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Realistic or Modern Lazarus : The Babel Initiative {Lore}

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snakeg0dd

living paradox





















  • intro
































    Where Is My Mind?



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    overview.



    "Y
    ou don't exist. You never did. But we made you better than you ever could’ve been.” ━ G. Pryor

    The world you know is a carefully constructed lie.

    Presidents have been assassinated. Movements have been dismantled. The fires of revolution have been snuffed out before they ever had a chance to ignite. You were told it was fate, that history unfolded in chaotic—yet similar—patterns, dictated by the ambitions and failures of men, forever marching to the beat of a never-ending tale regardless. To "fate". But that’s not true. None of it ever was. Thanks to S.I.N.

    S.I.N.—Strategic Intervention and Neutralization—is a sect of the world's best killers and operatives, existing for longer than any government agency, any intelligence network, any shadowy cabal whispered about in internet conspiracy circles. They don’t just operate behind the scenes; they are the scenes. When the world teeters on the brink of war, they push it over or pull it back. When a leader speaks too loudly with verbiage that assaults the very essence of S.I.N., they silence them. Forever. When truth threatens the narrative, they return it to mother Earth burying it so deep it’s lost in myth and misinformation.

    They have their hand in everything.

    Then came the rise of mutants. At first, during the first steps of man, it was merely nature making small adjustments. Since the dawn of humanity, small changes were imperceptible shifts in the biology of humans. Better eyesight, stronger pain tolerance, perhaps even denser muscle fibers in some individuals compared to the masses. These were anomalies, rare and barely understood, but they hinted at the untapped potential of the human form. However, all of this would pale in comparison to what was to come. To what is now.

    Project MKUltra. An infamous human experimentation project that was declassified by the U.S. government. The United States wasn't the first to conduct these experiments, though. Where did they get the idea? S.I.N., where the scientists and researchers were looking to bring about a new world order while the rest of the world was plunged into a second world war. What began as an attempt to harness the human mind soon spiraled into something far darker. Initially a covert research initiative, MKUltra sought to push the boundaries of human potential through psychological manipulation, drugs, and radical genetic modification. What started with small mental tweaks eventually led to full-scale experimentation—altering not just the mind, but the body itself.

    Mutants began to emerge in greater numbers—beings born not of natural evolution, but of cold, calculated scientific intervention. The victims of MKUltra became parents, now their genes and DNA altered by the cruel experimentation they endured. Their enhancements were unnatural, engineered to bypass nature’s slow process. Strengths were amplified beyond human capabilities, senses sharpened, and intelligence taken to levels that no human mind had ever reached. Some could manipulate elements of their environment with a mere thought, or read minds of people in other rooms, while others could heal at an astonishing rate. The first true super-mutants—hybrids of nature and science—walked the earth, their presence as terrifying as it was awe-inspiring.

    But the real turning point came decades later, when the global balance was shattered by an unprecedented catastrophe. A particle accelerator, the largest in history, was activated in a remote corner of the world. Its purpose? To unlock the deepest secrets of atomic energy, to probe the very fabric of the universe. No one could have predicted the devastating outcome.

    The accelerator exploded in a catastrophic burst of energy, releasing atomic waves across the globe, creating a shockwave of radiation that penetrated the atmosphere and radiated across the Earth. This explosion did more than just harm—it irrevocably altered the genetic makeup of humanity, especially already those afflicted by MKUltra. The blast scattered atomic particles that fused with the DNA of every living thing, unlocking dormant mutations that had been lying beneath the surface of human biology. The world was plunged into chaos as these mutations spread like wildfire, reshaping the very essence of life on Earth.

    With the rise of these new, extraordinary beings, the world found itself at a crossroads. Governments scrambled to control the phenomenon, organizations were created to support or oppose this new rise in species, and corporations raced to exploit the newfound abilities. Some mutants sought to use their powers for good, but others were drawn into darker paths. The boundaries between man and superhuman were forever blurred, and the line between science and monstrosity became harder to define. The explosion of the particle accelerator had shattered any hope of returning to the old world, and in its wake, the Earth was irrevocably changed.

