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Fantasy Looking For Group: The Party

Pontiferous

Won't Shut Up
This is the character depository for the roleplay Looking For Group. The following CS template can be only altered in format, color and fonts, not in contents. Thank you for your interest in this adventure!


[SIZE=11pt]RECRUIT’S PROFILE[/SIZE]


[SIZE=11pt]PROPERTY OF THE ADVENTURER’S GUILD - LUM CHAPTER[/SIZE]


 


[SIZE=11pt]PLEASE PROVIDE EXACT AND GENUINE FACTS, THE GUILD WILL KNOW OTHERWISE[/SIZE]


 


[SIZE=11pt]NAME OF RECRUIT:[/SIZE]


[SIZE=11pt]PLACE OF BIRTH:[/SIZE]


[SIZE=11pt]AGE AS OF RECRUITMENT:[/SIZE]


 


[SIZE=11pt]<PLEASE PROVIDE PORTRAIT OF RECRUIT HERE>[/SIZE]


 


[SIZE=11pt]FIGHTING STYLE OF RECRUIT: (Melee, Ranged OR Support)[/SIZE]


[SIZE=11pt]SPECIALIZATION OF RECRUIT: (Warrior, Rogue, Spellcaster OR Healer)[/SIZE]


 


[SIZE=11pt]GENDER OF RECRUIT:[/SIZE]


[SIZE=11pt]DISTINGUISHING PHYSICAL CHARACTERISTICS OF RECRUIT:[/SIZE]


[SIZE=11pt]RACE OF RECRUIT:[/SIZE]


 


[SIZE=11pt]KNOWN LIVING FAMILY MEMBERS OF RECRUIT:[/SIZE]


[SIZE=11pt]KNOWN FRIENDS OF RECRUIT:[/SIZE]


[SIZE=11pt]KNOWN LOVERS OF RECRUIT:[/SIZE]


[SIZE=11pt]KNOWN ENEMIES OF RECRUIT:[/SIZE]


[SIZE=11pt]KNOWN HISTORY OF RECRUIT:(at least two good paragraphs, please!)[/SIZE]


 


[SIZE=11pt]PERSONALITY OF RECRUIT:[/SIZE]


[SIZE=11pt]KNOWN HABITS AND TICS:[/SIZE]


[SIZE=11pt]KNOWN LIKES OF RECRUIT:[/SIZE]


[SIZE=11pt]KNOWN DISLIKES OF RECRUIT:[/SIZE]


 


[SIZE=11pt]KNOWN AILMENTS:[/SIZE]


[SIZE=11pt]KNOWN FEARS:[/SIZE]


[SIZE=11pt]KNOWN TALENTS:[/SIZE]


[SIZE=11pt]STRONGEST ATTRIBUTE: (Strength, Dexterity, Constitution, Intelligence, Wisdom OR  Charisma)[/SIZE]


[SIZE=11pt]WEAKEST ATTRIBUTE[/SIZE]
 
Recruit's Profile
Property of The Adventurer's Guild - Lum Chapter


PLEASE PROVIDE EXACT AND GENUINE FACTS, THE GUILD WILL KNOW OTHERWISE


Name of Recruit: Melati White


Place of Birth: Delphi Island


Age of Recruitment: 23


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Fighting Style of Recruit: Support


Specialisation of Recruit: Healer





Gender of Recruit: Female


Distinguishing Physical Characteristics of Recruit : Burn scar on right hand middle finger


Race of Recruit: Human





Known Living Family Members of Recruit: Priestess of Delphi

Known Friends of Recruit: Drevis Senade, Dinah Senade


Known Lovers of Recruit: None


Known Enemy of Recruit: None


Known History of Recruit:

Melati led a closed live as a girl. Her parents died on a shipwreck, and she was brought up by a priestess on Delphi.She never talk much, but she was a good listener. Even adults felt it was nice to come to her and tell her all their problems. Soon, she helped the priestess answering confessions despite of her young age. When she stepped into adulthood, she left Delphi and went into a harbour town to search for her own destiny.



