The Great Sage
The Storyteller
Apprentice's Spells (list is not exhaustive):
Call Ancestor Spirit: The spirit of a deceased ancestor is called into the material plane for a moment. Ancestor spirits are sacred beings, but while they can influence the fortunes of the living, they have few other useful powers.
Spirit Curse: The Apprentice summons a malign spirit from the underworld and coerces it to curse an enemy. In return, the spirit is set free to wreak havoc among the living. The spirit cannot do battle with mortals.
Dark Knowledge: The Apprentice summons a spirit from the underworld and coerces it to reveal knowledge. The more common the knowledge, the more likely the spirit is to know the answer.
Ghost Grip: The Apprentice summons energies from beyond the grave to infect a target. The affected creature will become exhausted.
Hand of Dust: The Apprentice's left hand becomes deadly, able to turn anything it touches to dust. The spell is limited in power, but completely ignores armour.
Weakness: The Apprentice damages the life force of the target, making it permanently weaker.
Animate Dead: The Apprentice can animate a lifeless corpse in unholy service. The resulting soulless automaton will fall apart if left alone. (note: this spell will not work on skeletons unless the bones have been pinned together and reinforced)
Dust to Dust: The Apprentice destroys undead beings by unraveling the magic that holds them together. The spell affects all undead in a small area and neither magic resistance nor armour offers any protection.
Decay: This spell makes the victim age, wither and die at an incredibly fast rate. Victims with magic resistance or many years left to live might be able to survive the effect of this spell.
Frighten: This spell fills the target with fear.
Invulnerability: The flesh of the Apprentice is made almost invulnerable from normal weapons. Only magic or strikes from the very mighty will be able to do any harm.
Drain Life: The Apprentice drains life force from any living target, adding it to their own or transferring it into another.
Rigor Mortis: The Apprentice causes the joints of anyone nearby to stiffen as their bodies suffer the fate of the newly dead. There is no cure for the spell, but it ends after a while with no permanent injury.
Bone Grinding: With a horrible grinding noise, all living creatures nearby fall to the ground as their bones crack and break. Strong victims may escape with merely a cracked bone, more unfortunate ones will become crippled for life.
Diagram of the Apprentice's quarters:

Call Ancestor Spirit: The spirit of a deceased ancestor is called into the material plane for a moment. Ancestor spirits are sacred beings, but while they can influence the fortunes of the living, they have few other useful powers.
Spirit Curse: The Apprentice summons a malign spirit from the underworld and coerces it to curse an enemy. In return, the spirit is set free to wreak havoc among the living. The spirit cannot do battle with mortals.
Dark Knowledge: The Apprentice summons a spirit from the underworld and coerces it to reveal knowledge. The more common the knowledge, the more likely the spirit is to know the answer.
Ghost Grip: The Apprentice summons energies from beyond the grave to infect a target. The affected creature will become exhausted.
Hand of Dust: The Apprentice's left hand becomes deadly, able to turn anything it touches to dust. The spell is limited in power, but completely ignores armour.
Weakness: The Apprentice damages the life force of the target, making it permanently weaker.
Animate Dead: The Apprentice can animate a lifeless corpse in unholy service. The resulting soulless automaton will fall apart if left alone. (note: this spell will not work on skeletons unless the bones have been pinned together and reinforced)
Dust to Dust: The Apprentice destroys undead beings by unraveling the magic that holds them together. The spell affects all undead in a small area and neither magic resistance nor armour offers any protection.
Decay: This spell makes the victim age, wither and die at an incredibly fast rate. Victims with magic resistance or many years left to live might be able to survive the effect of this spell.
Frighten: This spell fills the target with fear.
Invulnerability: The flesh of the Apprentice is made almost invulnerable from normal weapons. Only magic or strikes from the very mighty will be able to do any harm.
Drain Life: The Apprentice drains life force from any living target, adding it to their own or transferring it into another.
Rigor Mortis: The Apprentice causes the joints of anyone nearby to stiffen as their bodies suffer the fate of the newly dead. There is no cure for the spell, but it ends after a while with no permanent injury.
Bone Grinding: With a horrible grinding noise, all living creatures nearby fall to the ground as their bones crack and break. Strong victims may escape with merely a cracked bone, more unfortunate ones will become crippled for life.
Diagram of the Apprentice's quarters:

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