    You will be the perfect weapon, forged in the fires of The Academies—a network of institutions hidden in the underbelly of the shadow society S.I.N: The Sparrow Academy for boys, the Widow Academy for girls. A brutal and unforgiving environment where weakness is a death sentence and obedience is survival. From the moment you can walk, you are taught how to disappear in a crowd, to kill without hesitation, to blend into the world until the moment came to rip through it. You were conditioned to never question it. Especially not when you were ripped from your family as an infant. Not when they conditioned your mind to obey, your body to endure, your spirit to be relentless. Not even when you stain your hands with blood for the first time. It was all for the greater good.

    Until now.































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♡coded by uxie♡
 

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🧬 S.I.N.​

S.I.N. (Strategic Intervention and Neutralization) is not a name—it’s an institution, a monolith buried so deeply within history that it predates most modern governments. Founded in the early 1800s, S.I.N. has evolved, dissolved, rebranded, and resurrected itself countless times, hiding behind shell corporations, secret societies, and front organizations that span the globe. It is not a singular entity but a network of the world’s most influential minds, orchestrating war, economy, medicine, and technology from the shadows. The public chases ghosts—rumors of the Illuminati, Freemasons, Bilderberg Group—without ever realizing that these are intentional distractions. S.I.N. is the real power, the hidden hand, and they allow the world to chase its myths while they operate unchallenged.

The truth is—no one truly fights S.I.N. Because most people don’t even know they exist. Their greatest power isn’t their technology, wealth, or genetic experimentation—it’s their ability to hide. Every whistleblower dies before they speak. Every leak is contained, buried, or repurposed as misinformation. They are everywhere and nowhere. To the public, they are a ghost story, a conspiracy reserved for the mad and the desperate. To those who know better, they are an unstoppable force, a monster whose existence is undeniable, but whose defeat is unthinkable.

Origins & Evolution

1800s – The Genesis of Control:
S.I.N. began as a covert arm of European monarchies, its original purpose being control over dissenters, rival states, and industrial secrets. It infiltrated the earliest intelligence networks, mercenary guilds, and financial institutions, ensuring that it had a hand in war and wealth.

1900s – The Age of Influence:
As empires collapsed and world wars restructured power, S.I.N. pivoted, embedding itself into the military-industrial complex, pharmaceutical industries, and black-budget government projects. It began using wars not for conquest, but as controlled culls—testing grounds for weapons, bioweapons, and psychological warfare.

  • Early 1900s: Funded and influenced global conflicts, controlling the arms race and geopolitical instability.
  • 1940s – World War II: Conducted unsanctioned human experiments, taking inspiration from Unit 731 and Nazi eugenics programs, while secretly extracting scientists from both Allied and Axis powers.
  • 1960s – The Age of Psychological Warfare: Deep involvement in mind control experiments, MKUltra, and the creation of subversive social movements to manipulate the public.
  • 1980s – Biotech & Pharmaceuticals: Engineered diseases, "cures," and the first strains of designer bioweapons.
  • 2000s – Technological & Genetic Supremacy: Merged AI, surveillance, and genetic manipulation, creating post-human operatives and predictive global control models.
By this time, S.I.N. had long since stopped serving kings or countries. It transcended nationality, ideology, and economy, existing only to preserve and expand its own power.

S.I.N. does not rule the world—they mold it.

