Wayne
Local writer
THE LORE PAGE
Welcome to the lore page! This page will be updated weekly to add all new information that is discovered as players go through the world of Sunballe, certains locations, races and even informations about magic are hidden within the land and are meant to be discovered.
THE SUNBALLE MAP
The continent is grand and the worldbuilding will be forever growing, with user submitted factions and GM based lore.
The main land is divided into 5 regions, followed by 4 floating islands, Sunballe seems to be kept afloat by some kind of ancient magic, but scholars are yet to know if it has been floating since its formation or if it has been lifted from the world by the magic that keeps it up in the sky.
Before the discovery of the land there were tales and myths found by scholars that dated back to hundreds of years ago, paintings about different kinds of people that were never before seen in the old continent, or what the scholars entitled as an “ancient airship concept” that has been peculiarly found in a few painting discovered by dwarven archeologists.
FELGFELL - Capital: Bellmare
Open fields, plateaus and a wide range of mountains are what make Felgfell one of the most decent areas to live in. The land is rich, it attracts the likes of farmers and traders alike with lots of villages seeing great movement of travelers that come from all around Sunballe. This land is somewhat peaceful, with very little danger all around, the beasts that live around Felgfell are docile with very few exceptions.
The capital, home of the Loxodons and technological hub of the continent.The Loxodons are welcoming of strangers and are open to trade with the other nations, recently there has been a noticeable delay in contact, and it often happens when the Loxodons are working on some kind of machine or project, their efforts are completely turned towards it and aside from those that have opted to explore the land, workers of the city love to help in what they can, even if they have no knowledge about machines or any kind of engineering.
OFEVALLE - Capital: None.
This land, once governed by the forgotten kingdom of Fallkirk is now an overgrown maze-like forest with thin but tall trees with thick foliage that can sometimes cover the sky, making the few cities remaining in Ofevalle experience a darkness that is never lifted, beasts of all kinds have taken Ofevalle as their home, posing a threat to citizens of the land and outsiders alike, the dangers of the region have made it difficult for any other nation to try and take the land to themselves.
OLDHELMN - Capital: Yumeto
This cold and mountainous land is divided into a piece of the mainland and a large island in close proximity, it snows heavily with snowstorms being a constant threat, as well as a fog that never leaves the regions. The people of Oldhelmn advice travelers to avoid the woods at night, warning about the hungry monsters that hide within the layers of snow.
The capital of the land, an orc based city that is currently going through a silent civil war, their gates have been closed for a few months as older clans try to take down the current shogunate with multiple attempts at the Shogun’s life. Their doors have been closed off for outsiders to avoid more assassination attempts.
Because of this, there has been some kind of economic depression in Yumeto, with half of their trading routes coming from outer nations, citizens of the city have grown tired of the situation with civil unrest reaching dangerous levels.
While the shogun has tried to reason with the people they demand that their gates were opened once again, threatening to take matters into their own hands, which led the shogun to apply drastic measures to keep the citizens at bay, samurai roam the streets at night, striking and arresting any person seen wandering the streets after the sun is down.
NILVISE - Capital: Uldra
Nilvise is a great swamp that spans across its entire land with the most vile creatures lurking underneath its muddy waters. The cities have been built around the large trees that surround the land to avoid being too close to the swamp. There were stories about how the water level was low enough where cities could rise on the ground, the Tortles say hundreds of cities were lost to the swamp, their secrets forever buried deep into the murky waters of the regions.
The capital, home of the tortles, cities made by tortles are not conventional, their houses built like small circular dirt and stone huts, with other building straight into trees, hollowing them out before creating their home, although they have trading, their shops are most often smaller tents and rarely carts or caravans, although they avoid the use of animals, often carrying it by themselves.
Uldra is the hub of magic in all of Sunballe, their schools are centered around the manipulation of the elements and the right way to use them. The tortles are governed by the council of time, a group of five tortles that have lived for nearly a millennium, their ancestry leads to great mages and leaders of the past.
THROUMENT - Capital: Selfort
This land is more arid, a desert like climate with lots of canyons, cactus and a few beasts unique to the hot climate, a small paradisiac oasis sits somewhere in the region where the capital stands proud. The land of Throument is not for the unprepared, raiders and thieves sprawl through the desert, making use of the high terrain to take advantage of lost travelers.
The capital, home of the minotaurs, the city centers itself in an oasis hidden by the sandstorms of the desert. The city is large and gracefully structured with statues and monuments centered around their past leaders and heroes of battle.
There has been rumors about the kingdom trying to expand their borders beyond the mountains to take Offvalle for themselves but the other nations have been watchful of their attempts and scouts, the kingdom has always been imperialist at heart, with a history of battles to gain territory from Oldhelmn, while they have been mostly silent recently, the rumors about their new interest in Offvalle has raised alarms in all other nations.
As tradition, once every 7 years a tournament is held to challenge the king, only minotaurs born in Throument can sign up to it and the judges choose 100 out of the thousands of candidates, when a champions rises he gets the chance to brawl with the king himself and the winner rules the land for the next 7 years. Rumors say the current king is looking to break the tradition of over a thousand years to avoid the potential of losing his throne, this has caused inner conversations between the council, afraid of a potential regime to be installed.
FORGON - Capital: Fallkirk
Forgon was cut off after war, the island used to be surrounded by deep forests and ravines, now completely ravaged by war, now only a shadow of what it once was, ash covering the land with ruins of its kingdom found with each step.
It was the capital, now ruins of the great city it once was. With the cut contact, no one in the mainland knows what really goes on in Fallkirk or even Forgon, it is a mystery that no one wants to solve. There was a period of time where adventurers would take illegal airships to Forgon in search for treasure, but none of them ever came back, the mystery of their disappearance plaguing the land.
