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Fandom Knights of Olympus - CS

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WhispFlick

Junior Member
CS for Knights of Olympus Roleplay - Coding is not required.


Possible character sheet information, you can add anything you want to it:

Full name:
nicknames:
age:
godly parent:

gender:
sexuality:
birthplace:
years at camp:

Appearance/Face Claim (preferably realistic pictures):
hair:
eyes:
height/weight:
build:
accent:

Weapons:
Inventory:
Skills:
demigod powers:

Strengths:
Flaws:
Personality:

Biography:
 
Name: Jethro Gerhardt
Nickname: Captain
Age: 18
Gender: Male
Sexuality: Straight
Race: Demi-God
Camp Time: 2 years at Camp Jupiter but as a favor he is traveling to Camp Half Blood to act as a Liaison between Camp Jupiter and Camp Half-Blood
Appearance:
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Weight: 220lbs

Eyes: His eyes are a combination of his mother’s and father’s. Startling green like his mom’s but whenever he uses a power he inherited from his Dad, they spark blue.

Build: Through Jethro’s fitness routine, he has managed to find a balance between bulky and lean. This allows him to be strong and quick in combat.

Godly parent: Jupiter

Affiliation: Roman

Powers/magic: Aura of Morale and Lightning channeling
Aura of Morale- Jethro has the ability to send out a wave of calm and confidence to those nearby that he considers friendly. By doing this, he can help create a much higher sense of morale and help his allies find the strength to continue fighting.
Lightning Channeling- Jethro has the ability to call forth and direct lightning. He can use it as a weapon and in some case control the amount of voltage he uses. This allows him more options on the battlefield.

Personality:
Jethro puts out an aura of general calm and quiet. He used to be a lot livelier but being alone for so long has kind of taken that out of him. Occasionally he will come out of his shell but it's rare. Perhaps if he made friends he'd be more talkative.
Jethro is actually quite caring and kind, he is deeply protective of those he cares about and will do anything to save his friends and comrades. He can be sensitive and empathetic but it takes times for those qualities to manifest from him.
Strengths: Combat, Tactics, Leadership and analytics. He is fiercely loyal to his camp and his campers.
Weaknesses: Jethro is very blunt and tends to see the world in black and white. He expects too much of himself and tends to carry too much of the burden. Wearing himself out in the process.

History:
Jethro lived with his mom until the age of eight, at that time, she sent him to a military school. When he asked her why, she would only reply,

"For your best interest."

He stayed there until he was sixteen. He quickly rose in reputation at the school for his proficiency in everything he was taught. The school having it’s own ranking system, Jethro managed to earn himself the rank of Captain. This would be the beginning of the nickname that he would come to be known as. Over the years, he earned quite the reputation for himself that he became known by everyone at the school. So much so that he attracted the unwanted attention of some older boys in the school. One night they attacked him. That was when his powers emerged and he accidentally let loose a blast of lighting that knocked the boys unconscious. Shocked and scared of his abilities, Jethro went to the only one he trusted, his mother. He made his way home and when he told his mother what had happened. She immediately loaded him up in the car and began driving. During the trip, she told him the entire truth. The truth of who he was, who his father was and what it made him. She explained the terrible fate that would befall him if he were caught by monsters. It all sounded so crazy to Jethro but for some reason he believed his mother. They were just on the edge of leaving Arizona when his mother screamed,

"Look Out!"

All Jethro remembers from that night is coming to awareness, he was on his knees with blood soaked hands, near the burning wreckage of his mother's car. Next to him, his mother was dead. Jethro did not know what to do so he ran.

Disappearing in the woods, Jethro met some wood nymphs. The wood nymphs helped him by telling him of Camp Jupiter, giving him supplies and even his sword and shield. After thanking them for their help he left. Headed in the direction he was told this mysterious camp lay. He was side tracked a few times but for the next two years, he'd travel the country in search of this Camp and hopefully, his new home.

Weapons:
1529640188977.jpeg
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Other:
Even though he doesn't make it as obvious as it used to be, Jethro is a fantastic leader. Inspiring morale in his teammates. He can analyze an attacking pattern and figure out a way to disable it.

[Please note that I am open to discussing any straight relationship options with Jethro if he catches your fancy ;) ]
 
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    Name: Cicero Aurelius Oleander.
    || Son of Ceres ||

    He is known to the legionnaires of Camp Jupiter as Oleander; he is rarely called Cicero, scarcely ever Ollie.

    Personal Details:
    Age: Nineteen.
    Gender: Male.
    Sexuality: Homosexual.
    Race: Demigod.


    Camp Time: Nine years.

    Camp Role: Centurion of the Second Cohort and Senator of Camp Jupiter.
    Camp Tattoo: Marked with a sickle and grain, and nine lines of honour.

    Appearance:
    Hair: Brown.
    Eyes: Emerald.
    Height: 6’0.
    Weight: 190 lbs.
    Build: Athletic.


    Inherited Characteristics || Powers and Abilities:
    Dyslexia:
    Oleander’s brain is “hard-wired” for Latin as opposed to modern English.


    ADHD:
    Oleander has inborn battle reflexes.


    Blade Proficiency:
    Oleander is highly skilled, and unbelievably dangerous, in wielding his scythe.


    Chlorokinesis || Toxicokinesis:
    As a son of Ceres, Oleander can manipulate plants - however, his powers are limited to poisonous and toxic species.

    Fertility Manipulation:
    Oleander can grant or enhance the fertility of the earth, turning barren plains into fertile fields, and encourage orchards to bear fruit and flowers to bloom, or convert arable land into infertile soil, incapable or supporting any form of vegetative life.

    Skills:
    Oleander is genetically gifted with a green thumb and a talented palette, an expert knowledge of plants and poisons, and an unusual ability to known when someone is hungry or thirsty.

    Weapons:
    Oleander is proficient in fighting alongside other legionnaires with Roman armoury: heavy pila for weakening the enemy, light veruta for skirmishes, a gladius and scutum for close-combat, and an ornate pugio as a weapon of last resort. However, Oleander is most disciplined with an Imperial gold scythe, which is concealed as a poppy-shaped fibula. The curved blade of his scythe can be infused with poisons or toxins derived from the plants which Oleander cultures.


    Oleander fights with his scythe only when fighting singularly, or when training legionnaires to fight against unusual assailants, because the weapon is considered inappropriate for the disciplined structure of martial Rome.

    Strengths:
    Bravery, prudence, leadership, and combat.


    Weaknesses:
    Potentially temperamental and exceptionally destructive.


    Personality:
    Oleander is self-restrained, self-controlled and self-possessed, a living exemplar of Roman discipline: the personified paragon of Camp Jupiter’s strict ethos. Years of relentless and constant weapons training and marching drills forged a self-sufficient and self-sustenant soldier, a prudent and persistence hero who kept his head down and his chin up.There is no escaping the acid in his blood, an
    unpredictable aptitude for cruelty and chaos written into his DNA, but he learned from Lupa to be the man he wanted to be rather than the one Fate had concocted.

    Brave and courageous, he lives his life without hesitancy even in the direst of circumstances. He will not stand down nor withdraw from a fight until a victor is crowned with laurel, even if the odds are greatly stacked against him. More often than not his persistence is rewarded in War Games and Gladiator Battles, earning him honours and promotions. Thriving in the jaws of adversity, Oleander, who quickly rose to prominence, is a respected and lionised leader of the Twelfth Legion.

    Unlike other Centurions, Oleander does not govern the Second Cohort with an oppressive iron fist. He is considerate, compassionate and clement, preferring to rectify and remedy infractions or failings instead of administering heavy punishments to drive flaws, faults and foibles out of the campers under his command. Perhaps his willingness to look the other way stems from the warmer traits of his mother, but it is more likely a self-awareness, an understanding that if his temper is given an inch to flourish it would steal a mile. He therefore tries to be rational and judicial, careful to assess all angles, all aspects and all approaches before formulating his opinion on anything - taking the wrong side could be a costly mistake.

    Like all Roman demigods, Oleander is more war-like than his Greek counterparts; Oleander can be as destructive as he is protective, as calamitous as he is virtuous, and as unexpected and temperamental as the changing seasons; although his irascible tendencies are generally well-repressed by his training, he can become a berserk force of devastation, more akin to a child of Mars or perhaps one of the Dirae but reminiscent of the potential cruelty of Ceres, when empowered by anger, revenge or a desire for retribution. Unlike his reserved manner, he roars and shouts, attacking with no sense of self-control. When angered he is prepared to conquer by any means necessary.

