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Fandom League Of Legends: The RP

Clouds

Roleplay Availability
My Interest Check
Champion:


Alias:


Gender:


Sexuality:


Health
Mana Attack Damage Attack Speed Movement Speed Health Regen Mana Regen Armor Magic Resist



Abilities:


Quote:


 
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miss_fortune_render_by_mwup-d6m84mh.png



Miss Fortune


Alias: The Bounty Hunter.


Gender: Female.


Sexuality: Heterosexual.


Health
Mana Attack Damage Attack Speed Movement Speed Health Regen Mana Regen Armor Magic Resist
577.8 (+85 per level)
275.84 (+38 per level) 49.54 (+3 per level) 0.656 (+3.01% per level) 325 6.19 (+0.65 per level) 8.04 (+0.65 per level) 24.04 (+3 per level) 30 (+0 per level)



Abilities:

miss-fortune-strut.png



Strut


After 5 seconds of not taking direct damage, Miss Fortune gains an additional 25 Movement Speed. This bonus increases by 8 each second up to a maximum bonus of 70.


MissFortuneRicochetShot.png



Double Up


Cost: 43/46/49/52/55 Mana



Range: 650



Miss Fortune fires a bullet at an enemy, damaging them and a target behind them.



Miss Fortune fires a shot through an enemy to hit another enemy behind them, dealing 20/35/50/65/80 (+0)(035% Ability Power) physical damage to the first target and 40/70/100/130/160 (+0)(+50% Ability Power) physical damage to the second. If the first target is killed, the second hit will critically strike and deal 150% damage instead.


ImpureShots.jpg



Impure Shots


Cost: 30/35/40/45/50 Mana



Range: Self



Miss Fortune passively increases damage dealt to a target with each strike. This ability can be activated to increase Miss Fortune’s Attack Speed and grant her Strut.



Passive: Basic attacks deal 0 bonus magic damage, stacking cumulatively up to 0 times for a maximum of 0 bonus magic damage.



Active: Gains 20/30/40/50/60% Attack Speed for the next 6 seconds and automatically grants Strut.


MissFortune_E.png



Make It Rain


Cost: 80 Mana



Range: 800



Miss Fortune unleashes a flurry of bullets at a location, dealing waves of damage to opponents and slowing them.



Miss Fortune fires hundreds of bullets into the air that rain down at a location after 0.5 seconds, dealing 90/145/200/255/310 (+80% Ability Power) magic damage over 2 seconds and slowing enemies hit by 40/45/50/55/60%.


BulletTime.jpg



Bullet Time


Cost: 100 Mana



Range: 400



Miss Fortune channels a flurry of bullets into a cone in front of her, dealing large amounts of damage to enemies.



Miss Fortune channels a barrage of bullets into a cone in front of her for 2 seconds, dealing 50/75/125 (+35% bonus Attack Damage) (+20% Ability Power) physical damage and applying a stack of Impure Shots with each bullet (0 additional magic damage for each stack already applies to the target).



Passive: The stack limit for Impure Shots is increased by 1/2/3.



Quote:


“The bigger the risk, the bigger the bounty.”





 
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Kindred, the Eternal Hunters

kindred_by_vegacolors-d99uuf1.jpg



Champion:


Kindred



Alias:


The Eternal Hunters



Gender:


Male & Female



Sexuality:


Heterosexual



Health Mana Attack Damage Attack Speed Movement Speed Health Regen Mana Regen Armor Magic Resist
540 (+ 85 per level) 300 (+ 35 per level) 49 (+ 2.2 per level) 0.625 (+ 2.5% per level) 325 10 (+ 0.55 per level) 6.95 (+ 0.4 per level) 27 (+ 3.25 per level) 30 (+ 0 per level)


Abilities: no slide
Mark of the Kindred
latest



Mark of the Kindred



INNATE: Both Lamb and Wolf mark targets to hunt. Scoring a takedown on a marked target permanently empowers Lamb's basic attacks to deal 1.25% of her target's current healthbonus on-hit physical damage, stacking with each mark consumed.



LAMB - ENEMY CHAMPIONS: Lamb is offered a selection of champions to take down, which is hidden while in combat with an enemy champion. Once selected, there's an 8 second delay before the mark can be collected and Lamb can change her target after 90 seconds, if the target hasn't died in that time. Targets successfully hunted cannot be targeted again for 4 minutes.



