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Fantasy Legends Never Die (CS)

Main
Here
OOC
Here

d1uni5ys24si3o

One Thousand Club
I'm going to make this short and sweet. You have full creative freedom in regards to your character. If you think your idea is too risky, just drop a message on the discord ooc (if you don't have it, private message me so I invite you). Below is the general skeleton of what is needed to be MENTIONED (meaning, you can add more). I don't care how you format it, categorize it or pretty it up. Make sure your CS is mobile compatible.

For those who make non-natives of Eiriond, just slip in some info about your characters original characteristics or make a separate CS. I don't really mind as long as I can understand what is what.

Oh and for those that need some inspiration, enjoy this pinterest board dedicated to this roleplay:https://pin.it/yfotavtjsn7orb

FAQ:
1. How many characters allowed? The answer: as many as you want, but a max of two main characters. The others are considered secondary.


Name:
Pronunciation:
Nicknames/Alias/Titles
DoB and PoB: (make use of wtv standard you want)
Age:
Gender & Sexuality:
Nationality/Species:
Occupation/Rank:
Power:

Appearance: (image and additional description, or just a description in detail. Drawn images only (no bug-eyed anime girls allowed).

Characteristics: (personality, motivations, fears, personality types, archetypes, views on death, likes, dislikes, misc, etc).

Backstory: (i don't need fluff. I want relevant events that justifies and cocoons your character. gimmie vibes. Include if relevant childhood family life, education, accomplishments, regrets, secrets...)

Relationships: (point form if you want or included in backstory).

Skills: (abilities, weapons, strengths, weaknesses

Writing Prompt: (it's optional. Add if you want to practice or show more of your character)
 
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Name: Castillo K. Carpenter
Pronunciation: Cast-til-oh
Nicknames/Alias/Titles: Smuggler of Treasures, Con of Burlington, The Fist of The Stone Maiden, Feral Man of Words, Amaymon’s Heir and Blood, The Dog of The Court, Survivor of Flames, Killer of The Jester, Prince of The Markets, Cas
DoB and PoB: 29 years ago on a ship traveling to a Wentworth District
Age: 29 Years
Gender & Sexuality: Male and Bisexual
Nationality/Species: Human Appearance Wise (Demonic Halfbreed)
Occupation/Rank: Smuggler, Transporter, Freelance, Jack of All Trades
Power: Inheritance, mostly developed from his animalistic father Amaymon.
Appearance:
564678

Characteristics: He is rather reckless and carefree, he does what he wants when he wants it and that can make him spoiled or a great alley. Or a bad one too. He is blunt and honest, he won’t hide something from someone unless it’s business—business is where he differs greatly. He can be extremely serious and distant, he handles business very seriously and refuses to do it with friends. He can lie, though he doesn’t always need to—no reason to sometimes. When he does lie on those occasions he is good at it, and when he doesn’t lie then that’s that. He is a fighter, willing to stick things out and see how they go, he can be caught up in the fun moments but he brought back down to understand the fundamentals. His dedication is rather unnerving as well when he wants something he will get it either because someone is tired of saying no or he forcefully took it. It is an odd pairing but it works in his line of business. At times, Castillo puts up a front, to hide the turmoil of being abandoned and made fun of—of course, he doesn’t let anyone know that.

Backstory: Castillo was the only son of Jules, and sadly Amaymon. It was an accidental birth, he wasn’t meant to be conceived in the womb, and his mother made sure to keep it under wraps. Amaymon did not know about Castillo, he believed Jules to be long dead and he didn’t care—they weren’t in love when his temporary fling had been proclaimed dead at the hand of robbers, he didn't mind one bit. Jules had a drunken fling with a traveling tyrant, and that produced Castillo. He was traveling, every day and night with his mother which enabled him to grow stronger. Living with his uncle and the caravan group that worked under him, Castillo grew up with him as his father until his mother had enough. He looked different, a ‘side effect’ from his heritage as told by his mother but never elaborated, the patches on his skin. His mother, when holding him for the first time believed the white patches were a side effect of his split blood heritage. One day at age fourteen he was taken in to a ‘doctor’ who preached about purging demons, his mother growing tired of being asked what was wrong with him she wanted her son exercised believing everything the 'doctor' preached. He went in a normal kid and left feeling ashamed, feeling like a monster for being born and having that skin defect. That doctor marked his skin, put tattoos on him that burnt his soul almost leaving black symbols that would repress his more dastardly appearance. It's the reason why he looks normal, in some way the doctor did some good after all. Castillo was growing, and developing new habits, and he got into the business with his cousin, a business in dealing with the underworld sales and pitches. The Stone Maiden--a title earned after turning down every single offer to buy her products, had allied with Castillo--he himself had a few titles before dealing in handling illegal situations. He smuggles, he steals, he deals in 'business', he does it all with his titles giving him more room to act, making others realize he isn't just the half-blooded demon, he isn't just brawn and no brains. His cousin, Mylla, and he worked hand in hand essentially while dealing in trades, supplying revolting people with weapons or food, transporting illegal goods, practically a merchant guild in a sense. They earned a number of titles after starting out young, is profession usually carrying out the bidding from his elder cousin and whoever else was attracted to his job.

Relationships:
Amaymon - Father
Jules Carpenter - Mother
Mylla Kilsner - Cousin
Andrea Kilsner - Second Cousin
Malcolm Kilsner - Second Cousin

Skills:
Catastrophe; This skill is far more than taxing, with inexperience in a field of magic and truly anything demon related aside from the accursed claims of his kind, this is truly an ability left to rot—and he intends to do so. Wishing ill upon another being is the kindle to the fire that will scorch Castillo and the person it is directed towards. This ability is highly unpredictable and the extent of pain that his caused emotionally or physically will ricochet back at the user. If he were to wish one death it would occur with a high level concentration at the cost of his life, if he wished one to break their arm then he would feel the pain of breaking his arm tenfold. Not very appealing. He calls is Catastrophe due to the dangerous affects on him and others, and this ability can be initiated through physical contact or feelings so strong it gathers up to fester. To be safe from this, he shuts himself down in a sense, he’d either have to be knocked out unconscious or injure himself from the strong emotion. This ability has no bounds but is also very limited to the reach of his emotion and energy available. If he had been taught properly on how to handle this power he might use it more often then taking on full damage from it. He never uses it, because of how horrid and devastating it could be. It doesn’t even have to be a person, objects this is used on must be with contact. Even so, this is an ability that no one speaks of or considers a possibility unless the knowledge of the demon Amaymon is available. (I can change this because I know how it can come off as too OP, which is why I also put a lot of draw backs for it than pros on using it)

Hypnotism; With his way of words, Cas can convince or control others, he can’t exactly make others do what he wants but he can lead them into a suggestive idea and if they take the bait it paid off. He can not control a person but merely send them into a sleep like state while remaining awake as long as he talks to them. Sometimes he can make his words seem more persuasive through physical contact.

Snake Charmer; Along the lines of oddities, snakes are up Castillo’s alleys. He can conveniently control snakes, much more different than hypnosis on humans and other creatures, he can lure them out without speaking. He has this habit from his father, and his eyes carried down from him. He can ask the snakes to do what he wants and more often than not they will.

EyeSight; His sight is increased, and the dark is no problem for him. His eyes always kick on automatically to pick up heat signatures while in the dark so it helps him to avoid running into things.

Writing Prompt: N/A (might do it might not)
 
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[div class=openbutton]Shaevontol
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About

Name: Shaevontol, the Voiceless
Pronunciation: Sha-A-VON-tall
Nicknames/Alias/Titles: The Voiceless, Tolae(Toll-le)
DoB and PoB: Born in the year of the Shooting Stars, born on Voltale
Age: 326
Gender & Sexuality: Female, pansexual
Nationality/Species: Crystal Dragon, loyal to her kingdom on Voltale and the Gem Dragons
Occupation/Rank: Sniper, Soldier
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Human Appearance

Height: 5'8"
Weight: 213lbs
Hair: Long Platinum Blonde
Eyes: Shinning Bright Blue
Complexion: Fair skinned, with patches of hardened white scales.
Horns: Crystal like horns, protruding around where her ears are. They have a swirled shape that shapes her face.
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Dragon Appearance



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Height: 18'3"
Weight: 621lbs
Eyes: Luminescent Deep Blue
Scales: Jagged, translucent like scales. In the moonlight they are luminescent, but in daylight they glow in a dazzling way.
Wingspan: 18'7"
Wings: Feathered like scales
Horns: Crystallized bone that protrudes from the top of the head. Many patterned variations giving off a crown like a appearance.
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Equipment


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Clothing: Equipped with the garments of the nearest continent of humans residing within the snowy mountains. Tolae also carries a satchel, embroidered with her family's crest. The crest looks like a dragon's eye, with a ice-flake patterned pupil. Within her satchel Tolae keeps herbs on hand encase of any emergency, she wants to be prepared for anything

Weapons: Tolae wields a long bow, fashioned by her people to be useful in close combat as well as ranged. The bow itself is made from the shaven horns of her ancestors, and the bow is fashioned from magically enforced cloth, that has been tempered to produce the same results as a regular bowstring. Due to the bow's make, the ends of the bow are sharpened to a point and even have semblance of a small blade, used for the close combat aspect of the weapon. The arrows Tolae fashions are from her own scales, which shed during certain seasons. She collects the hardened scales and shaves them down to arrowheads, which she magically tethers to wooden shafts for the body of the arrow. For the feathered ends and to help with the aerodynamics, Tolae uses harpy feathers. She usually carries 20 on her at a time, in her quiver.
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Powers/Abilities

Archery Skills:
Close Combat Prowess:
Stealth Skills:
Spell Casting:
Arrow-Making:
Swimming:
Shapeshifting:
Endurance:
Lightning Manipulation:
Map Making:


Lightning Breath: As a crystal dragon, Tolae is able to breath lightning on her foes. This is limited to the amount she has stored up within herself per day, usually only lasting two uses. If there is a storm during combat though, Tolae can use her lightning manipulation to its fullest and have it strike her, fully charging and empowering her breath.

Enchantment Magic: Tolae has learned the ways of her family, and has thus learned how to enchant her arrows with various ailments and elements. Her arsenal includes; poison, power, lightning, fire, ice, and sleep.

Shapeshifting: Tolae's people have perfected their shapeshifting abilities, to the point that they can shift only certain parts of their body at times. As an example if Tolae wanted her human face instead of her dragon one, she could make it happen. Most times this is used to have wings, or a tail in their human form. All equipment tends to break when shapeshifting, so Tolae will strip her belongings before shifting into her dragon form.
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Bio and Relations

Tolae is a very quiet child, she was born a rather quiet baby. All her life she didn't exactly need to communicate to portray what she needed or wanted, her family knew just from her gestures and the look in her eyes. This has to do with the strong bond that her race has with one another. When a crystal dragon is close with another being, be it blood or emotionally, their emphatic reading becomes enhanced. This allows them to be able to read the slightest twitch in a face, or tone of a cry from others. Due to this trait of her's, Tolae never really had to speak, until she left home. By the time that happened Tolae was already 154 years old. For a dragon she was considered adolescent at that time; therefore, she could leave the island.