    Failure means death to a Roman.


    Brief Biography:
    Cicero Aurelius Oleander was born during the winter months, which is an unusual occurrence for a child of Ceres. Children of the goddess are generally born in the fire of summer surrounded by the perfume of golden poppies, a time when Ceres and her daughter, Proserpina, grace the earth with richness and vitality. The estival climate cultivates sallow-skinned heroes, full of life and ecological wonderment. Pale-skinned Oleander, however, was delivered to his father, a willowy and cantankerous botanist named Consus, under a dove-grey sky wrapped in snow-white blankets and deadly nightshade.

    Oleander was brought into the world when his mother was most desolate, most despairing and most despondent. She was scarcely recognisable compared to the blazing beauty that momentarily warmed the cold soul of Consus Oleander. Her faminous disconsolation and unpredictable temperament were inherited by her son, volatility flowing deep in his veins. Her melancholy manifested in Oleander as an ingrained propensity to render soils impoverished, lifeless and barren like the plutonian earth that deprived Ceres of her daughter every year. More disciplined, more militaristic, and more warlike in the wintry season than any other time of year, Oleander inherited her fickle constitution and her governance of baneful plants.

    His father was neither prepared for nor approving of the arrival of his son, unable to muster any paternal affection for the blubbering, snivelling, whimpering creature that was inflicted upon him by a woman who had come and gone like the cherry bloom. There was no denying the family connection between Consus and Oleander: father and son shared the same eyes, the same nose. Blood-connection was the only reason Consus kept the boy. The kid was simply not a happy accident - he was a resounding error of judgment, a moment of weakness brought to life. Consus Oleander adored his orchids and his lilies, so there was very little room in his heart for a boy who seemed to kill every plant upon which he laid his pudgy fingers.

    To say that Oleander’s childhood was a misery would be an understatement.

    Everything changed when Ceres guided her son to the Wolf House shortly before his tenth birthday. She owed Oleander more than a hard-hearted father and a harsh home; she owed him a life where his anger and his suffering could be washed away, replaced by something righteous. Following in the footsteps of the Roman demigods that came before him, Oleander grew up to be a distinguished legionary of New Rome, memories of his upbringing buried by his new family.


 
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Full name: Cyler Jacobius Yexam
nicknames: Nightmare, Element,
age: 14
godly parent: Hecate (But has other gods in his heritage, will explain later.)

gender: Male
sexuality: Bisexual
birthplace: Atlanta, Georgia
years at camp: None yet.

Appearance/Face Claim (preferably realistic pictures): WIP
hair: Forest green
eyes: Deep blue
height/weight: 5'5"/165 lbs.
build: Skinny and tall
accent: Southern

Weapons: He has the ability to transform his rings into three different weapons depending on ehat ring he chooses.
Inventory: Ten rings representing different aspects of his elemental powers: Fire, Water, Air, Earth, Magic, Tech, Life, Undead, Light, and Dark.
Skills: Creative and Agile
demigod powers: Elemental

Strengths: Elemental, can make anything
Flaws: Depression and can't do a lot of big things with the elements.
Personality: Sarcastic, clever, and helpful, he often puts others before himself. He often doesn't let others get too close to him because he feels that either he'll hurt them or they will hurt them.

Biography: Born in Atlanta, Georgia, he was always known as being a bit of a freak. He was homeschooled for a long time until he and his dad moved to Boston. Ever since then, he went to a boarding school until his dad died to a rampaging Marathonian Bull. After he killed the bull in a forest with the roots of nearby trees, he ran away from Boston and is still away from Boston to this day. He eventually was claimed by Hecate and was gifted ten different rings to help him control his elemental abilities. He was also told that he had those abilities due to the other gods and goddesses in his family tree: Artemis, Apollo, Zeus, Poseidon, Hephaestus, Hades, Demeter, Hestia, Persephone, and Hecate. He was also told to search for Camp Half-Blood to learn to control his abilities even more.
 
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scroll





DAUGHTER OF DEMETER



Nadezhda Kriger



Nadezhda, 18
Nadezhda Kriger, also commonly known as Nadiya, is an 18 year old daughter of Demeter. She is a cisgender, heterosexual female from Russia; however, she and her father moved to California when she was 3. It was when Nadezhda was 13 that she was brought to the camp, making it 5 years since her arrival.

Appearance
Face Claim: Nadezhda Kriger
Hair: Long and brown
Eyes: Hazel
Height/Weight: 5'6"/114 Ibs
Build: Fit
Accent: None, but very heavy Russian accent when speaking Russian


Abilities
Weapons: Silver steel sword
Inventory: A dagger she keeps attached to her right thigh, hair ties, and water
Skills: Fast runner and thinker, can climb trees easily, natural cook, and natural gardener
Demigod Powers: Manipulate the roots of plants for combat/protection, and harvest/produce limited amounts almost instantaneously
Weaknesses: Weak in winter, cold areas, and dry areas; she often brings water, especially to places she knows she is weak, to pour onto the ground and try to use her powers to her best ability


Persona
Strengths: +Very kind and caring with those she's close with +Swift +Always willing to offer help
Flaws: -Somewhat passive -Tends to appear cold to others
Personality: Nadezhda is often described as cold and unapproachable, when she's really just quiet and has RBF. She usually keeps to herself, not saying much; that is, unless she's with friends or in battle. Some might confuse her for a daughter of Athena, considering she's a quick thinker that likes to take charge. Being a daughter of Demeter has gotten her some jabs, as people sometimes tell her that her abilities are weak or useless. This is one of the reasons as to why she works so hard to build her skills and improve in anyway possible- she wants to prove herself. Despite this, Nadiya is a lover, not a fighter. She will try her best to solve any conflict that approaches with talking.
Biography: Moving to America at such a young age was difficult for Nadezhda. She barely knew any English, and got taunted for it when she started school. This started her desire to always work hard and prove herself. Everyday, she and her father would sit outside and study. Her love for the outdoors had been around for as long as she could remember; it was peaceful. Whenever she had the opportunity, she would be working on her garden. Cooking was something else she enjoyed and did often, considering she was a natural. She and her father lived a fairly normal life after they had established themselves in America. Nadiya never questioned about her mother's whereabouts- what was the point in questioning and moping around when she had been gone for so long?

When Nadezhda turned thirteen, her powers began to show themselves. She was still fairly young, but the sudden ability to bring a dead plant back to life didn't want to wait. Her father immediately shipped her off, but never told her the truth. It wasn't until she got to camp, after following her father's directions, that she found out everything about herself. She felt somewhat betrayed, and became less trusting of others. Her father was her best friend, yet he practically lied to her. It's because of her father that she remains quiet and passive. Being alone often gave her the opportunity to work on improving her skills and abilities. She was fifteen when her ability to manipulate roots presented itself, and no others have since then.
code by pasta
 
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Sleepy boi WiP. Will finish when I get back from Incredibles 2 wheeeee
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Full name
| Seymour Darius Corsair |

Age
| 16 |

Godly Parent
| Hypnos |

Gender
| Male |

Sexuality
| Heterosexual |

Birthplace
| Los Angeles, California |

Months at Camp
| 4 |

Face Claim
| Dylan O'brien (I know I suck at face claims) |

Hair
| Brown |

Eyes
| Brown |

Height
| 6'0 |

Weight
| 150 |

Build
| Average |

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Weapons
| Ten rings on each finger. If he presses his hands together a bronze pendulum falls from each ring. Can be used for hypnosis for for attacking. Kept in pocket when not in use. |

Demigod Powers
| Able to roam the land of dreams. Can hop from one person's dream to the next if they are close enough to him. Is able to manipulate dreams however too much manipulation and the person will realize that their dreams are being altered. The person whose dream he is in will not know that he is eavesdropping unless he willingly makes his presence known.

Hypnosis. Able to lure people into a temporary slumber. The size and mental fortitude of the person puts more of a strain on him and determines how long it will last. Multiple targets furthers this handicap. The average time is 5 minutes.

