HexWitch
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The Lore of the World
The Countries of the World:
The Kingdom of Foren
Foren is an ancient kingdom, filled with histories of many past wars an conflicts. The kingdom stands alone on a small continent, separate from most of the rest of the world. Once, it lived in harmony with the elven Kingdom of Kythria, but the small and peaceful elven country was mysteriously abandoned ten years ago, and no survivors have been yet found.
The entire Kingdom of Foren has always been under the rule of the Ithen family. With their current king, Lothean Ithen, the kingdom has been prospering for the past forty-three years. His family is dwindling, though, with only him, his son Vaeyr, and his daughter Lianna.
Beneath the king, a major noble family watches each city. The Fays overlook Valesport, rich and powerful traders; the Harrows protect Galehen, stout and sturdy; the Larhens guard Locheste, cunning and deceptive; and finally, the Ithens themselves sit upon their thrones in Iroloth. Dozens of smaller noble families live throughout Foren, such as the Ryes, the Valiens, the Vistofs, and the Verais.
Though Foren was going through a time of peace, rebellion brews in the south. Rebels empowered with magical loyalty -likely the work of a witch- strike repeatedly at Locheste and Tycheste. If it gets much worse, the king and the Silver Knights might get involved. Something more is definitely going on than most people realise. The God known as Valec is the primary deity within Foren.
Noble Families of Foren Available For Roleplayers:
The Fays - Powerful, Valesport
The Larhens - Powerful, Locheste
The Harrows - Powerful, Galehen
The Ryes - Obscure, Redport
The Margraves - Obscure, Nothren
The Vistofs - Weak, Iroloth
The Verais - Weak, Tycheste
The Valiens - Weak, Tyre
The Gantlins - Obscure, Fyrehen
The Vinges - Obscure, Virahen
Factions Within Foren:
- The Silver Knights:
A group of witch hunters, led by a cruel man known as Sebastian Vistof. They accept only people born with no connection to the White Realm, thus causing them all to have immunity to magic. The Silver Knights are funded by King Lothean, and have permission to kill anyone they deem potentially dangerous.
Ranks and People Within:
1. Head Knight: Sebastian VistofThe Countries of the World:
The Kingdom of Foren
Foren is an ancient kingdom, filled with histories of many past wars an conflicts. The kingdom stands alone on a small continent, separate from most of the rest of the world. Once, it lived in harmony with the elven Kingdom of Kythria, but the small and peaceful elven country was mysteriously abandoned ten years ago, and no survivors have been yet found.
The entire Kingdom of Foren has always been under the rule of the Ithen family. With their current king, Lothean Ithen, the kingdom has been prospering for the past forty-three years. His family is dwindling, though, with only him, his son Vaeyr, and his daughter Lianna.
Beneath the king, a major noble family watches each city. The Fays overlook Valesport, rich and powerful traders; the Harrows protect Galehen, stout and sturdy; the Larhens guard Locheste, cunning and deceptive; and finally, the Ithens themselves sit upon their thrones in Iroloth. Dozens of smaller noble families live throughout Foren, such as the Ryes, the Valiens, the Vistofs, and the Verais.
Though Foren was going through a time of peace, rebellion brews in the south. Rebels empowered with magical loyalty -likely the work of a witch- strike repeatedly at Locheste and Tycheste. If it gets much worse, the king and the Silver Knights might get involved. Something more is definitely going on than most people realise. The God known as Valec is the primary deity within Foren.
Noble Families of Foren Available For Roleplayers:
The Fays - Powerful, Valesport
The Larhens - Powerful, Locheste
The Harrows - Powerful, Galehen
The Ryes - Obscure, Redport
The Margraves - Obscure, Nothren
The Vistofs - Weak, Iroloth
The Verais - Weak, Tycheste
The Valiens - Weak, Tyre
The Gantlins - Obscure, Fyrehen
The Vinges - Obscure, Virahen
Factions Within Foren:
- The Silver Knights:
A group of witch hunters, led by a cruel man known as Sebastian Vistof. They accept only people born with no connection to the White Realm, thus causing them all to have immunity to magic. The Silver Knights are funded by King Lothean, and have permission to kill anyone they deem potentially dangerous.
Ranks and People Within:
2. Witch Hunters: Korus Blackstone, Leonardo Vinge, Kaja
3. Squires: Tylen, Gheren, Zetharius, Ket
Sebastian Vistof was the heir to the Vistof family, though his childhood was rough. He ended up murdering his father, and as punishment by King Lothean, was assigned to create a task force dedicated to slaying witches. They are often accompanied by the famed inventor, Nicholas Verai. Nicholas creates gadgets to help the Silver Knights in battle, as well as modifies their weapons and armour. The inventor's most famous accomplishment is forging himself a mechanical arm.
Every Silver Knight can not be touched by magic, but their surroundings can, so it's still highly dangerous to them. Any Roleplayer may choose to start as a squire, and their character may increase in rank.
