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Lost

Pat

Three Thousand Club
They're still there you know. Stranded, maybe only anchored, to the Big Red. Hardly over two decades have passed and they've torn each other apart, as the more morbid stories go. Mixed freeze-dried crystals of blood with the world's crimson grains of sand until they were one and the same.


Those forerunners were left behind when the bills began to outweigh the political support it had once bought. Their tether to civilization? Cut before their destination, and your new home, was even reached...


Mars.


That orb stole their future. Back home, they say its our's. They say we'll do it better. That we'll survive, even thrive, on the world that is the living graveyard of our precursors. It is drilled into our skulls to believe that hope. The same hope that may yet continue to reside in those withered husks.


They're still there you know. Some call them phantoms. The ghosts of an age still kicking. On reflection, others take pity. Haunted by the words of their aged sweethearts on Earth, the empathetic can only come to the conclusion that they are still searching for a way home, lost.





Hello! I have been working on Lost for a little bit now, and I'm interested if any of y'all would be interested. This universe is an alternate take on the 1960s and beyond; mere days after Kennedy's 1962 speech, where he proclaimed that a man would be on the moon by the end of the decade, China was hit with a meteorite, tens of millions perishing. The President would soon be known to state there would be mass colonization of Mars by the midpoint of the decade, 1965, to rapturous applause. Khrushchev followed suit.


 


This colonization effort would fail spectacularly when the bills outweighed the political support it had once bought. Though the fleet had launched and was on the final approach to Mars, the U.S.S.R., and the U.S., on the verge of economic collapse, took back their promises to send further supplies, equipment, and manpower.


 


The colonies would dwindle in size, becoming silent over the years. On Earth, multiple armed conflicts, famines, and epidemics would drive the richest men and women from across the globe to band together and start a second colonization movement. They hoped to preserve the human race from the threat of utter annihilation at the hands of men like Kennedy and Khrushchev. The two men, now practically dictators, hold absolute control over their nations and have sent their own ships to join the corporations' mission.


 


Now, in the year 1985, the fleets finally disembark and settle Mars. You will be a Soviet, American, or independent corporation's colony vying for power on the surface of the planet.


 


Initial Purchasables


 


($450 or $500 to spend)


 


Naut ($20): One population.


Spacesuit ($10): Allows Nauts to survive outside of colonies.


Laser gun ($5): Can be used to collect resources, or to kill enemies.


Melee weapon ($5): Can be used to kill enemies and prevent any collateral damage (which lasers have the possibility of doing) during an attack on another colony.


Drone ($50): Instead of using multiple Nauts to complete a project, repair the base, or scout other colonies, you can use a single drone that would probably do it better.


Buggy ($100): Holds two Nauts, a small amount of resources, has weak armor, and is very fast.


Truck ($200): Holds four Nauts, a large amount of resources, is equipped with a laser turret, and is heavily armored. Though it suffers in speed.


Space Program Application




Alignment: (U.S.S.R., U.S., or Independent Corporation. Independent corporations start off with $500 Spacebucks. Russian and American players end up with $450 Spacebucks, but get more support later on)


Name: (Examples: N.A.S.A., Soviet Space Authority, SpaceX)


Symbol/Flag:


Leader:


Space Explorer Name: (Examples: Astronaut-U.S., Cosmonaut-U.S.S.R., Taikonaut-P.R.C., Spationaut-F.R. Must end in 'naut' and make sense)


Starting Funds: ($400 or $450?)


Purchases: (List what you bought here, from the most expensive to the least expensive purchases. Example: 1 Truck, 3 Nauts)


Backstory: (optional)


@Crispy Fries.
 
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Alignment: Independent Corporation


Name: ArgouCorp


Symbol/Flag:


image.jpeg


Leader: Jett Coupp


Space Explorer Name: Argounaut


Starting Funds: $450


Purchases:


15 Nauts ($300)


10 Spacesuits ($100)


Laser guns ($50)


Backstory: Australia, like many nations, suffered greatly when the first colonization effort failed. Crime rates soared, and the civilian population was forced to pay for the upkeep of a convict population of massive proportions. ArgouCorp would capitalize upon this, offering those forced into committing morally questionable deeds the opportunity to live out their lives on Mars. To be treated not as prisoners, not as second-class citizens, but as men and women redeemed.
 