Mental Fortitude. Since Seymour spends so much of his time in his own head dreaming, he knows it incredibly well. He is able to tell when he is being influenced by anything and has an incredibly strong resistance to such things. |

Strengths
| Surprisingly smart, high mental resistances, easily makes friends |

Flaws
| Weak and slow, Narcoleptic |

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Personality
| Seymour is a social butterfly. He will always try to solve problems with words rather than a fight. Of course he's terrible in a fight but who wants to fight when you could just sleep? His bed is by far his best friend coming in a close second to his pillow. Why he even loves sleeping so much he even does it standing up sometimes. That's his version of the story anyway. It'd be more accurate to say he never really wakes up and his brain can just randomly shut off at any time.

If you catch the son of Hypnos awake however he really is a nice guy. He loves making friends and tries to help people as much as he can with his powers. Got nightmares? He's your guy to fix it. Can't sleep? Go talk to Seymour. He knows his powers aren't the strongest and he would probably lose to anyone in a straight up fight. All the same he tries to use them to do as much good as possible in the short time of day he's awake.

While Seymour is typically a nice guy he has one major pet peeve. Don't try to mess with his head. Even if it's to help him. Don't send him calming vibes or any of that crap. The first person that tried this after Seymour insisting they don't had terrible nightmares for days. They pointed the finger at Seymour but can you really prove that someone is messing with your dreams? |

Biography
| Seymour's mother was a sleep scientist. Her father had suffered insomnia and she made it her life's goal to cure him. Hypnos found it noble that she had devoted herself to studying sleep and so Seymour was born. He had what he determined to be a normal life. No monsters popping up on class field trips or anything. He would have passed for a normal kid if he didn't fall asleep so much. It was ironic for sure that his grandfather was an insomniac and he was a narcoleptic.

His mother noticed that as Seymour got older that she started dreaming more and more of him. It became almost every night that she would have vivid dreams of her son. When asking him about this Seymour merely stated he was bored and came into her dreams. With no way of denying that he was indeed a halfblood, his mother took him to camp. Seymour hasn't been there long and has been asleep for a very long portion of it.
 
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Character Name: Elodie Mutombo
Nickname(s):
Godly Parent:
Apollo
Age: 16
Birth Place: New Orleans
Years At Camp: 2 Years
Gender: Female
Sexuality: Bisexual
Appearance/Face Claim (preferably realistic pictures):
fa6df2cfa777474c36a1fbee334ebd41.jpg

hair:
White
eyes:
grey
height/weight: 5ft 6in 40kg
build: Lithe almost sickly thin
accent: West African

Weapons:
images

Inventory: A ring from her mother. A bag of various medicinal plants and other medicines.

Personality: Renee is a soft spoken and taciturn girl who seems introverted at first sight which makes her difficult to get know. Those who take the time though find her a sweet caring girl willing to do anything for friends. She can be witty and quite fighter when motivated but lacks the self confidence to do so due to her past. She has grown in confidence due to her time in the camp but still has some point to go, turning her to a follower than a leader and susceptible to coercion. She is however intelligent and a quick learner especially in matters such as medicine.
Strengths and Weaknesses:
+ Fine Singer able to sing in french, English and a Greek.
+ An expert Archer true to her father's
+ Capable Healer able to heal with her powers and learning some medicine by helping in the infirmary
+ intelligent and logical
- poor close range fighter
- lack of self confidence
- Not particularly strong or tough
- Claustrophobic
Backstory: Elodie was a result of union between Apollo and a married woman of Congolese decent. After her birth, her mother made attempts to persuade her husband that Elodie was his own but he was not convinced as Elodie show no traits of him. He became angry and was abusive to both Elodie and his wife, often time locking Elodie in a box at the slightest errors. What makes things worse when another daughter was conceived, Elodie's father treated her kindly and attentive and tried to keep her away from any interaction with Elodie and tried to teach her to trest Elodie and her mother was anyhing. Despite this Elodie and her half sister still spend time in secret and the two of them drew close, with her sister sharing treats and toes with her.

Finally though after a really bad episode when Elodie was 15, she was hospitalized and concerned doctors raised the alarm and in time freeing the three women from Elodies abusive father. The time spend in the hospital and the doctors kindness and skill left an impression on her and made her want to be like them. Once said and done, the Elodie and the rest of her family began rebuilding their lives and follow their interest. It was then whe began to discover her talents, such as her "ADHD" and capabilty to sing. At one point, to the surprise of herself as much as her mother and sister, Elodie began to sing in Ancient Greek without prior education. The singing drew the attention of Elodies real father appeared and revealed Elodie her true heritage. Despite an initial anger at Apollo for not intervening earlier during Elodie' s time in abuse, she was at awe at the idea at being a demigod. Apollo offered her place in camp half blood but at first she was reluctant to go both because she was nervous about What she will find and she didn't want to leave her family at this crucial time.

She relented when both her mother and sister encouraged her to go. She was amazed the first day she arrived at camp and was keen to learn more about this world, meet new peopke and training be stronger. However her shyness and lack of confidence held her back and she made few friends at first, with few friends she spend most of her free time either training or volunteering in the infirmary. It was there she began to grow in confidence as she discovered her powers to heal, at one point she helped several of her fellow campers after an incident during a CTF game let to some campers getting injured. This earned her the interest of some of her campers and gave her an opportunity to make new friends.

Godly Powers:
Natural Musician
Archery
Vitakinesis: can heal some wounds through a hymn to apollo
 