Other famous people in the Silver Knights consist of Leonardo Vinge, the infamous duelist; and Kaja, the Red Knight. Both are legendary fighters.
A squires role is to study witches and observe situations, supplying whatever information they can find to their superiors. The Witch Hunters participate in all conflicts with witches, and the Head Knight directs the others, as well as leading them to battle against particularly powerful spell-users.
- The Raven's Watchers:
The Raven's Watchers are a small group, spread throughout Foren as a spy network for a man known as the Raven Lord. All people within the Raven's Watchers were raised from birth with the purpose of serving the Raven Lord, causing it to be almost religious. No one knows what the Raven Lord's goals are, though the man appears to have lived for at least a century, and never shown his face to any. The Raven Lord foretold that a man known as the Nameless One would deliver to Gem of Sins to them one day, causing them to be ultimately powerful.
Each rank in the Raven's Watchers is based off a sin, though they are all technically equal. They are assigned a rank based on how they were raised, and their personality. Since they were raised as this from birth, their ranks are also their names.
Ranks:
1. Love
2. Ire
3. Envy
4. Acedia
5. Esurient
6. Avarice
7. Pride
A Roleplayer may choose to be any of these. Note that any of these people would hold the utmost dedication to the Raven Lord. They stick to the City of Iroloth for the most part, but some can be found in the other cities of Foren.
- The Greyplates
King Lothean's personal and elite guard. They have no ranks, and their only purpose is to protect him at all times. All of them are masters with horse, lance, and blade. They get their name from the fact that they often wear grey wool over their armour. A Roleplayer may choose to be a Greyplate, though with such they will be often forced to remain in Iroloth.
- The Nobles' Honour Guard:
Each noble family has an Honour Guard, though the powerful nobles have a much stronger one than the others. A Roleplayer may choose to have their character be a soldier in service to any noble family of their choice.
- The Rebellion:
The ranks within the rebellion are unknown to all, including its lower ranking members. Ranks will be revealed to characters as they ascend them. As a low-ranking member of the rebellion, a Roleplayer would be an enemy of the crown, and have little knowledge as to the rebellion itself. Your reasons for rebelling with the others is your choice.
Most of them are equipped with whatever cheap armour can be found, as well as a spear and a spade.
The Elven Kingdoms of Hethria and Lethria:
The continent of Tylethria is one divided between two ruthless and endlessly powerful countries. Thousands of years ago, before humanity even started keeping records, the elves divided into two nations. One followed the wise King Sarolen Alendor, the other following his cunning and ruthless sister, Illiana Alendor. In all of these passing years, and the unending war, still neither Sarolen nor Illiana have been slain. Hethria is an astonishing, albeit cold, country with ceaseless marvels and riches. Everything there was formed by Elven magic, and the Hethrian noble families keep the land strong. Meanwhile, in Lethria, witchcraft is welcomed, and thus most of the land has turned into a hellish landscape where everything fights for survival. Their entire culture is based on the strongest surviving.
Hethria:
Hethria has always been under the command of High King Sarolen Alendor, the most powerful sorcerer ever to exist. The elemental magic that his people use don't tear at reality, unlike the witchcraft throughout the rest of the world. Many years ago, Hethria had the wall known as Isia's Gate built to barricade invasions from Lethria. Ever since, the two nations have only been at each others throats through violent intrigue and minor skirmishes. Both are seeking some power to give them an upper hand over the other. There is little nobility in Hethria, but that which there is stands strong and powerful.
In the marshlands in eastern Hethria, stands the Alora family. They're known to be master diplomats, and even better tempters/temptresses. In the north, within Zilvrensted, Sarolen Alendor reigns from the Silver Tower, alongside his most trusted advisers, the Silvermoons. Though, Sarolen Alendor has never had an heir, which causes much concern from the other families. Finally, tasked with the war-like duty of protecting Isia's Gate, is the Ythren family.
The woods of Bosnyrus are a sacred place, dedicated to the Hethrian god, Nyrus. The woods are filled with shrines and havens, and not even Lethria would soil the sacred woods of Bosnyrus.
If a Roleplayer wishes, they may be a member of the Alora, Ythren, or Silvermoon family, in Foren to improve diplomatic relations and try to obtain whatever allies they can there. A member of the Alora family can have various spies throughout the nations.
Above Hethria is an island known as Eildrako, where the Silver Knight known as Sebastian Vistof famously slew one of the few remaining dragons.
Other Hethrians that a Roleplayer may be:
A Hethrian Soldier: either in Foren on leave for whatever reason, or sent by a noble family in order to perform certain tasks. Either way, it would likely be best for them to keep their actions secret.
A Hethrian Informant: In Foren to deliver information to one of many spymasters in Hethria, most likely at the behest of one of the noble families.
A Low-Born Diplomat: In Foren to improve relations with its noble families, obtain information, and perhaps sway the king into helping Hethria fight against Lethria.
An Explorer: Most likely in Foren to see various sights, maybe to try and find out what happened to the former neutral elven nation of Kythria.