It was at that town she met her first friends; A brother and sister living together in a big house called Drevis and Dinah Senade. She first met Drevis when she went to an inn, asking for available room. It was late, and a group of sailor had just rent all the rooms. Seeing her predicament, Drevis offered her to stay with him with his sister. Melati accepted graciously. They talked quite a bit at dinner, and they became fast friends. Dinah asked Melati to stay with them as long as she stay in the city, and she didn't refuse. Drevis was a scribe himself, and Dinah had open a moneylender business. Melati entered a guild, hoping to contribute to the small household and repay her new friends kindness.


Personality of Recruit: Timid, shy, kind

Known Hobby and Tics: Reading, cloud watching

Known Likes of Recruit: Sweets, apples

Known Dislikes of Recruit: Spicy food, alcoholic beverage




Known Ailments: Asthma

Known Fears: Canine

Known Talents: Double cast (Able to cast two spells at once)

Strongest Attribute: Intelligence

Weakest Attribute: Strength
 

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RECRUIT’S PROFILE


PROPERTY OF THE ADVENTURER’S GUILD - LUM CHAPTER





PLEASE PROVIDE EXACT AND GENUINE FACTS, THE GUILD WILL KNOW OTHERWISE





NAME OF RECRUIT: Vernon Delauriel


PLACE OF BIRTH: Eagle's Keep


AGE AS OF RECRUITMENT: 19

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FIGHTING STYLE OF RECRUIT: Melee


SPECIALIZATION OF RECRUIT: Warrior



GENDER OF RECRUIT: Male


DISTINGUISHING PHYSICAL CHARACTERISTICS OF RECRUIT: Multiple scars on face, missing pinkie finger on left hand


RACE OF RECRUIT: Human





KNOWN LIVING FAMILY MEMBERS OF RECRUIT: Sister, Anna Delauriel; Uncle, Jorun Delauriel


KNOWN FRIENDS OF RECRUIT: Ruddley Tome, Jorchim Wembys, Juarei Tael


KNOWN LOVERS OF RECRUIT: None


KNOWN ENEMIES OF RECRUIT: Keepers of the Sacred Eagle, Rume the Huntress


KNOWN HISTORY OF RECRUIT:

Vernon lived a mostly secluded life. He was born to a struggling family, who lived in a snow forest town. The winter was especially harsh that year, and the town's greatest threat, the Dire Wolves, increased their numbers greatly. His family members believed him to be a curse, a bad blessing. Their friends believed that too, and their friends believed that as well. Soon enough, Vernon was shunned by the entire town. He was bullied as a kid, beat up on the streets, and yelled at in his house almost every day, every night. Not even his mother would accept being in the same room as him, for she believes it was his birth that led to his father's death by a pack of starving Dire Wolves on a particularly calm night.


However, there were people who stood up for him. His sister, Anna, who secretly snuck him his food when his family starved him of his dinner, and his Uncle, Jorun, who had fought the Dire Wolves for many winters, and taught him the art of the blade, when no other teacher would accept him. And there were his friends: Ruddley, who stood up for him (and got beat down with him) when he was cornered by 5 bullies. Jorchim, who lent him his blade for training, and Juarel, who bandaged his wounds after a particularly heavy beating.


Soon enough, the protectors of the town, began drafting men for their new incursion into the biggest lair of Dire Wolves discovered yet, deep within the forest. Vernon was the first drafted, much to the relief of basically the entire town. Many of them had prayed for him to be killed, and a big celebration feast was even held at the local church for his departure. Many men were also drafted, and they were treated like royalty, whereas nothing changed for poor Delauriel. His "fellow" fighters were showered with talismans and luck charms, whereas he was imbued with innumerable amounts of curses, although that was only superstition, anyways.


The 24th Crusade, as the protectors call it, was their toughest one yet. Only a quarter of the way there, the 200-man strong party had been reduced to barely 50 men. Many of the survivors blame the misfortune onto Vernon. The party leaders were killed, and the men were on the verge of abandoning their sacred task. But then Vernon stood up to command. Many more of them left, taking their chances going back to the town rather than die under the command of a "wicked curse". Only 10 remained, him included. They pushed forward, but with a brand new tactic no one had thought of before, developed by Vernon and his friends during training. Finally, after a month of travelling and standing their ground, they had pushed halfway towards the territory, but with only 5 men left, there was no question about when their luck would run out. So they sent word back to the town.