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Alignment: USSR


Name: Soviet Extraterrestrial Expansion Program 


Leader: Kashmir Sokolov


Space Explorer Name: Cosmonaut-U.S.S.R 


Starting Funds: $450


Purchases: 


1 Truck ($200)


5 Naughts ($100)


5 Spacesuits ($50)


1 Drones ($50)


5 melee weapons ($25)


5 laser guns ($25)


Symbol/Flag:


tumblr_mc0ica_Tquk1re07yfo1_400.jpg



Bio: A branch of the Soviet Space Authority with more of a focus on sustainable colonization and engineering over scientific endeavors. Their cosmonaughts wear olive green spacesuits with crimson sleeves.    
 
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Alignment: USSR


Name: Soviet Extraterrestrial Expansion Program 


Leader: Kashmir Sokolov


Space Explorer Name: Cosmonaut-U.S.S.R 


Starting Funds: $400


Purchases: 


1 Truck ($200)


5 Naughts ($100)


5 Spacesuits ($50)


1 Drones ($50)


5 melee weapons ($25)


5 laser guns ($25)

Accepted, but you spent $450 when you only have $400 to spend. Change that when you have the time. If you want you can add a symbol or flag to have on your Cosmonaut suits/base.
 
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Alignment: Independent corporation.


Name: Interorbital Systems.


Symbol/Flag:


InterorbitalSystemstrianglelogo.jpg



Leader: Sterling Mortlock.


Space Explorer Name: Internaut.


Starting Funds: $450.


Purchases:


8 Nauts ($160)


1 Buggy ($100)


8 Spacesuits ($80)


1 Drones ($50)


8 Laser guns ($40)


4 Melee weapons ($20)


Backstory: A long-standing American aerospace corporation, Interorbital Systems' foray into Martian colonization is part of a hopefully full comeback in an age where governments have stopped outsourcing spacecraft development and production.
 
Alignment: Independent corporation.


Name: Interorbital Systems.


Symbol/Flag:





Leader: Sterling Mortlock.


Space Explorer Name: Internaut.


Starting Funds: $450.


Purchases:


8 Nauts ($160)


1 Buggy ($100)


8 Spacesuits ($80)


1 Drones ($50)


8 Laser guns ($40)


4 Melee weapons ($20)


Backstory: A long-standing American aerospace corporation, Interorbital Systems' foray into Martian colonization is part of a hopefully full comeback in an age where governments have stopped outsourcing spacecraft development and production.

Accepted.
 
Alignment: Independent Corporation


Name: Vázquez Corporativo 


Symbol/Flag:


image.png


Leader: Antonio Vazquez 


Space Explorer Name: Viajonauts


Starting Funds: $450


5 haunts : $100


5 Space Suits: $50


5 Laser guns: $25


5 melee weapons: $25


2 Buggies: $200


1 Drone: $50


Backstory: Antonio Vazquez is a Mexican businessman who saw extreme success in manufacturing and mining. He earned part of his success through cutthroat business tactics, as well as some illicit dealings with various criminals. Seeing space as a new and lucrative field, Vazquez has started pouring money into expansion onto Mars.
 
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Alignment: Independent Corporation


Name: Vázquez Corporativo 


Symbol/Flag:


View attachment 184213


Leader: Antonio Vazquez 


Space Explorer Name: Viajonauts


Starting Funds: $450


5 haunts : $100


5 Space Suits: $50


5 Laser guns: $25


5 melee weapons: $25


2 Buggies: $200


1 Drone: $50


Backstory: Antonio Vazquez is a Mexican businessman who saw extreme success in manufacturing and mining. He earned part of his success through cutthroat business tactics, as well as some illicit dealings with various criminals. Seeing space as a new and lucrative field, Vazquez has started pouring money into expansion onto Mars.

Accepted.
 