S.I.N. is not a single organization—it is a hydra of corporations, secretive research groups, and black-budget operations. Some of its most well-known subsidiaries and fronts include:
  • OpenInsights – A "think tank" specializing in psychological warfare, predictive behavior modeling, and mind-control experiments.
  • Bluelight Research – A biotech company that is covertly responsible for genetic modification, human experimentation, and the study of mutations.
  • Horizon Industries – A cybernetics & AI research firm used to push transhumanism and weaponized bioelectronic enhancements.
  • Vanguard Security Solutions – A private military contractor that serves as S.I.N.’s enforcers, assassins, and elite hunters.
S.I.N. operates on three core pillars: control, experimentation, and eradication:

1. Assassinations & Political Engineering​

  • S.I.N. does not kill aimlessly—they remove threats, guide world events, and shape the future.
  • They control who rises and who falls—from corporate moguls to presidents, warlords to revolutionaries.
  • Their assassins are ghosts, trained from childhood or built in laboratories, with altered genes, synthetic upgrades, or conditioned minds.
  • They don’t just kill people—they erase them, rewriting history to make sure they never existed.

2. Human Experimentation & Mutant Exploitation​

  • S.I.N. has always been obsessed with the evolution of human potential, treating the human body as raw material to be refined.
  • They have harnessed mutations, splicing DNA, engineering abilities, and turning individuals into weapons.
  • Their research into neuropsychology, bioelectricity, and cellular regeneration makes them decades ahead of public science.
  • They create supersoldiers, psychic operatives, and experimental hybrids, treating them less as people and more as living projects.
  • Many subjects, like Silas and others, have been taken from their families as children, molded into weapons, and stripped of autonomy.

3. Pharmaceutical & Bioweapon Development​

  • They release pandemics and sell the cures, ensuring that both the sickness and salvation belong to them.
  • S.I.N. has orchestrated drug crises, opioid epidemics, and neurological control agents designed to keep populations compliant.
  • They have biologically programmed loyalty, memory alterations, and psychotropic behavioral conditioning into their agents.

4. Technological & Economic Control​

  • S.I.N. has infiltrated global finance, cybernetics, AI development, and the military-industrial complex.
  • Their private sector creates technological wonders that never reach the public, ensuring that they remain decades ahead in war and surveillance.
  • They have backdoors into global banking systems, stock markets, and even national intelligence agencies.

🧪 Faces to Know​

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Gregorvitch Pryor is the lead architect and scientist at S.I.N.'s R&D department, especially in bio-research. He's the head huncho when it comes to understanding, unlocking, forcing, and breeding mutations. He started off as the protege to Dr. Aldric Voss—the scientist who began Project MKUltra at S.I.N. in the '40s—in the early 80's and rose through the ranks of S.I.N.'s medical and scientific research eventually leading that sect of the agency. He's twisted, brilliant, and pragmatic. His voice alone carries this aura of coldness that sends the most chilling tingle down your spine.

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Vivienne D'Este is the public face of S.I.N. is a woman of elegance and calculation, a master of persuasion whose words hold more weight than any weapon. A high-ranking executive, diplomat, or spymaster, she operates not through brute force but through carefully woven lies, negotiations, and unseen manipulations. With direct control over operatives, missions, and intelligence, she is the unseen hand guiding S.I.N.'s most delicate operations, having personally trained—or orchestrated the training—of some of the main characters. She moves through the world in shadows and silk, a presence that commands attention without ever needing to raise her voice—because she never has to.

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Commander Salvador Aguilar is the unyielding military commander of S.I.N., he is the mind behind its most dangerous operations, ensuring that every agent is a weapon and every mission a calculated strike. Ruthless yet precise, he approaches warfare like a grandmaster does chess—every move deliberate, every sacrifice necessary. Unlike a brute, he does not act on impulse; his efficiency is cold, methodical, and terrifyingly effective. Field agents, black ops teams, and tactical units fall under his absolute command, their loyalty earned through discipline and fear. He adheres to a strict code of honor, but that honor is reserved for S.I.N. alone—betrayal is met with swift and merciless retribution.

📖 The Academies​

S.I.N. doesn’t just recruit operatives—it grows them. From birth, children with genetic potential (whether through mutation, intellect, or other means) are either taken or bred into the organization. These children are given new names, stripped of their birth identities, and raised as an entirely new person, stripped of everything that makes them human and nurtured to be a weapon. A tool.

