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Realistic or Modern lacuna: LORE

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Unrlstic

true neutral
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THE POWER FILES


so this is the superpower files which will include all of the applications, weaknesses, etc of the powers.
each individual power is different and to prevent the OP of users, some powers have more limitations than others. some powers also have more level types than others, but that also means theless level types that your powers have, the longer is takes for them to have to train and advance their power.
at the beginning of the roleplay, everyones powers will be of level type I.
weaknesses are also applicable to even the highest level types of users so keep in mind that
since your character has only been using their powers for about 2 months now, they'll still
be experiencing a lot of the weaknesses at a constant level.


REGENERATIVE HEALING

The user can rapidly regenerate. In other words, they recreate lost or damaged tissues, organs and limbs, sometimes slowing, or even stop aging. They are generally in very good physical shape as their bodies are constantly reverting to healthy state, granting them nigh-inexhaustible stamina and vitality.


APPLICATIONS:
- Decelerated Aging Process
- Disease Immunity
- Pain Suppression
- Limb Regrowth (very slow but possible)


WEAKNESSES/LIMITATIONS:
- Regeneration may increase nutrition requirements.
- Damage may exceed the rate or extent of regeneration.
- Misaligned body parts, foreign objects in wound, or mitosis-inhibiting drugs may affect regeneration.
- Power may replace immune system. User never develops natural immunity, and is vulnerable if de-powered.
- Healing too fast or excessively in one sitting may cause DNA replication errors, resulting in mutations (such as cancer, etc).
- May be affected by chemicals and toxins (though will be able to heal faster than others)


LEVELS:

Type I:
- Healing may be unreliable, either failing or have a limit on how many times it can be used.
- Regeneration may be limited to a certain part of the body, instead of the whole.
- May need to think about healing for it to occur instead of it happening naturally.
- May develop scars.


Type II:
- Minor wounds such as cuts, bruises and light burns heal faster than normal.
- Recovering from minor to moderate blood loss.


Type III:
- External wounds, including fractured bones and deeper burns, may heal at an accelerated rate
- Can survive severe blood loss.
- Lost limbs may be regenerated but might end up needing a cast until it heals completely.
- Minor damaged internal organs may heal, but more severity may be beyond repair and may take more time to heal.


Type IV:
- Minor to moderate wounds heal near-instantaneously, appearing as though they never happened.
- Lost limbs and internal organs may be completely regenerated.
- Critically and fatally damaged cells can regenerate, preventing scars.
- Healing strength may be so powerful, the blood is enriched with healing powers that can be used to heal others
- Nearly unaffected by toxins

TELEKINESIS

The power to manipulate objects/matter with their mind.



APPLICATIONS:
- can keep objects from moving
- can move objects with their mind
- can levitate


WEAKNESSES/LIMITATIONS:
- May be weakened or nullified by stress, fear, distractions, disbelief, lack of confidence, morale and willpower, etc
- Psychic strength may be proportional to user's capacity, meaning an opponent with greater physical strength than the user's mental strength may break free, or even be immune to the ability altogether.
- May be linked to or unwittingly triggered by emotions, thoughts, dreams, causing the user to be unable to control or possibly even access their ability.
- May experience chronic migraines after use of power
- The heavier the object lifted, the more mental/physical energy that is being drained from user
- May be physically or psychologically fatiguing, straining or even crippling for the user, with the user either bleeding from the nose or eyes, falling unconscious, entering a coma, or even dying from the mental effort of using the ability.


LEVELS:

TYPE I:
- User can manipulate objects as long as they can see/perceive them.
- User can manipulate objects as with hands.
- User can only move mass equal to what they could physically carry.
- User can only lift themselves up (levitate) to a certain height (height of an average tree)
- User can alter an object's inner workings, e.g. unlocking a door.
- User can manipulate the movement of others.


TYPE II:
- User can move limited mass, equal to several people/heavy appliances.
- User can levitate to higher heights e.g, small buildings, 2 story houses, etc.
- To choke or strangle others without physical contact.


TYPE III:
- User can make an object explode, e.g. blowing up a table.
- To emit a powerful vibration strong enough to make objects shatter, i.e. sonic boom.
- User can use telekinesis to fly
- To augment the user's physical strength, e.g. punching through a steel wall.


SUPER SPEED


User can move much faster than the average member of their species, some near or at the speed of sound, or even faster.



APPLICATION:
- Accelerated though process
- Accelerated metabolism
- Enhanced reflexes
- Accelerated perception


WEAKNESSES/LIMITATIONS:
- Breathing may be difficult due to high speeds
- May require heat-proof clothing for protection
- May cause burning and extreme heat from the friction of speed.
- May not be able to control speed if experiencing anger, sadness, excitement, etc
- May experience very painful whiplash
- Speed will decrease if carrying others with them


LEVELS:

TYPE I:
- User can travel just below the speed of sound
- User can walk on breakable barriers (ex: water, air, etc)



TYPE II:
- User can travel at the speed of sound
- User can jump at immense heights


TYPE III:
- User can travel beyond the speed of light
- User can fly for limited amount of time (more like running in the air)
- User can run/climb on surfaces (walls, trees, buildings, etc)


FORCE FIELDS


User can create a shield, wall, or a field formed from energy, elements, shaped from the environment, or formed by manipulating smaller items to form a greater whole. Force-fields aren't usually impenetrable and can be removed by energy drain or extreme force.

APPLICATIONS:
- Create Force-fields for protection from physical attacks and/or energy attacks.
- Create selective force-fields to prevent specific things from leaving/entering.
- Create an area for breathing where doing so can be dangerous, allowing navigation through toxic gas or vacuum.
- Create a force-field inside an object or person, and expand the force-field so that the object or person explodes.
- Shield Construction
- Wall Generation


WEAKNESSES/LIMITATIONS:
- May be limited on the size/shape/time of their barriers.
- Attacks on the barriers may cause equivalent damage to user's mind or body.
- May require concentration
- May only block certain types of attacks (ex: force fields may not be able to sustain water attacks or air attacks, etc)
- May not be able to maintain barriers under stress.
- The bigger the barrier, the more energy it drains from user
- User may only be able to hold barrier for limited time based on emotions (fear, anger, excitement, etc)


LEVELS:

TYPE I:
- Can only build force field around and those in close proximity (up to 4 feet away)
- Size of force field can go up to the size of a dorm room
- Can only create up to 2 force fields at a time
- Force fields can push people away


TYPE II:
- Size of force field can expand to a 2 story house
- Can cast multiple force fields (though all will be the same size)
- Force fields can be used as power bolts (though they drain a lot of energy)


TYPE III:
- Can use force fields to create objects (a skate board shaped force field)
- Force field can expand up to the size of a football field
- Can cast multiple force fields of different variations
- Can cast a force field inside of something and cause it to blow up (yes that includes humans.


ICE MANIPULATION




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INVISIBILITY




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FIRE MANIPULATION




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ELECTRICAL MANIPULATION




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SONIC SCREAM




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