A Civilian: An elf, merely of Hethrian heritage, that lives in Foren and performs basic jobs. Maybe a baker, maybe a criminal. Who knows?
Factions Within Hethria:
- The Red Warriors:
A band of Hethrian skirmishers that often strays through Isia's Gate, battling the monsters and ambushing Lethrian forces on the other side. Their leader is a man by the name of Keldric, an elite bowman that was offered these warriors by Aron Silvermoon when he displayed great prowess in guerrilla warfare.
Ranks and Notable People:
Leader: Keldric
Sappers:
Huntsmen:
Front-fighters:
Their force is about four-dozen strong. A Roleplayer may choose to start as a Front-fighter, and work their way up the ranks.
- The Purifiers:
These people are rioting commoners, trying to keep Hethria's people from mingling too much with other nations. They attack the Alora family quite a bit, as Kyria Alora was of a Lethrian father during her mother's tragic life, and thus was half-Lethrian. Not only that, but she seduced the former king of Kythria, and had two bastard children, who vanished alongside the rest of Kythria. This has caused the Purifiers much dismay, and the Alora family is the main target of their antagonising. For the most part, they merely protest, and have no real organisation, but they've been known to sometimes band together and attack anyone they deem to be merging with other nations, especially Lethria.
A player may choose to have their character among the Purifiers.
- The Followers of Nyrus
While Nyrus is worshiped throughout most of Hethria, these people take it to an extreme. They live mostly in Bosnyrus, though often leave to spread the word of Nyrus. They also tend to have an appreciation for tricks, as Nyrus is the god of deceit and cunning.
Ranks and Notable people:
1. High Priest/Priestess:
2. Priest/Priestess:
3. Trickster:
4: Rogue:
5: Liar:
A player may choose to start as a Liar, and work their way up the ranks. They will have been sent to Foren to spread the word of Nyrus.
Lethria:
Lethria is often seen as a vile country to outsiders, but within, it is considered great, and even a haven to some. Unlike all other countries, Lethria welcomes witches with open arms. There is little organisation in Lethria, and there is entirely no law. Everyone abides by what Queen Illiana says, but aside from that, the strongest are the most powerful. There are no nobles, no currency. Everyone must take or make what they need. This has caused a surprising amount of harmony, but also an extreme amount of ruthlessness. Some cultures within Lethria even take to slavery, forcing anyone they can capture to do as they wish. However, to anyone cunning and tough enough to survive, Lethria is the place to be. As long as one sticks to the cities and roads. In its wilderness, monsters roam the lands and nightmares become real, as the abundant witchcraft has shattered the border between reality and dream within Lethria.
Illiana rules from her Opal Palace, mustering all soldiers in a time of war, and frequently organizing raids on Hethria, Foren, and sometimes even Vyn. The primary deity within Lethria is Isia, the goddess of love, warmth, and harmony. The one thing that all Lethrians agree on, though, is that Illiana Alendor is their rightful queen.
The most important thing to remember about Lethrian culture is that everything has to be earned. They advocate freedom, peace, kindness, but also that you must work hard and cunningly to obtain such things. For those who won't, don't deserve it.
There are countless factions within Lethria, but few are notable, and even fewer are organised. A player may be a Lethrian, though take caution, as they are unwelcome in the other nations. Hiding the lighter skin-tone and accent may be essential. They can have any career, but the most common Lethrians in Foren are pirates, witches, and raiding parties sent by Illiana. There are also some that seek to discover what happened to Kythria, that they may use it against Hethria.
The Empire of Vyn
It was only recent years that Vyn unified into an empire, but it has been inhabited by humans for far longer than even Foren has. It is known to be war-like, and extremely tribal. The people there are easily differentiated from people of Foren by their darker skin, stronger builds, and thick accents. Though Vyn has queasy relations with Foren, at best, the two nations have recently been growing more aligned with each other.
Though Vyn has an emperor that can command them all at any time Vyn is split into a couple dozen warring tribes. The emperor has seldom had them cease hostilities, and when he does it is only in times of war. Each tribe has its own laws, resulting in moderate conflict with many others.
Ownership of land and cities rapidly changes, and tribes frequently shatter or form anew. A player may come up with their own tribe if they wish, or have their character be part of one of the example ones below, that have proven stronger than most others.
The Emperor is often considered to be cursed, as each one has had strange tendencies. Some grow obsessed with dancing, while other become insane warlords. It is completely unpredictable, and an emperor rarely lasts more than seven years. Upon which a new one is elected from among the tribes of Vyn. The palace of Vyn resides in the city of Mfala, where the emperor is bound by sacred laws to never leave.
The Jungles of Vyn are a dangerous place, filled with poisonous creatures and deadly plants. It is also rumoured that a group of magic-users, that wield neither witchcraft nor elemental magic, but the power of the earth, known as the Faithless reside in the jungles. There is no actual evidence to support this, though.