Many people were astonished, shocked that Vernon and his friends were still alive, whereas the rest were not. Much anger was directed at the council members of the organization, and under the immense pressure, they had decided to go on another Crusade, to finish off the Dire Wolf scourge once and for all. And thus, the 24-and-a-half-th Crusade was assembled, with 300 men this time. They pushed forward, despite suffering heavy losses just like the last Crusade, and linked up with Vernon's group. He shared his knowledge to the men, and together, they pushed all the way towards the lair. However, it was there, Vernon discovered the truth.


The lair was actually the home to a tribe of wolf tamers. These wolf-tamers were exiled members of the original Council, the ones who protect Vernon's town. In an attempt to silence the truth, the Crusades were organized to destroy them, under the guise of destroying the Wolf threat. In reality, if these wolf-tamers were to die, there would be no one stopping the Dire Wolves from tearing apart the town in uncontrolled hunger.


The circumstances forced Vernon to stand his ground against upwards of 100 men, even his friends, explaining to them the true purpose of the Crusades. His friends sided with him, though no one else did. They were all blinded by zealous devotion towards their deity, who commanded total obedience under the command of the Council members, for they are "the messengers of The Great Eagle".


The men were wiped out. The wolf tamers expressed their gratitude by healing Vernon and his friends, close to death from the fight, and providing them safe passage to another land, for they know they could never return to their home town ever again. They set off to new lands, doing whatever job they could find: inn keeper, martial arts teacher, sewer cleaner,... anything that could help them afford food and shelter. One day, Vernon signed up for a quest to hunt a dangerous monster of sorts, for a decent sum of money, which he shared with his friends soon after.


Also, during the fight to defend the wolf tamers, one of the men killed were close friends with Rume the Huntress, a famous bounty hunter who hails from the East of his hometown. She swears, regardless of bounty, she will find Vernon and kill him to avenge this man's death.





PERSONALITY OF RECRUIT: Vernon is quiet, menacing and easy to piss off. He is known for his subtle kindness, however. And his dark sense of humour.


KNOWN HABITS AND TICS: Making bubbles with his saliva, sitting around looking at nothing.


KNOWN LIKES OF RECRUIT: Quiet, Warm water, Good smells.


KNOWN DISLIKES OF RECRUIT: Annoying people, Bullies, Drunkards, Rainy skies, Cold water.





KNOWN AILMENTS: A curse befalls Vernon, as his mouth is diseased. Ulcers appear, making eating painful. This curse was casted by a witch hired by his mother, in the hopes that it will starve him to death. So far, it has failed.


KNOWN FEARS: Alleyways with dead ends. He was cornered and beat up nearly to death in more than one.

KNOWN TALENTS: Almost everyone has heard of Delauriel's swordfighting skills and his ability to take a superhuman amount of damage and still be in combat. He is also decently skilled with a ranged weapon.


STRONGEST ATTRIBUTE: Strength


WEAKEST ATTRIBUTE: Charisma


@Pontiferous
 
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RECRUIT’S PROFILE


PROPERTY OF THE ADVENTURER’S GUILD - LUM CHAPTER



NAME OF RECRUIT: Ruddley Tome


PLACE OF BIRTH: Trade City of Raamos


AGE AS OF RECRUITMENT: 19



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FIGHTING STYLE OF RECRUIT: Melee-Ranged

SPECIALISATION OF RECRUIT: Rogue (Assassin)



GENDER OF RECRUIT: Female

DISTINGUISHING PHYSICAL CHARACTERISTICS OF RECRUIT: A long scar goes from the elbow down to the wrist on her left arm; Multiple scars on her back.


RACE OF RECRUIT: Human


KNOWN LIVING FAMILY MEMBERS OF RECRUIT: None

KNOWN FRIENDS OF RECRUIT: Fendrel Malrak, Vernon Delauriel, Letholdus Maewynn.