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  • full name: Elena Maria Russo
  • nicknames: lena, el, lin
  • godly: athena
  • age: 17
  • gender: female
  • sexuality: heterosexual
  • birthplace: florence, italy
  • years at camp: 7 years
  • hair: brown
  • eyes: hazel (changing, sometimes light blue/grey)
  • height/weight: 5'7, 139 lbs
  • build: lean, tall-ish, tone but not visibly muscle-y
  • accent: italian
  • weapons: celestial bronze dagger, celestial bronze short sword
  • inventory: Elena keeps a journal and a book with her at all times. The journal is for recording notes, the book is either for reading out of boredom or to look up any necessary information. She may keep several books at a time depending on their sizes and weights.
  • Skills: Elena is a highly intelligent individual. She can process information faster than likely expected, she reads incredibly fast, at that. She also has a good memory. More or less it's photogenic. Really, that's the only way she can remember things so easily.
  • Demigod powers: Weaving, Elena could beat anyone at a weaving competition. Whether such a competition actually exists.. that doesn't matter.
[/div] [/div] [div class=content2] [div class=image2][/div] [div class=para]
  • Strengths: Elena is a very knowledgable and cunning individual. She uses that as a benefit to her daily life, whether it's to remember a small fact or to show off. It makes her reliable in most situations. She's like Siri or Google, but don't say that to her.
  • Flaws: Despite being so smart, Elena can be a bit shy. She's definitely outspoken but also has a rather timid personality.
  • Personality: Again, Elena is very outspoken. She won't hesitate to correct you if you're wrong or even to tell you off when she becomes angered. Though she tries her best to see the best in others and not throw her temper. She's timid at times and if she could, would prefer to avoid fights and battles. She doesn't necessarily stay to herself, she adores being with others, especially her twin brother, Marco. But there's never a moment where she doesn't enjoy simply sitting with a book in peace and quiet.
[/div] [/div] [div class=content3] [div class=image3][/div] [div class=para] Elena was born to a young, artistic, Italian man by the name Vincent Russo. Vincent was probably what people thought of when they thought of an Italian guy. Dark hair, dark eyes, good looks, a charming accent. Again, artistic. He was from Florence. He studied renaissance art, techniques, and even sculpted and painted himself. He had models. Particularly, that was how he met Athena. Of course, he had no idea who she was when they met. He was simply a young man studying the arts and they bonded over that mutual interest and intellect. He'd even painted her once, something gradual over time that he did in secret. Vincent couldn't have been more happy that he had something to hold on to, as one day, she disappeared, not coming back until once with a two babies by the name of Elena and Marco. The twins and the painting of Athena were the only things he had left to hold of his lost love. Elena and Marco didn't grow up in the typical household but they were most definitely the perfect mix of an artistic man and an intellectual woman. The two brunettes grew up surrounded by the arts and history. The most ideal setting for a child of Athena such as themselves. They went to museums with Vincent, picked up his books on renaissance and technology. They often read about everything there was to read about and it interested them both. Two peas in a pod. Their brains worked together in harmony, one being the more intellectual whilst the other was more hands on with what Elena helped him understand. Elena seemed perfect, aside from her lack of confidence. That would soon be made up for and potentially blossom as the pair discovered themselves to be demigods, sent straight to Camp Half Blood at the age of ten. [/div] [/div] [div class=content4] [div class=g1][/div] [div class=g2][/div] [div class=g3][/div] [/div] [/div] [div class=credit]code by wonhae[/div] [div class=name]elena russo[/div] [div class=tabcontainer] [div class=tab1]i.[/div] [div class=tab2]ii.[/div] [div class=tab3]iii.[/div] [div class=tab4]vi.[/div] [/div] [div class=personality]personality[/div] [div class=history]history[/div] [div class=extra]extra[/div] [div class=gallery]gallery[/div] [/div]
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  • full name: Marco Giovanni Russo
  • nicknames: Marco, Gio, Marc
  • godly parent: athena
  • age: 17
  • gender: male
  • sexuality: bisexual
  • birthplace: florence, italy
  • years at camp: 7 years
  • hair: brown
  • eyes: hazel
  • height/weight: 5’10, 175lbs
  • build: lean, tall, lanky
  • accent: italian
  • weapons: celestial bronze long sword
  • inventory: Marco, like his sister, keeps a journal, but simply to take notes on her rambling and properly plan out any new ideas or practices.
  • Skills: Again, like his sister, Marco is nearly equally as intelligent. He processes information easily but in a different way. While his sister process what she reads better, he can format things into proper strategies to later execute them. The brawn to match the brain, if you will.
  • Demigod powers: Marco’s good at weaving but he puts less effort into the thought or true care for it. Particularly, he has Telumkinesis. He’s extremely skilled at wielding the sword, nearly as much as a child of Ares, and better than most. But he’s particularly best at understanding how to work different weaponry in order to teach it.
[/div] [/div] [div class=content2] [div class=image5][/div] [div class=para]
  • Strengths: Marco is extremely good at understanding anything you tell him or teach him, and more so rather quickly. Though what he does is take that information to come up with a plan, even when under stress, likely better than others can handle it.
  • Flaws: Marco is easy to toy with, he has strong feelings so he’s more likely to try and stick by your side or do anything you request of him without question.
  • Personality: Unlike his sister, Marco is not only the more outgoing but also the more charming of the two. He flirts, he laughs, he wants attention towards himself and prefers to show off his strengths with the help of his sister. Nonetheless, he’s a genuinely caring and lovely guy once you get to know him, as he’ll be there constantly. Sort of like a loyal dog. If you want it in easier terms. Similar to his father, Marco is also very artistic. In his journals you may find scribbles of training strategies and whatnot, though in the back you may be lucky to find some art of his own.
[/div] [/div] [div class=content3] [div class=image6][/div] [div class=para]Marci was born to a young, artistic, Italian man by the name Vincent Russo. Vincent was probably what people thought of when they thought of an Italian guy. Dark hair, dark eyes, good looks, a charming accent. Again, artistic. He was from Florence. He studied renaissance art, techniques, and even sculpted and painted himself. He had models. Particularly, that was how he met Athena. Of course, he had no idea who she was when they met. He was simply a young man studying the arts and they bonded over that mutual interest and intellect. He'd even painted her once, something gradual over time that he did in secret. Vincent couldn't have been more happy that he had something to hold on to, as one day, she disappeared, not coming back until once with a two babies by the name of Marco and Elena. The twins and the painting of Athena were the only things he had left to hold of his lost love. Marco and Elena didn't grow up in the typical household but they were most definitely the perfect mix of an artistic man and an intellectual woman. The two brunettes grew up surrounded by the arts and history. The most ideal setting for a child of Athena such as themselves. They went to museums with Vincent, picked up his books on renaissance and technology. They often read about everything there was to read about and it interested them both. Two peas in a pod. Their brains worked together in harmony, one being the more intellectual whilst the other was more hands on with what Elena helped him understand. Marco seemed perfect, aside from how easily he fell for other's in a want to please them. That would soon be made up for and potentially blossom into true potential as the pair discovered themselves to be demigods, sent straight to Camp Half Blood at the age of ten. [/div] [/div] [div class=content4] [div class=g4][/div] [div class=g5][/div] [div class=g6][/div] [/div] [/div] [div class=credit]code by wonhae[/div] [div class=name]marco russo[/div] [div class=tabcontainer] [div class=tab1]i.[/div] [div class=tab2]ii.[/div] [div class=tab3]iii.[/div] [div class=tab4]vi.[/div] [/div] [div class=personality]personality[/div] [div class=history]history[/div] [div class=extra]extra[/div] [div class=gallery]gallery[/div] [/div]
 
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[class=Notes] //So this is an older code that i tried to fix up to look nicer// //Forward slashes are comments // //and do no show up in the final design,// //these are to help you find everything easily// //and explain some code as well // //These comments must be with in a class or script tags// // in order to be hidden, from what I know. // //Long URls are images// //# followed by letter and numbers are Hex codes// //or color codes// //the only color named by its name is White// //DO NOT EDIT THE CODE IN RICH TEXT MODE// //This causes the Accordion title's to be moved down and you will have to move them back up yourself// [/class]

[class=notes] //so above is the background image// [/class]
[class=notes] //above is the white transparent background the "0.8" controls the opacity// [/class]
5f982ea877a7983b6474ec4148bf4dfc.jpg
[class=notes] //The character image as well as the border for it// [/class]

TREVOR NATHANIEL ROSS

[class=notes] //The Name and the background for it// [/class]
Nickname: N/A

Godly Parent: Hermes

Age: 17

Gender: Male

Sexuality: Bisexual

Birthplace: Quincy, Massachussetts


[class=notes] //the transparent t box on the left and its border// [/class] Hair: Brown, kept short and out of his eyes for practical purposes. While he does try to keep it somewhat groomed, it often turns into an unruly mess anyways.

Eyes: Brown and inquisitive, with perhaps a glint of mischief within.

Height: 5'9" (1.75 m)

Weight: 148 lbs (67.1 kg)

Body Type: Athletic

Weapons: A spear -- five cubits long and tipped with celestial bronze -- is his weapon of choice. He also carries two braces of throwing knives, each with a dozen blades.

Inventory: His pockets and sleeves are repository for any number of items, including whatever snacks he may have pilfered recently, but he is never without a set of lockpicks, a deck of cards, some marbles, a handkerchief that used to be white, and a few packets of itching/sneezing powder. He keeps a necklace with him-- a silver Caduceus on a black silk cord -- once belonging to his mother, and wears it under his clothes.











[class=notes] //the transparent box on the right and its border// [/class] Demigod Powers: Impish and defiant as they may be, children of Hermes have the potential to be graceful things of beauty. They could climb the smoothest of walls, dance across rooftops, and glide across battlefields like a leaf upon the wind. Their elegant movements were renowned, and their speech among the most articulate of the demigods.
As a child of Hermes, Trevor possesses agility and reflexes that far surpass normal human ability, and is capable of surviving falls that would kill ordinary mortals. Trevor also possesses the ability to manipulate the friction on his body (e.g making his feet frictionless to slide across floors as if it were slippery ice, or clinging to walls like a gecko). This comes in handy for when he’s escaping pursuers who might find themselves unable to get a grip on him.
Using his powers saps away at his bodily energy, which he gains mostly from food. If Trevor burns through his energy reserves too quickly, he risks serious malnutrition.


Other Skills: Even without the active use of his powers, Trevor is a skilled thief. He can scale walls easily and is a good enough burglar to steal whatever he needs without it being much of a challenge. He has a keen eye for appraising items and has some experience in haggling. And gambling. He's got one hell of a poker face.

Strengths: For all of his crassness, Trevor still has a good heart, which he often wears on his sleeve. He has a strong devotion to his family at camp, and makes a point to look out for others even when no one else will.

Flaws: Trevor's fatal flaw is temerity. He's not a person who takes much seriously, and he's liable to charge headlong into danger believing he is less pregnable than he actually is. He is recklessly bold in defiance of authority, and is inclined to disregard their warnings or advice even if they're ultimately right.


