Crono
The Guy
As far as the sheets themselves go, at least cover the basics. Name, Age, Personality, History, Role, Group, Former Occupation etc. Links to offsite sheets are fine and there's no rule on coding so do as much or as little as you like.
ROLES.
Below are some tabs of free to use NPC's. Mostly it's just visual aid for those wanting a face to the name or not knowing who an NPC is and such. Anyone can control them and have their characters interact with them for any purposes. You're even free to build on/create backstory for them. For now I'll keep their sheet's a bit blank though but more than happy to add to them. Also, no killing them off without permission. And don't get to attached, all NPC's are expendable long term. ;]
ROLES.
Highschool Leader 1/1 This person is in charge of the new group. They weren't in charge back in Knox, but with those people being dead, and the people still alive in need of guidance, they've stepped up to make the tough decisions. This person makes the final call on anything that effects the entire group.
Highschool Second-In-Command 1/1 The Second-In-Command was either elected by the rest of the group or asked to be the second by the current leader. This person is someone who helps the leader keep the place running and make sure everyone is doing what they're meant to.
Highschool Medics 1/2 Those people with any kind of medical training or knowledge that can be used to help anyone sick or injured. There are a total of three medics.
Highschool Scavengers 1/3 This is the team of people who go out into the world to find whatever they can to bring back. There are a total of ten scavengers.
Highschool Member 0/~ The normal members of the group. This is a bit of a broad term and these people can be doing any number of tasks/jobs to help the group overall with whatever skills they have.
Hospital Council Members 1/3 The group put together a council pretty early on after arriving here in an attempt to keep everything fair and allow for debate on the major issues. Typically they go by majority rules in votes, there's a total of five members at any given time. Three of the five have been members since the group arrived here, the other two took over at some point in the past year for previous members.
Hospital Medics 0/2 Those people with any kind of medical training or knowledge that can be used to help anyone sick or injured. There are a total of five medics.
Hospital Scavengers 1/3 This is the team of people who go out into the world to find whatever they can to bring back. There are a total of sixteen scavengers.
Hospital Member 2/~ The normal members of the group. This is a bit of a broad term and these people can be doing any number of tasks/jobs to help the group overall with whatever skills they have. They can help with the garden, work security, be a part of handling the armory etc.
Loner 2/3 Loners are the people who aren't living with a group. This is either forced or by choice, some just don't know the groups are out there and some refuse to join them. (If you make a loner they either A. must join one of the groups eventually or B. visit/trade with one of the said groups on occasion. Or maybe have family/friends/enemies in one of them. I'm up for options here but don't want anyone left out in the end.)
Highschool Second-In-Command 1/1 The Second-In-Command was either elected by the rest of the group or asked to be the second by the current leader. This person is someone who helps the leader keep the place running and make sure everyone is doing what they're meant to.
Highschool Medics 1/2 Those people with any kind of medical training or knowledge that can be used to help anyone sick or injured. There are a total of three medics.
Highschool Scavengers 1/3 This is the team of people who go out into the world to find whatever they can to bring back. There are a total of ten scavengers.
Highschool Member 0/~ The normal members of the group. This is a bit of a broad term and these people can be doing any number of tasks/jobs to help the group overall with whatever skills they have.
Hospital Council Members 1/3 The group put together a council pretty early on after arriving here in an attempt to keep everything fair and allow for debate on the major issues. Typically they go by majority rules in votes, there's a total of five members at any given time. Three of the five have been members since the group arrived here, the other two took over at some point in the past year for previous members.
Hospital Medics 0/2 Those people with any kind of medical training or knowledge that can be used to help anyone sick or injured. There are a total of five medics.
Hospital Scavengers 1/3 This is the team of people who go out into the world to find whatever they can to bring back. There are a total of sixteen scavengers.
Hospital Member 2/~ The normal members of the group. This is a bit of a broad term and these people can be doing any number of tasks/jobs to help the group overall with whatever skills they have. They can help with the garden, work security, be a part of handling the armory etc.
Loner 2/3 Loners are the people who aren't living with a group. This is either forced or by choice, some just don't know the groups are out there and some refuse to join them. (If you make a loner they either A. must join one of the groups eventually or B. visit/trade with one of the said groups on occasion. Or maybe have family/friends/enemies in one of them. I'm up for options here but don't want anyone left out in the end.)
Below are some tabs of free to use NPC's. Mostly it's just visual aid for those wanting a face to the name or not knowing who an NPC is and such. Anyone can control them and have their characters interact with them for any purposes. You're even free to build on/create backstory for them. For now I'll keep their sheet's a bit blank though but more than happy to add to them. Also, no killing them off without permission. And don't get to attached, all NPC's are expendable long term. ;]
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