Major Tribes of Vyn:
The Mytians:
The Mytians mostly stick to the jungles of Vyn, masters of guerrilla warfare. Bows, blowpipes, and spears tend to be their preferred weapons, and they have access to an array of poisons. They speak only in sign language, as they consider speech to defile the air. This tribe holds a deep belief that air contains the secrets to life, and that death only comes because so many have already defiled it with their vile languages.
Their leader, always female, is known as the Silent Huntress.
Ranks and Important People Within the Mytians:
The Silent Huntress: Kadona
The Undefiled:
The Whispers:
The Murmurs:
The Spoken:
A Roleplayer may have their character start as one of the Spoken or one of the Murmurs, if they wish, and their rank may increase throughout the roleplay.
The Tkarta Tribe:
This tribe specializes in horsemen and open fields, and thus does much better around the center of the continent, where the jungles part. They've also been known to roam the eastern deserts, but those lands are rocky, and hard for a horse to maneuver on. Their primary weapons are spears, but mainly ones designed for throwing.
Their leader is known as the Unbroken Rider, and is always male.
Ranks:
The Unbroken Rider: Na'Tula
Riders of Tkarta:
A Roleplayer may start as a Rider of Tkarta. It is unlikely that they will achieve a higher rank, but possible.
The Nishali Tribe:
The Nishali are a more peaceful tribe, but that's not a high bar in Vyn. They have many healers, and are by far one of the most numerous tribes. Unfortunately, this means they can't really manage to arm all of their people with much more than a weak spear. They offer the world's greatest healing to anyone willing to join them, and so the sick and injured often wind up becoming part of this tribe, to escape death. They are led by the Painted Mender, who can be of either gender.
Ranks:
Painted Mender: Kistai
Healers of the Nishali:
Soldiers of Nishali:
People of the Nishali Tribe:
A Roleplayer may start as any rank in the Nishali Tribe, aside from the Painted Mender. They may change ranks throughout the Roleplay.
The Aeron Sultanate:
Isolated from the rest of the countries are the vast sands known as the Aeron Deserts. There is nowhere in the world more divided, more bloody, and more dangerous than these deserts. Not even Lethria. The is no order, no rhyme or reason, no way of things there. The factions within have no names, some no leaders as they kill each other endlessly for riches, food, and water. Mountains, makeshift cities, and oddities are all throughout these deserts. There are no actual nations, here, though it was once a united Sultanate. Within the surrounding forests, there is safety in most places, but they can seem endless and many people have gotten lost in these uncharted territories. The few places that there are civilised lands, they often consist of merchant ports, where the fine goods of the desert are imported to Foren, Hethria, or Vyn.
A player may have their character from the Aeron Deserts, as part of any tribe, city, or whatever else they can think of. Roleplayers are encouraged to be ingenious with the contents of this desert.
Kiithern, Kythria, Teroth, and Elsewhere:
Though Vyn, Lethria, Hethria, Foren, and even the Aeron Desert are well-known, there are parts of the world that have been closed off the the historians and explorers of Foren. Very little is known about Kiithern, aside from that the dwarves have their frozen strongholds there. The upper lands of Kiithern are uninhabitable to everything other than the hardy and numerous goblins, leaving the dwarves living under mountains and snow. They often take the people of Teroth as slaves, and have as little communication as possible with the rest of the world. There are some adventurous dwarves that live within other countries, though.
Teroth is a small country, and not very powerful either. They are for the most part under the vassalage of Kiithern. The people there worship fire as a god, and wield strange weapons such as katanas.
The Frozen Isles are uninhabited, as they are nothing but gigantic shards of ice floating through the ocean. Rumour has it, though, that a dragon lurks within those isles, endlessly battling a creature known as the Serpent. This is likely myth based off Hethrian religion, though.
Kythria was a third elven nation, led by Orvin Alendor, a descendant of Isalion Alendor, who was a sibling of Sarolen and Illiana. The only other Alendor was Sulstar, who died long ago. Now Illiana and Sarolen are the only ones left. There were three heirs to Kythria: Avartes and Ala Alendor, two bastard children; and then Wherric Alendor, Orvin's first son. However, everyone in Kythria mysteriously vanished ten years ago.
Magic of the World:
There are several types of magic, known to elves, dwarves, and humans. Though for the most part, it is rare.
Elemental Magic:
Elemental magic is exclusive to elves. At a point in every elf's life, usually between the ages of twenty and thirty, they slowly attain weak control over a certain element. They stop aging at this point, as well. This control can not create more of the specific element, and rarely is stronger than the ability to flicker fire, or lift several ounces of water. Air magic is considered the strongest, as it can be used to improve an archer's aim and force, as well as do whatever fire magic is able to.