Alignment: Independent Corporation


Name: The Alistair Union of Corporations (Alistair Corporation)


Symbol/Flag:ucef_111.png


Leader: Markus Alistair


Space Explorer Name: Mercanaut


Starting Funds: 450


8 Nauts: 140


6 Space Suits: 60


7 Laser Guns: 35


2 Melee weapons: 10


2 Drones: 100


1 Buggie: 100


Backstory: Markus Alistair is the son and heir to The Alistair Union of Corporations. The original owner, Tom Alistair, founded his small company in what was once Southern Ireland. From there, he quickly developed his company, evolving into the largest technological, and secret military organization force, in the entire UK. With the wealth he was earning, Tom soon set his sights on the mainland of Europe.


Two generations later, under the leadership of Eric Alistair, the Alistair Corporation has become the dominant and most prominent Corporation in Ireland, England, France, Spain, and parts of Germany, selling their technology, military soldiers, as well as engineers to help the numerous countries. Buying out many other Corporations, they eventually became The Alistair Union of Corporations. With a new age of space colonization starting, Eric has begun to set his sights on Mars, to one day establish a colony from which to retire. Sending his son, Markus Alistair, under the guise of Mercanaut, (Mercenary Naut), The Alistair Corporation has begun the next step in their plans for advancement.
 
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Alignment: Independent Corporation


Name: The Alistair Union of Corporations (Alistair Corporation)


Symbol/Flag:View attachment 184825


Leader: Markus Alistair


Space Explorer Name: Mercanaut


Starting Funds: 450


8 Nauts: 140


6 Space Suits: 60


7 Laser Guns: 35


2 Melee weapons: 10


2 Drones: 100


1 Buggie: 100


Backstory: Markus Alistair is the son and heir to The Alistair Union of Corporations. The original owner, Tom Alistair, founded his small company in what was once Southern Ireland. From there, he quickly developed his company, evolving into the largest technological, and secret military organization force, in the entire UK. With the wealth he was earning, Tom soon set his sights on the mainland of Europe.


Two generations later, under the leadership of Eric Alistair, the Alistair Corporation has become the dominant and most prominent Corporation in all of Europe, selling their technology, military soldiers, as well as engineers to help the numerous countries. Buying out many other Corporations, they eventually became The Alistair Union of Corporations. with little more gain left in Europe, Eric has begun to set his sights on Mars, to one day establish a colony from which to retire. Sending his son, Markus Alistair, under the guise of Mercanaut, (Mercenary Naut), The Alistair Corporation has begun the next step in their plans for domination.

Accepted, but calm down Hitler, let other people potentially be a European-themed corporation. You can be pretty successful, just don't basically be the best and practically only corporation in the region.
 
Ya, was planning on rewriting that bit.

Accepted, but calm down Hitler, let other people potentially be a European-themed corporation. You can be pretty successful, just don't basically be the best and practically only corporation in the region.
 
Ya, was planning on rewriting that bit.

It's better now, but still. What if somebody wants to be the 'Conquistanauts' or 'Voyageurnauts' or something else? You can't actually claim a country at the moment, but I'm afraid this might make people feel as if they can't do a certain thing because somebody has basically claimed the country they sorta want to 'be' along with most of the rest of the prominent European nations.


(I know I'm oversimplifying things.)
 
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Like you can be Irish and British I guess, but over two is a little overkill. 
 
I don't own the countries. I'm trying to base the Alistair corporation more off the Atlas Corporation from the modern warfare series.
 
The last time you started a RP you gave up on it.


I'll need to wait this one out until I can give a answer.
 
The last time you started a RP you gave up on it.


I'll need to wait this one out until I can give a answer.

You forget that there were only one or two people actually willing to RP in it. Or are you talking about the one where you tried joining as a celebrity, which slowly killed my brain cells?
 
You forget that there were only one or two people actually willing to RP in it. Or are you talking about the one where you tried joining as a celebrity, which slowly killed my brain cells?

No punk, the one where you didn't even try getting people. With the zombies.
 
It doesn't change the fact tho lol.

I went out and got three batches of people and they've all bailed, and one of them wasn't even legit, so make that two actual roleplayers. Since we had a male Swedish underwear model.
 
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It's up. Post your own threads. Added Uniforms because it was a good idea.
 
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