Pontiferous
Won't Shut Up
Last week I proposed that we should play out an epic D&D-like adventure set in a fantasy world where we would each play as an adventurer set on a dangerous quest. Time passed, and I got extremely busy, but I still want to do this and as such will outline what I have so far written about the roleplay. Please keep an eye on this thread, for it will be updated regularly with more information, more ways to get involved, and even a character sheet once I have hashed out everything to my satisfaction. All that I ask is that you be polite, give your opinion while respecting others' and that you have fun imagining what could be. Without further ado, let us start!
The Prelude
Our story starts with a group of adventurers being summoned by their leader, deep into the headquarters of the Lum Kingdom’s Adventurer’s Guild. The Guildmaster is waiting for them, face lined with worry. A quest that was attempted five years ago has grown in severity, and as the party who failed to prevent the birth of the new calamity, the adventurers are ordered to go on a dangerous quest in order to fix what went wrong nearly half a decade ago.
The would be heroes were once part of a standard adventuring party that had been given the quest to purge a local monster’s lair of its inhabitants. The quest itself seemed simple enough, and the adventurers were confident in their imminent success. After all, it was but a medium sized cave, and the monster within were barely strong enough to attack nearby farmers’ stocks. As such, they all prepared for a two days trip and departed from the capital towards their destination.
Once there, nothing out of the ordinary caught their eyes, and the party soon was hard at work decimating the minor monsters found therein. All was well until a strange sight was finally noticed in the chaos of battle; a small, amorphous monster had sneaked behind the party, eating monsters’ corpses and gnawed on discarded vials and poultices. More amused than wary, the party dismissed the monster as a weakling, and convened to take care of it when the more aggressive monsters were disposed of and properly purified.
That was a grave error, for no sooner were their sight drawn away from the creature did it start to eat and grow in earnest; so much and so fast that by the time the cave was nearly cleared the creature had took form into a fearsome and extremely rare monster - a Glutton. Now strong enough to pose a serious threat, the Glutton forced the adventurers to flee after a long struggle and was left alone in the cave. As quickly as they could, the party warned their guild of the danger they encountered, but by the time the clean up forces arrived, the Glutton was already gone - along with all the corpses and equipment left in the former monster’s lair.
Severely admonished by their leader, the adventurers parted on sour terms and never spoke or thought of each other again, save for some bitter grumbling around a cup of ale. That state of affair was not meant to last, however, for barely five years later all were summoned back before the Guildmaster.
The Glutton they let loose was a dangerous monster feeding off corpses, discarded equipment and spent magical energy in order to get stronger. As luck would have it, their negligence and time spent unmolested created a threat big enough to endanger the Kingdom of Lum.
The monster now haunted the countryside, and with the army and knights busy protecting the settlements and the capital itself, it was up to the Adventurer’s Guild to take care of the Glutton. As they were held responsible, the former party was tasked with a dangerous quest; they were to find the monster’s lair, infiltrate it and plant various corpses of cattle and wildlife laced with the only poison though to fell the beast into the Glutton’s home.
Should they fail, this could mean the end of the Lum Kingdom.
The rough outline
Prologue: The Summon
Arc One: The Search
Arc Two: The Infiltration
Arc Three: Finding the Nest
Arc Four: Adventurers VS Calamity
Act Five: Clean Up
Epilogue: Victorious
The Roster
@Kabboom - Warrior
@Dracogenius - Spellcaster
@Pontiferous - Scout
@Damafaud - Healer
@Wisp - Bard
@Komrade Kommisar - Assassin
The Character Sheet template
RECRUIT’S PROFILE
PROPERTY OF THE ADVENTURER’S GUILD - LUM CHAPTER
PLEASE PROVIDE EXACT AND GENUINE FACTS, THE GUILD WILL KNOW OTHERWISE
NAME OF RECRUIT:
PLACE OF BIRTH:
AGE AS OF RECRUITMENT:
[<PLEASE PROVIDE PORTRAIT OF RECRUIT HERE>
FIGHTING STYLE OF RECRUIT: (Melee, Ranged OR Support)
SPECIALISATION OF RECRUIT: (Warrior, Rogue, Spellcaster OR Healer)
GENDER OF RECRUIT:
DISTINGUISHING PHYSICAL CHARACTERISTICS OF RECRUIT:
RACE OF RECRUIT:
KNOWN LIVING FAMILY MEMBERS OF RECRUIT:
KNOWN FRIENDS OF RECRUIT:
KNOWN LOVERS OF RECRUIT:
KNOWN ENEMIES OF RECRUIT:
KNOWN HISTORY OF RECRUIT: (at least two good paragraphs, please!)