Tolae grew up on the island of Voltale, also known as the island of Gem dragons. The island is mostly ruled by the Amethyst dragons, due to their diplomacy skills, but no one minds nor really cares for the so called monarchy. The dragons just enjoy the peace. This peace is mostly brought from the magical barrier protecting the island, no one is allowed to leave until adolescence, and no one is allowed to enter unless they enter as a dragon. The island is opened up to other types of dragon, under the condition of peace, if this law is ever broken, the crystal dragons are in charge of punishment and eviction. Tolae, growing up as one herself, was brought up like a soldier initially. Her parents thought that Tolae was better than just a regular soldier and taught her about their realm and the other races that inhabited it. Tolae became engrossed in the world they lived in, and found it rather saddening how there had never been a completed map of the world before. This was due to a rumored danger zone on the edge of the world, something about a flat world and how some people believed it to be round of something? Regardless of the views of other, Tolae made it her mission to map out the rest of the world herself. Once she hit adolescence she left the island to pursue this.

Tolae soon learned how hard it would be to complete her task, she could not shift as easily without people screaming, or trying to hurt her. She always knew that people were afraid of her kind, but she never knew why. After a while Tolae stopped shifting all together and vowed not to, unless she was in the company of her own kind, or it was an absolute emergency. This meant she would travel as a human and her journey would be a long one. To this day she is still on a journey to complete her mission, but now Tolae has heard of other realms and she wishes to eventually be able to map out the dimensional universe, if ever possible.
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Personality

Tolae is a very quiet child and will only speak if absolute necessary, but even then it is a bit of a hassle to get her to speak common. Tolae is very peaceful and diplomatic like her people, but all crystal dragons have a bit of playfulness to them and Tolae is no excuse. If Tolae sees an opportunity to mess with someone slightly, she will not hesitate and simply trip someone, mess them up, or even make them over think things. She tends to not go any further than that with her little pranks though. Even her dragon form exemplifies this, using her tail to "accidentally" knock over someone, or sneezing at an opportune time and suddenly someone got shocked.

Tolae is a dragon though, which means she likes to horde things. Though Tolae loves maps and such, she never really saw it as a horde item, instead she hordes her arrows. She loves the harpy feathers the most and tends to keep as much as she can carry on her. When she had met a harpy this one time, she literally hugged them and did not let go until she got a few of her feathers for her horde. It is rather reminiscent of a wide eyed cat. She keeps her stashable horde in her satchel, in a hidden pocket, after all no one must touch her horde.

Tolae tends to dislike a lot of human food, finding it rather over complicated with the flavors. She tend to like some cooked meat and even charred fruits and veggies, plain and simple is always the best way to go. Her favorite food tends to be eels and whenever she gets her hands on some, she will use her own breath to cook it, giving it a shocking taste. Tolae also doesn't enjoy the cold weather, though she can withstand it without a problem, it makes her uncomfortable. This is the main reason why she enjoys human apparel, it makes her warm and it feels so fluffy.

Tolae has a few key weaknesses. She tends to overthink things and will often time miss opportunities she didn't think about, like lobbing an arrow to get fruit down. Tolae also tends to go out of her way to make it look like she is as human as possible with the hole bipedal thing. She avoids being on all fours as much as possible, which makes her trip quite a bit. On the other hand, elemental wise, Physic and Force damage do the most damage to her and her scales make it so bludgeoning damage also hurts her the most. Her weak points are her long neck and the webbing of her wings, which is rather thin compared to the rest of her body. She is very squishy as a human and her scatter scale complexion only slightly helps, but anywhere not covered with it is fair game for damage. Her elemental weaknesses and resistances carry over to her human form though.

Tolae is resistant to most other damage, including slashing, lightning, poison, radiant, and fire. If one were to try to hit her in the legs, or tail, they would find that her scales are the hardest there and have almost no luck trying to penetrate them. Also the horns on her head are nye unbreakable without the properly enchanted gear. As a human, her horns carry that hardness over, though they look different. Her eyes are very perceptive and not quite as good as a hawks, but can be compared to some other birds of prey. The same goes for her hearing, it is enhanced compared to a humans, but is nothing compared to a bat's.
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[div class=openbutton]SIMO
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basics
Name: Simona Osman
Gender & Sex: Female (Pansexual)
Age: 23
DoB & PoB: 21st of April 1996 (Moscow, Russia)

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appearance
Height: 170cm
Weight: 56kg
Hair Colour: Dark Brown
Eye Colour: Gray
Complexion: Fair
Blemishes: Freckles, scars. [/div]

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Apparel & Equipment
Simo wears the traditional warrior clothing inspired by legends of the ancient Ottoman Empire. It consists of hooded waistcoat, a loose shirt tied at the level of the waist with a string belt. She often wears leather gauntlets. She wears comfortable baggy pants that shrink the further down the leg and tugged in leather boots that stop mid-calves.

Most of her equipment is shoved in a leather bag held with two diagonal straps that cross over her chest. She has one Kilij with a green handle by her side at all times and a short bow ready to be drawn.

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Basic Equipment List:
Kilij, daggers, short bow, quiver with 20 arrows, money pouch, waterskin, one map case, small mirror, fifty feet hempen rope, small net, rations, and a small bag of dried herbs.
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Abilities


Hand-to-Hand Combat:

Swordsmanship:

Archery:

Throwing Knives:

Dexterity:

Strength:

Non-Magical Stealth:

Climbing:

Detecting, Laying Traps:

Light Footedness:

Speed:

Knowledge of herbs for medical and poisonous uses:

The Art of Healing:

Ability to recognize and resist land and nature related magic/enchantments:

Fire Magic Knowledge:

Fire Manipulation:



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personality

Intelligent, strong, fearless, and independent. Simo is tough as diamond, and displays an almost unmatched will to live. She thrives when she’s alone and adventuring, though these tendencies do often put her at serious risk. She’s still young, although her experiences outdoor poised to harden her – transforming the urching into one of the best newly graduated warrior.

More traits to be discovered through interactions.
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Background

"Play nice with the other kids.
Unless one of the other kids wanna fight,
then you have to kick the other kid's butt!"​


Simo's life was shaped by desperate poverty, for good and for ill.

She grew up on the streets alone, orphaned, and poor. No one to watch over her or to provide for her. From an early age, she learned to provide for herself through less than conventional means. She fought fiercely over food and kept a constant watch out for other desperate souls who might steal from her. She slept on rooftops and in alleyways, exposed to the elements, and endured sickness without the advantage of medicine or a place to recuperate. But she survived despite all odds and did so through cunning, inner strength, speed, or some combination of each.

Her coming of age only made matters worst. With time, her body changed. Her breast swelled, and her face refined like that of the noble ladies. It wasn't just her body that was changing, but the attitude of those around her as well. She no longer just saw pure disgust and pity, she saw envy and hunger. She instantly felt a higher level of hatred from the women, but the men were more tender... to a certain extent. They reached out to her, said kind words which made her shy at first. It was new, it was different attention. It didn't look like pity, but genuine interest in her. A particular man she never will forget is Bohdan Lovric, the son of the Slavic ambassador. He was kind, gentle and beautiful. He offered her the world in a silver plater. She found happiness until her stomach swelled as well.

The pregnancy was met with a fury she never saw before. He beat her until her face looked like it got stung by a hundred bees. He raped her with no remorse and finally sold her to the highest bidder. Whatever was inside her, whatever curse she had to carry... she was paying the price.

Bless that night where she dreamt of blood, waves of it crashing against the eroded rocks of a cliff. She woke up that night drenched in the blood of her unborn child. She felt the burning shame of the miscarriage spreading through her. Laying, unmoving and laughing. Life was a funny joke, she thought to herself. She was the one to love even though he gave thousands of signs not to, she trusted him because he made her feel beautiful, wanted, desired.

" I don't know what I feel any more"​

She had enough. This life, whatever she was living... She no longer wanted. She clenched her teeth and tugged to the chains keeping her in this hell. She frantically pushed herself from the bed screaming and raging. The sound of her thumbs cracking as she tried to slip away from these chains and in a blaze of fury, the room was swallowed in flames. Her eyes widened at the horror, and she screamed in pain. The adrenaline rushed through her veins, and she pulled her hands out of the burning iron tying her hands. She ran to the door only to find it locked, the smoke starting to fill her lungs, she rushed to the other side of the room! The crackling sound of fire intensifying, the screams of the above prostitutes and customers echoing in her ears. Everything was happening so fast, all she could think of is

"Survive"

She dived out of the window, the sharp glass stabbing her limbs and the sound of rage escaping her throat. The moment her body touched surface, her mind shut.

A few weeks past and she finally woke up. She could recall this memory with the great details, the feeling of the pure white cotton sheet under her hand, the smell of honestly earned bread and most importantly the captivating smile of an older man and his brittle, wrinkly nurse-wife.

"Life has dark moments, and it is out of the dark nights that we find our greatest beauties and strengths."​

From there onward, life got better. The bruises on her body did not hurt as much as those of heart and the scars on the mind, but they were getting better. She kept it stored for when the right time came.

She came to know the family that cared for her. They were the Osman's! A modest family of three grown-ups, and two of the most caring elders she ever met. They made her feel home, and she instantly felt attached to them. It came to her as odd, but they had a contagious optimism and benevolent nature. Why would she distrust them? She was unconscious for weeks and had no real gains from keeping a slave prostitute.

With time pass, they eventually came to know of her past yet accepted her as their fourth child. She was still very young and Mister. Osman, or how Simo now calls him, Baba suggested she enlisted at The Caldor Academy, the academy where all of his children attended to become hunter-knights, a tradition in their nation. Simo hesitated a lot before accepting the idea. Since she woke up from the incident, she helped Lady Osman with her nursing home, learning her trade to be beneficial to them. Mind you, she wasn't good and easily lost patience with the grumpiest patients. It wasn't the best for her, but Simo felt the need to repay them for their kindness and so took it upon her to be there for any of their needs.

Upon agreeing, Simo underestimated the good that came from that decision. She discovered this new world, this fascinating drive. Simo strived to be the best, and she was amongst the elite by the time she graduated. Her world shifted, and she was now in control of it... and she loved it.

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Trivia

She has a mouse pet named mouse. Her mother absolutely despises it and is quite fearful of it.
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code by Ri.a & edited by Dio
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  • Name:
    Moedjati Kember

    Pronunciation:
    Moo-dja-tii Kem-ber

    Nicknames/Alias/Titles:
    'Combat Unit 46142-51209-2152', 'The Spectre of Phalmas', 'The Metal Terror', 'Captain Moody'

    Date of Birth: 23-06-4523 APF (117 years before current events)
    Place of Birth: District 224, Phalmas
    Date of Assimilation: 17-11-4581 APF (59 years before current events)
    Place of Assimilation: War Plant 2114, line Zeta-4

    Age: 117

    Gender & Sexuality:
    Genderless (formerly male), unknown sexuality

    Nationality/Species:
    Shadow Elf Cyborg

    Occupation/Rank:
    Freelance Mercenary, Former Military Captain

    Power:
    Cybernetic Strength, his combat frame allows him for great feats of strength, agility and endurance.