The Academies serve as indoctrination centers, transforming children into weapons through rigorous conditioning. Some are broken, others rebel—but only the strongest survive. The ones who do become the most dangerous operatives the world has never seen.

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🐦‍ Sparrow & 🕷️ Widow Academy​

While separated, Sparrows and Widows cross paths frequently, often during monthly trials, competitive training, and joint missions meant to weed out the weak.

The Academy has no real place for warmth; no kindness; no mercy. Children are taught from infancy that failure means death, and loyalty to S.I.N. is absolute. They are denied personal identities, trained to forget their pasts, and shaped into tools of destruction. Every class competes against each other, and those who fall behind either disappear or become cautionary lessons for the others.

But not everyone stays obedient. Some, Henry, have begun to see through the lies—realizing that the only way to be free is to tear the Academy down from the inside.
 

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🪪 S.I.N. Clearance Levels Breakdown

Level Five – The Initiates

  • Entry-level recruits with unrefined skills and untrained abilities.
  • Only assigned to practice missions—simulations or low-risk tasks within controlled environments.
  • No clearance to leave the facility unsupervised.
  • Basic accommodations, standard-issue clothing, and strict schedules.

Level Four – The Trainees

  • First real assignments, but always under strict supervision.
  • Missions must be carried out with a team and led by a higher-ranking operative (Level Two or above).
  • First step toward independence, but all fieldwork is observed and evaluated.
  • Can request personal clothing, which S.I.N. will procure, but only for use between training and missions.

Level Three – The Apprentices

  • Given medium-level assignments with increased responsibility.
  • Still escorted in and out of the facility—limited autonomy.
  • Allowed to train and mentor a Level Five recruit, assisting in their development.
  • Shared quarters between two apprentices.

Level Two – The Operatives

  • Assigned high-risk missions, often requiring strategic execution.
  • Still escorted in and out of the facility, but with more flexibility.
  • Receive a private underground room at the academy, offering more autonomy.
  • Expected to take on leadership roles within missions and training exercises.

Level One – The Ghosts

  • The highest level of clearance for operatives—fully trusted by S.I.N.
  • Given the freedom to live outside the facility in an apartment paid for by S.I.N.
  • Can come and go as needed, with full access to S.I.N.’s resources.
  • Allowed to take Levels Two through Five on assignments, but unauthorized missions result in immediate termination.

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🧫 Mutant Threat Levels​

Ω – Omega-Level Mutants (The Endless Potential)​

The highest threat level any mutant can be born as. Omega level mutants are rarely allowed to live based upon the extreme threat they pose to humanity and the survival of the human race. Unchecked, an Omega level threat could alter the course of history, and S.I.N. can not stand for that.

Α – Alpha-Level Mutants (The Elite)​

Elite-class mutants, Alphas are among the most dangerous known beings. While they lack the critically dangerous potential of an Omega, their abilities are still far beyond basic mutant limits, making them top-priority targets for S.I.N. Many of them are the perfect assassins, tacticians, or super-soldiers—capable of taking on entire squads single-handedly. Unlike Omegas, Alphas are just barely considered manageable but still a severe risk to global security.

Β – Beta-Level Mutants (The Enhanced)​

Dangerous, but containable. Beta-level mutants possess extraordinary abilities that make them superior to any ordinary human, but they remain within understandable limits. Many are used as elite operatives, assassins, or informants, their powers making them invaluable tools for war and espionage. While a single Beta doesn’t pose a global threat, in the right hands, they can still become weapons of mass destruction.

Δ – Delta-Level Mutants (The Subtle)​

The lowest recognized classification, Delta mutants possess enhancements that, while unnatural, do not significantly disrupt the balance of power. Most are overlooked, seen as minor anomalies rather than full-fledged threats. However, their subtle abilities—heightened perception, toxin resistance, minor biological adaptations—make them more than a mere human.
 

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