Lunars, anyone?

Chaka

Cuddle-fiend
I've been talked around to maybe running a Lunar game here in the future. It won't be right away (lot of games on as it is) but I figured I should start gauging interest now. The PCs will be serving as an escort for a powerful (but not particularly combat-savvy) No Moon as he attempts to restore the Lost Castes. I'll be using Peter Schaefer's chargen rules. There'll be five slots, so get your interest in!


A note on setting: the game will be fairly Creation-spanning, but will begin in a conclave called in the Eastern Bordermarches. So your characters can be from more or less anywhere (and specialised for rural, urban, etc.) just take in to account they need to be in that Direction at the beginning of the game proper.


Houserules that apply:


Characters will be constructed with the alternate chargen rules as applied by Peter Schaefer, plus 50xp. Note that while the rules list 7 Charms and 3 knacks, any combination of 10 charms and knacks is acceptable as long as characters have at least 5 charms and one knack. Essence is capped at 5, regardless of xp.


No Moons (with no mentor) or other characters with at least a 1-dot No Moon mentor may learn Sorcery and Necromancy. buying the Terrestrial Circle Sorcery, Celestial Circle Sorcery, Iron Circle Necromancy or Labyrinth Circle Necromancy charm gives you one free spell of that circle.


A note on Necromancy: dedicated necromancers may choose to initiate in to the Labyrinth Circle, but doing so permanently cuts that character off from the Celestial Circle of Sorcery. Characters who have already invested in Celestial Circle Sorcery may not learn the second circle of Necromancy. Learning Labyrinth Circle Necromancy requires a 3-dot Mentor for No Moons or a 5-dot Mentor for anyone else.


Martial Arts are available. Lunar Hero Style and its expansions are considered to be Dexterity charms for Lunars and therefore weapon restrictions do not apply to Lunar characters. Also, I've houseruled fixes for some of the Lunar Hero charms to make it beefier, those fixes will apply.


The following Martial Arts are available:


Terrestrial Styles


Terrestrial Hero Style


Five Dragon Style


First Pulse Style


Ill Lily Style


Jade Mountain Style


Night Breeze Style


Fivefold Shadow Hand Style


Lightning Hoof Style


Terrible Ascent-Driven Beast Style


Celestial Styles


Lunar Hero Style


Solar Hero Style


Snake Style


Celestial Monkey Style


Ebon Shadow Style


Mantis Style


Silver-Voiced Nightingale Style


Tiger Style


White Reaper Style


Crane Style


Crystal Chameleon Style


Hungry Ghost Style


If you want a style not on the list or a custom style, sell me on it.


A note on Perfect Defenses: As regards the Four Flaws you take when you buy a Perfect Defense the following rule is in effect. When you buy a defense with one of the Four Flaws of Invulnerability, you must take the Flaw tied to your Primary Virtue. You may purchase the charm a second time to take an alternate flaw, and choose which Flaw applies when the charm is activated. Note that the Compassion Flaw's 'someone or something you care about' is hereby defined as 'someone or something you have a positive Intimacy towards or can be fit under what you desire to protect in your Motivation without semantic gymnastics.'


The Changing Moon Society: These Casteless-by-choice Lunars are a small but grudgingly-accepted group within the Pact as a whole. They eschew the advantages of Lunar tattooing for the changeability and freedom of Castelessness. They use the same chargen rules as Pact Lunars with the following exceptions: they have no Caste attributes, four favoured Attributes and must all take the Flowing Quicksilver Knack as detailed on p.224 of MOEP: Lunars (essentially leaving them with 9 free choices instead of 10). This Knack is Wits 2, Essence 2 and has no prerequisites. Society Lunars are closely watched by their peers, and may not raise Reputation above three without serious effort on the part of the Lunar. As a final note, they pass through all 5 of the original (including Lost Caste) anima powers depending on moon phase. Casteless Lunars who have simply been newly discovered and not made the choice whether to join the Pact and get tattooed or the Society use the Casteless creation rules as described in MOEP: Lunars. Casteless Lunars of either stripe enjoy a +2 bonus to resist external physical Shaping attempts. Should a Society Lunar choose to take the tattoos, they lose the Flowing Quicksilver Knack and recoup the 8xp equivalent, which may instantly be spent on another Knack they meet prerequisites for.


Custom charms, Knacks and spells are accepted and encouraged, but I need them to be run past me first.


As a final note, Combos are constructed as normal for Lunars, however charms may be added to an existing combo by spending the necessary xp with a 1xp surcharge. Lunar martial artists wishing to use their native charms to enhance attacks made with form weapons and the Martial Arts ability must combo those charms with Martial Arts charms, otherwise they must make those attacks using the 'native' Abilities of the weapon in question.


Excellency caps and Claws of the Silver Moon: Use the human form's traits except in war form, where the DBT traits are used.


I think that covers everything, I'll update this post if anything else comes up.


Lunar chargen rules can be found here.


Lunar Hero Style fixes can be found here.
 
I'm interested.


Though knowing those extra house rules would be nice so I can start working on my character already. *nods sagely*
 
Since it's not gonna start right now, I'd like to throw my hat for interest. Love playing Lunars, and will probably go with a Full Moon.
 
Oh, I am so getting in on this. Consider me for a changing moon socialite, who uses White Reaper style.
 
Socialites are welcome, but bear in mind the game will be spending a certain amount of time in the Wyld. Holy charms may be a wise investment.
 
Are you going to play the Wyld as "funky deadly psychedelic land" or more like "the Glimmers" (from the comic the glimmer rats) ?


If it's the second: hell count me in !
 
I hereby express my interest. I'd probably go with a No Moon battle sorcerer (why not the escortee's apprentice?).
 
Oh! adding in some information as regards Casteless Lunars in the original post.


As for how I'm going to play the Wyld... well, you'll just have to see won't you? But it's not a nice place, and I enjoy Changeling the Lost. So be warned. :P
 
Haven't played Changeling so I have no references... but if you say it's not a nice place, knowing you I can jump in you eyes closed...


Was going for casteless at first, but if the game's taking place in the wyld a lot it's a terrible terrible idea. I'll go with a full moon protector of the pack / tracker.
 
I've buffed Casteless slightly so they won't be left out in the cold if you choose to play them, but assume a version of the Changing Moon Society that is far less antagonistic than the one described in the book.
 
I was more worried about the "changing shapes in the wyld effects for a casteless" part... you know the part where you become an inform ever shifting mass-thing hunting for others being to devour to regen essence... the scary chimeras young lunars have nightmares about before they go to bed.
 
The Flowing Quicksilver Knack helps alleviate a lot of those worries, as does the +2 natural bonus to resist external physical Shaping effects. And there's always your friends to put your down if it comes down to it. :P
 
Chaka, my Lunar's totem is gonna be the Austrech, but before I stat him up, I have some questions.


1) Is it possible to take the Fangs mutation to represent their beak?


2) If yes to the above question, is it based off a punch or a kick (stat-wise)?
 
I'm looking for a cool totem for a survivalist...


What's the name of that beast half reptile half feline in the east... raptor cat or something yes ?
 
raptor cat it is, but you might want to read its flavor text before you choose it as a spirit shape. They are apparently not very nice. like on the side of cruel and sadistic
 

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