The One Eyed Bandit
rotworm
Sheet Information
Checks, a measure of how high one's Attribute or Skill is, will be the most common use of these points, and they will take place behind the scenes, but dice roll may occasionally be employed. You will be told how many dice to roll and with how many faces, based on your Attributes and Skills, and then add a modifier based on your relevant levels. There is no health stat or measure of damage, so these will exclusively be used as measures of success.
Character Sheet
Age: [Doll society is about five hundred years old, so your character should be no older than that.]
Make: [Ragdoll, Woodwork, or Mannequin]
Height: [No taller than around 30 centimeters.]
History: [The standard. If you have any questions about anything that might be relevant to this such as lore, or you want to work something related to your character into the plot, just message me.]
Physical Description: [Optional if you have and image, but if you're feeling spry this should be used to note anything physically notable or unique about your character. Things like old wounds or quirks in their construction that might be relevant in some way or another.]
Belongings: [Important stuff to your character. No need to note down every trinket they own.]
Flexibility: 0/5 [Flexibility gauges the degree to which your body can be bent, pulled at, and generally distorted before it breaks. It is not as commonly measured as Sturdiness in combat, but is more versatile in its resistances out of it. Mannequins must spend 2 stat points to raise this attribute, and Ragdolls start with this attribute at 1.]
Dexterity: 0/5 [Dexterity is a measure of skill, and the only physical stat mostly determined by experience. It is used to measure how swiftly you can move and the fineness with which you can manipulate your extremities on a purely physical level. It does not account for skills which require training, such as Handicraft or Mending.]
Presence: 0/5 [Appearance gauges the impression that your appearance gives others. It can be quantified in a manner of ways, but for the most part it refers to how striking, intimidating, or alluring your character is generally perceived by other characters.]
Deception: 0/5 [Deception gauges your character's ability to lie and manipulate. It is used in the place of Charisma when the character is trying to persuade another character in an underhanded manner or push false information, amongst other things.]
Wisdom: 0/5 [Wisdom gauges the ability to parse knowledge. It is used in your ability to see through deception and reach a deeper understanding of what you know, amongst other things.]
Deftness: 0/5 [Deftness gauges the swiftness with which you act employ your knowledge, as well as act. It is used to measure how well you preform under pressure and the speed with which you are able to process information, amongst other things.]
Hunting: 0/10 [A measure of one's ability to combat Mites.]
Movement: 0/10 [A measure of one's deftness of movement, such as the ability to dodge incoming threats, or scale structures.]
Perception: 0/10 [A measure of the keenness of one's eye; their ability to spot hidden things, and recognize tells.]
Weaponcraft: 0/10 [A measure of one's ability to create new weapon, a separate set of skills from what is used in Handicraft.]
Mending: 0/10 [A measure of one's ability to mend the wounds of other Dolls.]
Translation: 0/10 [A measure of one's understanding of the language of the Books, and how it translates to that of the Dolls'.]
Fiction: 0/10 [A measure of how well read one is in the various stories that line the shelves of the Library.]
Culture: 0/10 [A measure of how knowledgeable one is in regards to the culture of the many micro societies that have arisen within Doll culture.]
Entertainment: 0/10 [A measure of one's entertainment skills, such as musical skills, magic tricks, and anything else that comes to mind.]
Character Generation
Aside from the usual fare, Lost in Words will also employ a rudimentary attribute & skill system. Think of these for the most part as avenues to quantify your character's skills and experiences, rather than a harder system like the one found in stuff like D&D.Checks, a measure of how high one's Attribute or Skill is, will be the most common use of these points, and they will take place behind the scenes, but dice roll may occasionally be employed. You will be told how many dice to roll and with how many faces, based on your Attributes and Skills, and then add a modifier based on your relevant levels. There is no health stat or measure of damage, so these will exclusively be used as measures of success.