WOLF - ENEMY MONSTERS: Wolf periodically selects a random monster camp within the enemy's jungle, excluding epic monsters, or
20
Rift Scuttler, and highlights the camp to both teams, starting at 2:30. This ends upon acquiring 6 stacks.The mark is removed upon the monster camp's death even if Kindred are not involved.


Dance of Arrows
latest



Dance of Arrows



Range: 340 (Dash) / 500 (Target Acquisition Radius)



Cost: 30 Mana



ACTIVE: Lamb dashes in the target direction and fires up to three homing arrows on arrival upon the three nearest targets, dealing 60 / 90 / 120 / 150 / 180 (+ 20% AD) physical damage to each. Lamb's current attack target at any proximity will be prioritized by one of the bolts.



Casting Wolf's Frenzy or dashing inside of
20
Wolf's territory will reduce the cooldown of Dance of Arrows to 2 seconds.


Wolf's Frenzy
latest



Wolf's Frenzy



Range: 800



Cost: 40 Mana



PASSIVE: Lamb builds stacks of Hunter's Vigor as she moves around, up to 100. Once fully stacked, her next basic attack heals her for (60 + 3 x Kindred's level).



ACTIVE: Wolf claims a small area as his territory for the next 8 seconds, separating from Lamb. Wolf attacks targets within the area autonomously, prioritizing Lamb's attack target.



Wolf's basic attacks scale with 50% of Kindred's bonus attack speed and deal physical damage, equal to 25 / 30 / 35 / 40 / 45 (+ 40% AD) plus 40% of Mark of the Kindred's damage.



On activation, the territory is centered about Lamb and her current attack target, or the nearest unit, and Wolf's Frenzy ends immediately if she leaves the area.



Mounting Dread
latest



Mounting Dread



Range: 500



Cost: 70 Mana



ACTIVE: Lamb cripples the target unit, slowing them by 70% for 1 second.



If Lamb manages to attack the target twice in the next 4 seconds of each other, her third attack in the next 4 seconds after instead directs Wolf to pounce on them, dealing 80 / 110 / 140 / 170 / 200 (+ 5% of target's max. health) (+ 20% AD) bonus physical damage, capped against monsters.
Lamb's Respite
latest



Lamb's Respite



Range: 400 (Cast Range) / 500 (Zone Radius)



Cost: 100 Mana



ACTIVE: Lamb blesses the ground under an allied champion or herself for 3 seconds. While inside the area, all units (including champions, minions and monsters; both allied and enemy) cannot be reduced below 10% of their maximum health. Units in the area who reach the threshold cannot be healed while within for the remaining duration. All units within the zone are healed for 200 / 250 / 300 immediately after the blessing ends.






Quote:


"Tell me again, little Lamb, which things are mine to take?"


"All things, dear Wolf."

 

Viktor, the Machine Herald

Viktor_0.jpg


Champion:

Viktor

Alias:

The Machine Herald

Gender:

Male

Sexuality:

Heterosexual




Health Mana Attack Damage Attack Speed Movement Speed Health Regen Mana Regen Armor Magic Resist
516.04 (+78 per level) 324 (+50 per level) 52.04 (+3 per level) 0.658 (+2.11% per level) 335 7.84 (+0.65 per level) 6 (+0.8 per level) 22.72 (+4 per level) 30 (+0 per level)


Abilities:

ViktorPowerTransfer.png


Siphon Power

Cost: 45/50/55/60/65 Mana

Range: 600

Viktor blasts an enemy unit dealing magic damage, gaining a shield and empowering his next basic attack.

Augment: Viktor gains bonus Movement Speed after casting.

Viktor blasts an enemy unit for 40/60/80/100/120 (+20% Ability Power) magic damage, granting Viktor a 30/50/70/90/110 (+0) damage shield for 2.5 seconds. Viktor's next basic attack deals 0 (+50% Ability Power) bonus magic damage. (The bonus damage scales with Viktor's level).

Augment - Turbocharge: Viktor gains 30% Movement Speed for 2.5 seconds.