Witchcraft:
Witchcraft is reviled throughout all of the world, aside from Lethria. When a person is born, they often have a connection to an alternate realm known as the White Realm. The White Realm contains all dreams, thoughts, wishes, nightmares. If a person's connection to the White Realm is strong enough, the attain connection to a certain part of it. Some witches can hear a person's thoughts, or even change them, some can fly, some can induce love with a touch. Some can even create monsters. The more witchcraft is used in a certain area, the weaker the barrier between reality and the White Realm become, and the more chaotic everything is. It can get to the point where children's nightmares become true, or a man's face can change simply because he imagined it.
However, a person can also be born with no connection to the White Realm, and therefore can not be touched by a witch's magic. No witch could read their mind, or change their face. But, they can still be hurt by the physical things a witch creates.
Major Historical Events:
The Litch War:
Sixteen-hundred years ago, all of the dead rose up to try and overthrow the living at the behest of a powerful witch known as the Litch. Sarolen Alendor briefly united with Illiana, and they worked with all the other nations to defeat the Litch. Much of the world was lost, at that point, and much of the world is still recovering. History before that is unknown to most, and neither Sarolen nor Illiana have elected to share much.
The Nothren Slaughter:
The Silver Knights became infamous several years ago, when they tracked down a witch in Nothren, and so murdered everyone in the village.
The Inquisition:
After the Litch War, there was a revolt to put down magic. This created many groups dedicated to killing witches, and caused a tension between the innocent elemental elves and the rest of the world. Millions of people died to these groups, before conflict eventually died down, and governments started putting strict witch hunting laws in place. Only people such as the Silver Knights are allowed to hunt witches in Foren, or those with a permit. In Hethria, anyone considered to be a witch is to be brought to the king to be judged. Many people fear that if another dangerous witch turns up, so too shall another inquisition.
Races:
A roleplayer may choose for their character to be a human, elf, or dwarf. No matter what, though, their character must be in Foren for one reason or another at the start of the roleplay, as that is where this roleplay will (mostly) take place. They must also choose a nationality for their character.
Human Options:
Vynian (African appearance), Forenian (European appearance), Terothian (Asian appearance), Aeron (Middle-eastern appearance).
Elven Options:
Hethrian (Norse appearance), Lethrian (Norse appearance), Nativized Other (Mixed Norse and whatever other nation appearance).
Dwarven Options:
Kiithernian (Asian appearance), Nativized Other (Rare, but mixed Asian and whatever other nation appearance.)
Uncommon creatures, not playable:
Driggits: A small, reptilian creature that can mimic speech and noises. Mostly found in Hethria, and commonly used as pets.
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Every Silver Knight can not be touched by magic, but their surroundings can, so it's still highly dangerous to them. Any Roleplayer may choose to start as a squire, and their character may increase in rank.
Other famous people in the Silver Knights consist of Leonardo Vinge, the infamous duelist; and Kaja, the Red Knight. Both are legendary fighters.
A squires role is to study witches and observe situations, supplying whatever information they can find to their superiors. The Witch Hunters participate in all conflicts with witches, and the Head Knight directs the others, as well as leading them to battle against particularly powerful spell-users.
- The Raven's Watchers:
The Raven's Watchers are a small group, spread throughout Foren as a spy network for a man known as the Raven Lord. All people within the Raven's Watchers were raised from birth with the purpose of serving the Raven Lord, causing it to be almost religious. No one knows what the Raven Lord's goals are, though the man appears to have lived for at least a century, and never shown his face to any. The Raven Lord foretold that a man known as the Nameless One would deliver to Gem of Sins to them one day, causing them to be ultimately powerful.
Each rank in the Raven's Watchers is based off a sin, though they are all technically equal. They are assigned a rank based on how they were raised, and their personality. Since they were raised as this from birth, their ranks are also their names.
Ranks:
1. Love
2. Ire
3. Envy
4. Acedia
5. Esurient
6. Avarice
7. Pride
A Roleplayer may choose to be any of these. Note that any of these people would hold the utmost dedication to the Raven Lord. They stick to the City of Iroloth for the most part, but some can be found in the other cities of Foren.
- The Greyplates
King Lothean's personal and elite guard. They have no ranks, and their only purpose is to protect him at all times. All of them are masters with horse, lance, and blade. They get their name from the fact that they often wear grey wool over their armour. A Roleplayer may choose to be a Greyplate, though with such they will be often forced to remain in Iroloth.
- The Nobles' Honour Guard:
Each noble family has an Honour Guard, though the powerful nobles have a much stronger one than the others. A Roleplayer may choose to have their character be a soldier in service to any noble family of their choice.
- The Rebellion:
The ranks within the rebellion are unknown to all, including its lower ranking members. Ranks will be revealed to characters as they ascend them. As a low-ranking member of the rebellion, a Roleplayer would be an enemy of the crown, and have little knowledge as to the rebellion itself. Your reasons for rebelling with the others is your choice.
Most of them are equipped with whatever cheap armour can be found, as well as a spear and a spade.
