Chaka
Cuddle-fiend
I've been talked around to maybe running a Lunar game here in the future. It won't be right away (lot of games on as it is) but I figured I should start gauging interest now. The PCs will be serving as an escort for a powerful (but not particularly combat-savvy) No Moon as he attempts to restore the Lost Castes. I'll be using Peter Schaefer's chargen rules. There'll be five slots, so get your interest in!
A note on setting: the game will be fairly Creation-spanning, but will begin in a conclave called in the Eastern Bordermarches. So your characters can be from more or less anywhere (and specialised for rural, urban, etc.) just take in to account they need to be in that Direction at the beginning of the game proper.
Houserules that apply:
Characters will be constructed with the alternate chargen rules as applied by Peter Schaefer, plus 50xp. Note that while the rules list 7 Charms and 3 knacks, any combination of 10 charms and knacks is acceptable as long as characters have at least 5 charms and one knack. Essence is capped at 5, regardless of xp.
No Moons (with no mentor) or other characters with at least a 1-dot No Moon mentor may learn Sorcery and Necromancy. buying the Terrestrial Circle Sorcery, Celestial Circle Sorcery, Iron Circle Necromancy or Labyrinth Circle Necromancy charm gives you one free spell of that circle.
A note on Necromancy: dedicated necromancers may choose to initiate in to the Labyrinth Circle, but doing so permanently cuts that character off from the Celestial Circle of Sorcery. Characters who have already invested in Celestial Circle Sorcery may not learn the second circle of Necromancy. Learning Labyrinth Circle Necromancy requires a 3-dot Mentor for No Moons or a 5-dot Mentor for anyone else.
Martial Arts are available. Lunar Hero Style and its expansions are considered to be Dexterity charms for Lunars and therefore weapon restrictions do not apply to Lunar characters. Also, I've houseruled fixes for some of the Lunar Hero charms to make it beefier, those fixes will apply.
The following Martial Arts are available:
Terrestrial Styles
Terrestrial Hero Style
Five Dragon Style
First Pulse Style
Ill Lily Style
Jade Mountain Style
Night Breeze Style
Fivefold Shadow Hand Style
Lightning Hoof Style
Terrible Ascent-Driven Beast Style
Celestial Styles
Lunar Hero Style
Solar Hero Style
Snake Style
Celestial Monkey Style
Ebon Shadow Style
Mantis Style
Silver-Voiced Nightingale Style
Tiger Style
White Reaper Style
Crane Style
Crystal Chameleon Style
Hungry Ghost Style
If you want a style not on the list or a custom style, sell me on it.
A note on Perfect Defenses: As regards the Four Flaws you take when you buy a Perfect Defense the following rule is in effect. When you buy a defense with one of the Four Flaws of Invulnerability, you must take the Flaw tied to your Primary Virtue. You may purchase the charm a second time to take an alternate flaw, and choose which Flaw applies when the charm is activated. Note that the Compassion Flaw's 'someone or something you care about' is hereby defined as 'someone or something you have a positive Intimacy towards or can be fit under what you desire to protect in your Motivation without semantic gymnastics.'
The Changing Moon Society: These Casteless-by-choice Lunars are a small but grudgingly-accepted group within the Pact as a whole. They eschew the advantages of Lunar tattooing for the changeability and freedom of Castelessness. They use the same chargen rules as Pact Lunars with the following exceptions: they have no Caste attributes, four favoured Attributes and must all take the Flowing Quicksilver Knack as detailed on p.224 of MOEP: Lunars (essentially leaving them with 9 free choices instead of 10). This Knack is Wits 2, Essence 2 and has no prerequisites. Society Lunars are closely watched by their peers, and may not raise Reputation above three without serious effort on the part of the Lunar. As a final note, they pass through all 5 of the original (including Lost Caste) anima powers depending on moon phase. Casteless Lunars who have simply been newly discovered and not made the choice whether to join the Pact and get tattooed or the Society use the Casteless creation rules as described in MOEP: Lunars. Casteless Lunars of either stripe enjoy a +2 bonus to resist external physical Shaping attempts. Should a Society Lunar choose to take the tattoos, they lose the Flowing Quicksilver Knack and recoup the 8xp equivalent, which may instantly be spent on another Knack they meet prerequisites for.
Custom charms, Knacks and spells are accepted and encouraged, but I need them to be run past me first.
As a final note, Combos are constructed as normal for Lunars, however charms may be added to an existing combo by spending the necessary xp with a 1xp surcharge. Lunar martial artists wishing to use their native charms to enhance attacks made with form weapons and the Martial Arts ability must combo those charms with Martial Arts charms, otherwise they must make those attacks using the 'native' Abilities of the weapon in question.
Excellency caps and Claws of the Silver Moon: Use the human form's traits except in war form, where the DBT traits are used.