KNOWN LOVERS OF RECRUIT: None


KNOWN ENEMIES OF RECRUIT: Leofrick the Cleric


KNOWN HISTORY OF RECRUIT

Born a peasant, Ruddley had to work hard at a very young age to feed the family. Her father, a crusader, died shortly after her birth and her mother was always sick. She spent most of her harsh childhood working in the inns and helping in the markets. Her weak mother eventually died, and her Uncle, a merchant, took her with him to the trade routes.

On a fateful night, their caravans were attacked by a group of bandits, leaving her as the sole survivor. Angered by the fact that God had took everything she loved from her, Ruddley took up the blade of her dead uncle. There was no moon that night, and young Ruddley slaughtered the bandits in their tent. Morning came and she was found covered in blood, surrounded by corpses of the bandits. A paladin who wore a unique golden garb took her with him to Eagle's Keep, to the church where the man serves. The paladin was the most decorated knight in Eagle's Keep, he is known to be the first to swing his sword in times of need. Recognising her talent with the blade, the man trained her, raised her. He taught her everything he knew, and he was like a father to poor Ruddley. She grew up to be an exceptional assassin, who danced with the blades and laid waste to the church's enemies through assassination and subterfuge. She was bestowed The Eagle's Claws, two magic-augmented shotels treasured by the church. Together with her teacher, they were a gallant and fierce duo.

She had friends at her new home. Vernon, a shunned man who she stood up for. Fendrel Malrak, a blind man in the church who taught her miracles and sorceries. And there was Letholdus Maewynn, the old paladin's son, who trained with her.

When the protectors of the town began drafting men for an assault on a newly discovered lair of Dire Wolves deep within the forest, Ruddley followed her teacher, as the only female of the party. The 24th Crusade, a 200-man strong party were reduced to merely 5 survivors when they got to their destination, with the old paladin, severely injured. Yet, despite his son's words, he led the group of survivors. Alongside Vernon and Ruddley herself, they formed the spear-tip, destroying every obstacle in their way, until their reinforcement caught up with them.

To her surprise, the wolves lair was actually home to a tribe of wolf-tamers. The Dire Wolves threat was an excuse, the Crusades were meant to destroy these wolf-tamers, who've been protecting the town by taming the wolves. The men were blinded by their zealous devotion and did not listen to reason, and despite Vernon's attempt to show them the truth, they pointed their blades at Ruddley and her companions.

A fierce duo they were, as the crusaders were no match for the old paladin and Ruddley. But the man was old and weakened by his injuries. He was surrounded, separated from Ruddley, and was stabbed in the back.

The crusaders were defeated, some of them abandoned their comrades and fled. The wolf-tamers expressed their gratitude by healing Ruddley and other survivors and showing them a safe passage to another land, where they would not be hunted down as traitors. Ruddley vowed revenge for her teacher and set off to track down Leofrick, who killed her master and father-figure, but she never caught the man. Eventually, she joined her childhood friend, Vernon, on a quest to hunt down dangerous monsters for a decent sum of money.



PERSONALITY OF RECRUIT: Ruddley is quiet, yet kind and open around her friends.


KNOWN HABITS AND TICS: Whistling and humming the lullaby her mother used to sing to her


KNOWN LIKES OF RECRUIT: Alcoholic beverages, Warmth of fire, Dark humour


KNOWN DISLIKES OF RECRUIT: Loud noises, annoying people


KNOWN AILMENTS: None


KNOWN FEARS: Vast, open space


KNOWN TALENTS:
-Ruddley is one of the few, if not the only apprentice of the old paladin to master the Art of Quickening, which allows her to dash about with extreme speed.
-Her skill with the blades is known throughout Eagle's Keep, as she could take on multiple opponents at once with ease despite having a small, slim appearance.



STRONGEST ATTRIBUTE: Constitution


WEAKEST ATTRIBUTE: Strength
 
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RECRUIT’S PROFILE

PROPERTY OF THE ADVENTURER’S GUILD - LUM CHAPTER


PLEASE PROVIDE EXACT AND GENUINE FACTS, THE GUILD WILL KNOW OTHERWISE

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NAME OF RECRUIT . . .

⌑ ⌑ ✧ rhysil larethem

PLACE OF BIRTH . . .

⌑ ⌑ ✧ city of theradel, pythil isle in the elven kingdom andruil.

