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Multiple Settings Life's A Game (CS & Applications)

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Here
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Here

Hell0NHighWater

Queen of Hell

Characters
Scroll


WARRIOR
Lv
2


ROGUE
Lv
1


ROGUE
Lv
1


GUNSLINGER
Lv
1


MAGICIAN
Lv
1


MAGICIAN
Lv
1


ALCHEMIST
Lv
1


BEASTMASTER
Lv
1


NECROMANCER
Lv
1


 
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The Alchemist
ESMAEL CISNERO
Scroll
ALCHEMIST
Lv
1
EXP
100/300
Race
HUMAN
Alignment
NEUTRAL GOOD
University Status
GRAD STUDENT, HORTICULTURE


Appearance
5'10" and lean with very little muscle definition, Esmael has a voice like caramel interlaced with gravelly tones from years of being a smoker. He has brown eyes, dark and delicate skin, and brown curly hair. Due to his bad eye sight he must wear glasses and is practically blind without them. He has unique fashion tastes, preferring to wear outfits that embody the aesthetic of the 1970s and hates when his outfit and accessories don't match.

STR
+0
8
DEX
+3
15
CON
+0
14
INT
+3
15
WIS
+1
10
CHA
-1
8
Saving Throws
Proficiency Bonus
+3
Inspiration
0
STR
+0
DEX
+3
CON
+0
INT
+3
WIS
+1
CHA
-1
STR
Athletics
+0
DEX
Throwing
+3

Sleight of Hand
+0

Stealth
+0
INT
Arcana
+3

History
-1

Investigation
+3

Nature
+1

Religion
+0
WIS
Animal Handling
+0

Insight
+0

Medicine
+3

Perception
+3

Survival
+2
CHA
Deception
+0

Intimidation
+0

Performance
-1

Persuasion
-1
Passive Wisdom
(Perception)
10
Passive Intelligence
(Investigation)
13
Passive Wisdom
(Insight)
5
HP
5/8
Temp HP
0
SPD
30ft
INIT
0
Armour Class
10
Hit Dice
1D8
“I know it smells awful. But trust me, you'll want to drink it.”
Attacks & Spells
HURL ELIXIRS
+2
ACID/FIRE
BURNING HANDS
+1
FIRE
HEALING DRAUGHT
+2
HEALS
SANCTUARY
+1
PROTECTION
Can Drink, Spray, Throw, or Smear Elixirs. Wild Magic Surge creates a random magical effect and can happen once per turn. Pairs well with Volatile Mixture, where occasionally experiments go awry. With trial and error, Esmael will learn to harness this ability in the form of explosives.
Proficiencies
ARMOUR
Light

WEAPONS
knives, small pistols, or slingshots

TOOLS
Herbalist’s kit, Alchemist’s tools

LANGUAGES
English, Spanish
Features & Traits
CLASS FEATURES
Magical Tinkering
Can tinker with 1-5 non-magical small objects to alter its properties.
Infuse Item
Can apply magical buffs/debuffs to two weapons or armor per day.
Spellcasting
Can cast minor spells like Guidance or Cure Wounds.

PERSONALITY TRAITS
Brave
Is it bravery or stupidity? Sometimes it's hard to tell.
Headstrong
Esmael is nothing if not determined and can accomplish anything he puts his mind to.
Curious
Eager to learn and discover, his curiosity is a gift and a curse.
Quiet
He takes a minute to warm up to people, and even then he's not a huge conversationalist. Some people mistake his silence for coldness, or him being distant, but in reality Esmael follows the philosophy of: why waste time say lot word when few word do trick?

FEATS
Chef
In a safe zone, Esmael can cook special food that allows anyone to regain additional HP. Any potions he brews are enhanced.
Elemental Adept
Acid and Fire, baby.
AGE
23

GENDER
M

GOLD
0

SEXUALITY
Bisexual

Equipment
ARMOUR
10
Hand Trowel
Medium-Sized Backpack (contains most everything listed)
Handy Organizer Garden Tool Pouch (houses kits & hand trowel)
Smartphone (battery 88%)
Encyclopedia of Plants
Water Bottle (refillable)
Pens (x 5)
Notebook
Wrist Watch
Glasses Case (includes glasses)
Granola Bar (x2)
Small Tissue Pack
Wallet (contains ID, credit/debt cards, family photo)
Marijuana Joints (x4)
Disposable Lighter
BIO
The oldest of three children, Esmael has always felt a particular sense of responsibility when it comes to family. His family emigrated to the mainland when he was seven, but they never had enough money for the best schools or even a house. His father owned an RV that, according to all three Cisnero children, he loved more than his own flesh and blood. As such their transient home was often the cause of much joy and sorrow in his childhood. Getting Esmael and his siblings into University was his parent's dream, but one that he didn't mind working hard to make a reality. He only wished that his sister, Lucia, took her studies more seriously. Even more so since his parents died in a fatal accident about a year ago, one that took not only the lives of their parents but their beloved RV. To make matters more complicated, Esmael's first serious relationship ended after his girlfriend of three years confessed to cheating on him with another man. The wounds of grief are still relatively fresh and Esmael lost himself in his studies and in his plants. He never expected the world to end in the middle of a lecture. Will he be able to survive in this new reality? Can he count on his own capabilities to keep his sisters safe?
Family
Mother: Marigold Cisnero (Deceased) Father: Jose Cisnero (Deceased) Sister: Lola Cisnero, Age 19, (Alive) Sister: Lucia Cisnero, Age 19, (Alive)
Flaws
Vain
Even in the apocalypse appearances matter.
Tactless
Sometimes being blunt isn't the best thing.
Reckless
Will do anything for science or the chance to gather a rare plant.
Skeptical
Esmael is suspicious of people's intentions and suspicious of anything that cannot be proven by science.

Theme: Church of the Cosmic Skull - The Others

 
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A Rogue: The Thief
EZRA SINCLAIR
Scroll
THIEF ROGUE
Lv
1
EXP
0/300
Race
HUMAN
Alignment
NEUTRAL GOOD
Background
UNDERGRAD, DANCE MAJOR


Appearance
5'3", slender and willowy with lean muscles built up from all the years of doing ballet. Ezra's voice is soft and sweet, with a honeyed tone. His obsidian locks are generally pulled back into a messy bun or left to fall in disarray around his face. Pale blue-green eyes are shaded by thick eyelashes and his complexion is pale with a natural flush to his cheeks. He tends to gravitate towards clothes that are comfy more so than they are stylish. He has a twisting scar along his left shoulder, a permanent reminder of everything that he has lost; it tends to ache when the weather turns cold or if he uses his left arm too much.