The Elven Kingdoms of Hethria and Lethria:
The continent of Tylethria is one divided between two ruthless and endlessly powerful countries. Thousands of years ago, before humanity even started keeping records, the elves divided into two nations. One followed the wise King Sarolen Alendor, the other following his cunning and ruthless sister, Illiana Alendor. In all of these passing years, and the unending war, still neither Sarolen nor Illiana have been slain. Hethria is an astonishing, albeit cold, country with ceaseless marvels and riches. Everything there was formed by Elven magic, and the Hethrian noble families keep the land strong. Meanwhile, in Lethria, witchcraft is welcomed, and thus most of the land has turned into a hellish landscape where everything fights for survival. Their entire culture is based on the strongest surviving.
Hethria:
Hethria has always been under the command of High King Sarolen Alendor, the most powerful sorcerer ever to exist. The elemental magic that his people use don't tear at reality, unlike the witchcraft throughout the rest of the world. Many years ago, Hethria had the wall known as Isia's Gate built to barricade invasions from Lethria. Ever since, the two nations have only been at each others throats through violent intrigue and minor skirmishes. Both are seeking some power to give them an upper hand over the other. There is little nobility in Hethria, but that which there is stands strong and powerful.
In the marshlands in eastern Hethria, stands the Alora family. They're known to be master diplomats, and even better tempters/temptresses. In the north, within Zilvrensted, Sarolen Alendor reigns from the Silver Tower, alongside his most trusted advisers, the Silvermoons. Though, Sarolen Alendor has never had an heir, which causes much concern from the other families. Finally, tasked with the war-like duty of protecting Isia's Gate, is the Ythren family.
The woods of Bosnyrus are a sacred place, dedicated to the Hethrian god, Nyrus. The woods are filled with shrines and havens, and not even Lethria would soil the sacred woods of Bosnyrus.
If a Roleplayer wishes, they may be a member of the Alora, Ythren, or Silvermoon family, in Foren to improve diplomatic relations and try to obtain whatever allies they can there. A member of the Alora family can have various spies throughout the nations.
Above Hethria is an island known as Eildrako, where the Silver Knight known as Sebastian Vistof famously slew one of the few remaining dragons.
Other Hethrians that a Roleplayer may be:
A Hethrian Soldier: either in Foren on leave for whatever reason, or sent by a noble family in order to perform certain tasks. Either way, it would likely be best for them to keep their actions secret.
A Hethrian Informant: In Foren to deliver information to one of many spymasters in Hethria, most likely at the behest of one of the noble families.
A Low-Born Diplomat: In Foren to improve relations with its noble families, obtain information, and perhaps sway the king into helping Hethria fight against Lethria.
An Explorer: Most likely in Foren to see various sights, maybe to try and find out what happened to the former neutral elven nation of Kythria.
A Civilian: An elf, merely of Hethrian heritage, that lives in Foren and performs basic jobs. Maybe a baker, maybe a criminal. Who knows?
Factions Within Hethria:
- The Red Warriors:
A band of Hethrian skirmishers that often strays through Isia's Gate, battling the monsters and ambushing Lethrian forces on the other side. Their leader is a man by the name of Keldric, an elite bowman that was offered these warriors by Aron Silvermoon when he displayed great prowess in guerrilla warfare.
Ranks and Notable People:
Leader: Keldric
Sappers:
Huntsmen:
Front-fighters:
Their force is about four-dozen strong. A Roleplayer may choose to start as a Front-fighter, and work their way up the ranks.
- The Purifiers:
These people are rioting commoners, trying to keep Hethria's people from mingling too much with other nations. They attack the Alora family quite a bit, as Kyria Alora was of a Lethrian father during her mother's tragic life, and thus was half-Lethrian. Not only that, but she seduced the former king of Kythria, and had two bastard children, who vanished alongside the rest of Kythria. This has caused the Purifiers much dismay, and the Alora family is the main target of their antagonising. For the most part, they merely protest, and have no real organisation, but they've been known to sometimes band together and attack anyone they deem to be merging with other nations, especially Lethria.
A player may choose to have their character among the Purifiers.
- The Followers of Nyrus
While Nyrus is worshiped throughout most of Hethria, these people take it to an extreme. They live mostly in Bosnyrus, though often leave to spread the word of Nyrus. They also tend to have an appreciation for tricks, as Nyrus is the god of deceit and cunning.
Ranks and Notable people:
1. High Priest/Priestess:
2. Priest/Priestess:
3. Trickster:
4: Rogue:
5: Liar:
A player may choose to start as a Liar, and work their way up the ranks. They will have been sent to Foren to spread the word of Nyrus.
Lethria:
Lethria is often seen as a vile country to outsiders, but within, it is considered great, and even a haven to some. Unlike all other countries, Lethria welcomes witches with open arms. There is little organisation in Lethria, and there is entirely no law. Everyone abides by what Queen Illiana says, but aside from that, the strongest are the most powerful. There are no nobles, no currency. Everyone must take or make what they need. This has caused a surprising amount of harmony, but also an extreme amount of ruthlessness. Some cultures within Lethria even take to slavery, forcing anyone they can capture to do as they wish. However, to anyone cunning and tough enough to survive, Lethria is the place to be. As long as one sticks to the cities and roads. In its wilderness, monsters roam the lands and nightmares become real, as the abundant witchcraft has shattered the border between reality and dream within Lethria.
