gardenGnostic
Miki-Chan
Here's where any discussions of plots may go or if you just wanna chit chat.
()()()
Last edited by a moderator:
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
He would be older than 10-12 yrs old, yes!KageYuuki said:Well, you've caught my interest. Though I'd like to clear up some character ages. Nintendo makes it look like the Link in this game is a kid, maybe around 10-12 years old. But the hero the Hylians know in the legends was 17-19. So wouldn't that put Wind Waker's Link in that older age range since they said he's now the same age as the Hero of Time was? I'm mainly wondering since that wouldn't have an effect on a lot a things. (physical capabilities, reactions other characters have on him, Tetra's age even)
A character sheet. Detailing personality, appearance etc. Here, let me stick one of mine in for an example.gardenGnostic said:Of course, you can be Tetra if you'd like.
and.. A full CS?
Oh, yes! I usually refer to those as biographies rather than CS. I won't be needing one of those unless someone decides to bring in an OC aka a non-canon character, so you mustn't worry!KageYuuki said:Gotcha, cool!
A character sheet. Detailing personality, appearance etc. Here, let me stick one of mine in for an example.
They aren't often that long. But the Thread Master decides what they want for the character sheets.Name: Falin Nightlake
Gender: Female
Species: Bosmer (Wood Elf)
Age: 210 (Despite her age, she still looks like a fairly young Bosmeri woman)
Class: Ranger
Major Skills: Stealth and archery
Weapons: Senche Tiger bone dagger, bow. She makes her own arrows from the bones of fallen prey and enemies. Depending on the creature, these arrows can have slightly different properties.
Appearance:
Falin shares many similarities with other Bosmer: a small, slender yet strong build that allows for an agile fighting style, and her eyes carry the unnatural look Bosmer are known for. Black sclera with a blood red iris. She prefers to keep her snow white hair cut very short. The wild hair often appearing spiked on its own.
Taking on an aspect of the Wild Hunt out of desperation wasn't without its consequences. Horns now grow from her head and her teeth are closer to a Senche Tiger's than a Bosmer's. The horns themselves aren't overly large sitting between six to seven inches at their full height. The off-white horns bear a close resemblance to the antlers of a deer, even sprouting small tines as time went on. A training accident left her horns growing unevenly with the left now sitting about an inch shorter than the right. While the true properties of these horns remain unknown, one mage discovered that they seem to have large amounts of magic stored within.
While typically hidden beneath her armor, her right arm is covered in a sleeve of intricate tattoos. Complex knot work of vines and flowers representing the Bosmeri connection to the Green. The emblem of the Warriors of Y'ffre can be seen at the top near her shoulder.
Her armor is made from leather. Dragon scales have been meticulously layered along the cuirass, vambraces and boots resulting in an armor than can absorb some blows but still allow her to move freely. Carved dragon bone adds ornamentation while providing for extra reinforcement.
Personality:
- Generally polite unless around friends. Being with people she knows tends to bring out the more playful and teasing side of her.
- When in the company of those she dislikes or distrusts, she tends to keep a polite however rather cold air about her.
- If she find herself having to work with a new team, she tends to remain quiet and professional. While she will follow the leader's orders her thoughts will be made known if something is amiss.
- While she's willing and able to work with others, she does enjoy the peace that can come with being alone. Something that stems from her relying so heavily on stealth and taking enemies down from afar.
- Given that most of her village was burned down, she has a fear of fire. She's far more likely to just freeze up until survival instinct kicks in and forces her to move. She has gotten to the point that she's fine with campfires and fireplaces given they're under control.
Quirks:
- Does not like people touching her horns
- When angry or frustrated, she's likely to be hiding someplace high up. Be it the treetops or the rafters of a building.
- Despises the cold (For reasons unknown she keeps ending up back in the bitter cold of Skyrim.)