STR
+0
8
DEX
+3
15
CON
+0
14
INT
+0
11
WIS
+3
12
CHA
+0
12
Saving Throws
Proficiency Bonus
+3
Inspiration
+1
STR
+0
DEX
+3
CON
+0
INT
+0
WIS
+3
CHA
+0
STR
Endurance
+2
DEX
Acrobatics
+2

Sleight of Hand
+2

Stealth
+3
INT
Arcana
+0

History
+0

Investigation
+0

Nature
+0

Religion
+0
WIS
Animal Handling
+0

Insight
+3

Medicine
+0

Perception
+2

Survival
+0
CHA
Deception
+0

Intimidation
+0

Performance
+0

Persuasion
+3
Passive Wisdom
(Perception)
13
Passive Intelligence
(Investigation)
11
Passive Wisdom
(Insight)
11
HP
8/8
Temp HP
0
SPD
30ft
INIT
0
Armour Class
10
Hit Dice
1D8
“A knife? Are you flirting with me?”
Attacks & Spells
UNARMED STRIKE
+1
BLUDGEONING
TRIP ATTACK
+1
BLUNT
DAGGER THROW
+3
BLEEDING
BACKSTAB
+3
CRIT
Unarmed Strike: Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.
Trip Attack: Causes opponent to roll a Strength saving throw and if they fail the throw, they will fall prone.
Backstab: Needs a constitution saving throw and can only be used once per short rest.
Proficiencies
ARMOUR
Light

WEAPONS
Daggers, Light Crossbow

TOOLS
Thieves’ tools

LANGUAGES
English
Features & Traits
CLASS FEATURES
Fast Hands
Can disarm traps and open locks using thieves tools or can use an item.
Sneak Attack
Knows how to strike subtly and exploit a foe’s distraction.
Blindsense
If he is able to hear, he is aware of the location of any hidden or invisible creature within 10 feet of him.

PERSONALITY TRAITS
Charismatic
With quick smiles and a laid-back personality, Ezra comes across as a charming person. He is quick to try and use this charm to defuse situations or calm those that are angered.

Courageous
Ezra is never one to back down from a fight and will meet any in-coming challenge with his head held high.

Determined
Once he sets his sights on something, hardly anything can deter Ezra from reaching his intended goal.

Loyal
Though his trust is hard-won, once he grows to care for someone he would do whatever it took to keep them safe. He is a stead-fast friend and is quick to jump to the defense of those that he cares for.

FEATS
Actor
+1 to to Charisma; Has an advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass as a different person. Can mimic the speech of another person or the sounds made by other creatures. Must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by his Charisma (Deception) check allows a listener to determine that the effect is faked.

Skulker
Is an expert at slinking through shadows. Benefits: Can try to hide when lightly obscured from the creature from which he is hiding. When he is hidden from a creature and miss it with a ranged weapon attack, making the attack doesn't reveal his position. Dim light doesn't impose disadvantage on his Wisdom (Perception) checks relying on sight.
AGE
19

GENDER
M

GOLD
0

SEXUALITY
Homosexual

Equipment
ARMOUR
13
Smartphone (90%)
Wireless Earbuds and Case
Stainless Steel Water Bottle (full)
Wallet (contains license, student id, credit/debit card, picture of him and his brother, $5 in cash)
Sketchbook
Pencil Case
Medium-size Backpack
Charging Bank and Charger Cord
Granola Bars (x3)
Keys (car key, apartment key)
Hair Ties
First-Aid Kit
BIO
Ezra Sinclair came quietly into the world, so quietly the doctors had been afraid something was wrong. His twin brother came soon after him, screaming loud enough for the both of them. But with the birth of two lives, one was taken, leaving behind a father to raise two children by himself. As he stared down at the two little faces of his children, he vowed he would protect them with his life.

From the moment they were born, Ezra and Micah were inseparable; their father would always find them holding hands in their crib and Micah would cry loud enough to wake the dead if he slept in a separate bed than his brother. Despite being the youngest, Micah was the one to forge ahead into unknown territory, to pave the way for his brother. His were the first steps taken but Ezra refused to be left behind for long and soon the two were toddling all around the small apartment they lived in.

Their father worked multiple jobs to give his children the best life that he could and the twins were watched by a neighbor until they were old enough to do it themselves. Micah was the type to always find trouble and Ezra wouldn't be far behind to save him from said trouble. It became common-place to see them together at school, to the point where their peers would find it odd to find one twin without the other far behind.

The twins would often sit on the balcony of their apartment and dream of what their lives were going to be when they grew up. Micah encouraged Ezra's love for dancing, proclaiming he could be a famous dancer one day if he put his mind to it. But this would be the last time Ezra looked up at the stars with hope shining in his eyes and dreams whispered under his breath.

They were fifteen when the accident happened. An older friend was driving them back from a late night football game when blinding lights filled Ezra's vision and the horrible sound of screeching metal was the last thing he heard. When he woke up in the hospital, it was to the news that a drunk driver had run a red light and that he was the only survivor. His memory is hazy after that, Ezra simply going through the motions of life as his mind processed the loss of the other half of his soul.

Even though the pain of the accident has faded, the scars remain and at times Ezra feels like a shell of the person that he used to be.
Family
Olivia Sinclair: Mother - She passed away during child-birth, leaving her husband to raise the twins she left behind.
Michael Sinclair: Father - They have been distant ever since the death of his brother; Ezra feels like she is living with a ghost.
Micah Sinclair: Twin Brother - Ezra's other half; loosing his twin fills him with a never-ending ache that nothing can heal. At times he'll catch his mouth forming Micah's name, wanting to tell him about something he's seen on social media and it hits him all over again that he will never be able to call his brother's name again.
Flaws
Stubborn
There are times when Ezra digs his heels into the sand and refuses to back down, even if it means his own life is at stake.

Reckless
When it concerns the people he cares deeply for, Ezra would toss his own safety aside and rush head-long into danger to try and keep them safe.

Annoying
Often times Ezra gets the urge to press someone's buttons just to see how far he can push them before their patience snaps, especially those that present as cold or distant; he can't help but want to break their icy exterior. His proclivity towards dramatics can also wear on the nerves, a skill he wields with glee.

Emotionally Repressed
Ezra avoids talking about his problems like it's a game of tag. Instead of confronting his negative emotions in a healthy manner, he simply shoves them down and refuses to address them. This, of course, can lead to his bottle up feelings over-whelming him and causing him to break down.