Illiana rules from her Opal Palace, mustering all soldiers in a time of war, and frequently organizing raids on Hethria, Foren, and sometimes even Vyn. The primary deity within Lethria is Isia, the goddess of love, warmth, and harmony. The one thing that all Lethrians agree on, though, is that Illiana Alendor is their rightful queen.
The most important thing to remember about Lethrian culture is that everything has to be earned. They advocate freedom, peace, kindness, but also that you must work hard and cunningly to obtain such things. For those who won't, don't deserve it.
There are countless factions within Lethria, but few are notable, and even fewer are organised. A player may be a Lethrian, though take caution, as they are unwelcome in the other nations. Hiding the lighter skin-tone and accent may be essential. They can have any career, but the most common Lethrians in Foren are pirates, witches, and raiding parties sent by Illiana. There are also some that seek to discover what happened to Kythria, that they may use it against Hethria.
The Empire of Vyn
It was only recent years that Vyn unified into an empire, but it has been inhabited by humans for far longer than even Foren has. It is known to be war-like, and extremely tribal. The people there are easily differentiated from people of Foren by their darker skin, stronger builds, and thick accents. Though Vyn has queasy relations with Foren, at best, the two nations have recently been growing more aligned with each other.
Though Vyn has an emperor that can command them all at any time Vyn is split into a couple dozen warring tribes. The emperor has seldom had them cease hostilities, and when he does it is only in times of war. Each tribe has its own laws, resulting in moderate conflict with many others.
Ownership of land and cities rapidly changes, and tribes frequently shatter or form anew. A player may come up with their own tribe if they wish, or have their character be part of one of the example ones below, that have proven stronger than most others.
The Emperor is often considered to be cursed, as each one has had strange tendencies. Some grow obsessed with dancing, while other become insane warlords. It is completely unpredictable, and an emperor rarely lasts more than seven years. Upon which a new one is elected from among the tribes of Vyn. The palace of Vyn resides in the city of Mfala, where the emperor is bound by sacred laws to never leave.
The Jungles of Vyn are a dangerous place, filled with poisonous creatures and deadly plants. It is also rumoured that a group of magic-users, that wield neither witchcraft nor elemental magic, but the power of the earth, known as the Faithless reside in the jungles. There is no actual evidence to support this, though.
Major Tribes of Vyn:
The Mytians:
The Mytians mostly stick to the jungles of Vyn, masters of guerrilla warfare. Bows, blowpipes, and spears tend to be their preferred weapons, and they have access to an array of poisons. They speak only in sign language, as they consider speech to defile the air. This tribe holds a deep belief that air contains the secrets to life, and that death only comes because so many have already defiled it with their vile languages.
Their leader, always female, is known as the Silent Huntress.
Ranks and Important People Within the Mytians:
The Silent Huntress: Kadona
The Undefiled:
The Whispers:
The Murmurs:
The Spoken:
A Roleplayer may have their character start as one of the Spoken or one of the Murmurs, if they wish, and their rank may increase throughout the roleplay.
The Tkarta Tribe:
This tribe specializes in horsemen and open fields, and thus does much better around the center of the continent, where the jungles part. They've also been known to roam the eastern deserts, but those lands are rocky, and hard for a horse to maneuver on. Their primary weapons are spears, but mainly ones designed for throwing.
Their leader is known as the Unbroken Rider, and is always male.
Ranks:
The Unbroken Rider: Na'Tula
Riders of Tkarta:
A Roleplayer may start as a Rider of Tkarta. It is unlikely that they will achieve a higher rank, but possible.
The Nishali Tribe:
The Nishali are a more peaceful tribe, but that's not a high bar in Vyn. They have many healers, and are by far one of the most numerous tribes. Unfortunately, this means they can't really manage to arm all of their people with much more than a weak spear. They offer the world's greatest healing to anyone willing to join them, and so the sick and injured often wind up becoming part of this tribe, to escape death. They are led by the Painted Mender, who can be of either gender.
Ranks:
Painted Mender: Kistai
Healers of the Nishali:
Soldiers of Nishali:
People of the Nishali Tribe:
A Roleplayer may start as any rank in the Nishali Tribe, aside from the Painted Mender. They may change ranks throughout the Roleplay.
The Aeron Sultanate:
Isolated from the rest of the countries are the vast sands known as the Aeron Deserts. There is nowhere in the world more divided, more bloody, and more dangerous than these deserts. Not even Lethria. The is no order, no rhyme or reason, no way of things there. The factions within have no names, some no leaders as they kill each other endlessly for riches, food, and water. Mountains, makeshift cities, and oddities are all throughout these deserts. There are no actual nations, here, though it was once a united Sultanate. Within the surrounding forests, there is safety in most places, but they can seem endless and many people have gotten lost in these uncharted territories. The few places that there are civilised lands, they often consist of merchant ports, where the fine goods of the desert are imported to Foren, Hethria, or Vyn.
