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Fantasy Lamed Characters

OOC
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Lore
Here

BackSet

The Great Thief Yatagarasu!
Roleplay Availability
Roleplay Type(s)
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Name:
Race:
Gender:
Occupation/class:
Eye color:
Hair color:

Weapons:
Equipment:
Other Items:

Racial traits:
Other skills and abilities:
Magic:
Mana Pool:

Appearance (description or picture):

Personality:

History:

Theme song (optional):
Quotes (optional):
Other (optional):
 
Name: Karry Asher
Race: Forest Kitsune
Gender: Female
Occupation/class: Thief
Eye color: Blue
Hair color: Orange

Weapons:

Dagger: a simple five inch dagger with the mark of the Jiyu Thieves Guild on the hilt.

Equipment:

Smoke Bombs: Good for a hasty escape.

Satchel: It carries stuff.

Rope: An essential adventurer tool.

Other Items:

Jiyu Thieves Guild Ring: A ring with the mark of the Jiyu Thieves Guild, a bird flying out of a cage.

Bead Necklace: A traditional Kitsune Necklace of Beads.

Racial traits:

Shapeshifting: You can change into a fox at will. You will either be an orange fox (forest Kitsune) or an Arctic Fox (Arctic Kitsune).

Enhanced senses: You have a better sense of smell and hearing than most races.

Low-Light Vision: You can see in low light as if it’s daytime. For example, if the only light was from a lantern then you could see just fine. However, if it is completely dark you’re stumped.

Nature's Guidance: Within forests you can never get lost.

Other skills and abilities:

Agility and Athletics: A necessary skill in the forest.

Pickpocketing: Sort of.

Magic:

Disguise Spell (1 Mana): A basic disguise spell that helps hide her ears and tail.

Spirit Conference (19 Mana): A spell learned for her coming of age ceremony. She has never preformed it before. It uses up basically all of her mana. It lets her talk with spirits. Sometimes a friendly spirit will refill her mana halfway before leaving.

Mana Pool: 20

Appearance (description or picture):

zorro3.0.jpg

This with a few modifications.

Personality: Karry is a timid Kitsune with the disposition of a scared child. She has an almost crippling fear of interaction with anyone. This is due to her years in captivity. Before being kidnapped she would have been very friendly and personable. Now she only hides in the corner and tries to look inconspicuous. This is despite her being 24 years old.

History: Karry Asher had a normal life growing up in the Kitsune Forest Camp in Ocarina Forest. But when she tirned 19 things changed. On her coming of age ceremony she headed out to the ancient altar away from the Forest Camp in order to preform her Spirit Conference. On the way she suddenly got kidnapped by a band of hunters. They threw her in a bag and took her back to Sebtack with them where they sold her to a pet store. She stayed there for 3 years and got "adopted" and then returned 5 times. She was unable to transform at will because of a special magical collar she was forced to wear.

Lucky for Karry, at the end of the third year, in december, she was rescued by a group of Gnomes from the Jiyu Thieves Guild, a Guild dedicated to freeing those who are enslaved (and also robbery). She was then given a dagger and a rong and was told to try and get out of the city as fast as possible. A little while later in march of the next year she met someone who gained her trust and she now travels with them.

Theme song (optional):
Quotes (optional):

"Ahhh! Help! Let go!"

"Please go away."

"I'm so going to die."

Other (optional): It would be nice if someone would like their character to be the one that Karry met and is now travelling with.
 
Name: Apoll

Race: Nandi

Age: 43

Gender: Male

Occupation: Mercenary

Class: Warrior

Eye color: Yellow

Hair color: Form One: Blonde. Form two: Brown

Weapons: Main weapon is a silver khopesh. Carries a shorter pair of scimitars as well.

Equipment: Light armor made from hardened leather, and animal skins.

Other Items: Small carrying pouch.

Racial traits:

Shapeshift: Can go into his second form which resembles a giant brown hyena.

Enhanced senses: In human form has a superior sense of smell, in beast form all senses are heightened

Other skills and abilities:

Skill with light blades: Taught by another Nandi, and practiced by the dangerous life of a mercenary.

Tracking: Can follow a trail over miles.

Magic: Guardian Rune: Once activated this magic casts ethereal shields around himself and his allies. The shields can be broken by enemy attacks, or other magic. Mana cost. 6

Mana Pool: 10

Appearance:

Form One: Apoll.jpg

Form Two:Nandi.jpg

Personality: Apoll can be summed up as gruff, distant, and focused, there are few wonders in the desert that he has not seen. He can have a bit of trouble admitting that he doesn’t know as much about the lands far from his racial territory. Apoll is quite slow to admit that he is wrong, usually just grumbling irritably when making a mistake. He is loyal once someone has earned his respect, although it is quite rare for this to happen, he finds most other people kind of annoying due to his solitary nature.