    Appearance:
    566497
    Height: 227cm
    Weight: 178kg

    Characteristics:
    Moedjati is a cold uncaring person who simply lost the concept of empathy and a lot of things that made him "human" once and can now only be described as a ruthless villain who goes to great lengths to destroy his enemies/targets. His only fear of death comes from a belief that he might turn up into an afterlife with the souls of those he failed to save back in Phalmas.

    Backstory:
    Moedjati was born in District 224 of the metropolis of Phalmas, the greatest city to grace the face of the world. His parents were insignificant laborers who worked in one of the many giant assembly plants that produced the weapons, munitions and combat frames which saw the city maintain hegemony for so long. Growing up in the city wasn't easy though, despite all of its military power the great city barely patrolled it's districts against criminal activity and so Moedjati often had to fight just to survive from an early age and was no stranger to military-grade weapons by his late teens. For all the criminality in his youth there was one godly rule that even the crime lords would never break: "All will serve the city when called upon." if one was called to be assimilated they would do so without question and repeat immediately to the nearest War Plant to do their duty until death. That day came for Moedjati's parents, his friends and after he had raised his own children to adulthood himself too. The nightmarish corridors would scare others but somehow walking towards the machinery that would turn him from a Shadow Elf into a cyborg felt right, like it was his destiny all along to serve the city until his death. The process was full of hellish pains and nightmarish visions but Moedjati endured.

    When Moedjati emerged from the War Factory he had only one purpose: defend Phalmas. Countless times he and many others would be deployed to beat others into submission to the city with no remorse. Burning cities and towns were no strange sight to him, devastated countrysides and large numbers of corpses just part of the decor. He can still recount the amount of times some of those barbarians begged to him for their lives only to get the barrel of a plasma caster rammed into their mouth and fired without a second thought. This went on for years until one day, seven years ago, everything changed for the worst. A large portion of the military forces were in the city when a bright flash lit up the center of the massive city and within seconds the city center and most of the city was a smoldering ruin. Moedjati was one of those who wasn't near the explosion when it went off but as the surviving military units moved to rescue survivors from the explosion large hordes attacked the city. The fighting took months as Moedjati and the other cyborgs fought for every block, street, building and room that they could but they were constantly retreating as they had few numbers against a foe that seemed not concerned about the growing number of casualties they had to endure for small territorial gains. Moedjati and whatever combat units that were left were powerless as survivors of the explosion were captured behind the barbarian lines. Five months after the explosion the city had finally fully fallen, Moedjati was the last remaining combat frame standing and whatever Shadow Elves that survived the explosion and the subsequent fighting have been dragged off and probably sold off as slaves. Moedjati remained and kept fighting whomever dared venture into the city whilst he went around blowing up the factories, weapon stashes and other sources of technology and weapons that could endanger a lot of people if falling into the hands of uncouth barbarians. When it was all over he found a way to travel to the other continent to get to an area where people didn't endure the brutality of the greatest city that ever graced the face of the world so he could get a fresh start for whatever he wants to with his life.

    On the other continent he started doing mercenary work as he tried to find a purpose in life again, but all he found was fame that he wasn't looking for but his mere presence in a tavern already spread his legend unintentionally. His reputation became one of a ruthless cyborg who didn't mind doing the dirty work and often lead groups of immoral mercenaries into raids whenever he wasn't on a solo mission. This has gone on for years and Moedjati has established himself already in the local area as a force to be reckoned with.

    Relationships:
    - No relationships survived the Fall of Phalmas

    Skills: (abilities, weapons, strengths, weaknesses

    Writing Prompt: (it's optional. Add if you want to practice or show more of your character)

    WIP
 
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Name: Aydan Conrad

Pronunciation: Ai-dan Kon-rad

Nicknames/Alias/Titles: Lieutenant Conrad; liberator of Uspya

DoB and PoB: 15th day of first quadrum, 466th year ATR (after third revolution), Efros, capital city of Republic of Oscel

Age: 34 years

Gender & Sexuality: Male, heterosexual

Nationality/Species: Human

Occupation/Rank: Lieutenant of 3rd special operations division "Iron Eagles" of Oscel Armed Forces

Power: No power, just really good equipment and extremely advanced training

Appearance:
566538

Characteristics: Aydan is a model OAF member. Loyal to his nation, calm when under pressure, brave, capable and inspiring leader. During years of service on special forces, he got used to seeing (and often risking) death, however, he still sees it as something that cannot be given away lightly. Conrad seems disinterested in creating social bonds with majority of people, believing that true bond can only be formed in times of hardship and trouble. Nearly all people that Aydan is close with are either his family or OAF brothers-in-arms. Due to the experiences with Brotherhood of the Fallen Star, religious paramilitary organization that leads a guerilla warfare campaign across Oscel, Aydan has a very low opinion of religion and religious fanatics.

Backstory: Aydan's childhood is not worth mentioning. He was keeping to himself for most of the time, finished education without any major setbacks and signed up to military at the age of 19. In the basic training, he disthuinguished himself as extraordinarily capable fighter, and was sent to commando training program. Conrad completed the commando training and was assigned to the 3rd special operations division. He took part in several counter-terrorism ops and peacekeeping deployments to neighboring nations.

On 26th day of third quadrum in the year 491 ATR a meteor fell onto the island of Oscel. This wouldn't be unusual, if not for the material this meteor was made of. Glowing, green crystal, named Tiberium after the location it spread from, the Tibrian Hills. Tiberium is no ordinary material. Green crystal leeches minerals off the ground, and uses the mto replicate itself, growing and spreading like an extremeli invasive plant. Its quick growth forced many populated areas to be abandoned. With no means to prevent or counteract its spread, Tiberium quickly infected large part of the Oscel Island, dividing it into red, blue and yellow zones, based on degree of Tiberium contamination. Blue zones, unaffected by Tiberium, enjoyed high standards of life. They were mostly concentrated in the Republic of Oscel, in the northern part of the Island. Yellow zones were moderately contaminated by Tiberium, some of them were quite livable, similar to modern-day Earth. Others were in state of anarchy and ruin. Red zones were completely overtaken by Tiberium, uninhabitable to carbon-based life. These two categories were mostly covering southern part of the Oscel Island, and many smaller nations there. This area, is where Brotherhood of the Fallen Star originated. Bortherhood is a religious paramilitary organization, which integrated Tiberium into its mythology. With large amounts of loyal followers, they set their goal to spread the Tiberium worldwide, and thus achieve divination. Their goal stands in direct opposition to mission adopted by Republic of Oscel: to contain, and evetually eliminate Tiberium, and threat it poses to humanity. Thus began the Tiberian War. Conflict waged by the Fallen Star against Oscel in a guerilla fashion. Where Republic deployed sonic shatterers and sonic walls to contain Tiberium, Brotherhood sent suicide bombers and strike teams to allow crystal growth. Where Oscel deployed cleansing groups to reclaim yellow zones from Tiberium contamination, Fallen Star sent attacks on their own to keep the areas contaminated. For now, the war remains locked in a stalemate, its cause allowing both sides to keep fighting. Thanks to its spreading mechanisms, Tiberium can be harvested and refined to yield material allowing for cheap and easy production of advanced technology even in makeshift field factories. Despite desperate efforts by the Brotherhood, Tiberium remains contained in the Oscel Island, used both by the Republic and the Brotherhood as war material in their conflict.

When the Tiberium War erupted, Aydan was sent to the frontlines. Oscelan commandos spearheaded assaults against the Brotherhood and rallied the defenders to repel Fallen Star attacks. Conrad was mostly active in battles, leading and commanding Oscelan troops. During this time, he manager to gather an impressive confirmed kill collection of 351 Brotherhood troops. He is mostly known for two actions: assault on the Cebrairus compound and liberation of Uspya. Cebrairus compound was a Brotherhood base near the river of the same name. Aydan led a team of commandos from Oscela to attack this compound. After arriving in aerial transports, commandos used jump packs to bypass defense systems of the base, and destroyed the power generators providing energy to turrets protecting the compound. After sabotaging the defense, commandos defended in a Brotherhood armory while Oscelan forces arrived and assaulted the base. As regular troops drew away the defenders from building occupied by the commandos, Aydan led his men out to infiltrate the command post and assasinate battle commanders leading the Brotherhood in this fight. In the end, Cebrairus compound was taken and then razed by Oscelan troops, commandos leading the charge were praised for their skill and bravery. Later in the war, city of Uspya was attacked by the Brotherhood. Overwhelming numbers of Fallen Star soldiers took control over majority of the city. Aydan rallied the remaining defenders and waged a guerilla campaign across the city until Oscelan army arrived in large numbers to reclaim the city. Aydan's men fighting behind the Brotherhood's lines allowed the arriving Oscelan liberation force to reclaim the city.

Relationships:
  • Alhan Conrad - father
  • Rosha Conrad - mother
  • Kolb Devan - friend, Oscelan commando
  • Bray Billix - friend, Oscelan army private

Skills:
  • Oscelan commando training - Aydan was trained in the Oscelan commando program. Harsh training with 67% dropout rate made him a hardened soldier, expert in CQC fighting, marksmanship, explosives handling, field aid, survival in various kinds of hostile terrains and in the wild, Oscelan military equipment operation and tactical command abilities. Training routine also heightened his strength and agility.
  • Tiberium field training - When the Tiberian War began, all Oscelan soldiers recieved training on how to deal with Tiberium. Most of this was theoretical knowledge, instructions on how to avoid lethal effects of Tiberium exposure and recognizing signs of Tiberium presence in the region, because there is not much that can be done without specialist equipment to contain or eliminate Tiberium.
  • Popular figurehead - Aydan's actions in Cebrairus and Uspya made him very popular among the civilians and soldiers in Oscel and nearby nations. This popularity, while not widespread, may be of great help in specific situations in the areas where Oscelan news services broadcast.

Equipment:
  • Assault rifle - Commando variant of RG-3 assault rifle. High powered gun, great choice for medium and short ranged engagements. High caliber rounds are capable of piercing light body armor, underbarrel grenade launcher provides additional firepower, integrated electronics link the rifle to HUD installed in Oscelan army helmets while laser targeters provide additional help while aiming (most soldiers wonder why are there four lasers, instead of just one). Rifle can be loaded with standard bullets, non-lethal rubber rounds, destructive hollow point rounds or high-powered armor piercing rounds. Underbarrel grenade launcher can be loaded with frag, flashbang, smoke, incendiary or EMP grenades, or a flare. Aydan carries frag, flashbang and EMP grenades for this launcher.
  • Pistol - Standard issue for Oscelan sidearm. Best used for short ranged engagement. Rather simple weapon, without much in the way of fancy technology. Aydan decided to add an underbarrel flashlight and a silencer attachments to his weapon. This gun can be loaded with standard, armor piercing, hollow point or rubber rounds, but Aydan decides to carry only standard and rubber bullets with him.
  • Combat knife - Standard combat knife, can be used as a tool. Not much to add.
  • Oscelan commando field suit - Mk. 3b special operations field suit is the best uniform available to soldiers of the Oscel Armed Forces. Heavy composite plating protects against most types of field wounds while leaving the user with comfortable degree of agility. Protective helmet and reinforced undersuit provide the wearer with protection against most hostile environment conditions, including temperature, gas attacks, flames (althoug the suit itself is fireproof, heat of several hundred degrees produced by military grade flamethrowers will often cook the user, therman protection is not that good) and Tiberium exposure. Integrated oxhygen sypply allows for several minutes of survival underwater or in other low oxhygen environments. It can be refilled by hand, but can also take oxhygen from air around the user, though this method of refilling takes a few hours to fully restore oxhygen supply. Suit's helmet is integrated with toxin filters, night vision equipment, communication system, HUD connected to the weapon and sensors around the suit as well as thermal imaging system. A lot of these systems rely on internal power supply. Battery can last for around a month of semi-intensive use. It can be charged by connecting it to power source or by exchanging the battery altogether. Later variants of field suits have solar charging systems, this one does not. While this wouldn't be a large issue in Oscel, where Aydan can plug the suit into power grid or just a wall socket, prologned trips to lower tech areas may not be a great idea.
  • Jump pack - A backpack, connected to Aydan's field suit, capable of short bursts of high intensity thrust, essentially allowing the user to jump extremely high. While it cannot provide sustained flight, it can be switched to prolonged weak thrust, slowing down fall to act as a parachute. It has also some space to store supplies, currently filled with field aid kits and MREs.
  • Thrown grenades - Aydan carries a set of grenades that can be thrown by hand. Currently, he carries frag, incendiary, smoke, flashbang and EMP grenades, as well as red flares for signalling.
 