ViktorGravitonField.png


Gravity Field

Cost: 65 Mana

Range: 700

Viktor conjures a heavy gravitational field that slows enemies in its radius. Enemies who stay within the device for too long are stunned.

Augment: Enemies stunned by Gravity Field are dragged to the center.

Viktor deploys a gravitational imprisonment device for 4 seconds, slowing enemy units by 28/32/36/40/44% and adding a stack every 0.5 seconds. At 3 stacks the target is stunned for 1.5 seconds.

Augment - Implosion: Enemies stunned by Gravity Field are dragged to the center.

ViktorDeathRay.png



Death Ray

Cost: 70/80/90/100/110 Mana

Range: 525

Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to all enemies in its path.

Augment: An explosion follows the Death Ray's wake, dealing magic damage.

Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing 70/115/160/205/250 (+70% Ability Power) magic damage to every enemy in its path.

Augment - Aftershock: An explosion follows the Death Ray's wake, dealing 70/115/160/205/250 (+70% Ability Power) magic damage. Enemies already hit by the Death Ray will take 40% damage.

ViktorChaosStorm.png


Chaos Storm

Cost: 100 Mana

Range: 700

Viktor conjures a singularity on the field which deals magic damage and interrupts enemy channels. The singularity then does magic damage to all nearby enemies every second. Viktor can redirect the singularity.

Augment: The Chaos Storm moves faster.

Viktor conjures a singularity at target location, dealing 150/250/350 (+55% Ability Power)magic damage and interrupting enemy channels.Viktor can redirect the singularity for 7 seconds, causing 30/60/90 (+20% Ability Power) magic damage every second to nearby enemies. The singularity will move slower as it attempts to move farther away from Viktor.

Augment - Velocity: Chaos Storm moves 20% faster.

Quote:

 
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Champion: Yorick
Yorick_Splash.jpg



Alias: the grave digger


Gender: male


Sexuality:aesexual


HEALTH 563.8 (+85)


ATTACK DAMAGE 57.58 (+3.5)


HEALTH REGEN. 8.175 (+0.7)


ATTACK SPEED [*]0.625 (+3%)


MANA 293.8 (+35)


ARMOR 25.048 (+3.6)


MANA REGEN. 6.755 (+0.45)


MAGIC RES. 32.1 (+1.25)


MELEE 125


MOV. SPEED 345


Abilities: sorry it is kind of a mess, I didnt know how to format it like you guys did, I tried to seperate them tho (again, sorry =/ )


Unholy Covenant


latest



Yorick deals 5% more damage with his basic attacks and reduces incoming damage by 5% for every ghoul or revenant he has active, stacking up to 4 times for a maximum 20% modifier.


Additionally, each of his basic abilities spawn a ghoul near their target and grant it a unique bonus.


__________________________________________________________________________________________


Omen of War


RANGE: 175


COST: 40 MANA


COOLDOWN: 9 / 8 / 7 / 6 / 5


latest



ACTIVE: Yorick's next basic attack within 10 seconds deals bonus physical damage.

  • BONUS PHYSICAL DAMAGE:30 / 60 / 90 / 120 / 150 (+ 20% AD)


Omen of War resets Yorick's autoattack timer.


UNHOLY COVENANT: Omen of War summons a spectral ghoulwith bonus attack damage and movement speed, which also grants Yorick its bonus movement speed while active.

  • GHOUL BONUS AD: 8 / 16 / 24 / 32 / 40 AD


  • BONUS MOVEMENT SPEED:15 / 20 / 25 / 30 / 35%


Omen of Pestilence


RANGE: 600 / 100 / 62.5


COST: 55 / 60 / 65 / 70 / 75 MANA


_________________________________________________________________________________________________________________


COOLDOWN: 12


latest



ACTIVE: Yorick deals magic damage to the target enemy and all enemies around them, slowing them for 1.5 seconds.

  • MAGIC DAMAGE: 60 / 95 / 130 / 165 / 200 (+ 100% AP)


? SLOW: 20 / 25 / 30 / 35 / 40% ?


UNHOLY COVENANT: Omen of Pestilence summons a decaying ghoul that continuously applies half of Omen of Pestilence's slow to all enemies around it.


