AbraxasWarrior
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There are base four classes:
Scribe - A novice glyph translator who studies ancestral vernacular
Page - The assistant of the knight, commonly referred to as the 'errand boy'
Dog - Usually with their other dogs, this class focuses on sneaking about and attacking silently
Skylark - This class practices marksmanship, currently with a slingshot, and other practical trinkets
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Each base class can upgrade into a certain class, as the story progresses. Nothing biased, but through what you accomplish!
Class Upgrade:
Order of upgrades:
Scribe - Alchemist - Novice Mage - Magi - Warlock/Witch - Divine Wizard or Malignant Magician (You choose based on your alignment)
Page - Squire - Enchanter - Mercenary - Knight - Paladin or Quietus-Knight
(You choose based on your alignment)
Dog - Pickpocket - Thief - Rogue - Hitman - Vigilante or Assassin
(You choose based on your alignment)
Skylark - Joker - Sharpshooter - Grenadier - Marksman - Dead-eye or Sniper
(You choose based on your alignment)
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**Make sure you visit the sign-up sheet if you're interested!**
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Scribe Skills:
Scribe: Bubble-shield & Cranium Crusher.
( Bubble-shield; summons a force field around the Scribe. )
( Cranium Crusher; the scribe uses his crook to beat the opponent into submission )
Alchemist: Arc of Creation, Elemental Dome, Boulder Volley, Cranium Crusher
( Arc of Creation; creates a structure from ambient elements. Can be offensive or defensive )
( Elemental Dome; creates a shield around the Alchemist, conjured from elements )
( Boulder Volley; launches rock projectiles at a target )
Novice Mage: Fireball, Ice-shield, Wind Bullets, Earth's Crane
( Fireball; the mage fires a roaring orb of fire at a target )
( Ice-shield; a solid frigid carapace of hard ice surrounds the mage as a defensive barrier )
( Wind Bullets; the mage launches air at their enemy. Equivalent to boulder impacts. )
( Earth's Crane; a concrete crook is summoned from the ground to beat an enemy )
Magi: Dark-blaze, Subzero Shell, Soaring Skulls, Mobile Freight-train
( Dark-blaze; similar to fireball but with black flames that scorch the soul. )
( Subzero Shell; similar to ice-shield but thicker. Almost anything that touches it will be frozen )
( Soaring Skulls; summons flaming skulls from the subspace, firing them at 60mph )
( Mobile Freight-train; Increases kinetic power in fist, delivering a kiloton of force in a single punch. Can only be used with one hand however. )
Warlock/Witch: (Out of laziness) Same as Magi but dark-blaze becomes Supernal Orb
( Supernal Orb; A massive globule of azure fire is fired at a target at high speeds )
Divine Wizard: Holy Smite, Celestial Wall, Flight, Goliath's Enemy, Blade of Light
(Holy Smite; summon an arc of lightning to disintegrate your enemy.)
(Celestial Wall; conjure a masonry of holy energy to divert hostile assaults)
(Flight; summon wings to soar into the sky)
(Goliath's Enemy; will a myriad of stones into existence, and project them at your target)
(Blade of Light; manipulate light to create several offensive constructs)
Malignant Magician: Damnation, Malicious Mason, Flight, Suicidal Avians, Vector Blast
(Damnation; call flames to your aid so that your foe will be devoured in a blazing fury)
(Malicious Mason; igneous impeccable wall to burn and divert attacks)
(Flight; **)
(Suicidal Avians; ravens shall swoop in from the void and explode upon your foes)
(Vector Blast; displace a vector of air to blast your opponent away)
Page Skills:
Page: Wooden Shield & Splinter Smash
(Wooden Shield; use your trusty oak shield to defend against an assault)
(Splinter Smash; use your only offense/defense to smack your foe into submission)
Squire: Quebracho Escutcheon, Stone Gladius, The Knight's Armor
(Quebracho Escutcheon; shield yourself with the thickest shield you have)
(Stone Gladius; you've be rewarded a stone gladius from a Knight. Use it well)
(The Knight's Armor; this only works on knights and up. Equip a Knight with armor)
Enchanter: Baby's First Spell, Iron Targe, Benediction
(Baby's First Spell; cast a spell that summons a floating sword, and manipulate it accordingly)
(Iron Targe; you've upgraded to an iron targe shield)
(Benediction; repair someone's armor, clothing, shield, or weapon)
Mercenary: Longsword, Heater Shield, Honing
(Longsword; you ditch your duties to become a solo mercenary. You get this epic sword.)
(Heater Shield; you also obtain a new shield.)
(Honing; you have the ability to sharpen your weapon, or someone else's weapon. More damage)
Knight: Arming Sword, Steel Kite, Titanskin
(Arming Sword; the royal blacksmith upgrades your armament to a knightly blade)
(Steel Kite; a steel kite accompanies you)
(Titanskin; the king grants you his finest armor. Crafted from titanium alloys)
*Class works best with a supporting class
Paladin: Vindicator, Celestial Shield, Light Manipulation, Holy Jab
(Vindicator; use your sword of justice to slay foes)
(Celestial Shield; you now have a mighty rampart with the power of a god sealed within)
(Light Manipulation; turn invisible, or make illusions by conducting light appropriately)
(Holy Jab; out of weaponry? Use your mighty hoof of carbon alloy to submit your foe)
Quietus-Knight: Crimson-sword, Black Ramifications, Shadow Slipping, Kiloton Hook
(Crimson-sword; use your red sword of evil to slay foes)
(Black Ramifications; summon the shadows to form a barrier that will protect you)
(Shadow Slipping; travel through a media of shadows)
(Kiloton Hook; apply a kiloton of damage with a devastating right hook)
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