Liza Kreuzer - Character sheet:
What does it take to make the world a better place? Whomever you ask, you'll probably get a different response. Ask a juicer, and he'll name his favorite drug. Or ask one of the Glitter Boys, he'll probably just point at his armor. Some might even name the arcane forces, though only after carefully studying them for years. Certainly, noone would point at the average-looking, young woman in her worn-down, grey hoody, playing a flute in the midst of the camp as if these weren't dire times. A crucifix is still hanging on a cord around her neck, despite the status quo. Tinted motorcycle goggles complement her long, brown hair, and light armor can be seen underneath her clothing. A gas mask on her backpack shows that she's not entirely unworldly as well - but still, there's the wooden quarterstaff and her anient-looking revolver creating exactly that impression. She shows the calm confidence of someone who believes that things will change for the better eventually - in contrast to those in her far-away home country.
What would she answer if you'd ask her your question, you may ask? Certainly, she wouldn't point at the pair of modern weapons next to her, or at her ancient-looking equipment. Neither would she point at the Glitter Boy, Juicer, magician, or even at herself. No, she'd point right at you, her brows showing grim conviction in her beliefs, the lips indicating the mild smile of someone who'll never give up. "You don't need drugs, cybernetics, or luck to change things for the better", she'd say. Sometimes all you need is the conviction that everyone can make a difference. Every being, be it alien or human, can form a better future if it only believes in it. Too many have thought wise thoughts without changing anything. But now, it's the time to act. And when the mercs decamp, she'll be with them. Because other than those in her distant home country, these men here understand that a mind as hard as iron can change the world on its own. And Liza Kreuzer is more than happy to prove them right. Will you ask her your question? Maybe, maybe not, it does not really matter. In the end, she'll watch your back either way.
Age: 23
Race: Human
Gender: Female
Alignment: Principled
Exp 13800/16501
Attributes:
IQ 22 +8% to all skills
ME 24 +5 vs psionics, +7 vs insanity
MA 19 55% trust/intimidate
PS 12
PP 22 +4 parry/dodge/strike
PE 24 18% vs coma/death, +5 vs magic/poison
PB 15
Spd 18
ISP 82
PPE 123 (recover 5 per hour of rest, 10 per hour meditation)
SDC 21
HP 36
Save vs psionic attacks: 12+
+2 vs psionics, mind control,
+2+2 possession
+4 vs horror factors
+2 vs magic
+2 spell strength
+2 on perception (+4 on ley line)
Strike: +7
Parry: +7
Dodge: +7
+1 pull punch
+2 disarm
Roll: +2
Initiative: -
Perception: +3 (+5 on ley line)
Number of Attacks: 5
Abilities:
Sense supernatural Evil 70%
Opening herself to the supernatural
Psionics:
Clairvoyance (4), Commune with spirits (6), Exorcism (10), Sixth Sense (2), Suppress Fear (8) (start)
Deaden Pain (4), Healing Touch (6) (2 heal), Intuitive Combat (10), Meditation (0), Mask PPE (3 sensitive)
Super: Psionic Invisibility (10)
magic:
blinding flash (1), cloud of smoke (2), globe of daylight (2), see aura (6), thunderclap (4), cloak of darkness (6), levitation (5), turn dead (6) (8 lvl1/2)
negate poison/toxin (5), lesser paralysis (5), see the invisible (4), float in the air (5)
Multiple Image (7), Magic Net (7), Energy Field(10), Armor of Ithan (10), Charismatic Aura (10)
Lifeblast (15), House of Glass (12)
OCC Skills
Language: Euro (99%)
Language: Elven, American, Gobblely 85%
Dance 73%
Horsemanship: General 74%/54%
Land Navigation 70%
Lore: Magic 68%
Lore Psychics and Psionics, Faeries and Creatures of Magic, Demons&Monsters 68%
Philosophy 78%
Play Musicinstrument: flute, guitar 73%
Wilderness Survival 73%
OCC related skills
First Aid 88%
Public Speaking 63%
Performance 68%
HtH: Expert (2)
WP. Energy Rifle
WP Energy pistol
secondary skills
Literacy: Euro 63%
Literacy: American 40%
motorcycle&snowmobiles
Paramedic
WP staff
WP Handgun
clothing, travelling clothes, light MDC body armor, knapsack, small and large sack, six wooden stakes, mallet, small silver cross, canteen, binoculars, tinted goggles, air filter, gas mask, flute, two hooded cloaks, wooden quarterstaff, revolver, energy rifle, energy pistol, first aid kit, medium communicator, pocket flashlight, survival knife, light blanket.
L-20 Pulse Rifle: 2D6 MD, 6D6 MD in a three-shot burst, 1600 ft, 4x50 shots. Night Sight.
NG-33 Laser pistol: 1D6 MD, 800 ft, 4x20 shots,
Magnum revolver: 6D6 SDC, 4x6 shots.
Quarterstaff: 2D6 SDC
suit of lightweight armor with 35 me with a TW modification of Armor of Ithan spell built in for 50 MDC; spend 4 ppe up to three times a day
Money 1000 credits, 7000 in black market thingies
Cybernetics: Don't need those!
An old guitar, bought in Haven
Firestaff of pure Awesomeness:
The Firestaff is a weapon of considerable power over the element of fire. It takes 3 months to make one and costs over 2000 PPE to create. While not quite as powerful in melee as most rune weapons, the Firestaff more than makes up for it with its magical abilities. Because of its power level, this staff is usually only available to experienced and wealthy sorcerers. Most of its abilities are just too expensive for anyone else.
Weight: 5 lbs
Mega Damage: 2d6+2 MD from physical attacks
MDC of the Staff itself: 150; regenerates damage inflicted to it at a rate of 10 MDC per day
Magic Powers: The Firestaff can cast a number of fire spells, all equal to a 5th level spell casting:
Ignite Flames: 5 ppe
Fuel Flame: 5 ppe
Fireblast: 8 ppe
Fireball: 10 ppe
Fire Blossom: 20 ppe
Ballistic Fire: 25 ppe
Ten Foot Wheel of Fire: 40 ppe; 5d8 MD
Extinguish Fire: 8 ppe; cast up to 150 feet away and affects a 100 foot area
Payload: The weapon is a more conventional TW item that requires that the user to pump in PPE or double ISP to activate the desired spell.
Black Market Cost: 2-3 million credits
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