Themesong: Sing To Me by Missio

 
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A Magician: The Cleric
CATALINA FLORES
Scroll
MAGICIAN ; cleric
Lv
1
EXP
0/300
Race
HUMAN
Alignment
LAWFUL NEUTRAL
University Status
UNDERGRADUATE STUDENT, EDUCATION


Appearance
5'1", though she's petite and smaller than those her age she's quite strong for her size. The color of her complexion is fairly pale from staying indoors a majority of the time because she is busy with school work or personal affairs, though there are many tattoos visible on the surface of her skin, scattered on different parts of her body, most inked the color black. Her natural dark brown hair color is dyed a bluish green hue, with white streaks woven in between each strand. Catalina’s eyes are hazel in color, though one can mistake them for being a vibrant gray. Catalina can be eccentric with her choice of clothing, to others it may look uncomfortable/inconvenientto wear and they may wonder why she would be wearing that just to run to the grocery store, however to her she feels badass and pretty.

STR
-1
9
DEX
+0
11
CON
+1
12
INT
+0
11
WIS
+3
16
CHA
+3
16
Saving Throws
Proficiency Bonus
+3
Inspiration
0
STR
-1
DEX
+0
CON
+0
INT
+0
WIS
+3
CHA
+3
STR
Athletics
+0
DEX
Acrobatics
+0

Sleight of Hand
+0

Stealth
+0
INT
Arcana
+3

History
+1

Investigation
+2

Nature
+0

Religion
+2
WIS
Animal Handling
+0

Insight
+3

Medicine
+3

Perception
+2

Survival
+0
CHA
Deception
-1

Intimidation
-2

Performance
+0

Persuasion
-2
Passive Wisdom
(Perception)
10
Passive Intelligence
(Investigation)
13
Passive Wisdom
(Insight)
10
HP
9/9
Temp HP
0
SPD
30ft
INIT
0
Armour Class
10
Hit Dice
1D8
“I can only heal physical damage, not your emotional damage, sorry!”
Attacks & Spells
BLESS
+2
ENHANCEMENT
GUIDING BOLT
+2
LIGHT
HEALING WORD
+0
HEAL
LESSER RESTORATION
+0
HEALING
BLESS: Can buff up to three allies of her choice, to deal more damage on their next attacks.
GUIDING BOLT: Deals radiant damage on a target as a flash of light, causing them to take more damage afterwards.
HEALING WORD: Can restore hp of one target that she can see within her range.
LESSER RESTORATION: Touch a target to remove one disease or condition affecting them, the condition could be blinded, deafened, paralyzed or poisoned.
Proficiencies
ARMOUR
Light

WEAPONS
Small Dagger, Mace

TOOLS
Healer's Kit

LANGUAGES
English, Tagalog
Features & Traits
CLASS FEATURES
Spellcasting
Catalina can cast basic spells, for healing, damage or buffing.
Arcane Ward
Catalina can create a protective ward around herself or an ally when they are targeted by an attack or hit by a powerful ability.
Divine Domain [Life]
Having chosen a domain to excel in, Catalina is a disciple of life, causing her healing spells to be more effective.

PERSONALITY TRAITS
Artistic
Catalina loves showing her creativity, whether it be thinking outside of the box, or doing something related to arts. Her favorite is to write imaginative stories, and doodling things that randomly cross her mind.
Optimistic
If you need a pick me up in a heavy situation, Catalina is your girl. She tries to find the light in every dark situation, no matter how grim it sounds. She tries to be humorous with lifting up the mood, on occasions though.
Nurturing
With her studying to teach kids, she naturally wants to take care of those around her, always worried about their wellbeing as if she's their mother, this even applies to those that are older than her too.

FEATS
Healer
Catalina can use a healer's kit, to stabilize a dying creature, or use it to restore it's HP.
Observant
+1 to Intelligence, Catalina can read lips and know what they're saying even when she can't hear them.
AGE
21

GENDER
F

GOLD
0

SEXUALITY
Bisexual

Equipment
ARMOUR
AC
Bookbag [medium size]
Pencil Case [3x mechanical pencils, 2x pens, eraser, flower stickers, 1x lavender highlighter]
Wallet [student ID, driver's license, debit/credit cards]
House Keys
Notebooks x2
Planner
Earbud + Case
Phone + Earbud Charger
Smartphone [76% battery]
Purple Metallic Water Bottle [half full]
Makeup Bag [lipbalm, lip tint, eyeliner, blush, hairties, pads, hand sanitizer]
Compact Mirror
BIO
Catalina Flores was born to Filipino immigrants, Mariel and Andres Flores, having moved to another country when the two of them were newly wedded. Catalina is the oldest of her siblings, having cared for her younger brother and sister when her parents were away trying to make enough money to make ends meet, the two of them asking for any cash jobs they could get their hands on. Her siblings treated her so nicely, it was rare for the three of them to ever fight or argue, and this made it easier for their parents.

As she grew older, Catalina started taking part-time jobs to help keep their family afloat, whilst trying to juggle school work. To this day her parents are thankful for Catalina's help, her relationship with the two of them very close. Originally her parents didn't want her to help them, wanting her to focus on her own childhood and aspirations. But Catalina had insisted. She struggled a lot making friends seeing as she never had the time to even hang out with them, always busy with either work or school. Catalina quickly fell into a depression, only throwing herself deeper into her studies, as well as making money. She knew she was burnt out but Catalina was satisfied with all of her efforts after years of working her butt off after learning she had gotten a scholarship for university. Hopefully this time Catalina can actually have fun as a reward for years of work.
Family
Mother: Mariel Flores
Father: Andres Flores
Sister: Evangeline Flores
Brother: Alain Flores
Flaws
Competitive
She compares herself to others for most everything she does, she feels the need to prove herself to everyone around her, especially her parents. She thrives off challenges, and trying to one up someone else, university grades is one she where she is constantly competitive.

Workoholic
With how competitive Catalina is, she throws herself into work or what she sets her mind to, causing her to overwork herself to the point of exhaustion but even then she doesn't care with how tired she is.

Overprotective
If Catalina becomes close to you, she can become overbearingly protective, she hates seeing those she's close to get hurt, physically or emotionally, so she will ALWAYS try and help them, no matter how annoyed they are because of her.

 
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The Gunslinger (Deceased)
MONA MERRIDEN
Scroll
GUNSLINGER
Lv
1
EXP
0/300
Race
HUMAN
Alignment
TRUE NEUTRAL
University Status
UNDERGRAD, PHYSICAL CHEMISTRY


Appearance
Standing at a sturdy five foot nine, Mona cuts a leaner figure, though she carries most of her strength in her arms and her thighs. Not one for religiously working out, most physical activity is spent on hobbies invoking younger days: trampling through underbrush on a horse's back. With a blonde mane of her own, often tied back with anything useful, it's a stark contrast to her sun-kissed skin and the shading of freckles across her face and arms. She dresses functionally, though there's just a bit of vintage choice to the clothes that she wears: suede vests that have been out of style for decades, or bell-bottom jeans that most would should be coming back (but the faded corduroy that they're made of is less than appealing to the more superficial fashion gurus). On the inside of her right bicep is a small tattoo of the four suits of a deck of cards.