PERSONALITY OF RECRUIT:
KNOWN HABITS AND TICS:
KNOWN LIKES OF RECRUIT:
KNOWN DISLIKES OF RECRUIT:
KNOWN AILMENTS:
KNOWN FEARS:
KNOWN TALENTS:
STRONGEST ATTRIBUTE: (Strength, Dexterity, Constitution, Intelligence, Wisdom OR Charisma)
WEAKEST ATTRIBUTE
The Prelude
Our story starts with a group of adventurers being summoned by their leader, deep into the headquarters of the Lum Kingdom’s Adventurer’s Guild. The Guildmaster is waiting for them, face lined with worry. A quest that was attempted five years ago has grown in severity, and as the party who failed to prevent the birth of the new calamity, the adventurers are ordered to go on a dangerous quest in order to fix what went wrong nearly half a decade ago.
The would be heroes were once part of a standard adventuring party that had been given the quest to purge a local monster’s lair of its inhabitants. The quest itself seemed simple enough, and the adventurers were confident in their imminent success. After all, it was but a medium sized cave, and the monster within were barely strong enough to attack nearby farmers’ stocks. As such, they all prepared for a two days trip and departed from the capital towards their destination.
Once there, nothing out of the ordinary caught their eyes, and the party soon was hard at work decimating the minor monsters found therein. All was well until a strange sight was finally noticed in the chaos of battle; a small, amorphous monster had sneaked behind the party, eating monsters’ corpses and gnawed on discarded vials and poultices. More amused than wary, the party dismissed the monster as a weakling, and convened to take care of it when the more aggressive monsters were disposed of and properly purified.
That was a grave error, for no sooner were their sight drawn away from the creature did it start to eat and grow in earnest; so much and so fast that by the time the cave was nearly cleared the creature had took form into a fearsome and extremely rare monster - a Glutton. Now strong enough to pose a serious threat, the Glutton forced the adventurers to flee after a long struggle and was left alone in the cave. As quickly as they could, the party warned their guild of the danger they encountered, but by the time the clean up forces arrived, the Glutton was already gone - along with all the corpses and equipment left in the former monster’s lair.
Severely admonished by their leader, the adventurers parted on sour terms and never spoke or thought of each other again, save for some bitter grumbling around a cup of ale. That state of affair was not meant to last, however, for barely five years later all were summoned back before the Guildmaster.
The Glutton they let loose was a dangerous monster feeding off corpses, discarded equipment and spent magical energy in order to get stronger. As luck would have it, their negligence and time spent unmolested created a threat big enough to endanger the Kingdom of Lum.
The monster now haunted the countryside, and with the army and knights busy protecting the settlements and the capital itself, it was up to the Adventurer’s Guild to take care of the Glutton. As they were held responsible, the former party was tasked with a dangerous quest; they were to find the monster’s lair, infiltrate it and plant various corpses of cattle and wildlife laced with the only poison though to fell the beast into the Glutton’s home.
Should they fail, this could mean the end of the Lum Kingdom.
The rough outline
Prologue: The Summon
Arc One: The Search
Arc Two: The Infiltration
Arc Three: Finding the Nest
Arc Four: Adventurers VS Calamity
Act Five: Clean Up
Epilogue: Victorious
The Roster
@Kabboom - Warrior
@Dracogenius - Spellcaster
@Pontiferous - Scout
@Damafaud - Healer
@Wisp - Bard
@Komrade Kommisar - Assassin
The Character Sheet template
RECRUIT’S PROFILE
PROPERTY OF THE ADVENTURER’S GUILD - LUM CHAPTER
PLEASE PROVIDE EXACT AND GENUINE FACTS, THE GUILD WILL KNOW OTHERWISE
NAME OF RECRUIT:
PLACE OF BIRTH:
AGE AS OF RECRUITMENT:
[<PLEASE PROVIDE PORTRAIT OF RECRUIT HERE>
FIGHTING STYLE OF RECRUIT: (Melee, Ranged OR Support)
SPECIALISATION OF RECRUIT: (Warrior, Rogue, Spellcaster OR Healer)
GENDER OF RECRUIT:
DISTINGUISHING PHYSICAL CHARACTERISTICS OF RECRUIT:
RACE OF RECRUIT:
KNOWN LIVING FAMILY MEMBERS OF RECRUIT:
KNOWN FRIENDS OF RECRUIT:
KNOWN LOVERS OF RECRUIT:
KNOWN ENEMIES OF RECRUIT:
KNOWN HISTORY OF RECRUIT: (at least two good paragraphs, please!)
PERSONALITY OF RECRUIT:
KNOWN HABITS AND TICS:
KNOWN LIKES OF RECRUIT:
KNOWN DISLIKES OF RECRUIT:
KNOWN AILMENTS:
KNOWN FEARS:
KNOWN TALENTS:
STRONGEST ATTRIBUTE: (Strength, Dexterity, Constitution, Intelligence, Wisdom OR Charisma)
WEAKEST ATTRIBUTE
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