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Important! Please read: here's a list of content warnings for each section. Please note that not all content mentioned is yet included and not all content that will be created is included in the content warnings yet. If the list is updated with any triggering content, a new update will mention it. If any tws are missing, please let me know.
This page is far from finished.
This page is far from finished.
All content is nonsexual. None of it is intended to be glorified.
Introduction: Minor injury mention, amnesia
World Classifications: Minor violence, death, slavery/indentured servitude, implied slavery, implied violence, capital punishment.
Technology: Body horror, body modification mention, injury mention, some adult themes, entomophobia, insect consumption, cannibalism mention.
Terminology/Slang: Body modification mention, slurs (fabricated, not real), violence mention, cannibalism mention.
Introduction: Minor injury mention, amnesia
World Classifications: Minor violence, death, slavery/indentured servitude, implied slavery, implied violence, capital punishment.
Technology: Body horror, body modification mention, injury mention, some adult themes, entomophobia, insect consumption, cannibalism mention.
Terminology/Slang: Body modification mention, slurs (fabricated, not real), violence mention, cannibalism mention.
- Welcome to the Modern Living Encyclopedia, brought to you by:
Fighting for a Better Tomorrow
If you are reading this, you have likely experienced an event resulting in short-term or complete amnesia, or you are new to the Homeworlds and would like to brush up on the modern Terran/Martian lifestyle. Don't worry, this guide was designed by the wonderful developers at ArES to give you the fastest possible education on modern living that you need to get started on the Homeworlds. This encyclopedia will cover a variety of topics, including the miracles of modern medicines that you may see during your time on the Homeworlds, common terminology and slang terms, foods, machines, and other such things that you may find yourself interacting with.
Feel free to read each tab at your own pace, and have a grand time on the Homeworlds!
Disclaimer: ArES CO and its respective child organizations are not responsible for any confusion regarding the information provided in this tablet. The 2129 Free Writing Act prevents any legal action regarding misinformation originating from out-of-date sources. Users are responsible for returning this information media, regardless of device, to the nearest ArES, Sabre Tech, TerraSpace Enterprises, or Rising Sun Industries information center within 290 days of approved rent. Failure to return this tablet within the legally indicated time may result in criminal status as well as work relocation for up to three months and two weeks for each additional day after the rental period has expired, under the discretion of the Union representative from which this tablet was rented. Out of character, this disclaimer was written as an immersive joke. If you actually read this far into it, I have to say that I'm very impressed with your attention to detail in an optional lore page, and I want to thank you personally for taking the time to read and interact with my work. Have fun reading, and feel free to ask any questions about Lonely Gods if you have them. - The Intergalactic Union of Powers maintains legal control over nearly 1300 worlds throughout the galaxy. That's a lot of planets! As such, it has become imperative that each world be designated with certain classifications in order to distinguish them from one another. Originally, the IUP used a very complicated system of classification in order to cover every possible basis. As of 2150, this system of classification has been rendered obsolete by the Common Designation of Planets, or the CDP manual. The CDP manual uses an extremely simple classification system that designates planets based on the development of major settlements on the inhabited regions of said planet. Let's take a look at the various classifications and the worlds they may represent, shall we?
- Homeworld
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Homeworlds are the easy one. Any world requires two conditions to be met before it can be legally classified as a Homeworld. The first is that it must reach the critical expansion point, that being that it has no new territory to discover and no more infrastructure can be built onto it without deconstructing or rearranging already built structures. The second prerequisite is that the native population must be the dominant generation. This means that the population native to that world must, as adults, make up over 40% of the planet, AND they must outnumber the off-world colonists. At this critical point in development, this planet will become a bustling metropolis where the majority of new workforce members will be born.
The best examples of Homeworlds would be the original ones; Earth/Terra, Mars, Io, Europa, the Jupiter Orbital Superstations, the Saturn Orbital Superstations, Kepler-1638b/Kepler, Tau Ceti e/Taucet, and Ignia-12-V/Ignia.
Two things to note about this classification; since gas giants do not have accessible surfaces for expansion, Superstations count for maximum expansion capabilities. Secondly, although Venus is only accessible via its underground and dome habitat systems, there is much speculation that full terraformation is possible and within our current technological reach. As such, Venus does not classify as a Homeworld. - Gold World
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Gold Worlds are classified as any planet that has a strong urban settlement with complete terraformation. These worlds are revered as Earthlike and healthy and are prized for their extreme economic wealth and opportunity. Many Gold Worlds offer incredible vacation sites for today's recreation starved consumers. If you're looking for the right getaway for yourself or the family, please contact your local travel agency and ask them about Gold World vacation opportunities.
Due to the high number of non-Homeworld sites under Union control, no planets can be named as examples at this time. For more information, please contact your local Union Information Center. - Youngworld
- This classification is reserved for any world that has very little development and often less than 1000 people inhabiting it in total. Usually, this means that the planet in question has only a few colonies, and is still largely undeveloped and unprotected. Youngworld colonies are always looking for extra hands, so please consider volunteering at a Youngworld recruitment center.