STR
+1
11
DEX
+2
14
CON
+0
11
INT
+0
11
WIS
+1
13
CHA
-1
9
Saving Throws
Proficiency Bonus
+3
Inspiration
0
STR
+0
DEX
+3
CON
+0
INT
+0
WIS
+3
CHA
+0
STR
Athletics
+0
DEX
Acrobatics
+3

Sleight of Hand
+0

Stealth
+0
INT
Arcana
+0

History
+0

Investigation
+0

Nature
+0

Religion
+0
WIS
Animal Handling
+3

Insight
+0

Medicine
+0

Perception
+0

Survival
+0
CHA
Deception
+0

Intimidation
+0

Performance
+0

Persuasion
+0
Passive Wisdom
(Perception)
13
Passive Intelligence
(Investigation)
10
Passive Wisdom
(Insight)
13
HP
8/8
Temp HP
0
SPD
30ft
INIT
+3
Armour Class
10
Hit Dice
1D10
“Here comes-a reckonin'.”
Attacks & Spells
DAZING SHOT
+2
CON SAVE
FORCEFUL SHOT
+2
STR SAVE
PIERCING SHOT
+2
PIERCING
PISTOL WHIP
+1
MELEE
While 'trick shots', these are optional special attacks that implement GRIT (wisdom modifier) onto the attack bonus (homebrew adjustment). Saving throws are specified where implemented when used against enemies. 1 Grit is restored with a Nat 20 roll and killing blow. Full Grit is restored with Short/Long rest Pistol Whip is just basic melee attack where needed. Dex modifiers are added as attack bonus except for Pistol Whip.
Proficiencies
ARMOUR
Light/Medium

WEAPONS
2 Pistols (20 ammo each)

TOOLS
Tinker's Tools

LANGUAGES
English
Features & Traits
CLASS FEATURES
Action Surge
Pulling from within the energy to power another action.
Gunsmith
Can repair guns/tinker with ammo and guns.
Second Wind
Supplemented well of stamina to heal one's self 1d10.

PERSONALITY TRAITS
Aloof
One's interest is better off on more important things: as jovial as Mona is, she's rare to open up beyond casual conversation.
Humorous
Finding it better to look on the bright side of things, Mona uses humour to cope as much as to ease other's tension. A people pleaser at heart, jokes are her way of communicating this sort of mediation.
Compassionate
Well and truly good intentioned, Mona can relate to others and prefers to do so rather than jumping to conclusions. Hearing another person out, considering the other side of things: feelings are the root of most decisions, after all.

FEATS
Gunner
+1 Permanent to Dexterity; Reduced loading time of ammo and no disadvantage to attacks within 5ft.
Actor
+1 Permanent to Charisma; A former child actor with some retained skills, Mona gains advantage on deception/performance.
AGE
22

GENDER
F

GOLD
0

SEXUALITY
Bisexual

Equipment
ARMOUR
AC
Lucky Gold Coin
Notebook x 4 (Half scribbled in, class notes)
Carpenter's Pencil
Cell phone (Flip phone that's scratched and dented; battery is still at 99%)
Protractor
Steel water bottle (mostly full)
Half-eaten lunch (Ham sandwich, bag of chips, box of raisins)
Gum (6 pieces, Cinnamon)
Makeup bag (including eyeshadow stick, powder, lipgloss, tweezers)
Hair ties/Hair bands x 10
Sunglasses
Huge Thermodynamics Textbook (7 lbs)
BIO
Born in Georgia and moving to Nevada at a young age, Mona's career started out with a handful of pageants encouraged by a Southern mama and a need to reinvent herself through her young daughter— progressing in a few years to background acting gigs and a few commercials. She hit it big when her mother's 3rd husband, an actor named Chet Merriden (star of the favourite wild, wacky west show Death Valley) got Mona on the show as his sidekick. 'Kid Camarillo' was born then, and Mona was a big hit with the execs: going on to star in her own two season spin-off.

The life of a child star is very rarely one of sustained prestige, and after Mona's teen years kicked in she made it rather clear she'd rather be doing anything else. She was a brilliant child, inhibited by her mother's stifling tendencies. After an on set accident resulting in Mona's hearing going in one ear, she put her foot down and moved in with her aunt out of state. Being able to fully commit to her life now, Mona rebelled for a bit: though her passion did well and fully in the sciences.

By the time she hit 16 she got it all out and buckled down, acing her classes and winning a handful of science fairs with a variety of projects. Having enough money in the bank, because at least her mother was good enough to not rob her blind as a kid, Mona didn't need to work: and thus put the effort and time into her classes as well as her hobbies. She hasn't been near a gun since and relies on therapy with horses in order to work through her PTSD. But she's not clueless to know that guns are good to be equipped with in end-of-the-world situations: yet one does not exactly expect to be outfitted in such a way and supplemented with a new life too comparable to the childhood she left behind.
Family
Mother: Rhonda Merriden
Father: Chet Merriden (Step-father)
Birth Father: ???
Flaws
Something of a loose canon, despite Mona's otherwise good nature and easy disposition, she very quickly is known to hightail out of problems she know she can't solve (which, to her credit, takes a lot of resistance: she's stubborn enough to try every possible procedure before throwing in the towel). Emotional sort of problems make her clam up, and she's keen to be whatever 'role' is needed to someone who's vulnerable: never, in turn, allowing her own vulnerabilities to show. Proficient with a gun, she struggles with hearing much of anything on her left side, and the sound of a gun going off still makes her pause (and, occasionally, drop everything.) She doubts herself at most turns, as well, though is known to be great to work with and concur with others before forming a solid opinion.

