miyabi
๐ช ๐ข๐ฎ ๐ง๐ข๐ญ๐ญ๐ช๐ฏ๐จ, ๐ช ๐ข๐ฎ ๐ง๐ข๐ฅ๐ช๐ฏ๐จ
intro
iron
woodkid
introduction.
From the beginning came creation, and of its womb birthed destruction. Of moans and screams that carried on in the cold, bitter nights; sights of shambles, a wasteland most treacherous. The creation of man, one most foolish -- words laced with false perception -- dawned the Era of Beasts; come falsities, the Gods displeased with uttered lies, released evil unto the earthโs soil, borders once expanded reduced into the nothingness -- nearly devoid of human life, Drasira became a land of burnt umber and instilled fear. Driven by unsurpassed energy, The creation of beasts and their descent was no secret to behold as horror began to walk amongst the souls, gifted, or rather, plagued by the Gods.
So the monsters in the bedtime stories of the young are not shadows, but the living.
An ongoing battle of power. The story is told from the mouth of Temen Lakhrat, the Black Orderโs current leader.
โTowers burned bright as the sun in the midst of darkness in Drasira, bodies picked apart by scavengers, crushed bones and licked clean; devastation, ruin, chaos. Fear made the air thick, as did the smoke--Vardil, although fearless, shook in his boots; a man stood tall, heavily clad in metal, the working of a protective magic tethered onto the weathered steel. In the horizon came a fleet: monsters, former humans, ready to end a long standing battle for power across the land.
This course had only met on war tables; the first battle, one treacherous--men foolish enough to join the fight against darkness, stood behind Vardil; brave warriors whose names would go down in history. From varying walks of life, with a singular goal in mind: to protect Drasira and save the land from devastation. The dying cities collapsed behind them, screams of terror -- the scent of blood and fear itself wafting in the wind.
Destined to die at the hands of the primordial darkness, a heroโs calling is not gone to waste.
Vardil and his companions, Astrid, Gilles, and Jussuf stood tall and proud. With their combined powers came the Divine Artifacts: the chalice, the sword, the staff, and the crown--each with their own powers--energy that has consumed most of the landโs human magic--were procured from their own selflessness. They fought onward, with the magic vested upon these objects consuming most of the human magic; to keep the creatures at bay took much more strength than one could expect, and yet with the collective prowess of these brave warriors.
Rain, soot, and heavy winds all began to nearly sweep them off of their feet. As if the Gods laughed at their valiant efforts.
Their faces twisted in pain as they brought the artifacts together, chanting their spells, eyes wide in shock. Shrill screams surrounded them, bodies now only protected by a shield--thinning with every waking breath. The creatures, whose scent was metallic and foul, pounded and scraped, scratched and slammed their bodies against the divine shield in desperation. If they succeeded, their presence would be no more; creatures of greed and gluttony adamantly protested against the loss of their power.
A sacrifice was made, heroes were weakened but the darkness was pushed back. The reclamation of manโs rightful place within the world was in action, malevolence had subsided--only momentarily. Months after the sacrifice, though it seemed that there was peace, a resurgence of destruction rose from the ashes.
Darkness was not done.
A grave mistake was thinking that the calamity was over: it wasnโt, nor did it have any intention of disappearing. Chaos built the Black Order and bravery kept it standing. Vardil, despite losing his companions, continued onward in his quest for the destruction of evil. The Black Order grew, larger and larger, as did the threat.
The Divine Artifacts were lost after a selfless sacrifice. With rumors of each item seen in far away nations, separated by what couldโve been the gods themselves.
Tell me, Adventurer: in the height of disorder, are you brave enough to make these sacrifices? Something tells me that the war has only just begun.โ
penned by miyabi
****
Hi and welcome to Legends of Drasira, a dark fantasy roleplay; revolving around the land of Drasira and its abundant amount of monsters. Focused on the group of adventurers newly recruited into the Black Order, this story is of action, comedy, tragedy, and more. As the story progresses, which will be in the form of chapters, as well as missions, the darker it gets: this will start off lighthearted, eager adventurers ready to cease the day for coin, glory, and anything else you so wish, and will eventually turn darker with every pass as they unlock more of the secrets affiliated with the Monsters and The Gods.
What is Drasira?
Drasira spans from 7 different nations (these will all be explored in the duration of the RP)-- Al Visar, Hestea, Likha, Nai Sie, Aestantis, Ituthia, and Szedrym: each nation has their own culture and descriptions that will be provided in the lore. This RP will take place in a medieval-equivalent era.
Who lives in Drasira?
Although this is Fantasy Based, the Gods have only created humans and their monsters. However, if you do have an idea that could work, please do not hesitate to reach out! We'd like to help as much as we can.