_____________________________________________________________________________________________________________________________


Omen of Famine


RANGE: 550


COST: 55 / 60 / 65 / 70 / 75 MANA


COOLDOWN: 10 / 9 / 8 / 7 / 6


latest



ACTIVE: Yorick deals magic damage to the target enemy andheals himself for 40% of the damage done.

  • MAGIC DAMAGE: 55 / 85 / 115 / 145 / 175 (+ 100% Bonus AD)
  • SELF HEAL: 22 / 34 / 46 / 58 / 70 (+ 40% Bonus AD)


UNHOLY COVENANT: Omen of Famine summons a ravenous ghoul that heals Yorick for 17.5% AD on each of its basic attacks, doubled to 35% AD against enemy champions.


________________________________________________________________________________________________________________________


Omen of Death


RANGE: 900


COST: 100 MANA


COOLDOWN: 120 / 105 / 90


latest



ACTIVE: Yorick conjures a controllable revenant of the target allied champion or himself with a portion of his target's health and attack damage at the time of cast, which lasts up to 10 seconds.

  • REVENANT HEALTH: 50 / 75 / 100% of target's health


  • ATTACK DAMAGE: 45 / 60 / 75% of target's AD


If Omen of Death's target dies while the revenant is active, it sacrifices itself to reanimate them for 10 seconds at its location, healing them to full health.


Quote: "Do you hear the ghouls?"
 


tumblr_noobvvCOIh1rib7hdo1_500.gif





Health Mana Attack Damage Attack Speed Movement Speed Health Regeneration Mana Regeneration Armor Magic Resist
580 (+80 per level) 280 (+50 per level) 59 (+3 per level) 0.625 (+0.33% per level) 340 9.0 (+0.9 per level) 6.0 (+0.8 per level) 27.0 (+3 per level) 32.1 (+1.25 per level)


Abilities:









Z-DRIVE RESONANCE




latest







Z-DRIVE RESONANCE


ON-TARGET COOLDOWN: 3


Ekko's abilities and basic attacks apply Z-Drive Resonance to affected enemies upon damaging them, lasting up to 4 seconds and stacking up to 3 times.







At 3 stacks, Z-Drive Resonance is consumed to deal 10 + (10 × Ekko's level) ?(+ 80% AP) magic damage to the target, applying spell effects and slowing them by 30 / 40 / 50 / 60% for 2 / 2.5 / 3 seconds. Against enemy champions, Ekko also gains 40 / 50 / 60 / 80% bonus movement speed.


Z-Drive Resonance cannot affect the same target more than once every few seconds.










TIMEWINDER




latest



TIMEWINDER


COST: 50 / 60 / 70 / 80 / 90 MANA


RANGE: 1075








ACTIVE: Ekko throws a device in the target direction, dealing magic damage to enemies along its path. At maximum range or upon hitting an enemy champion, the device slows to a stop and expands, creating a field that slows nearby enemies.











PARALLEL CONVERGENCE




latest





PARALLEL CONVERGENCE


COST: 50 / 55 / 60 / 65 / 70 MANA


RANGE: 1600








ACTIVE: Ekko calls upon an alternate version of himself that bats a device to the target location. After a total delay of 3 seconds, the device expands into a broad sphere that slows enemies by 40%, only revealing itself to enemies in the last 0.5 seconds.






If Ekko enters the sphere, it detonates, shielding him for 2 seconds and stunning all enemies inside for 2.25 seconds. Ekko can detonate the sphere even while dead or untargetable.









PHASE DIVE




latest





PHASE DIVE


COST: 40 / 50 / 60 / 70 / 80 MANA


RANGE: 325 / 425








ACTIVE: Ekko dashes towards the target location, causing his next basic attack to gain range, deal bonus magic damage, applying spell effects in the process, and blink to his target.









CHRONOBREAK




latest





CHRONOBREAK


COST: 100 MANA


RANGE: Global








PASSIVE: While Chronobreak is not on cooldown, Ekko is followed by a time-delayed hologram of himself that tracks where he was 4 seconds ago.






ACTIVE: After a short delay, Ekko blinks to his hologram's location, becoming untargetable for the duration, dealing magic damage to surrounding enemies on arrival and healing himself.











Quote:


"The timeline was already this broken when I found it. I swear."




Ekko



Alias:


The Boy Who Shattered Time


Gender:


Male


Sexuality:


Bisexual















 

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