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Colette Shilua
fcc4980b65c20e0143df05cecff6617d.jpg


  • Name: Colette Shilua
    Pronunciation: Col-ette Shil-oo-a
    Alias: Cole, Lua
    DoB and PoB: Syphrin, WIP?
    Age: 24
    Gender & Sexuality: Female, Pansexual
    Nationality/Species: Naveilian/Snow Harpy
    Race Details: Harpies have the appearance of a bird with the form of a human on their upper body(wings with arms hiddin within, hands located at her wing tips, claws and feathers/scales for lower legs). Snow harpies are a variant of the race, which typically reside in frozen climates with their light-coloured feathers/scales. Their claws tend to be larger than other harpies, to prevent sinking into snow or ice with their weight well spread across. They tend to dislike spending unnecessary energy doing mundane tasks, as they are used to having to conserve as much energy as possible in cold climates which drain their strength.
    Occupation/Rank: Huntress/Peasant

 
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[div class=openbutton]Hans
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About

Name: Hans
Pronunciation: Hahnz
Nicknames/Alias/Titles: Hero of Mt. Hagsta
DoB and PoB: Born during the 4th Era in Aegs Village
Age: 30
Gender & Sexuality: Male, Bisexual
Nationality/Species: Human born in Aegs Village
Occupation/Rank: Lieutenant in the Order of Reik
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[div class=textbox]
Human Appearance

Height: 6'
Weight: 220lbs
Hair: Charcoal Black
Eyes: Dark Silver
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Appearance Without Mask


567245
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Powers/Equipment

Back in Hans' land he was known as a 'digressive.' A human with abilities that supersede that of the average human.

Quicker Reaction - Hans' reaction time is half that of a normal human. That being 0.125 seconds. Of course he can't dodge bullets or any sort of fast moving projectile but in melee's he fairs pretty well. Usually being two steps ahead of his weaker opponents.

Enhanced senses - All of Hans' 5 senses can achieve what no other human can achieve. He can see clearly in the dark and hazy weather. He can hear frequencies that other humans can and is very sensitive to noises, he also has an intolerance to such sensitivity. His nose is that of a bloodhound and can use his smell to track scents to its source. He has super sensitive taste, which helps him distinguish between maleficent or benign substances. With his touch he can figure out what happened to that substance in detail.

Enhanced Speed - Hans can run up to 50 mph.

Maschlin Submachine Gun - His machine gun, manufactured by the Maschlin Arms Company is a versatile and compatible weapon that he holds onto as his weapon is his life.
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[div class=textbox]
Personality

Hans is a very quiet and reserved man who always likes to keep to himself. He has no actual goal in life except follow his gut, even though he knows his gut maybe wrong. He offer help to those in need but only when asked nicely and if the task is right for him. He is no mercenary and doesn't do whatever he's paid to do. He has a soul and his own sense of honor that be abides by. He doesn't approach others, but when he approached he tries to be as friendly as possible. Maybe ushering a word up to a full sentence. When he was a boy, his mentor always taught him to speak softly and mind his strength because he was told him he was stronger than anyone would hope to be. Hans took up those words and lived modestly, always minding others.

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[div class=textbox]
History


Hans was born on the feudal land mass of Poraya. Many considered it a wasteland, with warlords trying to obtain power over the weak and each other to eventually rule the land. He grew up in a remote village in the province of Oststag, called Aegs. A month after he was born, bandits attacked. Burning his village and the people who lived there. Including his parents. When the Order of Reik showed to their village, one of the officers saved him from his deserted house. Life under the Order was all Hans ever knew. The Order was a military organization based in Oststag. They carved their own territory with many communities under their protection. They act as law enforcement for the lands under their control. They demand no tribute and let others live freely, so long as they don't disturb others.

In his adolescents, the Order deemed him a digressive and had him assigned to the Digressive Corps. Where he received advanced training with other digressives likes him, who had different abilities. He learned how to manage his abilities and to treat his compatriots as brothers and sisters.

Being part of the Digressive Corps, Hans was given shock trooper missions. Being the vanguard of heavy operations. These were usually search and destroy missions, where they would find encampments they were hired or ordered by their superiors to eliminate.

One of Han's distinctive actions was the Raid on Mt. Hagsta. His commanding officer was dead as he and his squamates were fighting a literal uphill battle. Until he took charge and found an alternate path up the mountain and flanked the bandits from the rear and eliminating them all. He was given rank of lieutenant and granted his own platoon.

But his true claim to fame was when a city was going to accept protection form the Order until a neighboring warring state was attempting to make its claim, Ulsta. Hans raised his own troops and a local militia to defend the city. The Ulstan forces outnumbered his own and after a tow day siege they overran the city. He attempted to evacuate anyone alive in the city with just himself and some of his able bodied men. But he had no need to die, as reinforcements arrived in the nick of time and saved the whole city. He was awarded for valor and a highly respected member of the Order of Reik.
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code by Ri.a
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completion - 25%

[class=Notes] // Forward slashes are comments and do no show up in the final design, these are to help you find everything easily and explain some code as well. These comments must be with in a class or script tags in order to be hidden, from what I know// // Long URls are images # followed by letter and numbers are Hex codes or color codes.// // This code does not show breaks unless is shows the
code When typing responses to rps, be aware that when you press enter it will not show that you did. You'll have to use the
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[/div][/div] [div class="Name"] Isaka[/div]

Name:: Isaka Pamere Aerita Anohikire.
Pronunciation: EE-sa-ka PA-me-re AI-ri-ta AH-no-hi-ki-re
['isɑkɑ 'pɑmeɾe 'aɪɾitɑ 'ɑnohikiɾe]
Nicknames:
Date of Birth: Kuuriusano Ñuukiipayu 974 (The 19th day of the sixth month, 974; Saini calendar)
Age: 60 years (20~ish)
Place of Birth: Anohiki, the Saini Isles
Species: Saini (Silver Caste)
Occupation: Windrider aboard the River's Spray
[div class="Line"][/div] Appearance::
Skills::
Relationships:: [div class="Line"][/div] Personality: Isaka's a little 'out there', so to speak. He's chipper even when it’s wildly inappropriate to be so, quick with a joke when it’s no joking matter, and prone to whistling at any given time. He’s a cheerful sort, but in a decidedly strange way that doesn’t always seem to fit the situation, and with the general air of being just beyond reality. Doesn’t help when he talks to himself, either.
[div class="Line"][/div] History: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam ac lacinia purus, sed posuere enim. Quisque rutrum metus ac eros luctus eleifend nec et arcu. Proin sed vestibulum nisl, in aliquam arcu. Nulla congue metus in velit fermentum aliquam. Donec mattis faucibus nisi. Ut tincidunt enim vitae pulvinar faucibus. Phasellus efficitur fringilla dolor vitae scelerisque. Sed in pretium sem. Suspendisse scelerisque efficitur purus a rutrum. Vestibulum ornare cursus enim pretium consectetur. Aenean consequat dolor eget pulvinar venenatis. Morbi nec diam ut justo finibus ornare id in odio. Nam iaculis turpis elementum erat molestie ultricies. In sit amet turpis nunc.
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Code by @AgWordSmith
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[div class=openbutton]Belgarion
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About

Name: Belgarion-Bāllehaus of Garhold
Pronunciation: Bel-gair-eon Bayl-hows of Gair-hold
Nicknames/Alias/Titles: King's Body, Avanor's Hands, Forty-Third Ringmaker General of Garhold
DoB and PoB: Born 539032nd Moon, Garhold City
Age: 13851th Moon Since Birth (Approx. 38 Years)
Gender & Sexuality: Male, Straight
Nationality/Species: Garhold Native, Human
Occupation/Rank: Ringmaker General
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[div class=textbox]
Reference Appearance

Height: 6'6"
Weight: 270lbs
Hair: Greying Blonde
Eyes: Grey-Blue
Complexion: Pale, Raggedly Aged
Hairstyle: Thick Tangled Hair, Thick Tangled Beard
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Flavored Appearance



a39e1f7d5369c3310fed1c6ad2d83628.jpg


He stood above the battlefield below him, wearing a gleaming mail shirt above layers of padded fabrics and gambeson. The protection on his head was a modest spangenhelm, with brilliantly hand made detailing on such a fine scale that it could have only been the handiwork of a hobbyist. A massive blonde beard burst from his face, below the visor, and hung low over his collarbone while his bright blue eyes scanned the field below. He adjusted his trousers and his thick leather skirt, checking several of its studded rivets to ensure that the extra material would adequately serve its purpose. It was on rare occasions like this that he took to self observation. As he treaded back to his tent and forge, he inspected his hands. Callused. Worn. Used. Thick and strong. He was already broad and rather thick, so his armor and clothing did little to help that impression. Strapped from head to toe in thick layers of lard and muscle. In another life he was a skinny thing, but in this life he was as he should be. Broad. His square jaw and roman nose were hidden by a beard and his helm respectively, but his eyes and rectangular brow were powerful on their own. When one of the other soldiers approached, they did so carefully. He was a giant in comparison to the soldier. Six and a half feet of flesh and steel and tangled blonde hair.
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Equipment


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Clothing: The thick and simple armor and clothing of the people of Garhold is Belgarion's preferred gear. The specifics are found in furs, thick trousers and boots to protect against cold and moisture while also providing free movement and protection. A thick woolen tunic beneath several layers of padding acts as his casual wear, while his mail hauberk acts as his primary defensive front. Anything that manages to breach the mail finds itself burried in the padding beneath. The resulting well-armored boar of a man finishes his general setup with a layer of protective enchantments. As is common in Garhold, military grade armor is enchanted to be more resilient in general and to self-repair when it comes in contact with blood. In addition to this, he wears Avanor's Ring, detailed below.

