The Dark Creator
Not fun at parties
Required fields:
Name
Age (Remember, children)
Alignment
Strengths (Gives action advantages)
Weaknesses (Disadvantages)
Class outline
Class name: (Reaper, paladin, thief, etc)
HP (600-1500 and Speed (25-40. Speed determines attack order, turns are based per side. If even, agree on order or d20 to determine)
Weapon (Magic bandaging around arms, blessed hammer, sniper rifle)
Passive (Cannot behave like an extra move, meaning it cannot be manually activated without doing other actions
Attack (Spammable, can be otherwise with confirmation with me)
Ability 1 (Unique with quick to long cooldowns)
Ability 2
Super (Able to use once meter is full, can be a passive super)
Contact me if you want something unique, like going beyond a set limit on any aspect. I'll see if what you have is balanced and functional.
Name
Age (Remember, children)
Alignment
Strengths (Gives action advantages)
Weaknesses (Disadvantages)
Pick 1 or two to be weak to, and pick the same amount to be strong with
Strength, Intelligence, light, vision, dexterity, vitality, chaos, communication
Str: Heavy lifting and blunt damage boost
Int: Magic damage boost and science proficiency
Lgt: Holy damage boost, resist to dark and chaos.
Vis: Perception advantages and higher crit damage
Dex: Acrobatics and stealth advantage and sharp damage boost
Vit: Ailment resist and Fearless
Chs: Elemental damage boost and resist
Com: Advantages in General charisma. More likely for NPCS to follow commands
Disadvantages do the opposite
Strength, Intelligence, light, vision, dexterity, vitality, chaos, communication
Str: Heavy lifting and blunt damage boost
Int: Magic damage boost and science proficiency
Lgt: Holy damage boost, resist to dark and chaos.
Vis: Perception advantages and higher crit damage
Dex: Acrobatics and stealth advantage and sharp damage boost
Vit: Ailment resist and Fearless
Chs: Elemental damage boost and resist
Com: Advantages in General charisma. More likely for NPCS to follow commands
Disadvantages do the opposite
Class name: (Reaper, paladin, thief, etc)
HP (600-1500 and Speed (25-40. Speed determines attack order, turns are based per side. If even, agree on order or d20 to determine)
Weapon (Magic bandaging around arms, blessed hammer, sniper rifle)
Passive (Cannot behave like an extra move, meaning it cannot be manually activated without doing other actions
Attack (Spammable, can be otherwise with confirmation with me)
Ability 1 (Unique with quick to long cooldowns)
Ability 2
Super (Able to use once meter is full, can be a passive super)
Contact me if you want something unique, like going beyond a set limit on any aspect. I'll see if what you have is balanced and functional.
Defense Up/Down: Adds or Subtracts damage received.
Attack Up/Down: Adds or Subtracts damage dealt
Stun: Prevents movement and attack for a set amount of turns (Min 1, max 3)
Slow: Reduce speed by set amount (Max 10 speed, max 5 turns)
Haste: Boost speed by set amount (Max 10, max 3 turns)
Pin: Stun, but enemy is attached to your weapon until the target gets damaged, then they are launched and stunned for 1 turn. Unless it automatically hits again, pinning moves do not cost your turn
Freeze: Locked in place, 25 armor on target (Min1 max3)
Stop: Freeze, but damage received gets delayed until the end, and adds to the meter of the inflicter (Max 1)
Bind: Prevents use of moves with 20 potential damage or more (Min 1, max 5)
Disable: Prevents use of Super and Abilities. (Min 1, max 5)
Poison: 40 damage per turn, lasts forever until healed, can stack without a limit
Burn: 100 damage per turn for 3 turns
Shock: 50 damage for 1 turn, next attack will fail
Bleed: 10 damage per turn for 5 turns. Damage received adds to next tick at the end of target's turn
Guarded: Target cannot die, minimum health is 10 hp.
Death mark: Target receives double damage, attacker is healed for 50% of attack damage
Injure: Prevents healing
Wish to make a custom effect? Talk to me about it, i'll check if it can work
Attack Up/Down: Adds or Subtracts damage dealt
Stun: Prevents movement and attack for a set amount of turns (Min 1, max 3)
Slow: Reduce speed by set amount (Max 10 speed, max 5 turns)
Haste: Boost speed by set amount (Max 10, max 3 turns)
Pin: Stun, but enemy is attached to your weapon until the target gets damaged, then they are launched and stunned for 1 turn. Unless it automatically hits again, pinning moves do not cost your turn
Freeze: Locked in place, 25 armor on target (Min1 max3)
Stop: Freeze, but damage received gets delayed until the end, and adds to the meter of the inflicter (Max 1)
Bind: Prevents use of moves with 20 potential damage or more (Min 1, max 5)
Disable: Prevents use of Super and Abilities. (Min 1, max 5)
Poison: 40 damage per turn, lasts forever until healed, can stack without a limit
Burn: 100 damage per turn for 3 turns
Shock: 50 damage for 1 turn, next attack will fail
Bleed: 10 damage per turn for 5 turns. Damage received adds to next tick at the end of target's turn
Guarded: Target cannot die, minimum health is 10 hp.
Death mark: Target receives double damage, attacker is healed for 50% of attack damage
Injure: Prevents healing
Wish to make a custom effect? Talk to me about it, i'll check if it can work
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