AGE AS OF RECRUITMENT . . .

⌑ ⌑ ✧ ninety five years old.

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FIGHTING STYLE OF RECRUIT . . .

⌑ ⌑ ✧ ranged magic area of effect, damage per second.
SPECIALIZATION OF RECRUIT . . .
⌑ ⌑ ✧ arcane spell caster, arcanist.

GENDER OF RECRUIT . . .
⌑ ⌑ ✧ agender, feminine lean.

DISTINGUISHING PHYSICAL CHARACTERISTICS OF RECRUIT . . .

⌑ ⌑ ✧ stormy, dark celeste eyes with speckles of lilac.
⌑ ⌑ ✧ soft, scattered freckles across nose and cheeks.
⌑ ⌑ ✧ slender structure; tall compared to a human, short to a therael.
⌑ ⌑ ✧ golden, metallic elvish body suit tattoo; clear face, hands, front of neck and feet.

RACE OF RECRUIT . . .

⌑ ⌑ ✧ therael, also known as high elf.

KNOWN LIVING FAMILY MEMBERS OF RECRUIT . . .

⌑ ⌑ ✧ aldewyn larethem, mother, high official of the throvain society.
⌑ ⌑ ✧ lorthalis larethem, father, scholar.
⌑ ⌑ ✧ idraal silinus, aunt via father, tailor.
⌑ ⌑ ✧ alanya silinus, cousin via father, student scholar.
⌑ ⌑ ✧ kaldryn silinus, cousin via father, student jewelry crafter.
KNOWN FRIENDS OF RECRUIT . . .
⌑ ⌑ ✧ natheas caemus, pythil mage guild grand adviser.
⌑ ⌑ ✧ parhanis caemus, personal academics mentor.
⌑ ⌑ ✧ talagan nestor, half-elf bard.
⌑ ⌑ ✧ mahkush durgoth, orc craft master.
KNOWN LOVERS OF RECRUIT . . .
⌑ ⌑ ✧ unknown.
KNOWN ENEMIES OF RECRUIT . . .
⌑ ⌑ ✧ the throvain society, high elf organization.
⌑ ⌑ ✧ the golden fang company, bandit group.
⌑ ⌑ ✧ euphemia katsaros, human bard eye-blight.

KNOWN HISTORY OF RECRUIT . . .
⌑ ⌑ ✧ Since she was a young theradel, Rhysil caught the attention of the mages and high elves in the city with her innate magical and learning abilities. Her parents introduced to their different societies at a young age. One was the Throvain Society, a group that nurtures and preserves elven culture, and the other was Mages Guild, a place for spell casters to gather knowledge, new experience, and test out magic experiments. Though her abilities were awed by those in Andruil, she was far too young and had much to learn before joining either of the groups as a permanent member. Outside of her partial involvement with the two groups, she was continuously tutored in academics by her father’s friend Parhanis Caemus and in magic by her father. When Rhysil was eighty-nine years old she attended the prestige Artaeum University with all of her father’s support and against her mother’s wishes. Rhysil discovered her specializing fields of magic and made plenty of friends while she was attending university.

⌑ ⌑ ✧ There was a hiccup in her education for a term due to medical issues. When she returned to campus grounds, Rhysil was noted by her dramatic change in appearance and opinions, but nevertheless was noted an extraordinary student. Rhysil graduated with flawless grades and at the top of her class. Though her family and friends encouraged her to continue her education and take internships, Rhysil was drawn to joining the Adventurer’s Guild. Her thirst for knowledge and curiosity ultimately contributed to
that mission's dismal results, but the same mind also assisted in the party's survival. After the incident, Rhysil didn't take up many tasks, but did return with a higher degree from Artaeum University and a larger desire for adventure.
PERSONALITY OF RECRUIT . . .
⌑ ⌑ ✧ clever, haughty, meticulous, shrewd, thoughtful.
KNOWN HABITS AND TICS . . .
⌑ ⌑ ✧ spontaneous twitching of upper-body, unnecessarily covering up information, various hoarding activities.
KNOWN LIKES OF RECRUIT . . .
⌑ ⌑ ✧ ballroom dancing, books, coffee, hoods, magic, puzzles, rain, relics, seafood, sour tastes, stormy weather.
KNOWN DISLIKES OF RECRUIT . . .
⌑ ⌑ ✧ bruises, filthiness, gore, law-bound authority, long robes, rough textures, short hair, small spaces, smoke, sugar packed sweets, vagueness.