History:
As a child, she unintentionally led to her village being "cleansed" by the Thalmor due to the humans that had married into and lived with the clans. Nearly everyone that lived there had been killed. She was found by a group known as the "Warriors of Y'ffre." Among the patrol that found her was a young recruit by the name of Dereth Nightlake. What began as a rather bitter rivalry between the two eventually developed into a very close friendship. Ask around the members of the Nightlake clan or fellow Warriors of Y'ffre and they'd tell you the two were practically married though they would vehemently deny that claim. Falin adopting the Nightlake surname doesn't help her argument.
Being raised and trained by the warrior sect led to her becoming a close follower of the Green Pact. A series of rules put in place by the god Y'ffre in exchange for giving the Bosmer their form. Thanks to her rigorous training, she's become an expert marksman. However despite her strength from scaling and maneuvering through trees, she struggles to hold her own in close combat. Falin eventually decided to leave Valenwood and begin wandering Tamriel in search of some kind of purpose.
While wandering the forests of Southern Skyrim, she met the Altmer Sauriil Adorin. He had been given the knowledge of Elder Scrolls by the Divines. Sauriil told her of an impending Daedric invasion at the hands of the Princes Mehrunes Dagon and Molag Bal. Without even having a chance to respond, Falin was whisked away in trying to prevent the destruction of Tamriel at the hands of the Daedra.
Three years following the attempted Daedric invasion, Falin found herself once again working alongside the Altmer Sauriil and the Orsimer Makor. Something had tainted the waters of Valenwood. Whatever drank of it, Bosmer or animal was corrupted. They were twisted into mindless creatures that would kill anything in their path. To make matters worse the corruption was soon tainting the waters across Nirn. After retrieving the artifact that could cleanse the world's water, they were named the Immortals by the gods. Falin had become the vessel of the Bosmeri god, Y'ffre.Though her newfound powers came with a cost: she could never settle down. Trying to create some kind of permanent home would result in tragedy befalling it and destroying it.
Abilities: As an Immortal, Vessel of the god Y'ffre, she's been granted abilities that others wouldn't normally be able to use
- Controlling the Green: She is able to take control of plants and use roots and vines as an enchanted binding on her opponents. Plant life will bend to her will and she can use them to gather information on the surrounding area. This ability is amplified greatly within Valenwood
- Summon Spectral Beasts: Call spectral creatures to aid in scouting, combat, or travel. However, these creatures can be easily slain. They can be summoned even if she's unconscious as a sort of defense mechanism.
- Champions of the Hunt: Summon the champions from previous Wild Hunts. Can only be used once per week
- The Great Story: Access and even alter the memories of another. Requires the person to be in a trance like state otherwise it causes great strain on her and the one whose Story she's viewing. Also more likely to fail.
Misc.
- Outside of her abilities as an Immortal, she is incapable of using any kind of spell.
- While her title is Immortal, that does not mean she's truly immortal. Time won't kill her, though wounds certainly can.
- As a result of almost becoming a creature of the Hunt. Her sight, hearing, and sense of smell are far greater than any man or mer.
- She can heal from minor cuts, bruises, etc. in a matter of minutes. More serious cuts are typically healed in 5 hours. Grievous wounds and broken bones require several days to recover from.
She cannot regenerate lost limbs, digits, etc. Teeth, however, seem to grow back after a month or so.
EH? What do you mean, I'm a little confused?Karcen said:hey i have an idea for an oc that is a bit obsessed with two dead cultures so i want to know if they can basically have a diving suit either though magic or the random tech of the world
Oh, alright! That's fine by me.Karcen said:though of course magic will have stopped them from finding the kingdom but they have found bits and peices of other kingdoms and cultures that they have stitched together
Thank you for clearing that up!KageYuuki said:Hopefully I can help clear up a touch of confusion.
Karcen's playing around with the idea of a character a tad obsessed with the legends speaking of a lost kingdom. This character's likely spent their entire life finding what shreds remain from the long dead cultures, what they consider proof that this kingdom did in fact exist. No longer able to really find anything on the surface, they turn to the bottom of the ocean.
Are you alright with the character using some kind of diving suit or submarine or something (powered by either magic or technology) to explore under the surface of the ocean?