Leo's Lips

AbraxasWarrior

New Member

Feel free to chat below.

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There are base four classes:



Scribe - A novice glyph translator who studies ancestral vernacular


Page - The assistant of the knight, commonly referred to as the 'errand boy'



Dog - Usually with their other dogs, this class focuses on sneaking about and attacking silently



Skylark - This class practices marksmanship, currently with a slingshot, and other practical trinkets


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Each base class can upgrade into a certain class, as the story progresses. Nothing biased, but through what you accomplish!




Class Upgrade:




Order of upgrades:




Scribe - Alchemist - Novice Mage - Magi - Warlock/Witch - Divine Wizard or Malignant Magician (You choose based on your alignment)

Page - Squire - Enchanter - Mercenary - Knight - Paladin or Quietus-Knight

(You choose based on your alignment)





Dog - Pickpocket - Thief - Rogue - Hitman - Vigilante or Assassin


(You choose based on your alignment)





Skylark - Joker - Sharpshooter - Grenadier - Marksman - Dead-eye or Sniper


(You choose based on your alignment)



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**Make sure you visit the sign-up sheet if you're interested!**


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Scribe Skills:




Scribe: Bubble-shield & Cranium Crusher.

( Bubble-shield; summons a force field around the Scribe. )

( Cranium Crusher; the scribe uses his crook to beat the opponent into submission )

Alchemist: Arc of Creation, Elemental Dome, Boulder Volley, Cranium Crusher

( Arc of Creation; creates a structure from ambient elements. Can be offensive or defensive )

( Elemental Dome; creates a shield around the Alchemist, conjured from elements )

( Boulder Volley; launches rock projectiles at a target )

Novice Mage: Fireball, Ice-shield, Wind Bullets, Earth's Crane

( Fireball; the mage fires a roaring orb of fire at a target )

( Ice-shield; a solid frigid carapace of hard ice surrounds the mage as a defensive barrier )

( Wind Bullets; the mage launches air at their enemy. Equivalent to boulder impacts. )

( Earth's Crane; a concrete crook is summoned from the ground to beat an enemy )

Magi: Dark-blaze, Subzero Shell, Soaring Skulls, Mobile Freight-train

( Dark-blaze; similar to fireball but with black flames that scorch the soul. )

( Subzero Shell; similar to ice-shield but thicker. Almost anything that touches it will be frozen )

( Soaring Skulls; summons flaming skulls from the subspace, firing them at 60mph )

( Mobile Freight-train; Increases kinetic power in fist, delivering a kiloton of force in a single punch. Can only be used with one hand however. )

Warlock/Witch: (Out of laziness) Same as Magi but dark-blaze becomes Supernal Orb

( Supernal Orb; A massive globule of azure fire is fired at a target at high speeds )

Divine Wizard: Holy Smite, Celestial Wall, Flight, Goliath's Enemy, Blade of Light

(Holy Smite; summon an arc of lightning to disintegrate your enemy.)

(Celestial Wall; conjure a masonry of holy energy to divert hostile assaults)

(Flight; summon wings to soar into the sky)

(Goliath's Enemy; will a myriad of stones into existence, and project them at your target)

(Blade of Light; manipulate light to create several offensive constructs)

Malignant Magician: Damnation, Malicious Mason, Flight, Suicidal Avians, Vector Blast

(Damnation; call flames to your aid so that your foe will be devoured in a blazing fury)

(Malicious Mason; igneous impeccable wall to burn and divert attacks)

(Flight; **)

(Suicidal Avians; ravens shall swoop in from the void and explode upon your foes)


(Vector Blast; displace a vector of air to blast you
r opponent away)

Page Skills:



Page: Wooden Shield & Splinter Smash


(Wooden Shield; use your trusty oak shield to defend against an assault)



(Splinter Smash; use your only offense/defense to smack your foe into submission)



Squire: Quebracho Escutcheon, Stone Gladius, The Knight's Armor



(Quebracho Escutcheon; shield yourself with the thickest shield you have)



(Stone Gladius; you've be rewarded a stone gladius from a Knight. Use it well)



(The Knight's Armor; this only works on knights and up. Equip a Knight with armor)



Enchanter: Baby's First Spell, Iron Targe,
Benediction

(Baby's First Spell; cast a spell that summons a floating sword, and manipulate it accordingly)


(Iron Targe; you've upgraded to an iron targe shield)



(Benediction; repair someone's armor, clothing, shield, or weapon)



Mercenary: Longsword, Heater Shield, Honing



(Longsword; you ditch your duties to become a solo mercenary. You get this epic sword.)



(
Heater Shield; you also obtain a new shield.)


(Honing; you have the ability to sharpen your weapon, or someone else's weapon. More damage)



Knight: Arming Sword, Steel Kite, Titanskin



(Arming Sword; the royal blacksmith upgrades your armament to a knightly blade)



(Steel Kite; a steel kite accompanies you)



(Titanskin; the king grants you his finest armor. Crafted from titanium alloys)



*Class works best with a supporting class





Paladin: Vindicator, Celestial Shield, Light Manipulation, Holy Jab

(Vindicator; use your sword of justice to slay foes)

(Celestial Shield; you now have a mighty rampart with the power of a god sealed within)

(Light Manipulation; turn invisible, or make illusions by conducting light appropriately)

(Holy Jab; out of weaponry? Use your mighty hoof of carbon alloy to submit your foe)

Quietus-Knight: Crimson-sword, Black Ramifications, Shadow Slipping, Kiloton Hook

(Crimson-sword; use your red sword of evil to slay foes)

(Black Ramifications; summon the shadows to form a barrier that will protect you)

(Shadow Slipping; travel through a media of shadows)

(Kiloton Hook; apply a kiloton of damage with a devastating right hook)






 
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