KNOWN AILMENTS . . .

⌑ ⌑ ✧ muscle weakness, partial nerve damage, post traumatic stress disorder.
KNOWN FEARS . . .
⌑ ⌑ ✧ death, enslavement, losing control, memory loss, unnatural death of loved ones.
KNOWN TALENTS . . .
⌑ ⌑ ✧ alchemy, familiar summoning, general arcane magic, lightning magic, minor archery, multiple languages, quick learner.
⌑ ⌑ ✧ known languages include ancient elven, common, elven.

STRONGEST ATTRIBUTE . . .

⌑ ⌑ ✧ intelligence. consistent studying and active knowledge seeking contribute to strong intelligence.
WEAKEST ATTRIBUTE . . .
⌑ ⌑ ✧ strength. current ailments and lack of physical training contribute to weak strength.
 
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RECRUIT’S PROFILE
PROPERTY OF THE ADVENTURER’S GUILD - LUM CHAPTER

PLEASE PROVIDE EXACT AND GENUINE FACTS, THE GUILD WILL KNOW OTHERWISE
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NAME OF RECRUIT . . .
◽ ◽Euphemia Katsaros
PLACE OF BIRTH . . .
◽ ◽Dóro of the Chrysanthos Archipelago
AGE AS OF RECRUITMENT . . .
◽ ◽24

euphemia 378x308.png


FIGHTING STYLE OF RECRUIT . . .
◽ ◽Support
SPECIALIZATION OF RECRUIT . . .
◽ ◽Bard

GENDER OF RECRUIT . . .
◽ ◽Female
DISTINGUISHING PHYSICAL CHARACTERISTICS OF RECRUIT . . .
◽ ◽Stands at five feet three inches, appears delicate.
◽ ◽Always travels barefoot, and wears gold, enchanted jewelry.
RACE OF RECRUIT . . .
◽ ◽"Human"

KNOWN LIVING FAMILY MEMBERS OF RECRUIT . . .
◽ ◽Hesiod Katsaros ; performer ; older brother
◽ ◽Alcaeus Katsaros ; performer ; older brother
KNOWN FRIENDS OF RECRUIT . . .
◽ ◽Captain Marinus ; mariner ; family friend
◽ ◽Alistair Campbell ; psion ; university alumni
KNOWN LOVERS OF RECRUIT . . .
◽ ◽Talagan Nestor ; bard ; fiancé
KNOWN ENEMIES OF RECRUIT . . .
◽ ◽Anastasis Corsairs ; mutual enemy
◽ ◽Rhysil Larethem ; unexplained grudge

KNOWN HISTORY OF RECRUIT . . .
◽ ◽Born in the Chrysanthos Archipelago to a mariner and a woman who loved the sea, Euphemia and her older brothers - Hesiod and Alcaeus - were raised on the coast, by their father's port. Her own love for the sea developed early on, but her father would never have the chance to take her or her brothers to sea. A vile crew of pirates boarded her father's ship, raiding their hold and killing most of the crew. One of the survivors, Marinus, warned his best friend's family of the danger as soon as he was brought back to Dóro by a fishing vessel that had come across the wreckage. Euphemia wouldn't understand the danger that the Anastasis Corsairs posed to her family until she was nine, and their appearance at the port forced her family to flee the archipelago. They were fortunate enough for Marinus and his crew to have been in port on another island at the time, making their escape swift and smooth. Euphemia and her mother weren't prepared to leave the seas behind, and the latter insisted on settling on the coast again, despite Marinus insisting upon the danger of doing so. Her mother was nothing if not stubborn, however, and the mariner relented to her requests, although rather than live on an island again, they settled on the mainland.