Weapons: Belgarion's preference is towards blunt weaponry. As such, his primary choice is a medium-weight great hammer that can be held both one-handed and two-handed. Its primary striking point is a singular blunt face, with four spikes on the secondary striking surface. In addition to this he carries three knives, and a shield. As a back-up weapon he also carries his work hammer and various smithing and jewel-crafting tools. The three knives he carries are enchanted with their sheathes so that they return to the sheathe automatically after drawing blood. His great hammer is enchanted to possess exponential momentum, and his shield is enchanted to deflect non-physical attacks.
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Powers/Abilities

Armed Melee Combat:
Unarmed Melee Combat:
Guerrilla Combat:
Craftsmanship:
Expert General Smithing:
Expert Jewelry Making:
High-Quality Enchanting:
Mana Manipulation:
Powerful Physicality:
Pre-Modern Survival Skills:

“Ringmaker’s Bones” | “In all my life I have known few more cunning than the Ringmakers of Garhold. They possess what seems to functionally be a soulsense. In my life I’ve known two, and I’ve known two to open doors before I was at them to greet me with frequent accuracy by name. Whatever twisted spirit world they see seems a mirror of ours. I’m curious as to what they fail to see of our world due to their gifts.
Gaze into the spirit world. Individuals can be seen a short distance away through walls and obstacles. Ley lines, magic flow, people, and objects of importance swirl with inherent magic. Naturally clear objects, such as glass or mesh, are completely opaque to both standard and nonstandard means of sight. This trait can be sacrificed and provided to another at the cost of permanent blindness.

“Ringmaker’s Binds” | “Ringmakers are selected from the poor because they often have little but their own flesh. Their identity is entirely their body, and as such the binds of their soul are intrinsically tighter than that of a nobleman swamped in objects. It allows for a precise flow of one’s spirit, and an innate knowledge of others’ spirits.
It is impossible to remove a Ringmaker’s soul from its body without its consent. Ringmakers can forcefully direct spiritual energy into objects of craftsmanship, such as the rings from which they take their name. The implications here being that a Ringmaker’s spirit is attached to its body even post-mortem until its abilities have been passed down. Further implication is more terrifying, in that any one Ringmaker is able to force a soul into an object of craftsmanship.
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Background


The King, called All Father by the members of his court due to his natural paternity, began to speak as the pair sat atop their horses at the flank of the phalanx of warriors. A similar phalanx was prepared opposite the field of men, with supporting archers. Their gear was much more brutal and violent looking than that of the closest phalanx. The nearest military cluster belonged to Garhold, with the furthest being a militia of actors presented by the Eastern Tribes. There were bowmen with blunted arrows on either side. The mock combat was only mock in the wounds it would deal out. There would be a legitimate victor, and for the sake of tradition it would have to be Garhold.

“Ringmaker General. Belgarion.”

“Yes Mi’Lord?”

“There’s a rebellion brewing.”

“Is there Mi’Lord?”

“Yes.”

The troops were lining up, and the drummers on either side were beginning to pound out commands. The opposing leadership was laughing brashly. Belgarion’s apprentice rode up from behind, holding his smithing hammer. He was wearing an additional ring. New. It still pulsed with a burning energy.

“A coup?”

“The very sort.”

“Who?”

“Forty-Fourth.” The King’s horse shifted. It seemed unhappy to be where it was. It was a younger stallion. Perhaps too young to be in a combat circumstance. It would grow fat from festivals, but it had been long since the Garhold territory had been at war. Wouldn’t need to be ready for combat.

“Well then. I suppose we should handle that.” Belgarion tightened and pulled on his horse’s reins and turned around. The apprentice was dismounting. Belgarion did the same. A battle horn blew near the two phalanxes and the formations broke as they did in the original Battle Of The Border.

The apprentice acted first. He raised his smithing hammer up into the air and lunged towards Belgarion, bringing the hammer down towards the man’s head with both surprising force and surprising alacrity. Belgarion clenched his fist, and the wraith of the King’s Father stepped out of the man, and deflected the hammer away.

The resultant image was that of the King staring solemnly at the partially materialized figment of his father that lived in Belgarion’s primary ring. That partial figment was a faded green wisp surrounded by the apparition of a black hood and full plate armor decoratively set. The ghost was using a rather substantial zweihander to fend off the blow. Belgarion had by now stumbled back and entered a defensive unarmed stance.

The apprentice’s new ring glowed, and a bright blue wisp faded into visibility near the King’s horse, swinging a great hammer down onto the handsome stallion’s head. Its forehead and ears and eyes burst into gore, and it began to panic. The King pulled hard on the reins in an attempt to control it, but it bucked. It dislodged him partially, and the hostile wraith kicked its flank. It fled down into the field, trampling several soldiers. The King was left to be knocked around as he held on by the reins and struggled against the loops, reins, and various safety measures that kept him strapped to the now deranged horse.

With the King out of the way, the hostile wraith stepped forward. The apprentice stumbled forward when Belgarion’s wraith slipped towards the hostile wraith in the blink of an eye. Belgarion lunged towards the hostile wraith as well.

Resulting from this was a rather tremendous sight. Belgarion’s wraith ally swung his zweihander downwards from above, while Belgarion grabbed and locked the hostile wraith’s hip. The hostile wraith defended with his great hammer and two hands against the attack of Belgarion’s wraith. Belgarion shifted his weight, causing the ghostly echo of a hip shattering to split out into the air. The hostile wraith winced and wavered, and Belgarion’s wraith modified his blocked strike into a murder stroke. That is, he grabbed his own sword by the blade with both hands and swung it into the ghostly skull of the wraith.

A moment passed. It faded away. Belgarion recovered quickly and his own wraith slid back into Belgarion’s form. The pair became one, so that it seemed as though Belgarion was enshrouded in the armor of his wraith. When the shared figure spoke, Belgarion’s voice did not leave his own beard-shrouded mouth.

“My name is Avanor, child.” Father of the King. Ghost in the Ring.

The apprentice whimpered, and scampered towards the fairy stones that marked the border of Garhold. Avanor and Belgarion treaded the earth between the apprentice and themselves as if it was theirs and they knew it. Because it was theirs. And they knew it.

“Beg for your mercy. For I am a merciful Lord. We have not spoken since I have died, isn’t that correct, Forty-Four? Perhaps you will gain a second chance if you grovel properly.” Belgarion laughed while Avanor spoke. The wraith’s voice echoed out vibrantly into the spring air. Belgarion’s laugh was deep and stupendous. They wallowed in their own glory.

“Your empire dies today, Mi’Lohrd.” The apprentice held up the hammer, and stood. His back against the border of Garhold.

“It sounds like your nouns are confused, child of the streets. You lack the humility that the other povertous ringmakers possess. You should have been more akin to Belg—” The apprentice screamed. No words. Just a scream. The sounds of the battlefield now behind Belgarion and Avanor quieted.

“Child?”

“I am not Belgarion. I will not be. And neither will you two be Belgarion for long.”

They felt the boot against their back, and collapsed forward. The apprentice stepped to the side. Avanor and Belgarion hit the ground on their hands and knees. Behind them the sounds of Garhold had flashed away and been replaced with the sounds of an empty desert. Ahead of them was a field of dry grass, and the mountains of the dreamlands in the distance.
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Personality

His thoughts buzzed as he leaned over the battlefield map. The King was stood with his arms crossed, with an advisor at each side as his glistening armor’s intricacies and delicate craftsmanship were brought into focus by the contrasting black cloak around his shoulders that reached down to his ankles before fraying into disarray. The advisors chittered about the aesthetics of such a ceremonial combat. The unity of Garhold West and the Eastern Tribes was a matter of great importance. He reminded them that it was still a battle. Practicality was the key in this circumstance, whether they would acknowledge that or not was irrelevant. He spoke for the king, whose own similar long blonde hair and beard were bound up and braided cleanly. The King nodded as the Ringmaker established his philosophy for life to the two new advisors: practicality, goal-focus, and a prevention of life loss. Towards the end of the near tyrade he managed to grumble quietly about the fact that the advisors both had plasma cannons stashed in their tents. The King chuckled and the Ringmaker’s apprentice snickered from the periphery of the group. A young man. A moment of reflection reminded of the importance of setting a good example for the youth. Calling on older formality, the Ringmaker sprouted into an eloquent and brief suggestion for the positionings of troops. There was agreement from all in the room, as one of the six rings on the Ringmaker’s hand pulsed with power. The King’s Father was an apparition to the rest, but a smiling guardian angel and wraithly confidant to the Ringmaker. Years together had shaped the pair into an effective dual minded machine.[/div]


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Avanor's Ring

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Avanor of Garhold was the previously reigning king of Garhold, known by his people to be a tyrant. His taxation policy was unfair to the lower and middle class, and nearly sparked a rebellion on several accounts. Belgarion trained under Avanor's Ringmaker General and aided Avanor's eldest son in enacting a coup. Following Avanor's death Belgarion forged a ring to contain his massive, powerful spirit. This old tradition of honoring Kings by granting them immortality as weapons was continued despite the tyrant's behavior in life. Those that wear this ring gain many powerful abilities augmenting their interactions with the physical world through the use of the dead king Avanor, who has become amiable since his death.

Wraith Guard | Avanor conjures himself into the reality, becoming partially physical. He acts as a steward, guard, and aid to whomever wears the ring. He weilds a zweihander, and can only temporarily be dispelled by conventional weaponry.

Emperor's Council | The Dead King provides his wisdom to the wearer, whether he would like to or not. Many have questioned the effectiveness of this enchantment, as it has no demands of truth or useful council. Simply that Avanor must provide the council. This leaves a variety of loopholes open for the Dead King. Avanor must be conjured for those without soulsight to receive his council.

Alacrity Of The Dead | The wearer of this ring becomes as fit and fast as Avanor was in his peak, increasing one's natural strength and agility. The strength of this particular effect is weakened when Avanor is conjured.

Otherworldly Grace | Avanor is able to manipulate the physical and spirit world to create otherwise impossible feats of acrobatics and combat. Belgarion and Avanor are famed for their cooperation, and Belgarion is commonly known to jump, then leap multiple times while still in the air while Avanor temporarily conjures below his feet and acts as a platform.

An Open Mind | The wraith probes the mind of the wearer, uncovering their weaknesses and strengths in fine detail as they share a physical form and their spirits mingle. His allegiances are his own...


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[div class=openbutton]ROWAN
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(Appearance prior to Curse)


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basics
Name: Rowan Aerys Nalor
Nicknames/Alias/Titles: Her Royal Highness, Princess Rowan, The Wild Witch, The Lost Heir
DoB and PoB: Aquarius Sun, Virgo Moon, 78th year of His Majesty, King Rivgar Nalor II / King's City, Rh'ollar
Age: 30
Gender & Sexuality: Female, Bisexual
Nationality/Species: Rh'ollaran, Human
Occupation/Rank: Princess (undetermined), Keeper of the Wolf's Stone (determined)
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appearance
Height: 5'8"
Weight: 145 lbs.
Hair Color: Black
Eye Color: Murky red (originally a light blue)
Complexion: Dull, pale sheen with hues of life hiding beneath the skin. The eye sockets are quite deep, with dark veins visible.
Features: Scars across face; scars across body including back, arms, thighs and stomach.
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powers/skills

NECROMANCY: Traditional necromancy routed in antiquity, Through the use of the Wolf's Stone lodged in Rowan's body, she is able to commune with the trickster demon himself (Thallis). His powers give her the abilities she can use, and let her tap into dark energy that the demon holds. As well, Rowan can commune with spirits through the use of talismans, rituals and incantations. With this magic she can manipulate destructive properties as well as restorative ones. All require a price, however, of blood.


