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Fandom Left 40k Dead(An Imperial Guard RP)

Elekta Kount

Da Warboss
W3MgPVTI2D4.jpg

(Art Cred: Left-40k-Dead)
"To each of us falls a task, and all the Emperor requires of us Guardsmen is that we stand the line, and we die fighting. It is what we do best - we die standing."
– General Sturnn of the Imperial Guard
So this is an idea I wanted to throw out there literally based off this one picture and the fact that Warhammer 40000: Space Marine was free on humble bundle.
Premise is simple: A group of guardsmen are stranded in a currently isolated position(perhaps after a battle with chaos forces) but they are not alone. They find themselves surrounded by an infection that seem to have turned the vast majority of their dead forces into an undead force. Now they need to fight their way past these hordes not just to survive, but maybe even get to the bottem of the cause.
As you can tell, pretty simple, BUT, this is a SOLEY IMPERAL GUARD rp, meaning no space marines, orks, or the like. Just the good o'l fashion guard + lasgun + fix bayonets.
Of course, the Imperium being as big as it is, we got opportunities to be playing a sorts of characters. Yes, Abhumans also welcome, meaning Ogryns and ratlings, as well as different regiments, from the Mordian Iron Guard to Catachan Devils all the way down to the Savlar Chem Dogs, all of which will have regimental attributes(not to mention, we're just all going to be getting along swell).
There will also be a list of necessary roles specialists, each with their own set of specialist skill set that I will be determine.
Current necessary roles are:

  • Commissar(Who probably will also be my Co-GM) - These men and women enforce morale over the rank-and-file troops with an iron fist and the occasional summary execution. Fortunately, the latter is reserved for Comrades and not other PCs. At least, not without good reason.
  • Sanctioned Psyker - Feared by their enemies and allies alike, the Psykers of the Imperium are capable of bending the roiling power of the Warp to their will - until that power breaks them.
  • Tech-priest Enginseer - Enginseers wade into battle clad in thick armour, tending to the machine spirits of the Imperial Guard’s many war machines. Gets the most Aptitudes and is able to get his hands on some of the most effective gear the game has to offer before it even starts, so one can make a fair case for this buckethead being the most powerful of the bunch (though the Psyker might mutter some words of dissent into his non-existent beard once he's made it through the first couple of sessions).
  • Medic- Soldiers of the Imperial Guard who have been specially trained in combat medicine and are responsible for providing first response and front line medical care to their fellow Guardsmen on the battlefield. They are trained as combat medics, fighting chirurgeons equally at home with a medi-kit as they are with a Lasgun.
Current Specialists include(Though may be limited):

  • Brawler - A melee fighter, for players who are sick of being told Guardsmen can only beat Fire Warriors in close combat.
  • Breacher - An explosives specialist, the recommended class for black Scottish cyclopes. Seriously, they even paraphrased the demoman right under the word "Breacher" on the class page. Great for blowing up any-and-everything.
  • Field Chirurgeon - When keeping your squad mates "alive" simply won't cut it, Field Chirurgeons are soldiers who are meant to keep men fighting. Not quite as medically skillful as a true medic, but better than trying to tape your own arm back on.
  • Master of Ordnance - This class gives your comrade a mortar and gives you the responsibility of calling targets. Also allows for artillery strikes from orbital ships or basilisks once per encounter. Very useful if you're not in a building or voidship. Just try not to call it down too close to your position.
  • Scout - Guardsmen who navigate dangerous terrain, operate where they can't be seen, and act as... well, scouts. Scouts also make for silent knife kills of sentries.
  • Sentry - When not being stabbed by scouts, sentries are masters of defense. Effectively a one man heavy weapon squad, sentries dig in and can hold against hordes of enemies that would wipe out a less entrenched position.
  • Sharpshooter - Snipers without being Ratlings, Sharpshooters are masters of fighting at extreme ranges.
  • Tank Ace - Effectively a Sergeant for tank crews, Tank Aces can turn a Leman Russ into even more of a killing machine.
  • Ministorum Priest - Bringing the light of the God-Emperor to the battlefield, Ministorum Priests inspire the troops around them, not just with their preaching, but by fighting their foes with their massive Evicerator chainswords.
Also, this is more of a casual thing for me, it may or may not take off, and I'm fine with it.
If we get enough people intreasted, ill put up a CS sheet.
May the Emperor protecc!
 
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The only question that's important,

Can I fix my bayonet?
 

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