◽ ◽Although their first move went well enough, it would not be the last time that they had to leave. Over the years, the Katsaros family would move several more times, usually because pirates were in the area or were known to visit. The Anastasis Corsairs weren't the only threat out there, and they were sure to have allies. To help their mother pay for things, Hesiod and Alcaeus took to performing on the streets, fixing up old and discarded instruments to aid in their performances. At the age of fourteen, Euphemia joined them in doing so, and the trio worked hard to balance drawing crowds for revenue while not making themselves stand out too much. Not everyone tipped them with money, however, and Euphemia started getting her hands on old magic books that she took to like a duck to water. She was seventeen when her aptitude for magic was called out by Alistair, a changeling who had noticed how she was weaving the magic into each strum of her lyre. Euphemia expected to be scolded, but instead found herself with an invitation to travel to the Pythil Isles and attend a school there.


◽ ◽It took a bit of persuasion, but Euphemia convinced her brothers to let her leave, Alistair dutifully escorting her. Upon arriving at Artaeum University, the performer applied for remedial courses to prepare her for the entrance exam, proving that she was worth the time and resources by showing her talent. Over the course of a year, she crammed years of academic knowledge and devoted her time fully to her studies. Performing took the back burner for the first time in her life, although she continued to practice as much as she could while reviewing material. One of her tutors at this time was Talagan, a half-elf who was studying the arcane as a bard as well, and he began to court her after she was fully accepted into Artaeum University. With his help, she managed to keep up with her academic studies, since her primary interest was in the arcane branch of the university. As she wrapped up both studies, she expressed her desire to travel; Talagan was not ready to leave, but understood her desire to. Rather than hold her back, he proposed; she never takes off the delicate engagement ring, wearing the small diamond proudly at all times.


◽ ◽The kingdom of Andruil as a whole was not enough for Euphemia to travel and ease her discontent and unease, and so she called upon Marinus once more for safe passage. She pored over his maps and questioned his crew, deciding ultimately that the Lum Kingdom was her best bet. It neighboured her fiancé's home kingdom of Odeven, which would also make it easier for her to keep in touch with him. Unsure of how to make a living in the unfamiliar kingdom, one of the mariners recommended the local adventurer's guild. She scouted it out for two and a half weeks before deciding that it would do; she could entertain herself with their quests and sate her desire to travel. Although she has informed the guild the basics of her true species, members of the guild remain unaware.

PERSONALITY OF RECRUIT . . .
◽ ◽Euphemia is commonly known for being outgoing and talkative, a smile always on her face. Her bubbly behaviour is difficult to dismiss, and some may even classify her as air-headed or naïve. Being highly charismatic gives her an undeniable edge in persuading people to believe and do what she says, although it seems that elves pose a challenge to her. If anything, it seems that she may even smile too much.

KNOWN HABITS AND TICS . . .
◽ ◽Can be found tapping out rhythms with her fingers on any solid surface, as well as singing under her breath.
◽ ◽When performing, keeps a steady beat with either her hands or her feet.
KNOWN LIKES OF RECRUIT . . .
◽ ◽Has a history in performing and traveling, and seems to enjoy doing such.
◽ ◽Tends to surround herself with people and thrive under the attention they give her.
◽ ◽At times can be seen looking longingly at maps.
KNOWN DISLIKES OF RECRUIT . . .
◽ ◽Gets incredibly nervous during storms and vehemently argues that she is not afraid of thunder or rain.
◽ ◽When around any mariners or possible pirates, clams up and leaves the immediate area.

KNOWN AILMENTS . . .

◽ ◽Suspected inability to swim; unconfirmed and unexplained. Claims lack of stamina to be culprit.
KNOWN FEARS . . .
◽ ◽Avoids deep bodies of water when not guaranteed something safe to float upon.
◽ ◽Refuses to enter complex cave systems of any sort.
KNOWN TALENTS . . .
◽ ◽Skills as a performer shine through in improvising, dancing, and singing.
◽ ◽Known to play an array of instruments, but seems to specialize in the lyre, which she carries on her person at all times.
◽ ◽Educational background indicates skill in magic, best seen when woven into performance.
◽ ◽Has been observed conversing loosely in multiple languages.