[class=notes] //the box around the accordions// //and in the slide title's I put a div around them to add the purple background// [/class]
Personality


The birth certificate lists Trevor’s middle name as ‘Nathaniel’ after his grandfather, though ‘Mischief’ would have been a more honest appellation. The need to tweak the nose of the next highest authority figure has been present seemingly since birth. He’s intelligent, though not overly burdened with self-control. Boredom is something for which he’d never possessed any tolerance, and his self-devised antidotes for it can range from subtle to cataclysmic. Outwardly, he is open, garrulous, and irreverent, but when he chats someone up, he is simultaneously sizing them up: as a potential ally, opponent, or mark. While he’ll sometimes make a deliberately provoking remark just to see the kind of response he’ll get, it’s never done in mean spirit. He can be polite when he wants to, but those who don’t reciprocate his courtesy might find their underwear drawer sprinkled with itching powder, or greased slugs released in their beds.

Trevor is staunchly loyal to his friends and family, and while he has little patience for other people's rules, he has his own code that he live by. Promises given are promises kept. He will never steal from those less advantaged than him, and refuses to double-cross an ally. If someone were to betray him, he won't get mad. He'll get even; and then some.

Trevor steals as instinctively as others draw breath, but unlike his siblings, he is completely uninterested in taking typical items like money, jewelry, silverware, or anything conventionally valuable. Instead, he breaks into people's places so he can eat their food. Part of it is just for the thrill, he supposes. Stealth and thievery are challenges he relishes, his pickings a way of keeping score. Once his own needs are met, he's more than willing to share his remaining morsels with others, so long as they ask nicely of course.


Biography


If his mother Victoria was to be believed, Trevor's father was an absolute heartthrob. He was a charming man, both handsome and dashing enough for any woman to blush at his passing. Their love, however, was fleeting and his parents broke off their relationship long before the pregnancy became apparent. By the time Trevor came into the world, Dad had skipped town, leaving Victoria alone without any idea of how to raise a child.

Trevor grew up in a small house with his mother and his grandparents, living a somewhat normal life while terrorizing all the teachers at school with his antics. He fought with other students, was unable to sit still for more than fifteen seconds, and spent most of his class-time doodling or mindlessly rapping his fingers on his desk. The teachers he actually liked were those who could find a way capture his interest and intellect, but the math teacher who taught him sleight-of-hand tricks would come to regret that decision as those skills translated easily to thieving and pickpocketing. Trevor made a game out of emptying his pockets at the end of the day, showing off all the things he’d stolen to his friends.

His demigod powers manifested shortly after his twelfth birthday, an event that changed everything in Trevor's life. A minotaur had taken the form of a kindly old neighbor across the street from the Ross' house, and, when the opportunity presented itself, he attacked the boy as he walked home from school. By some stroke of luck, Trevor overcame the cocksure beast as he opened its throat with a pocket knife. When he confessed what had happened at the dinner table that night, his grandparents gave him nothing more than a dismissive wave, believing his story to be yet another fantasy. Mom was not so oblivious. Unwilling to risk the lives of her family and possibly others, Victoria notified the satyrs at Camp Half-Blood immediately.

What happened next went by in a blur. Trevor could barely remember his trip to Camp Half-Blood, only that he was told it would be his new home. The first few months found him being more reclusive than normal, and while he never shed a tear in public, he desperately missed his family. In time, Trevor grew to appreciate his new family at camp, and the next few years would remain uneventful as he acclimatized to being a year-rounder. He accumulated a small circle of friends while antagonizing his betters, but as of late, the camp's peaceful nature has been making him restless once again.

code by AgWordSmith AgWordSmith
 
Name: Jethro Gerhardt
Nickname: Captain
Age: 18
Gender: Male
Sexuality: Straight
Race: Demi-God
Camp Time: 2 years
Appearance:
LS2NCcFItVwdI955q5l5WYXUAXyG6Mc8UmvBRN3rZcNQm_dpiUc1so5L12kFnonqHIfWP4pZB1dYjZNbHg58-P0thxwtcf6R794zWHiFOLHUT6yfc682b71yM3l41BChCVzQOTj_


Weight: 220lbs

Eyes: His eyes are a combination of his mother’s and father’s. Startling green like his mom’s but whenever he uses a power he inherited from his Dad, they spark blue.

Build: Through Jethro’s fitness routine, he has managed to find a balance between bulky and lean. This allows him to be strong and quick in combat.

Godly parent: Zeus

Affiliation: Greek

Powers/magic: Aura of Morale and Lightning channeling
Aura of Morale- Jethro has the ability to send out a wave of calm and confidence to those nearby that he considers friendly. By doing this, he can help create a much higher sense of morale and help his allies find the strength to continue fighting.
Lightning Channeling- Jethro has the ability to call forth and direct lightning. He can use it as a weapon and in some case control the amount of voltage he uses. This allows him more options on the battlefield.

Personality:
Jethro puts out an aura of general calm and quiet. He used to be a lot livelier but being alone for so long has kind of taken that out of him. Occasionally he will come out of his shell but it's rare. Perhaps if he made friends he'd be more talkative.
Jethro is actually quite caring and kind, he is deeply protective of those he cares about and will do anything to save his friends and comrades. He can be sensitive and empathetic but it takes times for those qualities to manifest from him.
Strengths: Combat, Tactics, Leadership and analytics. He is fiercely loyal to his camp and his campers.
Weaknesses: Jethro is very blunt and tends to see the world in black and white. He expects too much of himself and tends to carry too much of the burden. Wearing himself out in the process.

History:
Jethro lived with his mom until the age of eight, at that time, she sent him to a military school. When he asked her why, she would only reply,

"For your best interest."

He stayed there until he was sixteen. He quickly rose in reputation at the school for his proficiency in everything he was taught. The school having it’s own ranking system, Jethro managed to earn himself the rank of Captain. This would be the beginning of the nickname that he would come to be known as. Over the years, he earned quite the reputation for himself that he became known by everyone at the school. So much so that he attracted the unwanted attention of some older boys in the school. One night they attacked him. That was when his powers emerged and he accidentally let loose a blast of lighting that knocked the boys unconscious. Shocked and scared of his abilities, Jethro went to the only one he trusted, his mother. He made his way home and when he told his mother what had happened. She immediately loaded him up in the car and began driving. During the trip, she told him the entire truth. The truth of who he was, who his father was and what it made him. She explained the terrible fate that would befall him if he were caught by monsters. It all sounded so crazy to Jethro but for some reason he believed his mother. They were just on the edge of leaving Arizona when his mother screamed,

"Look Out!"

All Jethro remembers from that night is coming to awareness, he was on his knees with blood soaked hands, near the burning wreckage of his mother's car. Next to him, his mother was dead. Jethro did not know what to do so he ran.

Disappearing in the woods, Jethro met some wood nymphs. The wood nymphs helped him by telling him of Camp Half-Blood, giving him supplies and even his sword and shield. After thanking them for their help he left. Headed in the direction he was told this mysterious camp lay. He was side tracked a few times but for the next two years, he'd travel the country in search of this Camp and hopefully, his new home.

Weapons:
B3xI6r9Joddilz91mXBGZwMYi_JqHbtYybk8ill9oBL_hPjXtNuIT47FPJesvgf8hb9IDHNAF4yzn9Np72NsLCpRAifdSJi-hG84Xl5x9GnTLq0SXJeMyYQVptYH87BPUiJI387r

JAFMDj2xGR0HNBswh8CzS6SPewxTdGOdPaT3_wq942Xl2EkLscWoQ9zaJnorr_X8nXxOl53nKiJoZD5Omv5U7FUCzESBRHmLX9_l6U4s4SP5yVIq8Nz92S1evzHtHr8mEjcbvVZw

Other:
Even though he doesn't make it as obvious as it used to be, Jethro is a fantastic leader. Inspiring morale in his teammates. He can analyze an attacking pattern and figure out a way to disable it.

[Please note that I am open to discussing any straight relationship options with Jethro if he catches your fancy ;) ]
Accepted if you make him Roman.
[class=Notes] //So this is an older code that i tried to fix up to look nicer// //Forward slashes are comments // //and do no show up in the final design,// //these are to help you find everything easily// //and explain some code as well // //These comments must be with in a class or script tags// // in order to be hidden, from what I know. // //Long URls are images// //# followed by letter and numbers are Hex codes// //or color codes// //the only color named by its name is White// //DO NOT EDIT THE CODE IN RICH TEXT MODE// //This causes the Accordion title's to be moved down and you will have to move them back up yourself// [/class]

[class=notes] //so above is the background image// [/class]
[class=notes] //above is the white transparent background the "0.8" controls the opacity// [/class]
5f982ea877a7983b6474ec4148bf4dfc.jpg
[class=notes] //The character image as well as the border for it// [/class]

TREVOR NATHANIEL ROSS

[class=notes] //The Name and the background for it// [/class] Nickname: N/A

Godly Parent: Hermes

Age: 17

Gender: Male

Sexuality: Bisexual

Birthplace: Quincy, Massachussetts


[class=notes] //the transparent t box on the left and its border// [/class] Hair: Brown, kept short and out of his eyes for practical purposes. While he does try to keep it somewhat groomed, it often turns into an unruly mess anyways.