Welcome to the lore page! This page will be updated weekly to add all new information that is discovered as players go through the world of Sunballe, certains locations, races and even informations about magic are hidden within the land and are meant to be discovered.
THE SUNBALLE MAP
The continent is grand and the worldbuilding will be forever growing, with user submitted factions and GM based lore.
The main land is divided into 5 regions, followed by 4 floating islands, Sunballe seems to be kept afloat by some kind of ancient magic, but scholars are yet to know if it has been floating since its formation or if it has been lifted from the world by the magic that keeps it up in the sky.
Before the discovery of the land there were tales and myths found by scholars that dated back to hundreds of years ago, paintings about different kinds of people that were never before seen in the old continent, or what the scholars entitled as an “ancient airship concept” that has been peculiarly found in a few painting discovered by dwarven archeologists.
FELGFELL - Capital: Bellmare
Open fields, plateaus and a wide range of mountains are what make Felgfell one of the most decent areas to live in. The land is rich, it attracts the likes of farmers and traders alike with lots of villages seeing great movement of travelers that come from all around Sunballe. This land is somewhat peaceful, with very little danger all around, the beasts that live around Felgfell are docile with very few exceptions.
BELLMARE
The capital, home of the Loxodons and technological hub of the continent.The Loxodons are welcoming of strangers and are open to trade with the other nations, recently there has been a noticeable delay in contact, and it often happens when the Loxodons are working on some kind of machine or project, their efforts are completely turned towards it and aside from those that have opted to explore the land, workers of the city love to help in what they can, even if they have no knowledge about machines or any kind of engineering.
OFEVALLE - Capital: None.
This land, once governed by the forgotten kingdom of Fallkirk is now an overgrown maze-like forest with thin but tall trees with thick foliage that can sometimes cover the sky, making the few cities remaining in Ofevalle experience a darkness that is never lifted, beasts of all kinds have taken Ofevalle as their home, posing a threat to citizens of the land and outsiders alike, the dangers of the region have made it difficult for any other nation to try and take the land to themselves.
OLDHELMN - Capital: Yumeto
This cold and mountainous land is divided into a piece of the mainland and a large island in close proximity, it snows heavily with snowstorms being a constant threat, as well as a fog that never leaves the regions. The people of Oldhelmn advice travelers to avoid the woods at night, warning about the hungry monsters that hide within the layers of snow.
YUMETO
The capital of the land, an orc based city that is currently going through a silent civil war, their gates have been closed for a few months as older clans try to take down the current shogunate with multiple attempts at the Shogun’s life. Their doors have been closed off for outsiders to avoid more assassination attempts.
Because of this, there has been some kind of economic depression in Yumeto, with half of their trading routes coming from outer nations, citizens of the city have grown tired of the situation with civil unrest reaching dangerous levels.
While the shogun has tried to reason with the people they demand that their gates were opened once again, threatening to take matters into their own hands, which led the shogun to apply drastic measures to keep the citizens at bay, samurai roam the streets at night, striking and arresting any person seen wandering the streets after the sun is down.
NILVISE - Capital: Uldra
Nilvise is a great swamp that spans across its entire land with the most vile creatures lurking underneath its muddy waters. The cities have been built around the large trees that surround the land to avoid being too close to the swamp. There were stories about how the water level was low enough where cities could rise on the ground, the Tortles say hundreds of cities were lost to the swamp, their secrets forever buried deep into the murky waters of the regions.
ULDRA
The capital, home of the tortles, cities made by tortles are not conventional, their houses built like small circular dirt and stone huts, with other building straight into trees, hollowing them out before creating their home, although they have trading, their shops are most often smaller tents and rarely carts or caravans, although they avoid the use of animals, often carrying it by themselves.
Uldra is the hub of magic in all of Sunballe, their schools are centered around the manipulation of the elements and the right way to use them. The tortles are governed by the council of time, a group of five tortles that have lived for nearly a millennium, their ancestry leads to great mages and leaders of the past.
THROUMENT - Capital: Selfort
This land is more arid, a desert like climate with lots of canyons, cactus and a few beasts unique to the hot climate, a small paradisiac oasis sits somewhere in the region where the capital stands proud. The land of Throument is not for the unprepared, raiders and thieves sprawl through the desert, making use of the high terrain to take advantage of lost travelers.
SELFORT
The capital, home of the minotaurs, the city centers itself in an oasis hidden by the sandstorms of the desert. The city is large and gracefully structured with statues and monuments centered around their past leaders and heroes of battle.
There has been rumors about the kingdom trying to expand their borders beyond the mountains to take Offvalle for themselves but the other nations have been watchful of their attempts and scouts, the kingdom has always been imperialist at heart, with a history of battles to gain territory from Oldhelmn, while they have been mostly silent recently, the rumors about their new interest in Offvalle has raised alarms in all other nations.
As tradition, once every 7 years a tournament is held to challenge the king, only minotaurs born in Throument can sign up to it and the judges choose 100 out of the thousands of candidates, when a champions rises he gets the chance to brawl with the king himself and the winner rules the land for the next 7 years. Rumors say the current king is looking to break the tradition of over a thousand years to avoid the potential of losing his throne, this has caused inner conversations between the council, afraid of a potential regime to be installed.
FORGON - Capital: Fallkirk
Forgon was cut off after war, the island used to be surrounded by deep forests and ravines, now completely ravaged by war, now only a shadow of what it once was, ash covering the land with ruins of its kingdom found with each step.
FALLKIRK
It was the capital, now ruins of the great city it once was. With the cut contact, no one in the mainland knows what really goes on in Fallkirk or even Forgon, it is a mystery that no one wants to solve. There was a period of time where adventurers would take illegal airships to Forgon in search for treasure, but none of them ever came back, the mystery of their disappearance plaguing the land.