History: Apoll does not remember anything from his childhood, he doesn’t know the identity of his parents, or where he was born. He was raised by a travelling merchant who found the young Nandi wandering the desert close to starving, being a kind man at heart the man took the Nandi in. Raising him like a son, this upbringing wasn’t exactly perfect for either of them. Apoll spent most of his life not knowing what the tattoo on his chest was supposed to signify, and the merchant was at times at a loss how to raise the creature who was part man, part beast. As a symptom of this Apoll favors his humanoid shape. As he grew he was restless, as is the nature of his race. A deep-rooted instinct started to tell him that he should leave, he wasn’t meant to be around so many other beings. Apoll said a goodbye to his surrogate father and went on a journey of self-discovery, he found himself back in the desert, the homeland of his race. He met an older Nandi who was intrigued about his ignorance of what should be Apoll’s own culture. The older Nandi was even more surprised that Apoll didn’t even know what his rune meant. The first thing the Nandi told him was what his rune signified, Guardian. A protector rune, that if one believed old Nandi tales destined him to be a great warrior. Following suit Apoll wished to be taught how to live up to it, the old Nandi taught him swordplay, and how to use the rune. Afterwards Apoll set off once more, finding a life in the desert for a few years, seeing what the desert had to offer. He found he wasn’t suited to life in the wild desert he left Nandi territory, becoming a blade for hire he lived out his life on a knife’s edge. Leading to his current state of emitting an almost constant state of pissed off.

Quotes:

“*Sigh*”

“I’m getting too old for this”

“I was actually raised to be quite the gentleman, believe it or not”.

Other: His rune is unusually tattooed onto his chest. He has decided that his final resting place would be wherever he happened to fall, whenever that may be.

(Hope this is satisfactory).
 
Name: Apoll

Race: Nandi

Age: 43

Gender: Male

Occupation: Mercenary

Class: Warrior

Eye color: Yellow

Hair color: Form One: Blonde. Form two: Brown

Weapons: Main weapon is a silver khopesh. Carries a shorter pair of scimitars as well.

Equipment: Light armor made from hardened leather, and animal skins.

Other Items: Small carrying pouch.

Racial traits:

Shapeshift: Can go into his second form which resembles a giant brown hyena.

Enhanced senses: In human form has a superior sense of smell, in beast form all senses are heightened

Other skills and abilities:

Skill with light blades: Taught by another Nandi, and practiced by the dangerous life of a mercenary.

Tracking: Can follow a trail over miles.

Magic: Guardian Rune: Once activated this magic casts ethereal shields around himself and his allies. The shields can be broken by enemy attacks, or other magic. Mana cost. 6

Mana Pool: 10

Appearance:

Form One: View attachment 510099

Form Two:View attachment 510100

Personality: Apoll can be summed up as gruff, distant, and focused, there are few wonders in the desert that he has not seen. He can have a bit of trouble admitting that he doesn’t know as much about the lands far from his racial territory. Apoll is quite slow to admit that he is wrong, usually just grumbling irritably when making a mistake. He is loyal once someone has earned his respect, although it is quite rare for this to happen, he finds most other people kind of annoying due to his solitary nature.

History: Apoll does not remember anything from his childhood, he doesn’t know the identity of his parents, or where he was born. He was raised by a travelling merchant who found the young Nandi wandering the desert close to starving, being a kind man at heart the man took the Nandi in. Raising him like a son, this upbringing wasn’t exactly perfect for either of them. Apoll spent most of his life not knowing what the tattoo on his chest was supposed to signify, and the merchant was at times at a loss how to raise the creature who was part man, part beast. As a symptom of this Apoll favors his humanoid shape. As he grew he was restless, as is the nature of his race. A deep-rooted instinct started to tell him that he should leave, he wasn’t meant to be around so many other beings. Apoll said a goodbye to his surrogate father and went on a journey of self-discovery, he found himself back in the desert, the homeland of his race. He met an older Nandi who was intrigued about his ignorance of what should be Apoll’s own culture. The older Nandi was even more surprised that Apoll didn’t even know what his rune meant. The first thing the Nandi told him was what his rune signified, Guardian. A protector rune, that if one believed old Nandi tales destined him to be a great warrior. Following suit Apoll wished to be taught how to live up to it, the old Nandi taught him swordplay, and how to use the rune. Afterwards Apoll set off once more, finding a life in the desert for a few years, seeing what the desert had to offer. He found he wasn’t suited to life in the wild desert he left Nandi territory, becoming a blade for hire he lived out his life on a knife’s edge. Leading to his current state of emitting an almost constant state of pissed off.