Eyes: Brown and inquisitive, with perhaps a glint of mischief within.

Height: 5'9" (1.75 m)

Weight: 148 lbs (67.1 kg)

Body Type: Athletic

Weapons: A spear -- five cubits long and tipped with celestial bronze -- is his weapon of choice. He also carries two braces of throwing knives, each with a dozen blades.

Inventory: His pockets and sleeves are repository for any number of items, including whatever snacks he may have pilfered recently, but he is never without a set of lockpicks, a deck of cards, some marbles, a handkerchief that used to be white, and a few packets of itching/sneezing powder. He keeps a necklace with him-- a silver Caduceus on a black silk cord -- once belonging to his mother, and wears it under his clothes.











[class=notes] //the transparent box on the right and its border// [/class] Demigod Powers: Impish and defiant as they may be, children of Hermes have the potential to be graceful things of beauty. They could climb the smoothest of walls, dance across rooftops, and glide across battlefields like a leaf upon the wind. Their elegant movements were renowned, and their speech among the most articulate of the demigods.
As a child of Hermes, Trevor possesses agility and reflexes that far surpass normal human ability, and is capable of surviving falls that would kill ordinary mortals. Trevor also possesses the ability to manipulate the friction on his body (e.g making his feet frictionless to slide across floors as if it were slippery ice, or clinging to walls like a gecko). This comes in handy for when he’s escaping pursuers who might find themselves unable to get a grip on him.
Using his powers saps away at his bodily energy, which he gains mostly from food. If Trevor burns through his energy reserves too quickly, he risks serious malnutrition.


Other Skills: Even without the active use of his powers, Trevor is a skilled thief. He can scale walls easily and is a good enough burglar to steal whatever he needs without it being much of a challenge. He has a keen eye for appraising items and has some experience in haggling. And gambling. He's got one hell of a poker face.

Strengths: For all of his crassness, Trevor still has a good heart, which he often wears on his sleeve. He has a strong devotion to his family at camp, and makes a point to look out for others even when no one else will.

Flaws: Trevor's fatal flaw is temerity. He's not a person who takes much seriously, and he's liable to charge headlong into danger believing he is less pregnable than he actually is. He is recklessly bold in defiance of authority, and is inclined to disregard their warnings or advice even if they're ultimately right.


[class=notes] //the box around the accordions// //and in the slide title's I put a div around them to add the purple background// [/class]

Personality


The birth certificate lists Trevor’s middle name as ‘Nathaniel’ after his grandfather, though ‘Mischief’ would have been a more honest appellation. The need to tweak the nose of the next highest authority figure has been present seemingly since birth. He’s intelligent, though not overly burdened with self-control. Boredom is something for which he’d never possessed any tolerance, and his self-devised antidotes for it can range from subtle to cataclysmic. Outwardly, he is open, garrulous, and irreverent, but when he chats someone up, he is simultaneously sizing them up: as a potential ally, opponent, or mark. While he’ll sometimes make a deliberately provoking remark just to see the kind of response he’ll get, it’s never done in mean spirit. He can be polite when he wants to, but those who don’t reciprocate his courtesy might find their underwear drawer sprinkled with itching powder, or greased slugs released in their beds.

Trevor is staunchly loyal to his friends and family, and while he has little patience for other people's rules, he has his own code that he live by. Promises given are promises kept. He will never steal from those less advantaged than him, and refuses to double-cross an ally. If someone were to betray him, he won't get mad. He'll get even; and then some.

Trevor steals as instinctively as others draw breath, but unlike his siblings, he is completely uninterested in taking typical items like money, jewelry, silverware, or anything conventionally valuable. Instead, he breaks into people's places so he can eat their food. Part of it is just for the thrill, he supposes. Stealth and thievery are challenges he relishes, his pickings a way of keeping score. Once his own needs are met, he's more than willing to share his remaining morsels with others, so long as they ask nicely of course.



Biography


If his mother Victoria was to be believed, Trevor's father was an absolute heartthrob. He was a charming man, both handsome and dashing enough for any woman to blush at his passing. Their love, however, was fleeting and his parents broke off their relationship long before the pregnancy became apparent. By the time Trevor came into the world, Dad had skipped town, leaving Victoria alone without any idea of how to raise a child.

Trevor grew up in a small house with his mother and his grandparents, living a somewhat normal life while terrorizing all the teachers at school with his antics. He fought with other students, was unable to sit still for more than fifteen seconds, and spent most of his class-time doodling or mindlessly rapping his fingers on his desk. The teachers he actually liked were those who could find a way capture his interest and intellect, but the math teacher who taught him sleight-of-hand tricks would come to regret that decision as those skills translated easily to thieving and pickpocketing. Trevor made a game out of emptying his pockets at the end of the day, showing off all the things he’d stolen to his friends.

His demigod powers manifested shortly after his twelfth birthday, an event that changed everything in Trevor's life. A minotaur had taken the form of a kindly old neighbor across the street from the Ross' house, and, when the opportunity presented itself, he attacked the boy as he walked home from school. By some stroke of luck, Trevor overcame the cocksure beast as he opened its throat with a pocket knife. When he confessed what had happened at the dinner table that night, his grandparents gave him nothing more than a dismissive wave, believing his story to be yet another fantasy. Mom was not so oblivious. Unwilling to risk the lives of her family and possibly others, Victoria notified the satyrs at Camp Half-Blood immediately.

What happened next went by in a blur. Trevor could barely remember his trip to Camp Half-Blood, only that he was told it would be his new home. The first few months found him being more reclusive than normal, and while he never shed a tear in public, he desperately missed his family. In time, Trevor grew to appreciate his new family at camp, and the next few years would remain uneventful as he acclimatized to being a year-rounder. He accumulated a small circle of friends while antagonizing his betters, but as of late, the camp's peaceful nature has been making him restless once again.

code by AgWordSmith AgWordSmith
Accepted.
Sleepy boi WiP. Will finish when I get back from Incredibles 2 wheeeee
dylan-obrien-face-resting-on-arm-main.jpg


Full name
| Seymour Darius Corsair |

Age
| 16 |

Godly Parent
| Hypnos |

Gender
| Male |

Sexuality
| Heterosexual |

Birthplace
| Los Angeles, California |

Months at Camp
| 4 |

Face Claim
| Dylan O'brien (I know I suck at face claims) |

Hair
| Brown |

Eyes
| Brown |

Height
| 6'0 |

Weight
| 150 |

Build
| Average |

original.gif


Weapons
| Ten rings on each finger. If he presses his hands together a bronze pendulum falls from each ring. Can be used for hypnosis for for attacking. Kept in pocket when not in use. |

Demigod Powers
| Able to roam the land of dreams. Can hop from one person's dream to the next if they are close enough to him. Is able to manipulate dreams however too much manipulation and the person will realize that their dreams are being altered. The person whose dream he is in will not know that he is eavesdropping unless he willingly makes his presence known.

Hypnosis. Able to lure people into a temporary slumber. The size and mental fortitude of the person puts more of a strain on him and determines how long it will last. Multiple targets furthers this handicap. The average time is 5 minutes.

Mental Fortitude. Since Seymour spends so much of his time in his own head dreaming, he knows it incredibly well. He is able to tell when he is being influenced by anything and has an incredibly strong resistance to such things. |

Strengths
| Surprisingly smart, high mental resistances, easily makes friends |

Flaws
| Weak and slow, Narcoleptic |

RightUnevenAntlion.gif


Personality
| Seymour is a social butterfly. He will always try to solve problems with words rather than a fight. Of course he's terrible in a fight but who wants to fight when you could just sleep? His bed is by far his best friend coming in a close second to his pillow. Why he even loves sleeping so much he even does it standing up sometimes. That's his version of the story anyway. It'd be more accurate to say he never really wakes up and his brain can just randomly shut off at any time.

