentially stripping elves of their identities in the process. With the elves reduced to rubble, King Sephiran has scapegoated the Acerbus for prolonged poverty, starvation, and illness of his people, allowing him to assemble and train an elite calvary for the sole purpose of seeking and slaughtering the Acerbus: The Orions. Humans have built incredibly formidable fortified cities that dominate the Merith landscape though only the select few live lives of luxury as the common man lives in squalor, fighting starvation, and blaming Acerbus for their unfortunate situations.

divider-000.png
 



jsOnX4R.png


An overwhelming cold climate, Merith is gripped in long winters and short summers. The long, cold, dark winters choke out the land with heavy snowfalls, thick ice, and dismal temperatures. Spring and summer are mild, but short, though allow for cultivation of a variety of grains, fruits, and vegetables. Winds are prevalent and heavy year around with frequent precipitation, whether that be in snow or rain. Cities are most common along the central belt of the kingdom where the climate is most predictable and humane. The far North is blanketed in ice year-round, making it a harsh and hospitable land and the far South is prone to intense and unpredictable weather patterns.


no slide
no slide
Map of Merith



QDOdw6e.jpg






M8RuxUc.png



Sorvan City


Sorvan City once belonged to the Elves and existed under the name Ehlark, but was burned to the ground in a territorial spat between King Sephiran's army and the elves of Ehlark. The men rebuilt the city on top of the rubble, dubbing it Sorvan City. While now under the control of King Sephiran, the elves have continued to reside in Sorvan city, often alongside refuge Acerbus.






The city of starting for our roleplay, Sorvan City will home most of Merith's remaining Acerbus. The city is ideal for refugees because the original Ehlark sewer system still exists below the city, allowing for passage or escape. Most of Acerbus have flocked to the safety of Sorvan City, often living below the good graces of elven families willing to harbour them... for a price. Sorvan City is also home to the infamous pub: The Golden Scribe, which is rumoured to be ground zero for a revolt beginning to simmer against the reigning monarch.





MBCp2QA.png



The Golden Scribe


An elven pub, the Golden Scribe is the North Star of Sorvan City. A large, old building brimming with strong, Sutton vodkas and flowing ales, it certainly does not possess a healthy reputation. The Golden Scribe booms with entertainment, ranging from card games, Jongleurs playing their instruments, and women selling themselves for an evening.






The pub, doubling as an Inn, was built on top of an entry point to the original sewer system back when the city was still Ehlark. For this reason, the pub has been rumored to have grassroot movement tendencies. The original pub Golden Scribe pub that existed prior to the great Ehlark fire was the scene of a revolt against a wealthy baron choking the elven city and citizens often rumor that another movement is cooking below its roof: a revolt against King Sephiran. Though that is just hearsay, right?





9CUzNLB.png



Brandkast


The royal city, Brandkast is an impressive fortress that houses Merith's king and most elite. The walled city is the hub of all political and military action in Merith and it is generally believed that it hosts more jail cells than it does pubs. An ominous hum rumbles all throughout the city, especially in recent years as public hangings become increasing prevalent.






The walled, royal city is plopped dead-centre in the heart of the Merithian Kingdom and hosts the extravagant royal palace. Elves rarely venture into the city walls, claiming the streets thirst for blood. Likewise, Brandkast is a place Acerbus fear to tread for the city is a hub of activity for the Orion knights. Once captured by Orions, Acerbus are often transported to Brandkast to be hanged in the public square. Their corpses are left to dangle and rot as a reminder of the laws against harbouring Acerbi, and the punishment for breaking those laws.












no slide
no slide
Other Locales








  • Tivan - A very remote and very poor village that survives primarily on its fishing and mining markets, Tivan is Brandkast's biggest supplier of mined raw gold and silver. Populace is very small and ruled by Baron MacLaren.
  • EastWood - Built into the mountains, EastWood had once been a fortified resistance against the Eleven regime some four-hundred years ago. The elven monarch has since crumbled to dust, much like the city. Like its neighbour Tivan, EastWood has survived by mining raw gold and silver but remains exceedingly poor.
  • Wren - A charming hamlet built to support the wealthy and social elite outside of Brandkast, Wren exists far above the standard of living in other cities. The city itself is less than fifty years old, but hosts the Wren Academy of Science.
  • Windsor - A port city that funnels goods between the East and West, Windsor functions as an hub of merchant activity. Therefore, it comes as no surprise that Windsor is one of the biggest cities in the kingdom, second only to Brandkast. A plague gripped the city about twenty years ago and devastated the population, though was controlled by the military by locking the city gates and preventing people from both entering and exiting. Many Windsor civilians died as a result, unable to seek medical attention they needed.
  • Farrow City - Built on agriculture, Farrow City hosts a number of herbalogists due to area's impressive diversity in plant and animal life. Generally, Farrow City sits on a stretch of land that is considered the most hospitable and agriculture friendly in the kingdom.
  • Duncaster - The far Northern city of Duncaster had never been important to anyone, lest of all the king, until a young child, the last of the Wichons-- an extremely powerful magic-based blood rite-- sliced through the Veil to save a childhood friend who passed away, thus allowing the Acerbus to roam free. Since the opening of the Veil, Duncaster has been condemned as a magic wasteland.
  • Norfolk - A logging and agriculture community, Norfolk is considered the capital of the East and is the center of military activity in the Eastern half of the kingdom, where Brandkast acts primarily on the Eastern half. A close advisor and personal friend of King Sephiran oversees the city and military activity-- Archduke Betharo.
  • Alnwick - The Eastern cap of the kingdom, Alnwick is not very notable aside from the fact that it hosted the biggest slaughter of Acerbus by the Orion knights. Acerbus fled to Alnwick, thinking they'd be safe in the farthest reaches of the kingdom, but were discovered by Orion knights only months after their settling, leading to a massacre of over two hundred Acerbus.





Yes, other small towns and boroughs exist through the land. If you wish to develop your own city for your character's backstory, would like additional information on the cities listed above or unmentioned places on the map, please contact

@Mordecai and we can discuss it.








 

Users who are viewing this thread

Back
Top