 
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The Beastmaster
The (Begrudging) Beastmaster

BASICS
Name: Erin N.
Age: 19
Gender: Trans woman
Race: Human
HP: 15/15
Lvl: 1
EXP: 0 / 300
Alignment: Chaotic Good
University Status: Undergrad (Psychology)
Sexuality: ??? (likes women, at least)
Gold: 0

STATS
STR +1 12
DEX +0 10
CON +3 16
INT +2 14
WIS -1 8
CHA +4 16+2

SAVING THROWS
STR 0
DEX 0
CON +3
INT 0
WIS 0
CHA +3
Inspiration +3

PROFICIENCIES
Armor
Light to medium armor

Weapons
Simple and martial weapons

Tools
None

Languages
English, German, Russian, Mandarin

SKILLS
STR
Athletics +2

DEX
Acrobatics 0
Sleight of Hand 0
Stealth +3

INT
Arcana +4
History +1
Investigation 0
Nature 0
Religion +3

WIS
Animal Handling 0 (if it could be worse,it'd be worse)
Insight +3
Medicine 0
Perception +2
Survival 0

CHA
Deception +4
Intimidation 0
Performance +2
Persuasion +3

PASSIVE SKILLS
Passive Wisdom (Perception) 10, Passive Intelligence (Investigation) 10, Passive Wisdom (Insight) 11

Attacks & Spells
Invisibility

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
Duration: Concentration, Up to 1 hour

Color Spray
A dazzling array of flashing, colored light springs from your hand. Creatures in a 15-foot cone are blinded until the end of your next turn.

Minor Wild Shape
Grants yourself or a single ally you touch a temporary offensive animal feature such as mangling jaws, hardened claws, or a prehensile stinger.

SPD: 30ft
INIT: 0
Armour Class: 10
Hit Dice: 1D8

CLASS FEATURES
Feature 1
Stray Cat Strut

You can pass through natural areas without leaving any trace of your movement. You may also leave a visual or scent trail of your passing in any environment that is only perceptible to allies of your choice.

Feature 2
Bee Wiggle

You can make your intentions and communication entirely clear and unambiguous to any animal regardless of disposition and usual intelligence. You do not gain any special understanding or favor from animals via this feature.

Feature 3
Favored Foe

When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell).
The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you increase that damage by 1d4.
You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
This feature's extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level.

Feature 4
Land's Stride

Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such as those created by the Entangle spell.

PERSONALITY TRAITS

Trait 1

Never takes responsibility or blame all on herself when she can make someone else share it with her.

Trait 2
Envies free spirits and the creatively accomplished.

Trait 3
Buys her own occultic hype, but isn't super committed to it.

FEATS
Feat 1
Shadowtouched

Your exposure to the Shadowfell's magic has changed you, granting you the following benefits:
  • Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
  • You learn the invisibility spell and one 1st-level spell of your choice. The 1st-level spell must be from the illusion or necromancy school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can't cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells' spellcasting ability is the ability increased by this feat.
Feat 2
Actor

+1 in Cha., advantage on Deception and Performance checks, mimic the speech of a person or the sounds made by a creature.

EQUIPMENT
  • That noose thing you use to capture animals with
  • A solid black cloak
  • A complete, 72-card tarot deck
  • Miscellaneous cut crystals, including one orb about the size of a shotput ball
  • A particularly smelly glass pipe she was "holding for a friend"
  • Printed copy of the DSM-VII


BIO
Many among Erin's peers would describe her as a little...plain. Something of a wallflower, even. While hardly a recluse, she tended to just be...there, most of the time. Not quite the life of the party, but certainly with a propensity to hanging around the artists, rockers, anarchists, and hippies. A little out of her depth even, with a good grasp of theory but always falling behind on her practical work.

Of course, people who have that image of her simply don't know about the other side of her that she displays to the net. There (and some would say in the astral plane), she is an entirely different entity. There she is Lady Gemory, occult blogger and witch-extraordinaire-for-hire. Want to know about the strange sounds coming out of the city sewers at night? Suspicious apparitions near the cemetery in broad daylight? Lady Gemory has you covered. Want to hex an inconvenient person or have the cards and crystal balls tell you your future? Well, with a token sum Lady Gemory can help.

Sure, she didn't believe in that stuff enough to commit to it for real. But it felt good to act like she could play by a different set of rules, to win the regard of others by playing that way. And now she was hurled into a changed world, with talents very different from the ones that she could make good use of. Will she adapt and find new triumph along with the others? Only time will tell.

FAMILY
Mother living in the next town over, have not met face to face since the start of the current semester.

__tsushima_yoshiko_love_live_and_1_more_drawn_by_tem10__sample-a5bdce1eb095c39a0b788f7b1ad6a90e.jpg

Online avatar (Lady Gemory)
avatar.PNG
 
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A Warrior: The Echo Knight
Ashley Cipher (Ash)
Scroll
WARRIOR
Lv
2
EXP
75/600
Race
HUMAN
Alignment
Chaotic Good
University Status
Undergrad, Material Culture Studies


Appearance
Ashley stands at a lean 5'6" with a naturally strong build honed from years of self-reliance. Her light brown hair, usually pulled back in a practical ponytail, is straight and falls to her mid-back when down. The sides are cut slightly shorter, framing her oval face with its striking, cat-like brown eyes. Despite the hidden strength beneath, Ashley maintains a slender figure. Her wardrobe choice is comfortable practicality with a touch of style. She favors stretchy clothes that allow for movement, but always ensures they're put together well enough to avoid unwanted attention. Her voice, a surprising contrast to her exterior, is calm and pleasant, yet laced with an undercurrent of quiet confidence. Whether offering a friendly greeting or wielding a screwdriver to tame her hair, Ashley carries herself with a self-assured grace.

STR
+3
13
DEX
+0
11
CON
+1
12
INT
+1
8
WIS
+0
11
CHA
-1
8
Saving Throws
Proficiency Bonus
+3
Inspiration
0
STR
+3
DEX
+3
CON
+0
INT
-2
WIS
+0
CHA
+3
STR
Athletics
+3
DEX
Acrobatics
+0

Sleight of Hand
+0

Stealth
+0
INT
Arcana
+0

History
+0

Investigation
+3

Nature
+0

Religion
+0
WIS
Animal Handling
+0

Insight
+0

Medicine
+0

Perception
+0

Survival
+0
CHA
Deception
+3

Intimidation
+0

Performance
+3

Persuasion
+0
Passive Wisdom
(Perception)
10
Passive Intelligence
(Investigation)
13
Passive Wisdom
(Insight)
10
HP
17/17
Temp HP
0
SPD
30ft
INIT
0
Armour Class
10
Hit Dice
1D10
“What? I read it in a book.”
Attacks & Spells
Duel Wielding
+2
Bleeding
Charger
+0
Blunt force
Echo Avatar
+0
Bleeding
Sentinel
+2
Blunt force
can wield a weapon in both hands, Sprint forward a short distance to catch opponent off guard, float her echo up to 1,000 ft. and see/hear through it. She can also break enemies’ kneecaps as they try to walk away or towards party members.
Proficiencies
ARMOUR
Light

WEAPONS
Swords, Daggers, Blades

TOOLS
Axe, tool box

LANGUAGES
English, Arabic, Turkish
Features & Traits
CLASS FEATURES
Echo Knight
Can manifest an echo of herself, using it to create distractions or confuse enemies.
Weapon Crafting
Can craft simple or martial weapons using scavenged materials and basic tools.
Quick Repair
Can spend a bonus action and a handful of scavenged materials to make minor repairs to weapons.