If you catch the son of Hypnos awake however he really is a nice guy. He loves making friends and tries to help people as much as he can with his powers. Got nightmares? He's your guy to fix it. Can't sleep? Go talk to Seymour. He knows his powers aren't the strongest and he would probably lose to anyone in a straight up fight. All the same he tries to use them to do as much good as possible in the short time of day he's awake.

While Seymour is typically a nice guy he has one major pet peeve. Don't try to mess with his head. Even if it's to help him. Don't send him calming vibes or any of that crap. The first person that tried this after Seymour insisting they don't had terrible nightmares for days. They pointed the finger at Seymour but can you really prove that someone is messing with your dreams? |

Biography
| Seymour's mother was a sleep scientist. Her father had suffered insomnia and she made it her life's goal to cure him. Hypnos found it noble that she had devoted herself to studying sleep and so Seymour was born. He had what he determined to be a normal life. No monsters popping up on class field trips or anything. He would have passed for a normal kid if he didn't fall asleep so much. It was ironic for sure that his grandfather was an insomniac and he was a narcoleptic.

His mother noticed that as Seymour got older that she started dreaming more and more of him. It became almost every night that she would have vivid dreams of her son. When asking him about this Seymour merely stated he was bored and came into her dreams. With no way of denying that he was indeed a halfblood, his mother took him to camp. Seymour hasn't been there long and has been asleep for a very long portion of it.
10/10 accepted
scroll





DAUGHTER OF DEMETER





Nadezhda Kriger



Nadezhda, 18
Nadezhda Kriger, also commonly known as Nadiya, is an 18 year old daughter of Demeter. She is a cisgender, heterosexual female from Russia; however, she and her father moved to California when she was 3. It was when Nadezhda was 13 that she was brought to the camp, making it 5 years since her arrival.

Appearance
Face Claim: Nadezhda Kriger
Hair: Long and brown
Eyes: Hazel
Height/Weight: 5'6"/114 Ibs
Build: Fit
Accent: None, but very heavy Russian accent when speaking Russian


Abilities
Weapons: Silver steel sword
Inventory: A dagger she keeps attached to her right thigh, hair ties, and water
Skills: Fast runner and thinker, can climb trees easily, natural cook, and natural gardener
Demigod Powers: Manipulate the roots of plants for combat/protection, and harvest/produce limited amounts almost instantaneously
Weaknesses: Weak in winter, cold areas, and dry areas; she often brings water, especially to places she knows she is weak, to pour onto the ground and try to use her powers to her best ability


Persona
Strengths: +Very kind and caring with those she's close with +Swift +Always willing to offer help
Flaws: -Somewhat passive -Tends to appear cold to others
Personality: Nadezhda is often described as cold and unapproachable, when she's really just quiet and has RBF. She usually keeps to herself, not saying much; that is, unless she's with friends or in battle. Some might confuse her for a daughter of Athena, considering she's a quick thinker that likes to take charge. Being a daughter of Demeter has gotten her some jabs, as people sometimes tell her that her abilities are weak or useless. This is one of the reasons as to why she works so hard to build her skills and improve in anyway possible- she wants to prove herself. Despite this, Nadiya is a lover, not a fighter. She will try her best to solve any conflict that approaches with talking.
Biography: Moving to America at such a young age was difficult for Nadezhda. She barely knew any English, and got taunted for it when she started school. This started her desire to always work hard and prove herself. Everyday, she and her father would sit outside and study. Her love for the outdoors had been around for as long as she could remember; it was peaceful. Whenever she had the opportunity, she would be working on her garden. Cooking was something else she enjoyed and did often, considering she was a natural. She and her father lived a fairly normal life after they had established themselves in America. Nadiya never questioned about her mother's whereabouts- what was the point in questioning and moping around when she had been gone for so long?


When Nadezhda turned thirteen, her powers began to show themselves. She was still fairly young, but the sudden ability to bring a dead plant back to life didn't want to wait. Her father immediately shipped her off, but never told her the truth. It wasn't until she got to camp, after following her father's directions, that she found out everything about herself. She felt somewhat betrayed, and became less trusting of others. Her father was her best friend, yet he practically lied to her. It's because of her father that she remains quiet and passive. Being alone often gave her the opportunity to work on improving her skills and abilities. She was fifteen when her ability to manipulate roots presented itself, and no others have since then.

code by pasta
Acceptedddd




  • Name: Cicero Aurelius Oleander.
    || Son of Ceres ||

    He is known to the legionnaires of Camp Jupiter as Oleander; he is rarely called Cicero, scarcely ever Ollie.

    Personal Details:
    Age: Nineteen.
    Gender: Male.
    Sexuality: Homosexual.
    Race: Demigod.


    Camp Time: Nine years.

    Camp Role: Centurion of the Second Cohort and Senator of Camp Jupiter.
    Camp Tattoo: Marked with a sickle and grain, and nine lines of honour.

    Appearance:
    Hair: Brown.
    Eyes: Emerald.
    Height: 6’0.
    Weight: 190 lbs.
    Build: Athletic.


    Inherited Characteristics || Powers and Abilities:
    Dyslexia:
    Oleander’s brain is “hard-wired” for Latin as opposed to modern English.


    ADHD:
    Oleander has inborn battle reflexes.


    Blade Proficiency:
    Oleander is highly skilled, and unbelievably dangerous, in wielding his scythe.


    Chlorokinesis || Toxicokinesis:
    As a son of Ceres, Oleander can manipulate plants - however, his powers are limited to poisonous and toxic species.

    Fertility Manipulation:
    Oleander can grant or enhance the fertility of the earth, turning barren plains into fertile fields, and encourage orchards to bear fruit and flowers to bloom, or convert arable land into infertile soil, incapable or supporting any form of vegetative life.

    Skills:
    Oleander is genetically gifted with a green thumb and a talented palette, an expert knowledge of plants and poisons, and an unusual ability to known when someone is hungry or thirsty.

    Weapons:
    Oleander is proficient in fighting alongside other legionnaires with Roman armoury: heavy pila for weakening the enemy, light veruta for skirmishes, a gladius and scutum for close-combat, and an ornate pugio as a weapon of last resort. However, Oleander is most disciplined with an Imperial gold scythe, which is concealed as a poppy-shaped fibula. The curved blade of his scythe can be infused with poisons or toxins derived from the plants which Oleander cultures.


    Oleander fights with his scythe only when fighting singularly, or when training legionnaires to fight against unusual assailants, because the weapon is considered inappropriate for the disciplined structure of martial Rome.

    Strengths:
    Bravery, prudence, leadership, and combat.


    Weaknesses:
    Potentially temperamental and exceptionally destructive.


    Personality:
    Oleander is self-restrained, self-controlled and self-possessed, a living exemplar of Roman discipline: the personified paragon of Camp Jupiter’s strict ethos. Years of relentless and constant weapons training and marching drills forged a self-sufficient and self-sustenant soldier, a prudent and persistence hero who kept his head down and his chin up.There is no escaping the acid in his blood, an
    unpredictable aptitude for cruelty and chaos written into his DNA, but he learned from Lupa to be the man he wanted to be rather than the one Fate had concocted.

    Brave and courageous, he lives his life without hesitancy even in the direst of circumstances. He will not stand down nor withdraw from a fight until a victor is crowned with laurel, even if the odds are greatly stacked against him. More often than not his persistence is rewarded in War Games and Gladiator Battles, earning him honours and promotions. Thriving in the jaws of adversity, Oleander, who quickly rose to prominence, is a respected and lionised leader of the Twelfth Legion.

    Unlike other Centurions, Oleander does not govern the Second Cohort with an oppressive iron fist. He is considerate, compassionate and clement, preferring to rectify and remedy infractions or failings instead of administering heavy punishments to drive flaws, faults and foibles out of the campers under his command. Perhaps his willingness to look the other way stems from the warmer traits of his mother, but it is more likely a self-awareness, an understanding that if his temper is given an inch to flourish it would steal a mile. He therefore tries to be rational and judicial, careful to assess all angles, all aspects and all approaches before formulating his opinion on anything - taking the wrong side could be a costly mistake.

    Like all Roman demigods, Oleander is more war-like than his Greek counterparts; Oleander can be as destructive as he is protective, as calamitous as he is virtuous, and as unexpected and temperamental as the changing seasons; although his irascible tendencies are generally well-repressed by his training, he can become a berserk force of devastation, more akin to a child of Mars or perhaps one of the Dirae but reminiscent of the potential cruelty of Ceres, when empowered by anger, revenge or a desire for retribution. Unlike his reserved manner, he roars and shouts, attacking with no sense of self-control. When angered he is prepared to conquer by any means necessary.