Magic.
Magic, although existent in Drasira, is mostly limited to enchanted items that were created prior to and during the Era of Beasts. These items are hard to come by, often passed down by generations, found in ruins, held in academies, and most notably, the Black Order's main facility.
Who are the Black Order?
Founded by Vardil Nehra in Drasira's time of need, the Black Order is a guild that essentially hunts monsters: this may be for pay, but the intentions are well-meant. Recruitment into the Black Order isn't easy, as members often have impressive reputations amd have made great personal sacrifices; this, however, isn't only restricted to do-gooders. The Black Order recognizes that you do not have to specifically be good, but you must have the skill and knowledge they seek. People from each class are welcomed.
The Black Order is behind most of Drasira's operations in terms of Monster Hunting. Mostly loved, sometimes feared, they are--for the most part--a heroic, but mysterious guild that prides itself on its work. During the time of the RP, it would have already been about 100 years since the artifacts have been lost.
****
This roleplay will be heavily lore based, thus we've made a directory that could assist you--the link to the lore thread will be included. It is recommended that the lore is read over.
Character deaths will happen, this will be due to dice rolls: although dice will not be used 100%, they will be used to make major decisions. Don't worry, your character won't die off completely; the Black Order will give this group an amulet that can resurrect them--there is, however, consequence to this. When back to life, a small piece of their soul and sanity is taken, tread cautiously.
- 10 dice - no injuries, the monster is killed quickly
- 5 dice - medium amount of injuries injuries, monster is dead
- 1 dice - the monster has escaped, the whole team is dead
For roles, they are not assigned -- just options of what classes to choose from! The only ones that ARE assigned are Captain and Co-Captain, however these roles will be given to you by us, the GMs. No, you cannot apply for those roles.
The Black Order is behind most of Drasira's operations in terms of Monster Hunting. Mostly loved, sometimes feared, they are--for the most part--a heroic, but mysterious guild that prides itself on its work. During the time of the RP, it would have already been about 100 years since the artifacts have been lost.
INSPIRATIONS: witcher, bloodborne, folklore, dishonored, skyrim.
penned by miyabi
classes
Classes.
Captain
taken
Captain of their small unit, this character shows strong leadership, combat, and tactical skills as well as intelligence. miyabi
Co-Captain
open
The second-in-command, this character will assist the captain in planning their next moves. This position cannot be applied to, but will be given to the character most seen fit.
Warrior
With skill centered around strength and physical combat, this class is more than just a sword and shield. Typically falling between two categories, damage and protection, if not both, warriors are a class that take on damage, as well as deal damage head on. In former times and now, warriors are regarded highly as brave combatants and show an advanced aptitude in the battlefield. Their combative prowess, however, is at the cost of either agility or range. These fighters are versatile and weapons-oriented, adept in using their skill, strategy, and tactics to their advantage. One of the more fearless of the bunch, the warrior is known to lead in combat and storm into the frontlines of any fight.
Known to wear any type of armor, but favoring metal work and even dragon scales due to its durability.
Their skills include:
Increased health
Swordsmanship
Hand to Hand combat
Endurance
Scholar
โKnowledge is power.โ Once wrote the great Sir Francis Bacon- an excerpt from his 1597 publication โMeditationes Sacrae and Human Philosophy.โ Although the notorious saying can be traced all the way back to an old Sanskrit proverb- an ancient Indian notion that knowledge is far more valuable than any riches to come, far more powerful than any king or queen capable- and whom better to know all of this than a scholar? Deeply rooted within the worlds of literature, linguistics, maths, science and history, scholars, despite lacking in the battlefield, prove themselves versatile through their sharp wit, heavy strategy and vast intellect. Able to absorb and apply whatever information they encounter, scholars are best utilized for directory, translation and strategy.
The armour of a scholar is rarely light given their mediocrity on the battlefield. Bulkier in more dangerous terrains, scholars simply cannot risk injury to the skull or eyes given their crucial role in brain power and suggestion.
The skills of a scholar include:
decoding
translation
mapping
adaptability
Ranger
Adept in ranged weapons (bows, crossbows, and throwing weapons), this class is far more accurate when attacking from long distances. With their sense of aim, they are able to increase their damage and ensure successful hits. Much like the scout, this class is well-versed in their surroundings; this, however, is in the case of hunting and camping. Often found in trees, this class takes on an offensive role; this class is extensively trained and incredibly agile.
Light armor and able to blend into their surroundings like the scout, however with thicker protection due to taking on damage.