PERSONALITY TRAITS
Strong-Willed
She can overcame hardship and turn a bad situation into a good motivational speech.
Loyal
Behind her walls, Ashley has a strong sense of loyalty to those who earn her trust.
Impatient
Ashley is used to doing things alone, this makes waiting for others a pain for her.

FEATS
Dual Wielder
Ash can fight with a weapon in each hand
Linguist
The time Ash spent around books helped her develop a sense of languages.
AGE
20

GENDER
F

GOLD
0

SEXUALITY
Heterosexual

Equipment
ARMOUR A pair of hide bracers AC +2
AC +1
A Ring of Shielding +2 AC (+1 AC applied to friends within arms reach)
Pocket knife (x3)
A camper's backpack (big)
Axe
First aid kit
A toolbox
Sword (x2)
Dagger (x4)
Bow (x1) and arrows (x15)
Water Bottle (refillable)
Lighter
Notebook
Flashlight
Rechargeable batteries (small)
A jacket, comfy pants and a T-shirt
BIO
Ashley's world shattered at 14 when her parents' divorce turned into a messy game of "who wants her less." Publicly, she's showered with affection from her stepmom's designer handbags and stepdad's expensive gadgets. But behind the facade, they dumped her in a two-room apartment in a neighborhood that strengthened her survival instincts, turning her into a capable fighter. Ash landed a part-time job at the local library, where dusty shelves became portals to forgotten history and the fascinating world of martial arts cultures. Books became her teachers, guiding her through self-defense techniques and weapon crafting. By 18, she was selling her own handcrafted weapons on Ebay.
-Favorite Song: I Lost You-
Family
Ashley's parents became completely out of the picture when she turned 18. She's a lone wolf
Flaws
Trust Issues: Ash has been on her own for so long that trusting people has become a no-go for her. She definitely isn't an open book. Over the years, Ash built walls around herself, not wanting to take any risks of getting abandoned again. As a result, she started and still pushes potential friends and romantic interests away.
Overconfidence: Since she started taking care of herself at 14 years old, Ashley learned that only one opinion matters: hers. She isn't a team player, and in her mind, her plan is always the safest. The "I know best" impression she is under leads her to make reckless decisions, often putting her in danger.

[/border]
 
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The Necromancer
KIM JIWON
Scroll
NECROMANCER
Lv
1
EXP
0/300
Race
HUMAN
Alignment
CHAOTIC NEUTRAL
University Status
UNDERGRAD STUDENT, BIOCHEMISTRY




Appearance
When he stands, he towers; reaching a full 6'4. Under the many layers of clothing is a slender, lean physique, somewhat dark-grayish skin, obsidian dots for eyes, an even darker shade for the underbags, and tar-smudged hair that juts in various directions. As far as fashion goes, grunge hoodies and streetwear comfort is the way.


STR
-1
9
DEX
+2
14
CON
+0
11
INT
+3
17
WIS
+1
12
CHA
+0
11
Saving Throws
Proficiency Bonus
+3
Inspiration
0
STR
+0
DEX
+3
CON
+0
INT
+3
WIS
+0
CHA
+3
STR
Athletics
+0
DEX
Acrobatics
+0


Sleight of Hand
+0


Stealth
+0
INT
Arcana
+3


History
+0


Investigation
+0


Nature
+0


Religion
+0
WIS
Animal Handling
+0


Insight
+0


Medicine
+3


Perception
+0


Survival
+0
CHA
Deception
+3


Intimidation
+3


Performance
+0


Persuasion
+0
Passive Wisdom
(Perception)
10
Passive Intelligence
(Investigation)
13
Passive Wisdom
(Insight)
10
HP
6/6
Temp HP
0
SPD
30ft
INIT
0
Armour Class
10
Hit Dice
1D6
“It's all contaminated. You're contaminated.”
Attacks & Spells
SIPHON LIFE FORCE
+3
NECROTIC
HURL ACID
+3
ACID
UNSEEN SERVANT
+3
SUMMON
SKELETON
+3
SUMMON
Can draw on negative energy to fuel spells, and — with a touch — siphon the life force of others to bolster his own. Beware, he'll use any chemicals nearby and hurl that acid at you. Or, y'know, ask his invisible buddy to.
Proficiencies
ARMOUR

Light


WEAPONS

Knives


TOOLS

None


LANGUAGES

English, Korean
Features & Traits
CLASS FEATURES

Black Plague
With the right equipment, can inject a creature with a virus that gradually drains their HP.

Plague Doctor
Likewise, with the right equipment (and enough knowledge), can administer a vaccine to help cure a creature's illness.


PERSONALITY TRAITS

Pragmatic.
Hard to rattle. Composure comes first; a practical solution second. And then, maybe, emotion, if there's time left.

Determined.
Or is he just stubborn? Either way, he prides himself on never giving up on anything. Science, especially.

Patient.
Analyzing biological samples can go on for a while.

Curious.
Things that bleed, things that breathe, things that live, things that used to do any of these things; Jiwon is probably interested in it all. He's probably interested in you. Not in any good way, of course.


FEATS

Disease Specialist
Biochemists play a role in understanding the molecular mechanisms underlying diseases and developing appropriate treatments. Which is to say: given enough time, Jiwon could develop a drug to battle that poison or curse bound to you.

Elemental Adept
Acid / Necrotic.
AGE
20


GENDER
M


GOLD
0


SEXUALITY
Bisexual


Equipment
ARMOUR
12
Marlboro Pack [Contains: 11 cigarettes].
Lighter.
Smartphone [Battery: 0%].
Portable centrifuge.
Portable DNA sequencer.
Antibacterial wipes.
Pipettes (x2).
USB drive.
Disposable gloves (x4).
Textbook [Contains lecture notes, scribbles].
Calculator.
Wireless Ear Buds [Battery: 49%]
Wireless Ear Buds Charger.
Empty Water Bottle [Refillable].
Candy Wraps [x7].
BIO
In a busy household of four, Jiwon grew up to be the only boy. Like any other quiet kid, he found interest in things better untold. It started from insects. From ants to moths, he observed, played, and collected. His sisters ventured into social circles while Jiwon's curiosity grew. Roadkill became his new focus, each carcass a canvas to pick and pry at.

