The Faceless King
Most Likely Inebriated
The church in the mountains, like a purse stuffed with gold,
is surrounded by the hungry, the infirm, and old.
And though they make show of sweeping scraps from their table,
they stick it to the poor every chance that they're able.
There's lenders in the temple; jackals in the house of God.
So me and this drifter broke in there for funds.
We made out with the coffers as the clergy sat stunned.
I said, "This mansion was built on the backs of the poor,
so just pray for our souls as you lie on the floor."
There's lenders in the temple; jackals in the house of God.
The priest pulled a dagger as we ran out the door.
I felt the blade rip through me and I fell to the floor.
My partner stopped to help and was stabbed several times.
The money fell in the pool of blood, guts and grime.
There's lenders in the temple; jackals in the house of God.
The priest took to his knees, like a man meant to pray.
His vestments soaking up gore, his beady eyes glazed.
But he wasn't giving last rites to my friend growing cold.
The guards swarmed around me as he clawed for his gold.
Flip their tables, burn their notes,
let's string 'em up and slit their throats.
There's lenders in the temple...
There's lenders in the temple...
There's lenders in the temple...
Jackals in the house of God.
In the world of Ahnkailan, there is a country known as Austansia, which lay wreathed in the sanctified light of the sun god; Ghiran. Blessed be his touch, as he gifts these lands with his bounties to feed his herd, and his chosen - the Céile Giran - to rule over the many followers.is surrounded by the hungry, the infirm, and old.
And though they make show of sweeping scraps from their table,
they stick it to the poor every chance that they're able.
There's lenders in the temple; jackals in the house of God.
So me and this drifter broke in there for funds.
We made out with the coffers as the clergy sat stunned.
I said, "This mansion was built on the backs of the poor,
so just pray for our souls as you lie on the floor."
There's lenders in the temple; jackals in the house of God.
The priest pulled a dagger as we ran out the door.
I felt the blade rip through me and I fell to the floor.
My partner stopped to help and was stabbed several times.
The money fell in the pool of blood, guts and grime.
There's lenders in the temple; jackals in the house of God.
The priest took to his knees, like a man meant to pray.
His vestments soaking up gore, his beady eyes glazed.
But he wasn't giving last rites to my friend growing cold.
The guards swarmed around me as he clawed for his gold.
Flip their tables, burn their notes,
let's string 'em up and slit their throats.
There's lenders in the temple...
There's lenders in the temple...
There's lenders in the temple...
Jackals in the house of God.
Though these lands exist in tumultuous turmoil, the Living Sun's faint touch wipes away this country's tears, his hallowed presence never leaves this place. Invading armies, monsters of dark hunger, and the mysterious Hadar's Curse encroaching from the south all threaten the light, but the zealous leaders keep their kingdom in order through strict, holy law.
As it has always been, these heavenly lands are ruled by the Céile Giran, the holiest woman in existence. She is the closest thing to a god that walks this world, as her holiness is wed to the Ghiran himself. From the city of Silas, she sits upon a throne of platinum and white gold where it is said she communes with the Living Sun.
The churches and those men and women of the cloth are the Céile Giran's eyes, and nothing in these golden fields of sunflowers and wide reaching cities of light goes unseen by her. Her law is the will of Ghiran, therefore to stray from the law is to stray from the Living Sun's light.
However, not all see the holy order in this way. To many the laws set in place are merely a way to keep the rich men and women of the church lavished in finery whilst keeping the poor indebted to the "kindnesses" of the church. Some speak in whispers of the churches corruption, saying the priests twist the words of Ghiran to line their pockets with gold. There is certainly a tension in these lands, but unspoken it must stay for fear of the wrath of the churches is too great.
The Church is Spurious
The Church is Righteous
Burn it or Save it
What Say You, Knight of Sin?
***
The Church is Righteous
Burn it or Save it
What Say You, Knight of Sin?
***
Howdy there friends! So welcome to my game I guess. The Knights of Sin is a campaign that is set in a world of my own creation with a pantheon of my own establishment. Besides that, there aren't a huge amount of changes from the regular DnD books, but I'll get into all the nitty-gritty in a second. First, let me explain what this campaign is about.