Quotes:

“*Sigh*”

“I’m getting too old for this”

“I was actually raised to be quite the gentleman, believe it or not”.

Other: His rune is unusually tattooed onto his chest. He has decided that his final resting place would be wherever he happened to fall, whenever that may be.

(Hope this is satisfactory).
Approved!
 
WIP

Name: Rachanie Tanaka
Race: Arctic Kitsune
Gender: Female
Occupation/class: Battle Mage
Eye color: Pink
Hair color: Strawberry Blond

Weapons:
Nethersong - Rachanie's personal spellbook. Filled to the brim with spells created to use in tandem with her martial arts. Mostly elemental, speed, and spatial spells with counter spells added in for defense.
Mercy - Just a spellbook with healing and auxiliary spells in it, although healing isn't Rachanie's speciality she keeps it with her Just in case.
Frostguard - One of the Arctic Village's private treasures. The spells within are mostly water and ice spells.
Blood Legacy - Stained in the blood of the aggressors and filled with the will of victims, Rachanie's ancestoral that she chose to wear into battle. Specialized gloves created for battle mages and for specifically for Rachanie. Blood Legacy absorbs ambient mana from around them and from the wear so that the user can use less of their own mana to cast spells and fight.

Equipment:
Crystals - Enchanted crystals that can hold multiple items., usually in the form of jewelry. Her earrings hold her spellbooks.
Mana potions

Other Items:

Racial traits:
Shapeshifting
Enhanced Senses
Low-light Vision
Cold Resistance.

Other skills and abilities:
Arcane Knowledge - Rachanie is a battle mage but she knows the basics, common knowledge, and can usually come up with spells, rituals, and potions
Martial Arts - Rachanie has trained for years in martial arts
Magic:

Mana Pool: 100 (?)

Appearance (description or picture):
Pixiv.Id.2616348.full.2252596.jpg


Personality: Rachanie is the picture perfect image of a strong confident woman. She will never back down from a challenge and will always for fight for the little person, usually dwarves, kitsune, kenku, and any downtrodden being. Rachanie was taught that she must show all other creatures respect until they have lowered themselves below her standards of respect, then she crushes them physically, mentally, and/or emotionally. In and outside of combat the young woman carries herself with dignity and respect with a slight bit of arrogance.

History:

Theme song (optional):


Quotes (optional):


Other (optional):
 
WIP

Name: Rachanie Tanaka
Race: Arctic Kitsune
Gender: Female
Occupation/class: Battle Mage
Eye color: Pink
Hair color: Strawberry Blond

Weapons:
Nethersong - Rachanie's personal spellbook. Filled to the brim with spells created to use in tandem with her martial arts. Mostly elemental, speed, and spatial spells with counter spells added in for defense.
Mercy - Just a spellbook with healing and auxiliary spells in it, although healing isn't Rachanie's speciality she keeps it with her Just in case.
Frostguard - One of the Arctic Village's private treasures. The spells within are mostly water and ice spells.
Blood Legacy - Stained in the blood of the aggressors and filled with the will of victims, Rachanie's ancestoral that she chose to wear into battle. Specialized gloves created for battle mages and for specifically for Rachanie. Blood Legacy absorbs ambient mana from around them and from the wear so that the user can use less of their own mana to cast spells and fight.

Equipment:
Crystals - Enchanted crystals that can hold multiple items., usually in the form of jewelry. Her earrings hold her spellbooks.
Mana potions

Other Items:

Racial traits:
Shapeshifting
Enhanced Senses
Low-light Vision
Cold Resistance.

Other skills and abilities:
Arcane Knowledge - Rachanie is a battle mage but she knows the basics, common knowledge, and can usually come up with spells, rituals, and potions
Martial Arts - Rachanie has trained for years in martial arts
Magic:

Mana Pool: 100 (?)

Appearance (description or picture):
Pixiv.Id.2616348.full.2252596.jpg


Personality: Rachanie is the picture perfect image of a strong confident woman. She will never back down from a challenge and will always for fight for the little person, usually dwarves, kitsune, kenku, and any downtrodden being. Rachanie was taught that she must show all other creatures respect until they have lowered themselves below her standards of respect, then she crushes them physically, mentally, and/or emotionally. In and outside of combat the young woman carries herself with dignity and respect with a slight bit of arrogance.

History:

Theme song (optional):


Quotes (optional):


Other (optional):
Yeah, okay, I think I'll have to veto you before you even finish this. I'll pm you.
 

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