• If your recruitment thread involves completely going off site with your partner(s) then it belongs in the Off-Site Ad Area.
  • This area of the site is governed by the official Recruitment rules. Whether you are looking for players or looking for a roleplay, we recommend you read them and familiarize your self with them. Read the Recruitment Rules Here.

Fantasy Looking for long term horror/dark fantasy role players

OneTuffPuff

Might be a Soviet Gambler
Hello there, I'd like to find a longterm roleplayer for a 1x1 roleplay heavily rooted in horror. I have some scenarios made up, but I'm flexible and open to changes or different scenarios!

1) The Bat Queen; Where there was once a benevolent empress, now is a bloodthirsty queen, rumored to be a monster of horrific mass, but whose appearance is unknown. The once beautiful city in the center of the country has been mutilated and twisted into a decaying labyrinth full of monsters and cultists. Every year she demands 2 sacrifices from one of the surrounding provinces, one male, and one female, to make the long odyssey to the center. This year, it is Throlidale's turn to send sacrifices. The Province has elected to cull the poor, unwanted and prisoners, unlike some others who use a lottery system.
The land has been ravaged and destroyed by the 200 year war, but a wise woman rose to power, bringing generations of prosperity and peace to her people, however, it all changed 58 years ago, when she and all of her loyal followers living in the nation's capital disappeared and were replaced by wretched creatures. Civilization fled further and further away from the now cursed city while still clinging to what livable land is left. There were once 14 provinces before what is now known as The Burning Of 5. Five provinces joined forces to fight the Queen, but all were lost. No witnesses saw the battle or even the Queen and her army, just the wreckage and mutilation left behind. It has become all too clear to the citizens of the country, comply with The Bat Queen, or perish


2) Decay Beyond the Gate; This world is rotting. The Clergy, The Wealthy, The Grand Council have all tried and failed to fight off the inevitable. The only way to slow the spreading decay is to erect massive gates, towering high into the sky and drilling deep in the ground. Few adventurers have crossed the threshold, but none returned. Once a proud veteran, now a single father/mother living in squalor with his/her son/daughter. How will they survive the rapidly advancing doom? will they steal? join the beggars roaming the land? become nobles? or perhaps venture beyond the gate? A decision must be made quickly, as both them and mankind are quickly running to extinction.

3) Harvesters; The Slave Trade is a lucrative one, if you can find worthy enough slaves. Elves and Halflings no longer pull in the kind of money they used to. The most fashionable trend is right around the corner, awaiting discovery, and one group of Slavers thinks they found it; Infernal Beasts. Deamons and The Hell-Denezins find their way to the surface every once in a while but are rare. Imagine the kind of money someone could get by taming a creature. Getting to Hell used to be treacherous, but these Slavers found an undiscovered portal to the infernal dimension. Just go in, grab a few imps and maybe a succubus or two and get out, it won't be hard for these experienced Slavers, right?

4) Glittering Sea; The Great War seemed to have sturred something ancient. Something evil. So much bloodshed and horror woke up a beast deep within the earth, or at least thats what the religious folk say. Earthquakes cracked apart countries, the weather becomes violent, oceans rose and flooded most of the earth, but among all this chaos, some good came about. Humanity was forced to adapt to these changes, advancing technology, science and even dark magicks decades beyond their time. The year is now 1928. Most of the United States is under water, now all that remains is the east coast and most of the southeastern states. A University professor is spending his/her time studying the strange creatures in tidepools when they come across a horrific artifact. Tracing its origins to the arctic circle, he/she is determined to discover it's origins, hiring a guide to take them there. What awaits is a terrible cocktail of cosmic horror, maddness and knowlage humans were never meant to know of.
 
Last edited:

Users who are viewing this thread

Back
Top