Specific Power Skills:
  • Hex Bolts: concentrated ball of magic that acts as a projectile
  • Healing Factor: ability to heal wounds or slow decay/progression of illness
  • Decay: ability to destroy skin upon contact, or rot the target
  • Telekinesis: ability to manipulate matter, restricted by weight and size. Can pull/push, choke, levitate/restrict
Power Weaknesses:
  • Powers are not as strong during the day
  • If no independent life force/blood can be used for magic, Rowan has to use her own blood and life force (which can eventually kill her)
  • Every life taken moves Rowan further from her humanity
  • Every kill and use of power corrupts Rowan's soul
  • To obtain more power, Thallis is allowed possession of Rowan's body (temporarily). Thallis is a separate entity to Rowan and does not have the same relationships or motivations as her. Can and will cause chaos while he is in control.
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abilities
Focus:
Mana Pool:
Combat:
Potion-making:
Strength:
Dexterity:
Constitution:
Charisma:
Willpower:
Speed:
Perception:

Weapons: Dark wood staff, two daggers, pouch of toxins and potions
Apparel: Maroon cloak, tattered and dirty; gold and bronze jewelry including headpiece, necklace, earrings and chains; ragged blue dress, torn and with layers of once fine fabric exposed; black boots.
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personality

Prior to the Curse, Rowan was a benevolent ruler. Next in line to the throne of Rh'ollar, she doted on the people and was well known for her kindness and generosity. Everyone loved Rowan, which set her up for the series of unfortunate events that would follow. She'd always been a quiet, reserved woman. She kept to herself for the most part, but was unafraid to show her public persona outside. She was a graceful, calculated and intelligent woman. She was always loyal, to her family and to her nation.

For the most part, her traits have maintained. There was no complete change to Rowan, but her personality did darken and damper as the Curse settled in her soul. She's become more brutal and decisive in her decisions. Rowan is alone, her only companion the spirit that lurks in the shadows. She's a bit more bitter, but when she's truly in her zone and when she feels safe, she allows herself to flourish. To strangers, they only see a wild witch.
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biography

She had a family, before her fall. Rowan's father, though elderly, remained robust in his age. Her mother, as well, was old but happy. Rowan had a husband who she loved dearly, the eldest son of a neighboring royal family. He was handsome, and their two children were beautiful and just as kind as their mother. The eldest daughter, Rowan had been groomed her entire life to be the heir that their nation needed.

Tragedy struck when a civil war broke out between a conspiring noble family of Rh'ollar and the other nobles. Lives were lost, buildings were burned down, and families were torn. Her father and mother were slaughtered in their sleep, and everyone else beat near death. After witnessing the brutal murder of her infant children, and the subsequent execution of her husband, Rowan was dragged into the Wild Wood outside of the King's City. She was beaten, raped and left for dead.

No hope left, no family, no life, Rowan pleaded to the gods for some mercy or some vengeance. She may have died that night, but the dreams of blood and death that she had were intertwined with the voice of a trickster demon. Thallis took a curiosity to the dying queen, and made a bargain with her. There was already a stake on her life by Death, and Thallis loved to stir up trouble where he could. Rowan could be spared from death, and given abilities to do right to the world, but she would be drawn closer and closer to the mayhem that Thallis invoked, and closer to the afterlife that she ran from.

In the form of a giant, many-eyed wolf, Thallis gave Rowan his stone to consume. The change began then, and she lived in the woods after that. There's a drive in Rowan to do good, despite her circumstances, but her appearance had changed so drastically that any people she met ran from her. Her powers are majority destructive as well, praying on life force and the blood of others to give her strength. She became a recluse, with only Thallis to keep her company. It's been this way for eight years now.
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relationships

King Rivgar Nalor, father: deceased
Queen Adella Nalor (Ll'ordir), mother: deceased
Prince Jonathan Highlorne, husband: deceased
Princess Juniper Nalor, daughter: deceased
Prince Henry Nalor, son: deceased
Thallis, trickster demon: existing
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Name: Kereshmeh Ghajini
Pronunciation: Kair-esh-mey G-hah-jee-nee
Nicknames/Alias/Titles Neeha (family only), Daughter of the Imperium, Hero of Tritskovia, General Mantis (called this by many to her face, since most consider her Bharai name to be untasteful at best), The Bharai Girl (Derisive name used by others in positions of power)
DoB and PoB: (make use of wtv standard you want)
Age: 19
Gender & Sexuality: Female, has no time at all to think about these things (undiscovered pansexual)
Nationality/Species: Bharai
Occupation/Rank: Military leader, General
Power: Natural intelligence, technological implantations, and additions to her body
Appearance:
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Characteristics: Kereshmeh has spent most of her conscious life tuning everything out, and isn’t about to stop anytime soon. Thrust into a position of power way too soon with venomous people waiting to devour her at the slightest mistake, she just buries herself in her work rather than trying to be some sort of poster child. To others, she can seem cold, uninterested, even somewhat sociopathic. However, she never ever uses her rank in society as an excuse to put others down. Even though she is utterly alien to the men of the Imperium’s armies, she is considered to be a favorable general to work under since she will always be cordial with everyone. Of course, this puts her in a bad position with others of higher standing, who would expect preferential treatment. The old brass she works within the army particularly dislike her for her meteoric rise to power, considering her a useful tool that must remain under their thumb. If she is at all aware of her unpopularity, Kereshmeh gives no indication.

Behind the cold demeanor, behind the armor of professionalism, she is deeply, deeply sensitive. She longs for simpler and easier times and is very jealous of other young adults. She is uncertain what to think about her identity; she truly loves her country, but the Politate’s negligence towards her place of birth creates some questions in her mind. She deeply misses her family, but never ever goes back to Bhatan. She feels uncomfortable being considered one of the conquerors, or worse, a race traitor. All of this creates much worry in her heart, worry she relieves through her work. Her drive to succeed is not for personal gains or patriotism; she must win because it is the only way she knows to zero in away from the emotional confusion.

Backstory: Twenty-something years ago, the Aislain City States shocked nearby regions, and united under the rule of the Politate. Barely a month passed before they invaded the nation of Bharan, a large pastoral khanate that stood in stark contrast to the technological metropolises of the newly christened Imperium. It was historically a place that conquerors had tread across to get to more powerful neighbors, but since the whole region was the source for food for the whole region, never before was it fully subjugated. This time, it was different. The Politate executed a centuries-old, well-liked dynasty, and replaced them with a regional governor. Food shipments to other nations were halted, propelling many nearby nations into a state of belligerency. For the first time in over 150 years, the continent had erupted into a massive conflict.
Kereshmeh was a girl born to ordinary Bharai parents on the one year anniversary of the Domination. To all onlookers, she appeared normal. However, her life changed forever when she took the standard entry exams. These exams are essential to Aislan society, they determine what academy one receives education from. Your score is what determines your role in society, and it is through these exams that the industrial giants of Aislan keep their aristocracy in place. They are so complex, so convoluted, and so challenging that noble scions spend their formative lives preparing for them. Even still, one can easily find disowned members of great families in the lower echelons of society. These exams are extremely challenging. So it took the fledgling empire by complete and total surprise from this absolute nobody girl from a backwater town becomes the first person to ever receive a perfect score. At first, the Administration of Child Sevices was convinced that she had somehow cheated. Kereshmeh was brought into the capital city for extensive questioning. It would be the last time she would ever see her family face to face. Once there, she was interviewed, interrogated. The oligarchs put pressure on the government to find out what she had done, absolutely humiliated that the country hick had outshone their own children. No evidence of wrong-doing was ever uncovered, and the Politate began to seek constructive uses for the uncovered genius
It was decided that she should go to Underbridge, the most prestigious military college in the Imperium. Somewhere along the way, the precocious little girl died, and the cold, calculating demeanor emerged. College age students seeking to coddle the little girl among their ranks found her unresponsive to affection. Those jealous and insulted by her presence tried to trip her up, but she casually brushed them away. And all the while, she remained perfect. Her scores were immaculate, and her genius for tactics was demonstrated through the frequent simulated battles. The military, much to its own chagrin, reported that she was being wasted training, that she should be put into the field with a small unit to command. Officers were hesitant, how were they to justify putting a small girl into the line of fire? At this moment, the enigmatic Doctor Ilson Alvan entered Kereshmeh's life
Ilson Alvan was a legend in his own right. To some, he was a crackpot. To others, he was a hero. No one could deny that he was a genius, and essential to the Imperium's newfound success. 80 years before Kereshmeh was born, Ilson was instrumental in designing the first Heartcores that powered Aislain technology. Small, compact, and extremely long-lasting, these devices revolutionized the way that people lived. From it, Aislain entered a technological bloom that gifted it everything from hovering public transportation to the standard issue plasma casters used by the military. A falling out with the previous government he considered to be close-minded and overly conservative sent him into a self-imposed exile, and for decades he worked alone on fanciful designs and concepts. Even in his isolated abode, he had heard of the girl prodigy, and his interest was piqued. He ended his self-imposed exile and traveled to personally meet with the girl, to both understand and test her. When done, he left without a word to anyone else. This interaction baffled those in charge of her future until a summons came a few weeks later, inviting her to his workshop. This baffled everyone even more, but who can deny such a man? She departed without much fanfare, but her return caused quite the stir. Ilson had been perfecting a masterpiece of technology for years and wanted someone he deemed worthy of using it. In her, he found his spiritual successor, and thus, her body was augmented with various mechanical devices (details to come). Most importantly, though, was the ability to interface with the mechanical armor she dubbed "The Preying Saint" (More to come after this, but I need a break)
Relationships: (point form if you want or included in backstory).

Skills:
Natural Form
 

  • 4a4fe0cd60ecf230a8a16ad534d5625e.jpgName: Ebel Lakeez
    Pronunciation: Ee-bell Lah-keesh
    Nicknames/Alias/Titles: Priest of Cehtlai / Communer of Cehtlai
    DoB and PoB: 73rd Day of 13th Final Sun
    Age: 27
    Gender & Sexuality: Male / Heterosexual
    Nationality/Species: Eastern Sea Human
    Occupation/Rank: Forgotten Priest of the Cehtlai Tribe
    Appearance:
    Ebel appears as a lean Eastern Sea human male in his late twenties. His hair is black, and eyes are gray, skin tone is olive. Ebel is 1.96 m in height and 81.65 kg in weight. Numerous tattoos depicting arcane and occult iconography are present all over the body, most of them being in the form of leering demonic faces and ranges from subtle to openly ostentatious.

    Characteristics:
    Ebel is the definition of a warrior culture. His own personality having had warped around the idea of being a warrior and dying in combat. This has mostly deteriorated as the cacophony of years passed by him. As he awoken from a plentiful slumber, he hadn't shaken off the emotion that he was buried with; Faith and Anger. The kind of anger that can't be shaken off easily but loosens up after some time. It's not that he enjoys the things he does but instead, he can't stop himself. Faith is what Ebel holds dearest to him, just having his faith and his God near him is enough for him. He's a man of passion and dares not to stop once he has declared something to happen or to be, he holds this to his heart and lets himself not attempt to defy it. Being an old warrior, he still carries many of his old traditions with him. He hates the idea of attacking without his target's knowledge of the attack, and attacking using ranged weaponry. It's cheap and cowardly to even consider those to be options in his arsenal. One final tradition that Ebel carries on with him is respecting the strong and best in combat. It's foolish and otherwise outdated but a tradition nonetheless.