Attributes
Upon character creation, you will receive 3 "Restricted" Stat Points for each attribute category, (Physical, Social, and Mental), which can only be spent within their respective categories. In addition to this, you will receive 6 "Free" Stat Points, which can be spent in any category, giving you a total of fifteen. Points here represent a manner in which you are above the average Doll, that is to say a 0/5 in an attribute does not necessarily mean useless, but instead average, unless you wish for otherwise. Stat points will be distributed throughout the RP, but they will be fairly rare in comparison to Skill Points.Skills & Knowledge
Separate from your Attributes are your Skills & Knowledge. These are exclusively learned abilities that your character has picked up over their time in the Library. Their applications are more specific than those of Attributes, so they many not be as useful as often, but they can be trained much more deeply, so they will count more when they are tested. You will begin to 10 "Free" Skill Points to spend however you wish upon character creation. Keep in mind, opportunities to earn Skill Points will be more common than ones to earn Stat Points, so you may not want to over level one or two skills immediately.Lore
Please find the lore document here for your reference: Lost in Words - LORECharacter Sheet
General Information
Name:Age: [Doll society is about five hundred years old, so your character should be no older than that.]
Make: [Ragdoll, Woodwork, or Mannequin]
Height: [No taller than around 30 centimeters.]
History: [The standard. If you have any questions about anything that might be relevant to this such as lore, or you want to work something related to your character into the plot, just message me.]
Physical Description: [Optional if you have and image, but if you're feeling spry this should be used to note anything physically notable or unique about your character. Things like old wounds or quirks in their construction that might be relevant in some way or another.]
Belongings: [Important stuff to your character. No need to note down every trinket they own.]
Attributes
Physical
Sturdiness: 0/5 [Sturdiness gauges the durability of your body. While damage will sometimes be measured by quantifiers other than Sturdiness, it is the one most commonly used in combat. Ragdolls must spend 2 stat points to raise this attribute, and Mannequins start with this attribute at 1.]Physical
Flexibility: 0/5 [Flexibility gauges the degree to which your body can be bent, pulled at, and generally distorted before it breaks. It is not as commonly measured as Sturdiness in combat, but is more versatile in its resistances out of it. Mannequins must spend 2 stat points to raise this attribute, and Ragdolls start with this attribute at 1.]
Dexterity: 0/5 [Dexterity is a measure of skill, and the only physical stat mostly determined by experience. It is used to measure how swiftly you can move and the fineness with which you can manipulate your extremities on a purely physical level. It does not account for skills which require training, such as Handicraft or Mending.]
Social
Charisma: 0/5 [Charisma gauges your ability to communicate. It is used to persuade others through charm, and effects how much heed other characters will pay you in conversation, amongst other things.]Presence: 0/5 [Appearance gauges the impression that your appearance gives others. It can be quantified in a manner of ways, but for the most part it refers to how striking, intimidating, or alluring your character is generally perceived by other characters.]
Deception: 0/5 [Deception gauges your character's ability to lie and manipulate. It is used in the place of Charisma when the character is trying to persuade another character in an underhanded manner or push false information, amongst other things.]
Mental
Wit: 0/5 [Wit gauges your ability to employ and gather knowledge. It is used in your ability to study and pick up new skills, amongst other things.]Wisdom: 0/5 [Wisdom gauges the ability to parse knowledge. It is used in your ability to see through deception and reach a deeper understanding of what you know, amongst other things.]
Deftness: 0/5 [Deftness gauges the swiftness with which you act employ your knowledge, as well as act. It is used to measure how well you preform under pressure and the speed with which you are able to process information, amongst other things.]
Skills & Knowledge
Expeditionary
Dueling: 0/10 [A measure of one's ability to combat other Dolls.]Expeditionary
Hunting: 0/10 [A measure of one's ability to combat Mites.]
Movement: 0/10 [A measure of one's deftness of movement, such as the ability to dodge incoming threats, or scale structures.]
Perception: 0/10 [A measure of the keenness of one's eye; their ability to spot hidden things, and recognize tells.]
Production
Handicraft: 0/10 [A measure of one's ability to create new things, such as prosthetic limbs, trinkets, and armour.]Weaponcraft: 0/10 [A measure of one's ability to create new weapon, a separate set of skills from what is used in Handicraft.]
Mending: 0/10 [A measure of one's ability to mend the wounds of other Dolls.]
Translation: 0/10 [A measure of one's understanding of the language of the Books, and how it translates to that of the Dolls'.]
Academic
History : 0/10 [A measure of how well read one is in both the history of Dollkind, and the other denizens of the Library.]Fiction: 0/10 [A measure of how well read one is in the various stories that line the shelves of the Library.]
Culture: 0/10 [A measure of how knowledgeable one is in regards to the culture of the many micro societies that have arisen within Doll culture.]
Entertainment: 0/10 [A measure of one's entertainment skills, such as musical skills, magic tricks, and anything else that comes to mind.]
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