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Fantasy Lore of Visifia

Yatasal

Currently on hiatus...

  • History: Dragons were a magical experiment contracted by the Caligookish government. They were created in order to give man the power of flight and to try to counter the trade power of the Ivaen eagles. The test subjects escaped to a nearby village, where they infected (accidently) everyone with the dragon curse. Those infected couldn't infect others. Dragons spread, and are now a third of Visifians living today.

    Persecution: There is a disease that runs through one line of dragons. It causes the dragon to change randomly, and the dragon often loses control when he or she changes, causing the dragon to desire nothing more than destruction and chaos. This disease affects only 50 to 60 of the millions of dragons in Visifia, however, they are the cause of the fear and paranoia surrounding dragons. Not only that, but dragons are stronger, look different, and aren't affected by human magic. There are very few places that will accept dragons.

    Dragon cuffs: To capture dragons, dragon cuffs were invented. They appear to be simple leather cuffs, often with a dragon carved into it. One cuff will make a dragon look human without taking away any supernatural abilities (increased strength and vision) except for the ability to turn (become a dragon). Two cuffs will make their strength and vision akin to a human's. A collar will act as the same strength as two cuffs. If the dragon is forced to wear two cuffs and a collar, at best they can follow simple commands and at worst they become comatose. If worn for too long, a collar/cuff combo will kill any dragon.
    Dragon cuffs prevent the dragon's cycle of turning, which means that once the cuffs are removed, the dragon body demands to immediately turn in order to catch up with its cycle. Without the proper spells, this can kill the dragon, and result in a mutilated body of half human half dragon flesh. They also prevent dragons from casting magic.

    Dragon Mines: Because of their strength, dragons are used as slave labor in mines. A dragon slave will always wear at least one cuff.

    Dragon Thieves: Dragon thieves are people who rescue dragons and bring them to checkpoints. Eventually, the dragons are brought somewhere safe for dragons, but no individual dragon thief knows where or what this means. Only a few do, to protect the secret and keep the dragons there safe.

    Dragon Trappers or Traders: Not to be confused with dragon thieves, dragon trappers (sometimes referred to as traders) capture dragons and sell them to mines or other interested parties.

    Dragonborn: No, this isn't the dovahkiin (if you get that reference you get bonus points). Dragonborn are individuals who were born of a dragon and a human parent. Most children born of these parents are one or the other, but occasionally dragonborn occur. Dragons and humans have different souls, so dragon magic won't affect humans and human magic won't affect dragons. Because of this, when a dragonborn baby is born their soul is split in half, each side fighting for dominance. To save the baby, another dragonborn or a dragon and human must combine the two souls together. If the baby survives the process, their soul can be affected by both human and dragon magic, but can only cast human magic, and they can't turn.

    Turning: To turn, the dragon reaches inside themself and turns. To them, its a grueling process where they have to push themselves through (the first few times. With practice, it becomes easier). To anyone looking, the dragon becomes engulfed with light and becomes a dragon in a matter of a few seconds. An uncuffed dragon will change between a human and dragon either by choice or will be forced to via a spell. The dragon though will want to turn by choice because they'll feel an urge to do so. Like a itch they can't scratch.

    A note on firebreathing: Dragons in Visifia DO NOT breathe fire, acid, ice, or any other thing. Treat them like cursed humans.


 
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