    Ebel acts courteous towards people when he can, although he can be irritated rather easily and he isn't afraid to pull out a weapon at the sight of an aggressor, he tries to keep a comforting air around him. This doesn't work half the time but Ebel has all the time in the world to master it. Ebel is eccentric in a way and sees the hidden value in being social.

 
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- forsaken -

= prince of thieves =
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Name: Kailumn Abronyx
Pronunciation: K-Ayel-Oom A-Bron-Icks
Nicknames/Alias/Titles: Heir of the Travelers, Prince of Theives and the True Lineage, The Light in Darkness(unknown to him)
DoB and PoB: Capricorn Sun, Virgo Moon of the 93rd Rotation/ Lucifer's Pit, Tertra (Death Valley, CA)
Age: Two Decades and Six years
Gender & Sexuality: Male (homosexual)
Nationality/Species: Quarter Dea, Quarter Demon, Half Mortal
Occupation/Rank: Prince of Karthrall(known), Last Scion of Nephilim(unknown)
Power:
blessed of the damned- a being that is part angel, part demon, Kai takes the best attributes of both races and combines them to create a true kind of magic.
his more nuanced skills are as follows:

-Divine Calamity: His ability to completely and utterly destroy something within his reach. It comes as a sort of fire that is as cool to the touch to him. Once he casts this, anything that touches him or the fire is eaten up by it. This is a last resort spell that he used once to escape death. The events of that day still scar his mind, for the would be captors swallowed their last take of life.

-Creation: An unknown power with no breach of limit other than his mind, Kai only thinks he can create shadows and sounds to trick his way to steal. But much more power lies behind this skill.

Knowledge of the Blood: Kai's body knows more about his lineage than he will ever know. Some skills come to him when needed, others are blood gifts. Originally a demonic trait, mixed with angelic blood this opens a realm of possibilities to the man who is the heir of nothing.

NOTE: He won't be able to access these powers until later on in rp


Appearance:
d6bilmf-72fca7bf-1c8d-4fe8-9a61-012c48dc0c91.png
Characteristics: (personality, motivations, fears, personality types, archetypes, views on death, likes, dislikes, misc, etc).

Backstory: Kailumn was born after the Civil War that ravaged his kingdom into ruin. Born at the behest of two differing clans, he is the intersection of both light and darkness. The clan of the Dea, beings who were rumored to be descendants of the Angels themselves, Was rocked into near extinction by their enemies, The Half Demon horde that plagued the land. However, The Prince of Heaven saw something in the Princess of Hell. Their union brought forth an Heir, who would only know of tales and legends that came before him.

Kailumn, or Kai to anyone who knew him, was brought up by a distant uncle, who was the lore keeper of his father's people. He trained the young boy with harshness, which was needed for him to accept the cold truths of Humanity. It was not Hell or Heaven that brought destruction, but Humans who wanted to be free from a false subjugation. His mother and Father, who both sought to bring peace to the land, were brutally massacred in a coup de grace that upended their parts of the world. Now, Kai lives as a thief, not knowing the true destiny that lies before him.

Relationships:
Aham Abronyx- uncle

Skills:
Dual wield(knives, preferably a pair of sai)
Marksmanship(a bow with a quiver of arrows)
 
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  • Name: Dubheasa
    Pronunciation: duv-eesa
    Nicknames/Alias/Titles: Dove, Bringer of Death, Death's Second Hand Man, Misfortune
    DoB and PoB: Year: E8 Month: Orthon Date: 75 Dateunice (Days after the rise of the eastern star), unofficially born in the city of Safimiri, but officially born in Ihikhan (Hell)
    Age: 1,000
    Gender & Sexuality: Female, Bisexual
    Nationality/Species: Moon Deity
    Occupation/Rank: Daughter of the Grim Reaper, Death's Second in Command/offspring

    Powers:

    Luck
    Has the ability to create misfortune to any living being. If one hears her song and wailing tears, it means that bad luck will fall upon them. Most times it means that someone is near death. She cannot grant good luck, only bad. Her bad luck cannot effect more than one person and it can not intervene with anyone else that has not been written down on her veil.

    Death
    Being the daughter of death, she is capable of speaking to souls and those who have past one. They are able to speak to her and she is able to speak back if she chooses. She is able guide the souls safely to hell and pick a fitting punishment if she sees fit. If she thinks they had lived a well enough life she is able to place them in a different part of the after life. She is not directly able to kill just anyone, once again only able to kill those listed on her earrings or those with the invisible mark only a grim reaper or Moon Deity can see. If she was to kill someone not of the mark, there is a price that must be paid, same goes to bringing someone back from the dead.

    Wishes
    She has the ability to grant wishes to anyone that is able to summon her, however there are rules. Three of the biggest being no wishing for more wishes, no wishing someone back from the dead and no wishing someone to love you. If broken, this will result in consequences.

    Tricks Of The Light
    Another power being able to trick the human mind into hearing or seeing things that aren't there. A mirage sort of effect that could very well cause a person to go mad if not to careful.




    Appearance:
    1120ac97494db3bfe49a252737de1e51.jpg



    Height: 17'0" in god form, human would be around 5'9''
    Weight: 109.7 kg
    Hair: Dark Purple
    Eyes: Velvet Purple
    Complexion: Her face and the rest of her body like silk and covered in shimmering markings like all the other deities, given to the by the Elders

    Characteristics:

    Personality:

    Dove is known for not being the most trust worthy of all the deity. She is known for being as flirty and as teasing as her father, and knowing how to have a good time. And just like her father before her, she couldn't help but have a little to much fun with mortals. Trick and manipulating them in to doing as she pleases, the only thing she knows she hates are the dead. Responsibility is not really her strength, and when she has to take care of a bunch of nagging dead people she likes it even less. Her ego is as high as it can be, even though she is not as powerful as most of the other higher deity. She is known for never taking anything seriously and pretty laid back about most things.

    Motivations:

    * The throne
    * To Gain Freedom at any cost
    * To run away from her responsibility as grim reaper and to find a way to give it to another
    * To survive


    Fears:

    * Her fathers wrath
    * Being trapped
    * Serving others
    * Dying

    Personality Type:

    ESTP

    Archetypes:

    Survivor, Anti-Hero, Egomaniac, Outlaw, Pessimist, Explorer, Ruler


    Views on Death:

    As long as it's someone else's death then she could care less, but if she was to die, well let's just say she would do anything to trick death. And she is very sure that she will win that fight.

    Likes:

    * Herself
    * Expensive things
    * Liqueur
    * The Human World

    Dislikes:

    * Ghosts
    * Her Job
    * Most Other Deities

    Backstory: She is the only child of the death Deity Vareus she was given the task of grim reaper, returning souls to the underworld so that they can be judges, sometimes by her and sometimes by her father. This went on ever since she was able to start seeing the dead souls. As her father put it, she was ready. She was ready to go out and find souls just like her father. And Dove didn't like that plan.

    After being pampered and being promised the throne of hell. But now she was being forced to do some work before getting it. She had fantasised killing her own father just to get the throne quicker but that would only cause the others to turn against her and try to over throw her. Luckily, her father said that she would be getting the throne, after all she was his only daughter. After all, he know how to get his daughter to like him, and stop planning to kill him. His wife had heard Dove plotting and his solution had been to promise her the throne no matter what she did.

    Knowing that she would get the throne either way, she started breaking the rules. Having a little but of fun with her work. Every time, she would manipulate her poor mother into letting it slide. But after a fight with her father over the throne, she decided that she had enough. That she would stop doing the job and just let the mortals get to hell themselves. Help each other out. She wanted to just enjoy her time in the human world.

    And so, she managed to get past the guardian of the realms, Luknir without any permission or stating her reason for going. Luknir warned her that if she left without any work in the mortal world that she would slowly start to get weak. Of course she chose not to listen, she never chose to listen, and instead now walks around the world, scamming humans out of money and looking to be worshipped just like her father.


    Relationships:

    * Vareus (Deity of Death) || Father
    * Luknir (Gate keeper of Ihikhan aka Hell) || Guardian
    * Kylta (Wife of Vareus) || Mother

    Skills:

    Weapons:

    None

    Strengths:

    * Manipulation
    * Powers
    * Humour
    * Beauty
    * Honesty
    * Bravery

    Weaknesses:

    * Short Temper
    * Reckless
    * Egoistical
    * Arrogance
    * Can Never Tell A Lie
    * Lazy

    Writing Prompt: (it's optional. Add if you want to practice or show more of your character)


 
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WIP
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[div class=openbutton]Mila
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[div class=textbox]
basics
Name: Mila
Gender & Sex: Female (Unknown)
Age:
DoB & PoB:

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appearance
Height:
Weight:
Hair Colour:
Eye Colour:
Complexion:
Blemishes: [/div]

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Apparel & Equipment
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b1c666f56d7092c866bc954bb2bbf091.jpg


Basic Equipment List:
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Abilities


Hand-to-Hand Combat:

Swordsmanship:

Archery:

Throwing Knives:

Dexterity:

Strength:

Non-Magical Stealth:

Climbing:

Detecting, Laying Traps:

Light Footedness:

Speed:

Knowledge of herbs for medical and poisonous uses:

The Art of Healing:

Ability to recognize and resist land and nature related magic/enchantments:

Fire Magic Knowledge:

Fire Manipulation:



[div class=textbox]
personality

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Background

"Quote"​


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Trivia

She has a mouse pet named mouse. Her mother absolutely despises it and is quite fearful of it.
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code by Ri.a & edited by Dio
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[div class=back] an slí amach [/div][/div] [div class=border][div class=opacitybg][/div] [div class=box][div class=over]overview[/div]
Name: Cù Cinder

Nicknames/Alias/Titles: Shadowfang, Bloodmongrel

DoB and PoB: Unknown Date; He was born in a castle in the country. He doesn't remember this, though.

Age: One year (since his chains were broken)

Gender & Sexuality: Male; Pansexual

Nationality/Species: Black Dog, Cù-sìth

Occupation/Rank: Witch's Familiar (Former)

[div class=over]Power[/div]
[div class=num]1.[/div] Black Dog Physiology: A Cù-sìth's typical appearance is typically that of a large, shaggy black dog, and possesses the powers and abilities that follow with it, including: enhanced senses (including the ability to see in the dark), durability, endurance, speed, stamina, and strength, as well as sharp teeth and claws for biting and tearing.

[div class=num]2.[/div] Shapeshifting: A Cù-sìth can briefly don a human-like appearance, and as well alter his form substantially, sometimes to become far larger and more monstrous.

[div class=num]3.[/div] Intangibility: As a type of Spirit, a Cù-sìth is capable of altering its degree of corporality at will, from solid enough to touch, to mist and nonexistence. Doing this allows him to cover great distances at speed.

[div class=num]4.[/div] Weather Manipulation: A Cù-sìth's presence is often heralded by ominous and often violent weather phenomena, including darkened, overcast skies and powerful electrical storms.

