miyabi
๐ช ๐ข๐ฎ ๐ง๐ข๐ญ๐ญ๐ช๐ฏ๐จ, ๐ช ๐ข๐ฎ ๐ง๐ข๐ฅ๐ช๐ฏ๐จ
Legends of Drasira
applications
application info.
PLEASE PUT YOUR CLASS HERE!
Full Name:
Nickname: (if applicable)
Age: please make your characters 20+
Gender: any gender identity is welcome
Sexuality: any sexuality is welcome
Class:
Nation: Aestantis, Al Visar, Hestea, Ituthia, Likha, Nai Sie, Sredzym
Appearance: Description or faceclaim -- please add face claim's name
FACE CLAIM: this has to be a REAL picture, not art. -- please remember that these characters are HUMAN.
Personality:
OPTIONAL
Positive Traits:
Negative Traits:
Likes:
Dislikes:
Habits, quirks:
Skills:
Fears: THIS WILL BE USED IN THE RP.
BACKGROUND -
History: PLEASE put a TRIGGER WARNING on the post. Note that you cannot say that your character has been in the Black Order for years given that the chosen characters are a newer initiates.
Reputation: This is what your character is known as, regarded as, etc. It doesn't necessarily have to be true, but it's a circulating thing for your character.
Sacrifice: This should be a great personal sacrifice your character has done that could be notable for the Black Order. It will be referenced throughout the story.
Extras:
classes.
warrior
With skill centered around strength and physical combat, this class is more than just a sword and shield. Typically falling between two categories, damage and protection, if not both, warriors are a class that take on damage, as well as deal damage head on. In former times and now, warriors are regarded highly as brave combatants and show an advanced aptitude in the battlefield. Their combative prowess, however, is at the cost of either agility or range. These fighters are versatile and weapons-oriented, adept in using their skill, strategy, and tactics to their advantage. One of the more fearless of the bunch, the warrior is known to lead in combat and storm into the frontlines of any fight.
Known to wear any type of armor, but favoring metal work and even dragon scales due to its durability.
Their skills include:
Increased health
Swordsmanship
Hand to Hand combat
Endurance
Known to wear any type of armor, but favoring metal work and even dragon scales due to its durability.
Their skills include:
Increased health
Swordsmanship
Hand to Hand combat
Endurance
Scholar
โKnowledge is power.โ Once wrote the great Sir Francis Bacon- an excerpt from his 1597 publication โMeditationes Sacrae and Human Philosophy.โ Although the notorious saying can be traced all the way back to an old Sanskrit proverb- an ancient Indian notion that knowledge is far more valuable than any riches to come, far more powerful than any king or queen capable- and whom better to know all of this than a scholar? Deeply rooted within the worlds of literature, linguistics, maths, science and history, scholars, despite lacking in the battlefield, prove themselves versatile through their sharp wit, heavy strategy and vast intellect. Able to absorb and apply whatever information they encounter, scholars are best utilized for directory, translation and strategy.
The armour of a scholar is rarely light given their mediocrity on the battlefield. Bulkier in more dangerous terrains, scholars simply cannot risk injury to the skull or eyes given their crucial role in brain power and suggestion.
The skills of a scholar include:
decoding
translation
mapping
adaptability
The armour of a scholar is rarely light given their mediocrity on the battlefield. Bulkier in more dangerous terrains, scholars simply cannot risk injury to the skull or eyes given their crucial role in brain power and suggestion.
The skills of a scholar include:
decoding
translation
mapping
adaptability
Ranger
Adept in ranged weapons (bows, crossbows, and throwing weapons), this class is far more accurate when attacking from long distances. With their sense of aim, they are able to increase their damage and ensure successful hits. Much like the scout, this class is well-versed in their surroundings; this, however, is in the case of hunting and camping. Often found in trees, this class takes on an offensive role; this class is extensively trained and incredibly agile.
Light armor and able to blend into their surroundings like the scout, however with thicker protection due to taking on damage.
Their skills include:
Ranged combat
Stealth
Climbing
Increased perception
Light armor and able to blend into their surroundings like the scout, however with thicker protection due to taking on damage.
