Dietaku
Crimson Cool Sage
Since I've been on a Etrian Odyssey binge lately, I thought I'd try out another interesting, and somewhat obscure TTRPG about dungeon crawling and developing a nation of their own.
"What is Make You Kingdom?"
It's a Japanese TTRPG about the PCs being nobles in a newly formed nation, going out and solving problems, expanding their nation, and traversing dungeons for resources and new citizens.
Sweet, but how can I get it?
Well, sadly, only the first book has been translated, but that's all we need to play. It's not out officially, though, but an English transcription of the rules has been collected here
Oh, wow, is this hard?
Not really, the game is very rules-light, but also focused on tactical battle, negotiation, and cooperation, not, ironically, unlike Dungeon World (A title I wanted to use until I remembered the game)
Players:5-7
Premise: The people of the land have only known the Labyrinth for generations. Eking out meager livings while avoiding the troubles of monsters and the terrifying technology all round them, they cling to the hope that someone will come and ease their suffering. While sages speak of powerful technology from the Dark Era, and priests speak of the Majestic Suns' displeasure at the sinners they see, there is little hope for the common man. However, not all are ground down by this era. Powerful and spirited explorers also exist. Can these people give hope and forge some peace in the chaos of the Eternal Dungeon?
Thanks for reading, and I hope to see you here!
"What is Make You Kingdom?"
It's a Japanese TTRPG about the PCs being nobles in a newly formed nation, going out and solving problems, expanding their nation, and traversing dungeons for resources and new citizens.
Sweet, but how can I get it?
Well, sadly, only the first book has been translated, but that's all we need to play. It's not out officially, though, but an English transcription of the rules has been collected here
Oh, wow, is this hard?
Not really, the game is very rules-light, but also focused on tactical battle, negotiation, and cooperation, not, ironically, unlike Dungeon World (A title I wanted to use until I remembered the game)
Players:5-7
Premise: The people of the land have only known the Labyrinth for generations. Eking out meager livings while avoiding the troubles of monsters and the terrifying technology all round them, they cling to the hope that someone will come and ease their suffering. While sages speak of powerful technology from the Dark Era, and priests speak of the Majestic Suns' displeasure at the sinners they see, there is little hope for the common man. However, not all are ground down by this era. Powerful and spirited explorers also exist. Can these people give hope and forge some peace in the chaos of the Eternal Dungeon?
Thanks for reading, and I hope to see you here!