He was caught one day, mid-picking at rot. Ridiculed, as per tradition. And yet, the idea of sticking out pawed at Him. Biology was his favorite subject, wasn't it? He wouldn't let a game get in the way of that.
Family
Sister1: Kim Jia | Sister2: Kim Jihye | Sister3: Kim Jieun
Flaws
Unfiltered.
Science demands truths; Jiwon delivers. Some (most) of it is raw and ill-timed.

Childish.
Jokes made in unsuitable situations.

Detached.
Your problems are your own. Jiwon's got a centrifuge to clean.

Lazy.
Outside of the lab, he's practically a walking corpse. Yes, we're in a stressful situation, but do we really have to climb all those stairs?

Theme
Beetlejuice Chill - Life After Youth


 
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A Magician: The Elementalist
Nara Najeeb
Scroll
The Elementalist -Magician-
Lv
1
EXP
0/300
Race
HUMAN
Alignment
NEUTRAL CHAOTIC
University Status
GRAD STUDENT, COMPARATIVE LITERATURE AND LANGUAGES


Appearance
5'4", Long firey red hair, emerald green peircing eyes and a bohemian style. Nara has a thing for flowy maxy skirts and excessive jewlry.

STR
+0
9
DEX
+1
14
CON
+0
14
INT
+2
13
WIS
+1
10
CHA
+0
8
Saving Throws
Proficiency Bonus
+3
Inspiration
0
STR
+0
DEX
+3
CON
+0
INT
+3
WIS
+0
CHA
+3
STR
Athletics
+0
DEX
Acrobatics
+0

Sleight of Hand
+3

Stealth
+0
INT
Arcana
+3

History
+0

Investigation
+3

Nature
+0

Religion
+0
WIS
Animal Handling
+0

Insight
+0

Medicine
+3

Perception
+0

Survival
+0
CHA
Deception
+0

Intimidation
+0

Performance
+0

Persuasion
+3
Passive Wisdom
(Perception)
10
Passive Intelligence
(Investigation)
13
Passive Wisdom
(Insight)
10
HP
8/8
Temp HP
0
SPD
30ft
INIT
0
Armour Class
10
Hit Dice
1D8
It’s simple, really. If they can’t find us, they can’t kill us
Attacks & Spells
Acid Rain
+2
Acid / Water
Healing Rain
+1
Heals / Water
Invisible Armour
+2
Protection
Illusion Cast
+1
Illusion
Can summon acid rain that can surround her for a limited time (20 seconds each time), any water source she touches becomes a healing elixir that can heal non fatal wounds, has the ability to surround 1 person at a time with an invisible armour, can induce low grade illusions
Proficiencies
ARMOUR
Light

WEAPONS
Daggers, Colt 1851 Navy Revolver

TOOLS
Spells Book

LANGUAGES
English, Arabic, Latin
Features & Traits
CLASS FEATURES
Misdirection
Can draw a creature's attention away from where it should be to gain the upper hand.

Ensnare
escaping binds can be applied to bind others.

Spellcasting
Can cast minor spells like Guidance or Cure Wounds.

PERSONALITY TRAITS
Space out
When not focusing on something, her mind can wander off and she'll sink to daydreaming.

Loyal
If she bonds with someone she's prepared to put her life on the line to protect them, she might destroy everyone else in the process though.

Book worm and language buff
pretty self explanatory.

FEATS
Mechanic
As a retired mechanic, her father taught her all there is to know about fixing motors and vehicles.

Pianist
Amateur, but has a good ear.
AGE
25

GENDER
F

GOLD
0

SEXUALITY
Straight

Equipment
ARMOUR
AC
Backpack (mediem)
SpellBook
Smartphone (battery 90)
wirless phone charger (battery full)
Reusable water bottle
Camel Cigarrettes (6 packs)
French Press that doubles as a coffee mug
Black coffee (2 small bags)
jewlery (necklaces and earrings)
wet wipes
2 T-shirts, 2 skirts and denim shorts
lighter and lighter fluid
Flash light
BIO

Born to a humble family, Nara's upbringing was a blend of contrasts. Her father, a seasoned mechanic with grease-stained hands and a heart of gold, instilled in her a love for all things mechanical from a tender age. Together, they tinkered with engines and discussed the intricacies of pistons and gears, forming a bond that transcended the boundaries of conventional father-daughter relationships.

Yet, even amidst the clang of wrenches and the hum of engines, Nara's fascination with languages burned bright. She devoured books on syntax and semantics with the same zeal with which she examined the inner workings of an automobile. Her thirst for knowledge knew no bounds, and she soon found herself immersed in the halls of academia, pursuing a degree in comparative languages at Quillspire University.

But fate, it seems, had other plans for Nara. One fateful evening, while poring over ancient tomes in the dimly lit library, she was presented with a choice. Driven by her insatiable curiosity, she chose the magician card. And in an instant, the air crackled with magic, the pages of the books coming to life with a luminous glow.

Terrified yet exhilarated by this newfound power coursing through her veins, Nara embarked on a journey into the realms of sorcery, her linguistic expertise proving to be an unexpected boon in deciphering the intricacies of spells and incantations. With each incantation mastered, she unlocked a new facet of her potential, blending the arcane arts with her mechanical know-how in ways that defied conventional wisdom.
Family
Mother: Cassandra Najeeb (Deceased)| Father: Ibrahim Najeeb (Alive) | Brother: Alec Najeeb (Alive , 30)
Flaws
Escapism: Nara's tendency to space out might be a form of escapism, causing her to retreat into her own thoughts when faced with difficult emotions or situations rather than confronting them directly.
Overwhelmed by Emotions: Nara may struggle to express her emotions or communicate effectively when feeling overwhelmed, leading to misunderstandings or strained relationships with those closest to her which makes her seam a bit distant to new people.
Overprotectiveness: Nara's loyalty to her loved ones may lead her to become overprotective, trying to shield them from harm or making decisions for them without considering their autonomy, which could cause resentment or strain in her relationships.
Theme:

 
Last edited:
AILEEN LYLE
Scroll
WARRIOR; paladin
Lv
1
EXP
0/300
Race
HUMAN
Alignment
CHAOTIC GOOD
University Status
UNDER-GRADUATE, ARCHITECTURE


Appearance
WIP, WIP, WIP.