In this campaign you will be taking on the role of a Knight of Sin. The Knights of Sin is a group of criminals with abilities invaluable to the church, and thus have been given a second chance to redeem themselves in the eyes of Ghiran. Basically you're a criminal who was given two options; death/life in prison or join the KoS. The group is pretty new so no one really knows how well it's gonna work or what they'll be doing, but hey, it's probably better than being burned to death. Now I would like to point out that your character is not necessarily a bad person, - though I do encourage it - but they are a blasphemer in the eyes of the church, which I'll go into more depth on in the character creation tab, which can be found here! For now, what you need to know is that your character was rotting in prison with no chance of survival when a man(?) going by the name of Father Vicar walks into your cell offering you a contract. Weeks later your character would then be taken into a carriage with a burlap sack over their head, before being transported to a place far north with several others. Your group has been given complete autonomy by the Céile Giran, leaving Father Vicar in charge of you and the others.
The purpose of the KoS, in short, is to be able to operate anywhere in the world, no matter the danger, and have no connections to Austansia. Because your order isn't officially under any flag you can operate anywhere in the world with out causing diplomatic issues between Austansia and other nations. In a way you're a suicide squad, but more importantly you're a black ops. The KoS will be sent into lands considered unholy or dangerous, chasing down criminals, monsters, cults and armies.
The story will progress as your team is given missions. Initially you will start in the Kingdom of Austansia, but you will most likely travel to other countries as well. From there the plot thickens
I should probably also talk about rules here... I haven't changed much from the original DnD rules, but I did tweak a few things to hopefully make this game a little more fun. Also please note that I'm a fairly chill and laid back DM, so I'm super flexible with most rules as long as there's a good reason for something to be changed.
1.) Most importantly, this RP takes place on RP Nation so please, for the love of the Living Sun ,follow those rules.
2.) Second most important; have fun! I know that makes me sound like a lame ass camp counselor, but it's true. If something is a hindrance to your enjoyment, let me know and I will do what I can to fix it. I know things can get kind of crazy when playing DnD, but were all human beings here and I expect you all to treat each other thusly.
3.) No Metagaming. I will smite you in terrible ways if I see this. Earlier I said I'm laid back with the rules - and I am - but this is one I do not bend on. I will fuck you up son, do not test me.
4.) The following are the tweaked mechanics and home brewed rules.
5.) If you are wanting to make an action on another players character, PM and I'll tell you the roles to make and then take action accordingly.
6.) All roles are made in this Dice Room. Make sure you're using your RPN name when in the dice room and not the name provided by the site. Go to the site's homepage, click sign up and type your name and password. Done and done brotha'.
7.) If you're in a situation where a skill check might be involved, let me know either in a PM or the OOC page (linked below.) I'll then tell you what roll to make, you'll roll in the aforementioned dice room, and then I'll tell you the result and you can make your post.
2.) Second most important; have fun! I know that makes me sound like a lame ass camp counselor, but it's true. If something is a hindrance to your enjoyment, let me know and I will do what I can to fix it. I know things can get kind of crazy when playing DnD, but were all human beings here and I expect you all to treat each other thusly.
3.) No Metagaming. I will smite you in terrible ways if I see this. Earlier I said I'm laid back with the rules - and I am - but this is one I do not bend on. I will fuck you up son, do not test me.
4.) The following are the tweaked mechanics and home brewed rules.
I'm using DnD 5e rules with a few revisions here and there. The following is what I'm all about.
1.) I'm allowing skill checks to critical fail and succeed. I have my reasons.
2.) I'm using the variant feat rule as an option. That means humans have the option to take a feat if they feel so inclined.
3.) During combat, taking a potion is a bonus action while administering one is an action.
4.) When scoring a critical hit, double your dice role instead of doubling the number of dice rolled.