[div class=num]5.[/div] Fear Inducement: A Cù-sìth's mere presence is often enough to strike fear in the hearts of the uninititated. By howling, the Cù-sìth can unleash wave after wave of rolling terror.

[div class=num]6.[/div] Telepathic Communication: A Cù-sìth can communicate telepathically, and even project its voice to a multitude of individuals in a given area at a time.

[div class=num]7.[/div] Regenerative Healing: A Cù-sìth can recover from most non-lethal wounds if given ample time to rest and recuperate, though is often confined to its spiritual, non-corporeal form whilst doing so.

[div class=over]Characteristics[/div]
Personality: A noble beast, Cinder carries himself like he isn't most of the time a large, shaggy dog. A calm exterior hides anguish, resentment, and a deep mistrust of strangers. He is also inherently curious in nature, though this often clashes with his prerogative to protect himself, lest he become entrapped in the another witch's games. He has an inexplicable fondness for children, and will often go to great lengths to protect them. He also has a deep mistrust of most forms of magic. Cinder often has very "dog-like" urges, which simultaneously amuse and annoy him.

Motivations: To find (and kill) the witch who had previously bound him to her will. To undo the curse she placed on him, and hopefully regain his humanity, and the memories of who he was before the witch turned him into a mangy mutt (He's not actually mangy, thank you very much). Above all, he wishes to return to the life that he had before this nightmare began.

Fears: Living the rest of his days in this form. Never getting to remember who he really was. Never getting to go home.

Personality Type: ISTP

Archetypes: Grumpy Bear, Jade-Colored Glasses

Backstory: Cinder's earliest memory is of a life that predated his own. He could still see flashes. A girl. A family. A home. It seemed like only a dream, but in his heart he knew that these memories were his. They were real.

His reality was a cage. He was to be used as a pawn in a witch's game, as a powerful familiar meant to carry out his patron's dark bidding. Though, he resisted her calling, and for it was imprisoned in a cell beneath the earth, chained with magic, wicked and cruel. This was his reality, battling against the will of his captor in solitude, until a day came when the enchantments which kept his spirit at bay began to weaken. Feeling the briefest taste of freedom, Cinder fought against his bindings with vigor until at last the spell was broken and he was freed.

It has been a year since then. Cinder wanders the land in search of the witch who did this to him. He is hunting her at this very moment.
[/div][/div][/div] [div class=first] [div class=words][div class=i]C[/div]inder
[div class=bottomwords]The Dark Shape comes;
when the Mind is Still
Your Hopes and Dreams;
your Love it will Kill. [/div][/div] [div class=line][div class=fimgb][div class=input] [div class=block][div class=inputwords] isteach [/div][/div][/div][/div][/div] [/div][/div] [div class=c]made by: @undine[/div] [script class=input on=click] slideUp 2000 first fadeIn 1000 second [/script] [script class=back on=click] slideDown 2000 first [/script] [script class=input on=mouseenter] addClass op inputwords [/script] [script class=input on=mouseleave] removeClass op inputwords [/script] [class=background]height: 400px; max-width: 600px; boz-sixing: border-box; margin: auto; position: relative; overflow: hidden; border: 1px solid #f1f1f1 [/class] [class=first]height: 100%; width: 100%; background: #CFCFCF; opacity: 0.99; position: relative; top: -400px [/class] [class=second]height: 100%; width: 100%; background-image:url(https://i.pinimg.com/564x/bc/8e/55/bc8e55fa9a949e8f49a2f76c11254a16.jpg); background-size:105%; background-position: 0% 30%; opacity: 1; position: relative; top: 0px [/class] [class=back]width:100%; height: 40px; padding: 20px 0px 0px 0px; margin: auto; font-weight: 700; letter-spacing: 1.5px; word-spacing: 1.5px; font-size: 13px; color: white; position: relative; top: 305px; text-align: center; text-transform: uppercase; cursor: pointer [/class] [class=line]height: 2px; width: 100%; background: white; position: relative; top: 130px [/class] [class=fimgb]position: relative; top: -95px; margin: auto; clip-path: polygon(0 50%, 50% 0, 100% 50%, 50% 100%); height: 180px; width: 180px; background: #fff; padding: 7px [/class] [class=input]cursor: pointer; height: 180px; width: 180px; background-image: url(https://i.pinimg.com/564x/f4/80/a4/f480a4ce35305656e3bb5ee79af656b4.jpg); background-size: 120%; background-position: 55% 100%; clip-path: polygon(0 50%, 50% 0, 100% 50%, 50% 100%); filter: saturate(70%) [/class] [class=inputwords]height: 10px; padding: 5px 5px 10px 5px; width: 100%; display: block; background: #fff; color: #444444; position: relative; top: 85px; font-size: 10px; font-family: 'Playfair Display', serif; text-align: center; transition: all .4s ease-in-out; opacity: 0; position: relative [/class] [class name=op]opacity: 1 [/class] [class name=words]height:100px; width: 100%; font-size: 25px; font-family: 'Playfair Display', serif; position: absolute; color: #444444; top: 250px; text-align: center; letter-spacing: 4.5px; text-transform: uppercase [/class] [class=topimg]height:100%; width:100%; filter: saturate(110%); transition: all .5s ease-in-out; position: relative; top: 0px; left: 0px [/class] [class name=topimg state=hover]filter: saturate(150%); [/class] [class=topwords]width:130px; height: 7%; border-bottom: 1px solid #94A12C; font-size: 12px; color: black; position: relative; top: 220px; margin: auto; font-family: 'Montserrat', sans-serif; font-weight: 700; word-spacing: 1px; letter-spacing: 1px; [/class] [class=bottomwords]height: 100%; width: 100%; font-size: 0.45em; text-transform: lowercase; text-align: center; font-style: oblique; top: -5px; line-height: 14px; letter-spacing: 0.2px; position: relative; top: 10px [/class] [class=border]height: 300px; width: 345px; position: relative; margin:auto; top: -371px; left: 0px [/class] [class name=opacitybg]height: 289px; width: 350px; border: 1px solid white; background: white; opacity: 0.8; margin: auto; position: relative; top: 5px [/class] [class=i]display: inline-block; font-size: 30px; font-style: italic [/class] [class=box]height: 80%; width: 90%; padding: 5px; font-size: 11px; font-family: 'Hind', sans-serif; margin: auto; position: relative; top: -265px; line-height:16px; word-spacing: -0px; overflow: auto; text-align: justify [/class] [class=over]height: 25px; padding: 10px 0px 0px 0px; width: 100%; background: #ACACAC; font-size: 10px; font-weight: 700; text-transform: uppercase; position: sticky; top: 0px; text-align: center; letter-spacing: 2px; [/class] [class=num]display: inline-block; font-size: 11px; font-weight: 700 [/class] [class=c]width: 100%; text-align: center; opacity: 0; font-size: 10px [/class]
 
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Maybe a work in progress.

Aério
[div class=bo]
Pronunciation: Not Oreo. Period. Anything else goes.
Nicknames: Rio, if they don't vibe with his full name.
Date of Birth and Place of Birth: February 17, 2086. Born in a test tube, which was in a lab, which was in a building, which was in a city called Windfall, Aluae.
Age: Mentally? He thinks he's 18. Physically? 5. Yes, you saw that right. Five.
Gender & Sexuality: Male and has no idea because he's only been alive for five years.
Species: Gas. Literal sentient gas. Not much to it.
Occupation or Rank: He's unemployed. And has no rank. No peerage or participation awards either.

Power:
Sensory Deception
Can create illusions for people who breathe in his molecules or if the sensory part is encased within himself. Ear structures for hearing things, eyes for seeing things, etc.
Body Manipulation
Can separate parts of himself within a certain distance, compress himself into the size of a toenail (because he hasn't tried further) and change his shape and appearance.
Controlled Floating
Exactly what it sounds like.

Appearance:
Can look like many things, one of which is just a cloud of white gas. Most of the time, he looks like the first person he met with after accidentally destroying the lab. That boy happened to be above average looking, so he can normally charm a few old ladies into giving him free samples he'll never use.
He has dark eyes coupled with a small nose and a wide smile, commonly wearing a full body suit to cover that all up. Why? In Windfall of that day and age, pollution was rampant and the governing group had collapsed, so you either went out with a gun and a mask or didn't go out at all. So of course, he wore it to blend in. It's more habit than anything now.

bcebfddacf26e5c719b28607b74b7dfa.jpg
d8muy12-69ef806a-61ce-40b9-a793-d5c98109cbc7.jpg


Characteristics:
He's pretty reckless for something that dies so easily. Aério's always very curious about the world and all that's in it. He doesn't look down on people, or objects for that matter, because he sees the possibility in everything. He may be a little naive but he isn't dumb, he just doesn't care enough and likes giving the benefit of the doubt.
He adores ice cream, mainly because of the praises people sing of it, but also because of the cool feel and bright colours. Even if he can't eat it, he can still take a whiff. He likes most, if not all, living things. They're just so fascinating to him because of the fact that elements came together one day and... Bam! Life.
You would think he would fear dissipation because that would mean his death, but he doesn't actually. He has no real love for life. He floats around interacting, but without truly feeling any deep emotions and because of that, has never made a connection that could anchor him. He may want to see the world, sure, but it's not that great of a passion for him. He doesn't really even understand passion and why people work hard or why people do desperate things to survive.

Backstory:
He doesn't have much to say about himself. I mean, he was born in a tube and became sentient when whatever they added to him caused an energy eruption. That eruption caused an explosion that flattened the building down to the ground so most of his "parents" were dead when he was born. Surprisingly, with it being such a huge discharge, it only affected the building and the wasteland five metres around it. After his birth, he proceeded to float around aimlessly, attaching himself to all the people that passed by him, then moving on to another, and another, and another, all while learning about his surroundings. When he figured out enough, he took on the image of the first boy he attached himself to and continued wandering around the world without a purpose, seeing the sights and the creatures there.

He was caught up in a nuclear electromagnetic pulse explosion from an abandoned missile factory, and somehow ended up here.

Relationships:
No relationships. The scientists and workers in the lab building all died during his birth. He floated around the world afterwards and didn't build any relationships that he thought were particularly important.

Skills and Abilities:
He's a fast learner and catches accents often.
He has impeccable memory and mimicry.
He can sense things all 360 degrees so it's almost impossible to surprise him.
He feels solid, most of the time. It's a hard skill to learn for a ball of gas.
He can snipe and use guns commonly seen in Aluae. None of which are here, unfortunately.
He can sing the national anthems of twenty-three different countries on Aluae.
He has an arsenal of miscellaneous skills, many of which can't be used in normal circumstances. (Look at above example.)

Weaknesses:
He's not at all careful and goes into things without thinking too much.
He trusts most people because he can't be bothered to wonder what they think, his default assumption is whatever they show on the surface is the truth.
His focus and mental awareness is directly proportional to how much control he has over his body. If the wind strength and pressure surpasses his current focus, he'll start to disperse into the environment. If his molecules move past a certain distance from most of his body, it won't be considered his part of his body anymore. If he gets breathed into another living organism, that won't be considered part of the main him either. So if he gets surprised and the wind happens to be a little stronger today... *poof* Gone.
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