I think that covers everything, I'll update this post if anything else comes up.
Lunar chargen rules can be found here.
Lunar Hero Style fixes can be found here.
A note on setting: the game will be fairly Creation-spanning, but will begin in a conclave called in the Eastern Bordermarches. So your characters can be from more or less anywhere (and specialised for rural, urban, etc.) just take in to account they need to be in that Direction at the beginning of the game proper.
Houserules that apply:
Characters will be constructed with the alternate chargen rules as applied by Peter Schaefer, plus 50xp. Note that while the rules list 7 Charms and 3 knacks, any combination of 10 charms and knacks is acceptable as long as characters have at least 5 charms and one knack. Essence is capped at 5, regardless of xp.
No Moons (with no mentor) or other characters with at least a 1-dot No Moon mentor may learn Sorcery and Necromancy. buying the Terrestrial Circle Sorcery, Celestial Circle Sorcery, Iron Circle Necromancy or Labyrinth Circle Necromancy charm gives you one free spell of that circle.
A note on Necromancy: dedicated necromancers may choose to initiate in to the Labyrinth Circle, but doing so permanently cuts that character off from the Celestial Circle of Sorcery. Characters who have already invested in Celestial Circle Sorcery may not learn the second circle of Necromancy. Learning Labyrinth Circle Necromancy requires a 3-dot Mentor for No Moons or a 5-dot Mentor for anyone else.
Martial Arts are available. Lunar Hero Style and its expansions are considered to be Dexterity charms for Lunars and therefore weapon restrictions do not apply to Lunar characters. Also, I've houseruled fixes for some of the Lunar Hero charms to make it beefier, those fixes will apply.
The following Martial Arts are available:
Terrestrial Styles
Terrestrial Hero Style
Five Dragon Style
First Pulse Style
Ill Lily Style
Jade Mountain Style
Night Breeze Style
Fivefold Shadow Hand Style
Lightning Hoof Style
Terrible Ascent-Driven Beast Style
Celestial Styles
Lunar Hero Style
Solar Hero Style
Snake Style
Celestial Monkey Style
Ebon Shadow Style
Mantis Style
Silver-Voiced Nightingale Style
Tiger Style
White Reaper Style
Crane Style
Crystal Chameleon Style
Hungry Ghost Style
If you want a style not on the list or a custom style, sell me on it.
A note on Perfect Defenses: As regards the Four Flaws you take when you buy a Perfect Defense the following rule is in effect. When you buy a defense with one of the Four Flaws of Invulnerability, you must take the Flaw tied to your Primary Virtue. You may purchase the charm a second time to take an alternate flaw, and choose which Flaw applies when the charm is activated. Note that the Compassion Flaw's 'someone or something you care about' is hereby defined as 'someone or something you have a positive Intimacy towards or can be fit under what you desire to protect in your Motivation without semantic gymnastics.'
The Changing Moon Society: These Casteless-by-choice Lunars are a small but grudgingly-accepted group within the Pact as a whole. They eschew the advantages of Lunar tattooing for the changeability and freedom of Castelessness. They use the same chargen rules as Pact Lunars with the following exceptions: they have no Caste attributes, four favoured Attributes and must all take the Flowing Quicksilver Knack as detailed on p.224 of MOEP: Lunars (essentially leaving them with 9 free choices instead of 10). This Knack is Wits 2, Essence 2 and has no prerequisites. Society Lunars are closely watched by their peers, and may not raise Reputation above three without serious effort on the part of the Lunar. As a final note, they pass through all 5 of the original (including Lost Caste) anima powers depending on moon phase. Casteless Lunars who have simply been newly discovered and not made the choice whether to join the Pact and get tattooed or the Society use the Casteless creation rules as described in MOEP: Lunars. Casteless Lunars of either stripe enjoy a +2 bonus to resist external physical Shaping attempts. Should a Society Lunar choose to take the tattoos, they lose the Flowing Quicksilver Knack and recoup the 8xp equivalent, which may instantly be spent on another Knack they meet prerequisites for.
Custom charms, Knacks and spells are accepted and encouraged, but I need them to be run past me first.
As a final note, Combos are constructed as normal for Lunars, however charms may be added to an existing combo by spending the necessary xp with a 1xp surcharge. Lunar martial artists wishing to use their native charms to enhance attacks made with form weapons and the Martial Arts ability must combo those charms with Martial Arts charms, otherwise they must make those attacks using the 'native' Abilities of the weapon in question.
Excellency caps and Claws of the Silver Moon: Use the human form's traits except in war form, where the DBT traits are used.
I think that covers everything, I'll update this post if anything else comes up.
Lunar chargen rules can be found here.
Lunar Hero Style fixes can be found here.