A player may have their character from the Aeron Deserts, as part of any tribe, city, or whatever else they can think of. Roleplayers are encouraged to be ingenious with the contents of this desert.
Kiithern, Kythria, Teroth, and Elsewhere:
Though Vyn, Lethria, Hethria, Foren, and even the Aeron Desert are well-known, there are parts of the world that have been closed off the the historians and explorers of Foren. Very little is known about Kiithern, aside from that the dwarves have their frozen strongholds there. The upper lands of Kiithern are uninhabitable to everything other than the hardy and numerous goblins, leaving the dwarves living under mountains and snow. They often take the people of Teroth as slaves, and have as little communication as possible with the rest of the world. There are some adventurous dwarves that live within other countries, though.
Teroth is a small country, and not very powerful either. They are for the most part under the vassalage of Kiithern. The people there worship fire as a god, and wield strange weapons such as katanas.
The Frozen Isles are uninhabited, as they are nothing but gigantic shards of ice floating through the ocean. Rumour has it, though, that a dragon lurks within those isles, endlessly battling a creature known as the Serpent. This is likely myth based off Hethrian religion, though.
Kythria was a third elven nation, led by Orvin Alendor, a descendant of Isalion Alendor, who was a sibling of Sarolen and Illiana. The only other Alendor was Sulstar, who died long ago. Now Illiana and Sarolen are the only ones left. There were three heirs to Kythria: Avartes and Ala Alendor, two bastard children; and then Wherric Alendor, Orvin's first son. However, everyone in Kythria mysteriously vanished ten years ago.
Magic of the World:
There are several types of magic, known to elves, dwarves, and humans. Though for the most part, it is rare.
Elemental Magic:
Elemental magic is exclusive to elves. At a point in every elf's life, usually between the ages of twenty and thirty, they slowly attain weak control over a certain element. They stop aging at this point, as well. This control can not create more of the specific element, and rarely is stronger than the ability to flicker fire, or lift several ounces of water. Air magic is considered the strongest, as it can be used to improve an archer's aim and force, as well as do whatever fire magic is able to.
Witchcraft:
Witchcraft is reviled throughout all of the world, aside from Lethria. When a person is born, they often have a connection to an alternate realm known as the White Realm. The White Realm contains all dreams, thoughts, wishes, nightmares. If a person's connection to the White Realm is strong enough, the attain connection to a certain part of it. Some witches can hear a person's thoughts, or even change them, some can fly, some can induce love with a touch. Some can even create monsters. The more witchcraft is used in a certain area, the weaker the barrier between reality and the White Realm become, and the more chaotic everything is. It can get to the point where children's nightmares become true, or a man's face can change simply because he imagined it.
However, a person can also be born with no connection to the White Realm, and therefore can not be touched by a witch's magic. No witch could read their mind, or change their face. But, they can still be hurt by the physical things a witch creates.
Major Historical Events:
The Litch War:
Sixteen-hundred years ago, all of the dead rose up to try and overthrow the living at the behest of a powerful witch known as the Litch. Sarolen Alendor briefly united with Illiana, and they worked with all the other nations to defeat the Litch. Much of the world was lost, at that point, and much of the world is still recovering. History before that is unknown to most, and neither Sarolen nor Illiana have elected to share much.
The Nothren Slaughter:
The Silver Knights became infamous several years ago, when they tracked down a witch in Nothren, and so murdered everyone in the village.
The Inquisition:
After the Litch War, there was a revolt to put down magic. This created many groups dedicated to killing witches, and caused a tension between the innocent elemental elves and the rest of the world. Millions of people died to these groups, before conflict eventually died down, and governments started putting strict witch hunting laws in place. Only people such as the Silver Knights are allowed to hunt witches in Foren, or those with a permit. In Hethria, anyone considered to be a witch is to be brought to the king to be judged. Many people fear that if another dangerous witch turns up, so too shall another inquisition.
Races:
A roleplayer may choose for their character to be a human, elf, or dwarf. No matter what, though, their character must be in Foren for one reason or another at the start of the roleplay, as that is where this roleplay will (mostly) take place. They must also choose a nationality for their character.
Human Options:
Vynian (African appearance), Forenian (European appearance), Terothian (Asian appearance), Aeron (Middle-eastern appearance).
Elven Options:
Hethrian (Norse appearance), Lethrian (Norse appearance), Nativized Other (Mixed Norse and whatever other nation appearance).
Dwarven Options:
Kiithernian (Asian appearance), Nativized Other (Rare, but mixed Asian and whatever other nation appearance.)
Uncommon creatures, not playable:
Driggits: A small, reptilian creature that can mimic speech and noises. Mostly found in Hethria, and commonly used as pets.
Thank you for reading this!
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