5.) During this campaign player character deaths will probably happen at some point. That is the nature of these games. If this happens, and an immediate resurrection spell is not cast and successful, the body must be brought back to Fort Lapsus (KoS home base) so the resident cleric, Petra, can resurrect them with a ritual assuming she roles well enough. I do allow other characters to contribute to resurrection rituals to lower the DC for Petra.
6.) I will allow the Beastmaster Archetype for Ranger to have a pet with a CR of 1 instead of the original 1/4. There will also be ways to train and improve the base stats and AC of the Beast Companion since they are pretty frail if taken as is. On the topic of Beastmaster Rangers, I am changing the typical shared turn aspect of the archetype. I find it makes the class sort of weak if the ranger has to choose between taking an action and giving the companion an action. I do, however, realize that animals with low Dexterity should come lower in the initiative order. So, I've made a compromise. The companion gets its own turn, but it will roll it's own initiative, which will be a basic d20 roll with its Dex mod. (This rule I stole from another RPer on the site)
7.) I do not play with lifestyle expense.
8.) Over encumbrance is gonna be a little different in this campaign. I'm not going to make you look at weapon weight and all that jazz. We can guesstimate how much a character can reasonably carry and that'll be cool. Just don't carry around fifty swords and you should be fine.
9.) When crafting items and such, you can spend money to speed up the time it takes.
10.) Roleplay and fun are more important than any of these dumb rules (except the meta gaming one) so there will be rewards for good RP. Not DM inspiration, but other in game stuff.
1.) I'm allowing skill checks to critical fail and succeed. I have my reasons.
2.) I'm using the variant feat rule as an option. That means humans have the option to take a feat if they feel so inclined.
3.) During combat, taking a potion is a bonus action while administering one is an action.
4.) When scoring a critical hit, double your dice role instead of doubling the number of dice rolled.
5.) During this campaign player character deaths will probably happen at some point. That is the nature of these games. If this happens, and an immediate resurrection spell is not cast and successful, the body must be brought back to Fort Lapsus (KoS home base) so the resident cleric, Petra, can resurrect them with a ritual assuming she roles well enough. I do allow other characters to contribute to resurrection rituals to lower the DC for Petra.
6.) I will allow the Beastmaster Archetype for Ranger to have a pet with a CR of 1 instead of the original 1/4. There will also be ways to train and improve the base stats and AC of the Beast Companion since they are pretty frail if taken as is. On the topic of Beastmaster Rangers, I am changing the typical shared turn aspect of the archetype. I find it makes the class sort of weak if the ranger has to choose between taking an action and giving the companion an action. I do, however, realize that animals with low Dexterity should come lower in the initiative order. So, I've made a compromise. The companion gets its own turn, but it will roll it's own initiative, which will be a basic d20 roll with its Dex mod. (This rule I stole from another RPer on the site)
7.) I do not play with lifestyle expense.
8.) Over encumbrance is gonna be a little different in this campaign. I'm not going to make you look at weapon weight and all that jazz. We can guesstimate how much a character can reasonably carry and that'll be cool. Just don't carry around fifty swords and you should be fine.
9.) When crafting items and such, you can spend money to speed up the time it takes.
10.) Roleplay and fun are more important than any of these dumb rules (except the meta gaming one) so there will be rewards for good RP. Not DM inspiration, but other in game stuff.
5.) If you are wanting to make an action on another players character, PM and I'll tell you the roles to make and then take action accordingly.
6.) All roles are made in this Dice Room. Make sure you're using your RPN name when in the dice room and not the name provided by the site. Go to the site's homepage, click sign up and type your name and password. Done and done brotha'.
7.) If you're in a situation where a skill check might be involved, let me know either in a PM or the OOC page (linked below.) I'll then tell you what roll to make, you'll roll in the aforementioned dice room, and then I'll tell you the result and you can make your post.
Alright, so with all that you should be fine and dandy to make your character. We only have a few more available slots so get it while it's hot! Head on over here to start one up. If you have any questions, send me a fresh PM or just ask in the OOC.
Character Sheet
OOC
Google Drive (Everything needed to make a character and all world info is found here)
Dice Room
OOC
Google Drive (Everything needed to make a character and all world info is found here)
Dice Room
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