STRONGEST ATTRIBUTE . . .
◽ ◽Charisma
WEAKEST ATTRIBUTE . . .
◽ ◽Constitution
 
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RECRUIT’S PROFILE

PROPERTY OF THE ADVENTURER’S GUILD - LUM CHAPTER


PLEASE PROVIDE EXACT AND GENUINE FACTS, THE GUILD WILL KNOW OTHERWISE


NAME OF RECRUIT:
Breim Trevald

PLACE OF BIRTH:
Lumina City, Lum Kingdom

AGE AS OF RECRUITMENT:
18


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FIGHTING STYLE OF RECRUIT:
Support

SPECIALISATION OF RECRUIT:
Rogue


GENDER OF RECRUIT:
Male

DISTINGUISHING PHYSICAL CHARACTERISTICS OF RECRUIT:
Part of his left pinky is missing due to a trap-disabling incident. Breim also sports numerous ornaments piercing through his skin and cartilages in various parts of his body.

RACE OF RECRUIT:
Human


KNOWN LIVING FAMILY MEMBERS OF RECRUIT: An older sister, Gheleda Prim, nee Trivald, and two nephews, Ruvan and Julon Prim.

KNOWN FRIENDS OF RECRUIT:
Claim ownership of a small group of dockside ruffians in the port-city of Kroln; Wan, Irem, Riast and Loch. Known to be closely linked to retired adventurer turned barkeep, Zelph Gresh.

KNOWN LOVERS OF RECRUIT:
None, but known to have a flirtatious behaviour.

KNOWN ENEMIES OF RECRUIT:
Known to have semi-regular altercations with the law.

KNOWN HISTORY OF RECRUIT:
Since the earliest records of a certain Breim Trivald are a report of a young boy caught stealing bread from one of the many markets of Lumina City, the general consensus is that Breim was born in the streets. That information has been reinforced by the man in question and has been supported by a rather impressive knowledge of the shadier parts of the capital. As of this report, nothing suggest that this fact may be fabricated or misinterpreted.

From the first infraction report, an increasingly frequent bout of report concerning theft and eventually both blackmail and illegal trade can be found in the city’s records, the trail abruptly stopping when Breim was about fifteen years old. From there, impersonation and minor banditry can also be found, this time spreading from the capital to the port-city of Kroln, where Breim claim to have found his home and family in all but blood.

It is only after enrolment in the Guild that the string of crimes slowed to a near stop, and it was also only with Breim’s confidence that we learned that he had a sister and two nephews. The two siblings have however never been close according to the scout, and contact between them is sporadic and stunted.


Breim’s first mission with us was a disaster, yet some good can be found from the failure; the rebellious and risky behaviour he displayed at the time changed to swift and competent obedience after the close call with death he tasted in that cave. Nowadays, Breim keeps his antics strickly out of his adventuring ways, and he now have an impressive amount of successful missions under his belt.

PERSONALITY OF RECRUIT: Loud, brazen and flashy suits Breim to a tee, yet it is a nearly completely different matter when serious or profitable matters requiring discretion and stealth are concerned. On missions requiring his skills, this former gutter rat changes into an efficient, obedient and ruthless scout with a great ability to discern underlying threat and disclosing only the most pertinent information to his employers and contemporaries.

KNOWN HABITS AND TICS: Tendency to use singsong tone and rhythm and repeat orders or directions, purpose supposed to be for better memorization. He has an habit of toying and twisting with the ring he wears on his right thumb. Known to purposely seek out rivals and irritants for the sole purpose of antagonizing them when not on a mission or otherwise occupied.

KNOWN LIKES OF RECRUIT: He has shown fondness for flashy jewelry and street performances.

KNOWN DISLIKES OF RECRUIT: He is known to dislike (or fear?) canines.


KNOWN AILMENTS: None, though some may say otherwise about his lack of thought filter.

KNOWN FEARS: Possibly fears members of the canidae species. Known to refuse to enter cemeteries or tombs without force or trickery on the part of his fellows.

KNOWN TALENTS: His talent in sneaking, intelligence gathering, trap making or disarming and lockpicking are often useful to us. He has also shown great skill at distracting, slowing and aggravating opponents, though his actual fighting abilities are otherwise subpar.

STRONGEST ATTRIBUTE: Dexterity

WEAKEST ATTRIBUTE: Constitution

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