- Prospect
- Prospects are worlds that are almost completely untouched by colonists. This term is used to describe any planet where colony projections are optimistic but has yet to be developed at all. Once at least two colonies consisting of at least 40 Prospectors each has settled safely on the planet's surface, the Prospect becomes a Youngworld. Prospect programs are always hiring new volunteers and have a variety of benefits that may interest you. If you haven't already, consider volunteering for a Prospect world and see what kind of career opportunities are available to you.
- Wasteworld/Ashland
- Wasteworlds describe any planet where colonization has failed entirely. Wasteworlds are known for their extreme danger, lack of terraformation, and abundance of bandit and intergalactic terrorist groups. As of 2171, Sabre Tech and ArES have teamed up to form the Union Warlord Purge Initiative, or the UWPI. The initiative has the singular goal of eliminating dangerous factors from Wasteworlds and returning it to Prospect status. UWPI initiates are respected members of the Union and will have their efforts appropriately compensated.
- Abyss
- An Abyss is a planet where the conditions are far too harsh for any form of terraformation. These worlds have a survival rating of .097%, or Derelict class. Due to the high degree of danger on any Abyss planet, these worlds are saved exclusively for prisoners and criminals of D-Rank or below. Don't worry, as an average citizen, you won't be assigned to any Abyss class planets for any reason.
- Gray Zone
- Gray Zones are inhabited planets that are considered neutral territory between each of the four IUP members. These planets are not governed by interplanetary laws or standards and are often desired for such lawlessness. As of today, there is only one Gray Zone under IUP control; Terra. Being the only Gray Zone, you may find that crime rates are far too high for your liking. If this is the case, feel free to purchase a firearm for self-defense against dangerous individuals.
- Since the 1960s, humanity has often thought of new and advanced ways to travel the universe. By 2051, long-distance interplanetary flight, which had once been a fever dream, had become a reality. Transport vessels capable of carrying three hundred passengers had been used by the National Aeronautics and Space Administration to send multitudes of supplies and helping hands from Terra to the early Martian colonies. Since then, the Union has created many different kinds of spacefaring vessels with much greater capabilities. The Zenith 5 currently holds the record for the largest carrying capacity of any spaceship to date, holding a maximum of 12000 people simultaneously and having nearly 6000 cryosleep pods.
Speaking of cryosleep pods, one of the greatest scientific struggles in space exploration has been the question of how to transport people extremely long distances. Many scientists proposed the Many Hands plan, a simple system that had passengers constantly producing more offspring to ensure that at least one generation always made it to a specified target. This method was critiqued as inefficient and timely, and many were worried that this problem would mark the end of space travel. Luckily, researchers at Rising Sun Industries developed a better method; cryosleep stasis. Cryosleep stasis used advanced freezing/stasis technology to preserve human life inside a confined pod for decades. This method allowed small crews to make long-trips without worrying about food intake or procreation. Cryosleep travel is currently the most common method of Prospector travel.
In order to shorten the time traveled between habitable planets, Union scientists have developed two different types of fast travel methods for deep space flight. The first is the Slip Gate, capable of connecting to any other Slip Gate on the network and creating a wormhole between any two locations. This allows any prebuilt colony to be traveled to in an instant, making cryosleep stasis unnecessary for travel flights. The second method is the Light Rail, a massive superstructure designed to accelerate any vessel to hyperspeed without causing immense G-force on the passengers or equipment. Light Rails are primarily used to fire prospector ships towards Prospect planets and are not used for recreational or business-related travel.
These marvels of modern technology have made it significantly easier for any spacefarer to make their name in the stars, and we have Rising Sun Industries to thank. - Bioengineering describe the process of modifying one's body with cybernetics or genetic modifications be it for health reasons or physical advantages. In terms of cybernetics, the earliest forms of enhancements have existed since 3000 B.C., in the form of primitive prosthesis. Nowadays, prosthesis is only one form of mechanical engineering that many Sol Citizens have attached to their bodies. Cybernetics have been used for decades to get the edge in everyday living, such as arm enhancements for strength or neuro-link interfacing for improved technological interaction. On the Homeworlds, it is incredibly common to find many peoples who have intentionally replaced parts of themselves with cybernetic counterparts for the physical advantage.
On the other side of the spectrum lies biomods and gene modifications. Biomods are purely cosmetic body mods, ranging from tattoos to eye coloring. Biomodding has been a powerful fashion statement for generations, and shows no signs of slowing down. The sister to biomodding is gene modding. Gene modding is the extremely controversial act of replacing a limb or sensory organ with a modified animal counterpart. At first, gene mods were thought to be a fashion statement made by only the most detestable characters, but it has since been discovered that many gene mods can be used for various physical advantages not available to cybernetics. Though still very controversial and often looked down on, gene modifications can be used for various purposes, such as increased sensitivity to sound, natural night vision, improved balance when running, resistance to cold weather, camouflage abilities, and even the ability to consume and digest normally inedible grasses and plant matter.