Their skills include:
Ranged combat
Stealth
Climbing
Increased perception
Bard
Of fair voice and nimble fingers, songweavers of the battlefield, fortifying success in combat; lest their companionsโ strength be wavered, the Bardโs passionate songs inspire and light a fire in their hearts. Soothing words, carefully crafted, with the delicate sound of music, this class is one whose uses are near universal โ from combat to the departure of souls, bringer of peace to those who are suffering, and invoker of chaos to those opposing.
Armor is often light, avoiding bulky armor that will weigh them down. Due to this, they have vulnerabilities towards direct, heavy attacks
Their skills often include:
Persuasion
Songs of battle
Songs of rest
Bardic Inspiration
Music and Poetry
Armor is often light, avoiding bulky armor that will weigh them down. Due to this, they have vulnerabilities towards direct, heavy attacks
Their skills often include:
Persuasion
Songs of battle
Songs of rest
Bardic Inspiration
Music and Poetry
Rogue
An agile fighter that prides themselves on their quick, precise work -- often donning a knife and dagger, this class hides within the shadows, reliant on their own stealth and skill. Quick to find the vulnerabilities of others, they can quickly use this to their advantage -- unconventionally finding solutions, the rogue is a class that epitomizes adaptability and high aptitude. Although seen as mere criminals by many, the Black Order sees this class as useful; going so far as to keeping one or more within each of their units. This class does not use magic.
Armor is often light, avoiding bulky armor that will weigh them down. Due to this, they have vulnerabilities towards direct, heavy attacks.
Their skills often include:
lock-picking
sleight of hand
persuasion
deception
athleticism
acrobatics
Armor is often light, avoiding bulky armor that will weigh them down. Due to this, they have vulnerabilities towards direct, heavy attacks.
Their skills often include:
lock-picking
sleight of hand
persuasion
deception
athleticism
acrobatics
Scout
Reliant on mobility, the scout favors fast movements to deal attacks--they are, however, primarily used for reporting back to the team and staying ahead of the group in order to warn the others of incoming threat. They are often nimble, well-versed in terrains, and are found riding horses. With an advanced aptitude in map-reading and navigation, scouts are an essential part of the team. Able to disarm and typically find traps within an allotted time, scouts are often relied on.
Their armor is often light and able to blend in with its surroundings, boots are muffled for a lesser chance of detection.
Their skills include:
Navigation
Stealth
Threat Detection
Trap disarming
Their armor is often light and able to blend in with its surroundings, boots are muffled for a lesser chance of detection.
Their skills include:
Navigation
Stealth
Threat Detection
Trap disarming
Medic
A nurturer by nature, this class hones the very saviour of saviours. Experts in both natural and scientific healing properties, medics are said to utilize their biological expertise within crucial medical care and often go to great lengths to do so. Quick on their feet, medics bear quite a large responsibility for the health of their teammates and are routinely tasked with their maintenance and weekly check-ins. A sort of guiding figure, their steady heads, quick thinking and little reaction to stark pressures not only allow for them to work within an uncontrolled environment, but to save numerous lives in doing so.
The armour of a medic is often light and durable- made to accommodate swift movements in case of medical emergencies. This is set to change given the situation at hand.
The skills of a medic include:
Healing--potion making and herbalism
identifying lethal and non-lethal properties
steady handling
emergency care.
The armour of a medic is often light and durable- made to accommodate swift movements in case of medical emergencies. This is set to change given the situation at hand.
The skills of a medic include:
Healing--potion making and herbalism
identifying lethal and non-lethal properties
steady handling
emergency care.
Blacksmith
Skilled in the art of metalwork and welding, blacksmiths are the well-muscled companions of the black order. Able to dance within the scorching flames of a fire, they are best known for weapon repairments, etching intricate incantations and preparing their conglomerate with improved armours and weaponry. Arguably the most creative out of the classes, their strong sense of community often allows them to build relationships (both business oriented and friendly) amongst other blacksmiths, often resulting in new discounted weapons and/or protection.
The armour of a blacksmith: often bulky as they are prone to wielding large weights, self-designed and produced more often than not.
The skills of a blacksmith include:
design; the ability to etch incantations into armor and weapons
strength
endurance
amicability
The armour of a blacksmith: often bulky as they are prone to wielding large weights, self-designed and produced more often than not.
The skills of a blacksmith include:
design; the ability to etch incantations into armor and weapons
strength
endurance
amicability
extra information.