STR
+3
15
DEX
+0
8
CON
-3
15
INT
+0
8
WIS
+0
8
CHA
+2
15
Saving Throws
Proficiency Bonus
+3
Inspiration
0
STR
+3
DEX
+0
CON
+0
INT
+0
WIS
+3
CHA
+0
STR
Athletics
+3
DEX
Acrobatics
+0

Sleight of Hand
+0

Stealth
+2
INT
Arcana
+0

History
+0

Investigation
+0

Nature
+0

Religion
+2
WIS
Animal Handling
+0

Insight
+3

Medicine
+0

Perception
+0

Survival
+0
CHA
Deception
+0

Intimidation
+3

Performance
+0

Persuasion
+3
Passive Wisdom
(Perception)
10
Passive Intelligence
(Investigation)
10
Passive Wisdom
(Insight)
13
HP
38/38
Temp HP
0
SPD
30ft
INIT
0
Armour Class
10
Hit Dice
1D8
“TBA.”
Attacks & Spells
SEARING SMITE
+ 3
Fire
LAY ON HANDS
+ 0
Healing
DETECT MAGIC
+ 3
Sense
DIVINE FAVOR
+ 3
Radiance
Aileen must attack and hit her target within a minute or her concentration breaks in order for Searing Smite to apply white-hot intensity to her blow.
Detect Magic allows Aileen to sense the presence of magic, even allowing her sight to pierce through walls and detect enemies.
Aileen blessed touch can heal most wounds with Lay on Hands, fully replenishing an ally after a long rest.
Finally, with Divine Favour, the spell relies on her concentration once more, with her prayer dealing extra damage with radiant energy.
Proficiencies
ARMOUR
Heavy

WEAPONS
Rapier, Pike

TOOLS
Explorers Pack, Holy Symbol

LANGUAGES
English (Common)
Features & Traits
CLASS FEATURES
Lay on Hands
Aileen's blessed touch can heal most wounds, fully replenishing an ally after a long rest.
Extra Attack
Can perform a second attack to increase damage output.
Aura of Courage
Fear abilities have little to no effect on Aileen, able to outright ignore the attempts.

PERSONALITY TRAITS
Determined
Whilst Aileen can appear 'blinded' by faith, she's able to set her mind to a task and perform it faithfully, never wavering from her objective.
Irresponsible
In everything other than her faith, Aileen often cannot reason with herself (and others) about the correct course of action.
Observant
As per Aileen's degree, she is observant of her surroundings and can apply her knowledge of architecture to the stability and weak spots of a landmark.
Impatient
In relation to Aileen's determination, she often finds herself bored and agitated during moments of stagnancy.

FEATS
Resilient
Bolstering Aileen's concentration reliant spells, also giving added proficiency in constitution saving throws.
Slasher
Situational. Allows Aileen to prevent enemies from escaping and/or targeting vulnerable allies.
AGE
23

GENDER
F

GOLD
0

SEXUALITY
Pan-romantic Asexual

Equipment
ARMOUR
AC
Equipment 1
Equipment 2
Equipment 3
Equipment 4
Equipment 5
Equipment 6
Equipment 7
Equipment 8
Equipment 9
Equipment 10
Equipment 11
Equipment 12
BIO
WIP.
Family
WIP.
Flaws
WIP.

 
A Rogue: The Ninja
RENATA CRUZ (REN)
Scroll
NINJA
Lv
1
EXP
0/300
Race
HUMAN
Alignment
CHAOTIC GOOD
University Status
UNDERGRADUATE STUDENT, AUDIOVISUAL COMMUNICATION


Appearance
Standing at 5'2", Renata poses well-toned body for someone her size. She had tan skin, clear brown eyes, and shoulder-length hair that she dyed different color each week (Usually red or silver)

STR
+2
14
DEX
+3
16
CON
+1
12
INT
+0
10
WIS
+2
15
CHA
+1
12
Saving Throws
Proficiency Bonus
+3
Inspiration
+1
STR
+0
DEX
+3
CON
+0
INT
+0
WIS
+3
CHA
+0
STR
Athletics
+3

Climbing
+3

DEX
Acrobatics
+3

Sleight of Hand
+0

Stealth
+2
INT
Arcana
+0

History
+0

Investigation
+0

Nature
+0

Religion
+0
WIS
Animal Handling
+0

Insight
+2

Medicine
+0

Perception
+3

Survival
+0
CHA
Deception
+1

Intimidation
+0

Performance
+0

Persuasion
+0
Passive Wisdom
(Perception)
15
Passive Intelligence
(Investigation)
10
Passive Wisdom
(Insight)
14
HP
9/9
Temp HP
0
SPD
50ft
INIT
0
Armour Class
10
Hit Dice
1D8
“Hello! Sorry! Goodbye!”
Attacks & Spells
DISHONORABLE STRIKE
+3
SLASH/POISON
SHURIKENJUTSU
+3
PIERCE/RANGE
SMOKESCREEN
+0
DEBUFF
DEPLOY CALTROPS
+0
PIERCE/TRAP
Blitzing through the battlefield, Renata attacks with deadly precision and timing. That or running around harassing the enemies from afar. Whatever is better for the situation.
Dishonorable strike allows her to deal damage and inflict poison with little to no room for counterattack from the enemy as she immediately dashed away. Shurikenjutsu allows her to chip at enemy's HP from safe distance. Smokescreen can produce a smoking area that can be useful to launch surprise attack or give her chance to disengage. Lastly, deploy caltrops would let her to sprinkle the ground with her sharp caltrops, turning the area into a hazard that can be used strategically.
Proficiencies
ARMOUR
Light

WEAPONS
Katana, Shuriken

TOOLS
Poisoner's kit, Thieves' tools

LANGUAGES
English, Portuguese
Features & Traits
CLASS FEATURES
Tactical Repositioning
Enables her to use bonus action to dash or hide
Ninja Tools
Gain access to craft and use various ninja tools
Ninja Way
Increase speed by 10 ft

PERSONALITY TRAITS
Energetic
She gives whatever she's doing 1000% effort!
Jokester
She likes to make people laugh
Curious
From mainstream knowledge to the most obscure fun facts, she likes to add random knowledge to her repertoire

FEATS
Mobile
Exceptionally agile, Renata's speed increase by 10 feet, she can dash through difficult terrain without problem and will not provoke opportunity attack when launching a melee attack
Alert
Can't be surprised when conscious. Gain 5 initiative and enemy won't gain advantage for being unseen by Renata
AGE
20

GENDER
F

GOLD
0

SEXUALITY
Bisexual

Equipment
ARMOUR
AC
Jacket
Trousers
Smartphone
Camera
Pen
Notepad
Wallet
BIO
A Brazilian student who come to Quillspire University to study animation. Her parents are apparently rich and she doesn't feel the need to rush her study and goofs a lot. She's a member of the hiking club and anime club, also joined an indie game developer that creates cliched janky horror games.
Family
TBD
Flaws
Reckless
Dive in first, think later
Procastinator
She like to avoid doing things that she doesn't like
Overconfidence
Tends to undermine dire situations

 
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