For those interested in gene mods, be warned; gene modification can lead to a variety of significant side effects which some find difficult to deal with. These side effects include pain, hypersensitivity, genetic rejection, difficulty sleeping, difficulty focusing on important tasks, significant changes in diet (some mods have been known to turn an omnivore into an herbivore/carnivore and vice versa), increased chance of cryosleep sickness, and vulnerability to normally ineffective pathogens. Although many mods create infertility, it should also be noted that gene modding creates dominant traits and will almost certainly create similar genetic traits in offspring. Sabre Tech is not responsible for any medical or social inconveniences caused by genetic modding. - In the pre-Union days, culinary skills were considered vitally important among successful civilizations. Nowadays, the culinary scene has been reduced to a fringe hobby explored primarily by Terrans. On most Homeworlds, cooking has been either heavily restricted or entirely banned due to food waste issues. To combat food shortages, TerraSpace Enterprises created a device that solved the entirety of the Intergalactic Union's food problems all at once; the organic recycler. Organic recyclers are relatively simple machines. They have an input slot, where any material can be placed, an output slot, where valuable Nutrient Paste (or NU-PASTE) is produced, and a waste slot, where all inorganic, inedible, incompatible, or dangerous materials are deposited for other use. NU-PASTE can be dispensed in either its regular paste form or in a condensed bar for travel as needed. NU-PASTE is not only healthy, but boasts an incredible shelf life of 1.2 years per kilogram of paste.
Many people have asked 'What is NU-PASTE?' Well, the answer is whatever you want it to be! Most commonly, the NU-PASTE you find in stores is a collection of insect matter designed to give you the full nutritional value of a balanced meal with each serving, regardless of where in the vast universe you might be. NU-PASTE has had all of the dangerous or inorganic matter removed from it, giving you only the healthiest possible parts from each bug. And, as an added bonus, since 2129, all standard NU-PASTE is carefully bleached to ensure that no insect flavor remains.
For those with a refined pallet, the Union proudly presents several modified versions of NU-PASTE with a variety of benefits. Try NU-PASTE-GREEN, the vegetarian variant consisting entirely of lab-grown nuts, vegetables, and rice, now sold at every Sabre Tech food processing plant in the conglomerate. Interested in a meatier variety? Try BLUE-PASTE, a valuable fish-based nutrient paste, now with the lowest filler rating in the universe. For the exercise enthusiasts, now introducing: ALPHA-PASTE, the first blood-meat nutrient paste variety with added protein and fat, guaranteed to sculpt your body fast. Hoping to get over your fear of cannibalism for the sake of your colony? Fascinated with the taboo? Try RED-PASTE, a healthy alternative to NU-PASTE, consisting entirely of human meat! (Warning; can cause prion disease)
- Since the 1960s, humanity has often thought of new and advanced ways to travel the universe. By 2051, long-distance interplanetary flight, which had once been a fever dream, had become a reality. Transport vessels capable of carrying three hundred passengers had been used by the National Aeronautics and Space Administration to send multitudes of supplies and helping hands from Terra to the early Martian colonies. Since then, the Union has created many different kinds of spacefaring vessels with much greater capabilities. The Zenith 5 currently holds the record for the largest carrying capacity of any spaceship to date, holding a maximum of 12000 people simultaneously and having nearly 6000 cryosleep pods.
- Glint (Noun, romantic): A common term used to describe the 'glitter' of distant stars when travelling through space. Is often considered a romantic term.
Glitterbug/Glittergirl/Glitterboy (Noun, descriptive/name): Someone who is obsessed with traveling to unknown worlds. Although not technically an insult, and can be seen as infantilizing or rude, similar to calling someone innocent or hardheaded.
Glittering (adjective, complimentary): Used to describe something as mystical, beautiful, and mysterious.
Techie (Noun, descriptive/derogatory): Someone with cybernetic enhancements or prosthetics. Primarily used in casual or friendly tone, but can be considered derogatory.
Feral (Noun, derogatory): Someone with genetic modifications. Exclusively used as a slur.
Feral (Adjective, derogatory): Someone with genetic modifications. Considered extremely rude.
Blood-meat (Noun, descriptive): Animal meat that was not lab synthesized/farm animal meat.
Bloody (Adjective, descriptive): Non-synthetic meat.
Red-tooth (Noun, descriptive/derogatory): A cannibal, or anyone who has at some point eaten human meat. Not a slur, but not a friendly term either.
"Eating the reddest meat": Eating human meat.
A-Rank/Ace: A prisoner of A-Rank. A-Rank describes someone who performed a crime that was beneficial to the organization that arrested them. Often treated very well and receive very short sentences.
B-Rank: Minor crimes and misdemeanors. Short sentences and charges. Petty theft, jaywalking, assault, etc.
C-Rank: Violent criminals. Often receive long sentences.
D-Rank/Dead-rank/Disposables/Dead men: Prisoners who committed crimes against the Union. At this point, the options are become a prisoner for a Prospect planet or get sent to an Abyss.
E-Rank: Someone with multiple Abyss relocation sentences (death sentences). Must undergo Prospect programs several times for any chance at survival.
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