Accepted players will be able to make second characters when approved!
Who lives in Drasira?
Although this is Fantasy Based, the Gods have only created humans and their monsters. However, if you do have an idea that could work, please do not hesitate to reach out! We'd like to help as much as we can.
Magic.
Magic, although existent in Drasira, is mostly limited to enchanted items that were created prior to and during the Era of Beasts. These items are hard to come by, often passed down by generations, found in ruins, held in academies, and most notably, the Black Order's main facility.
Who are the Black Order?
Founded by Vardil Nehra in Drasira's time of need, the Black Order is a guild that essentially hunts monsters: this may be for pay, but the intentions are well-meant. Recruitment into the Black Order isn't easy, as members often have impressive reputations amd have made great personal sacrifices; this, however, isn't only restricted to do-gooders. The Black Order recognizes that you do not have to specifically be good, but you must have the skill and knowledge they seek. People from each class are welcomed.
The Black Order is behind most of Drasira's operations in terms of Monster Hunting. Mostly loved, sometimes feared, they are--for the most part--a heroic, but mysterious guild that prides itself on its work. During the time of the RP, it would have already been about 100 years since the artifacts have been lost.
****
This roleplay will be heavily lore based, thus we've made a directory that could assist you--the link to the lore thread will be included. It is recommended that the lore is read over.
Character deaths will happen, this will be due to dice rolls: although dice will not be used 100%, they will be used to make major decisions. Don't worry, your character won't die off completely; the Black Order will give this group an amulet that can resurrect them--there is, however, consequence to this. When back to life, a small piece of their soul and sanity is taken, tread cautiously.
For roles, they are not assigned -- just options of what classes to choose from! The only ones that ARE assigned are Captain and Co-Captain, however these roles will be given to you by us, the GMs. No, you cannot apply for those roles.
The Black Order is behind most of Drasira's operations in terms of Monster Hunting. Mostly loved, sometimes feared, they are--for the most part--a heroic, but mysterious guild that prides itself on its work. During the time of the RP, it would have already been about 100 years since the artifacts have been lost.
INSPIRATIONS: witcher, bloodborne, folklore, dishonored, skyrim.
Who lives in Drasira?
Although this is Fantasy Based, the Gods have only created humans and their monsters. However, if you do have an idea that could work, please do not hesitate to reach out! We'd like to help as much as we can.
Magic.
Magic, although existent in Drasira, is mostly limited to enchanted items that were created prior to and during the Era of Beasts. These items are hard to come by, often passed down by generations, found in ruins, held in academies, and most notably, the Black Order's main facility.
Who are the Black Order?
Founded by Vardil Nehra in Drasira's time of need, the Black Order is a guild that essentially hunts monsters: this may be for pay, but the intentions are well-meant. Recruitment into the Black Order isn't easy, as members often have impressive reputations amd have made great personal sacrifices; this, however, isn't only restricted to do-gooders. The Black Order recognizes that you do not have to specifically be good, but you must have the skill and knowledge they seek. People from each class are welcomed.
The Black Order is behind most of Drasira's operations in terms of Monster Hunting. Mostly loved, sometimes feared, they are--for the most part--a heroic, but mysterious guild that prides itself on its work. During the time of the RP, it would have already been about 100 years since the artifacts have been lost.
****
This roleplay will be heavily lore based, thus we've made a directory that could assist you--the link to the lore thread will be included. It is recommended that the lore is read over.
Character deaths will happen, this will be due to dice rolls: although dice will not be used 100%, they will be used to make major decisions. Don't worry, your character won't die off completely; the Black Order will give this group an amulet that can resurrect them--there is, however, consequence to this. When back to life, a small piece of their soul and sanity is taken, tread cautiously.
For roles, they are not assigned -- just options of what classes to choose from! The only ones that ARE assigned are Captain and Co-Captain, however these roles will be given to you by us, the GMs. No, you cannot apply for those roles.
The Black Order is behind most of Drasira's operations in terms of Monster Hunting. Mostly loved, sometimes feared, they are--for the most part--a heroic, but mysterious guild that prides itself on its work. During the time of the RP, it would have already been about 100 years since the artifacts have been lost.
INSPIRATIONS: witcher, bloodborne, folklore, dishonored, skyrim.
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