Their skills include:
Ranged combat
Stealth
Climbing
Increased perception
Bard
Of fair voice and nimble fingers, songweavers of the battlefield, fortifying success in combat; lest their companionsโ strength be wavered, the Bardโs passionate songs inspire and light a fire in their hearts. Soothing words, carefully crafted, with the delicate sound of music, this class is one whose uses are near universal โ from combat to the departure of souls, bringer of peace to those who are suffering, and invoker of chaos to those opposing.
Armor is often light, avoiding bulky armor that will weigh them down. Due to this, they have vulnerabilities towards direct, heavy attacks
Rogue
An agile fighter that prides themselves on their quick, precise work -- often donning a knife and dagger, this class hides within the shadows, reliant on their own stealth and skill. Quick to find the vulnerabilities of others, they can quickly use this to their advantage -- unconventionally finding solutions, the rogue is a class that epitomizes adaptability and high aptitude. Although seen as mere criminals by many, the Black Order sees this class as useful; going so far as to keeping one or more within each of their units. This class does not use magic.
Armor is often light, avoiding bulky armor that will weigh them down. Due to this, they have vulnerabilities towards direct, heavy attacks.
Their skills often include:
lock-picking
sleight of hand
persuasion
deception
athleticism
acrobatics
Scout
Reliant on mobility, the scout favors fast movements to deal attacks--they are, however, primarily used for reporting back to the team and staying ahead of the group in order to warn the others of incoming threat. They are often nimble, well-versed in terrains, and are found riding horses. With an advanced aptitude in map-reading and navigation, scouts are an essential part of the team. Able to disarm and typically find traps within an allotted time, scouts are often relied on.
Their armor is often light and able to blend in with its surroundings, boots are muffled for a lesser chance of detection.
Their skills include:
Navigation
Stealth
Threat Detection
Trap disarming
Medic
A nurturer by nature, this class hones the very saviour of saviours. Experts in both natural and scientific healing properties, medics are said to utilize their biological expertise within crucial medical care and often go to great lengths to do so. Quick on their feet, medics bear quite a large responsibility for the health of their teammates and are routinely tasked with their maintenance and weekly check-ins. A sort of guiding figure, their steady heads, quick thinking and little reaction to stark pressures not only allow for them to work within an uncontrolled environment, but to save numerous lives in doing so.
The armour of a medic is often light and durable- made to accommodate swift movements in case of medical emergencies. This is set to change given the situation at hand.
The skills of a medic include:
Healing--potion making and herbalism
identifying lethal and non-lethal properties
steady handling
emergency care.
Blacksmith
Skilled in the art of metalwork and welding, blacksmiths are the well-muscled companions of the black order. Able to dance within the scorching flames of a fire, they are best known for weapon repairments, etching intricate incantations and preparing their conglomerate with improved armours and weaponry. Arguably the most creative out of the classes, their strong sense of community often allows them to build relationships (both business oriented and friendly) amongst other blacksmiths, often resulting in new discounted weapons and/or protection.
The armour of a blacksmith: often bulky as they are prone to wielding large weights, self-designed and produced more often than not.
The skills of a blacksmith include:
design; the ability to etch incantations into armor and weapons
strength
endurance
amicability
rules
rules.
rule one.
First and foremost, drama (out of character), bullying, or bigotry of any kind will not be tolerated; we want to avoid making others uncomfortable and want to ensure that this is a safe zone for others. This roleplay will include serious themes. Trigger warnings will be enforced, please be mindful of others; if you're unsure, talk it out in the OOC. This will not be a first come first serve roleplay! Please have a discord, as this will be our primary use of communication.
rule two.
Please know that this roleplay contains material not suitable for minors, thus players should be 18+. You are allowed to have only ONE character -- so make sure youโve made a character you really like. PLEASE use real life face claims for consistencyโs sake! If you donโt have a real life face claim, thatโs fine! Just add a description of what they look like.
rule three.
Please be able to write AT LEAST 2 paragraphs! It would be preferred to write more, but 2 paragraphs is the MINIMUM. Requirement: 3rd person. Post frequency: 2x a week+
rule four.
We recommend that you look over the lore to make sure that your characters are accurate! We would still like some order within the organization, countries and cultures, etc.; please no Gary Stus/Mary Sus!
rule five.
Smut is not allowed; PLEASE respect this rule. And though romance is allowed, it will not be the complete focus of this RP.
rule six.
No controlling other people's characters, no killing another person's characters without their permission! Please consult with them first before doing such things. Firm reminder that characters CAN and WILL die, but are able to come back to life with an item that the Black Order has given them.
intro
Classes
rules
Hope died in heaven,
and the skies
wept
genre
fantasy, horror, mystery
status
accepting
spots open
7/10
inspirations
witcher, bloodborne, folklore, dishonored, skyrim.
โกcoded by uxieโก
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