    Failure means death to a Roman.


    Brief Biography:
    Cicero Aurelius Oleander was born during the winter months, which is an unusual occurrence for a child of Ceres. Children of the goddess are generally born in the fire of summer surrounded by the perfume of golden poppies, a time when Ceres and her daughter, Proserpina, grace the earth with richness and vitality. The estival climate cultivates sallow-skinned heroes, full of life and ecological wonderment. Pale-skinned Oleander, however, was delivered to his father, a willowy and cantankerous botanist named Consus, under a dove-grey sky wrapped in snow-white blankets and deadly nightshade.

    Oleander was brought into the world when his mother was most desolate, most despairing and most despondent. She was scarcely recognisable compared to the blazing beauty that momentarily warmed the cold soul of Consus Oleander. Her faminous disconsolation and unpredictable temperament were inherited by her son, volatility flowing deep in his veins. Her melancholy manifested in Oleander as an ingrained propensity to render soils impoverished, lifeless and barren like the plutonian earth that deprived Ceres of her daughter every year. More disciplined, more militaristic, and more warlike in the wintry season than any other time of year, Oleander inherited her fickle constitution and her governance of baneful plants.

    His father was neither prepared for nor approving of the arrival of his son, unable to muster any paternal affection for the blubbering, snivelling, whimpering creature that was inflicted upon him by a woman who had come and gone like the cherry bloom. There was no denying the family connection between Consus and Oleander: father and son shared the same eyes, the same nose. Blood-connection was the only reason Consus kept the boy. The kid was simply not a happy accident - he was a resounding error of judgment, a moment of weakness brought to life. Consus Oleander adored his orchids and his lilies, so there was very little room in his heart for a boy who seemed to kill every plant upon which he laid his pudgy fingers.

    To say that Oleander’s childhood was a misery would be an understatement.

    Everything changed when Ceres guided her son to the Wolf House shortly before his tenth birthday. She owed Oleander more than a hard-hearted father and a harsh home; she owed him a life where his anger and his suffering could be washed away, replaced by something righteous. Following in the footsteps of the Roman demigods that came before him, Oleander grew up to be a distinguished legionary of New Rome, memories of his upbringing buried by his new family.


Both are accepted, I'm definitely gonna need Oleander.


Character Ratio (Greek:Roman)
6:3
 
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  • full name: Isaiah Ulises Sharpe
  • nicknames: Pretty boy, Blue, Zay
  • godly: Venus
  • legacy: Bacchus
  • age: 18
  • gender: male
  • sexuality: bisexual
  • birthplace: tampa, florida
  • years at camp: 3 years
  • hair: brown
  • eyes: light blue
  • height/weight: 6'2, 190 lbs
  • build: tall, athletic build, strong frame
  • accent: Southern American
  • weapons: double-edged long sword, Vitali
  • inventory: Isaiah carries his sword and a shield around with him at all times, as well as a small bottle of hand sanitizer. He feels the constant need to be clean. He'll also likely be found with a snack and a journal with him for his own personal needs.
  • Skills: He can speak a variety of different romance languages. Aside from that, he's particularly good with swords. He has a double edged longsword that he refers to as Vitali, if you touch said sword, he'll likely start a fight with you.
  • Demigod powers: Gut O' Steel - Isaiah, being a legacy of Bacchus, has a strong alcohol resistance. Unlike the children of Bacchus, he can get drink, but it takes more for him to get there. Charmspeak, Isaiah can relatively control the emotions of others, though only temporarily and for his own favor. Though using this power can emotionally drain him.
[/div] [/div] [div class=content2] [div class=image2][/div] [div class=para]
  • Strengths: Isaiah's nearly a natural good leader, someone who can use power to his will. He's also naturally charming, particularly for anyone, and he's aware of that which makes it even easier for him to maintain some sort of control in situations he finds it necessary. He can also speak different languages, particularly those of romance, including French, Spanish, Catalan, and Italian.
  • Flaws: Isaiah can be rather quick to judge, leading him to be harsh, and that isn't the best first impression. Sometimes he's too loud and tons of people don't like that, especially when he has a lack of a filter or better understanding of words that he should actually be using. Things get out of hand on his watch considering the fact that the more excited he is, the less he tends to think before doing something. He's like a child that you have to constantly watch. He can also be very ambitious but he can also be relatively lazy which isn't the best habit. Lastly, Isaiah can be a huge flirt which isn't necessarily a flaw but it does cause trouble for him and others at times.
  • Personality: Isaiah's definitely indecisive for starters. Ask him a question about anything and he’ll probably stare at you dumbfounded. Whether it’s because, a) he doesn’t know what he wants or because b) he doesn’t know the answer and he’s the uttermost bit confused. Isaiah never said he’s the brightest of the bunch, so though it may take him a while, he’ll get there eventually. He tries his hardest. Aside from that, Isaiah is nothing but sweet and outgoing. He’ll be the first to spark up a conversation and the first one there if you need anything without hesitation. He may even surprise you with something you didn’t really ask for. Not guaranteed you’ll want it, but it’s the thought that counts. Last but not least, aside from being sweet and often confused, Isaiah likes to make jokes. It’s likely that he’ll prank you or attempt at pranking you. He’ll do something silly if it makes you smile without hesitation. But if you don’t find his jokes funny, he’ll keep going anyways.
[/div] [/div] [div class=content3] [div class=image3][/div] [div class=para] Born to legionnaire of the second cohort, Julian Sharpe, Isaiah finds himself to be proud. Though it's always best to start at the beginning. In this particular situation, such beginning would be Julian. One, a son of Bacchus. He was extremely optimistic, holding quite a bit of energy in his younger years. Despite the fact that Julian Sharpe was a bit, well, lot of a drinker, he never actually got drunk. Thanks, Bacchus. Now, that would have been frowned upon if it weren't for his talent with swordfighting. He was excellent, he was practically a master that got better over time. He'd even been so great to become a centurion of the second cohort before he retired. Now, Julian didn't retire to New Rome immediately. He went out to meet others, explore, maybe even find someone to save. He settled down in California eventually. It was in his later years that he met Venus who went by Eliza Swann. He wasn't entirely sure when but one day she'd disappeared, only to appear later with a child in a basket and not many words. But that was when Julian understood. He now had a son, a son of Venus and a legacy of Bacchus. It all worked out for the better, he was basically a carbon copy of his parents, the same attitude, the same outlook on life. Isaiah practically adored his father and couldn't wish to be anything but him when he grew older. So upon being a part of Camp Jupiter, he was simply.. content. Happy. Excited. When that day came he couldn't have possibly dreamt of anything else. Though he did have a bit of spite for the life he was living. Everyone at this camp who was a demigod had been abandoned by at least one of their parents and went through this life treated like a weapon that would be disposed of later. It had its ups and down, he supposed. [/div] [/div] [div class=content4] [div class=g1][/div] [div class=g2][/div] [div class=g3][/div] [/div] [/div] [div class=credit]code by wonhae[/div] [div class=name]isaiah sharpe[/div] [div class=tabcontainer] [div class=tab1]i.[/div] [div class=tab2]ii.[/div] [div class=tab3]iii.[/div] [div class=tab4]vi.[/div] [/div] [div class=personality]personality[/div] [div class=history]history[/div] [div class=extra]extra[/div] [div class=gallery]gallery[/div] [/div]
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  • full name: Aria Selena Arevalo
  • nicknames: Ari, A, Arevalo, Sunshine
  • godly parent: Apollo
  • Legacy: Venus
  • age: 17
  • gender: female
  • sexuality: pansexual
  • birthplace: new rome
  • years at camp: 6 years
  • hair: brown
  • eyes: brown
  • height/weight: 5'2, 130lbs
  • build: small, lean
  • accent: Spanish
  • weapons: An imperial gold double edged sword and a bow which is rarely used.
  • inventory: Aria likes to keep a dagger on her waist, for any sudden need, as well as a journal and a pencil. She prefers to keep her things light as not to weigh her down in any situations.
  • Skills: Despite the fact that archery isn't a preferred skill set in Camp Jupiter, and is allowed for the children of Apollo, it's something that she excels in an would prefer in battle compared to a sword though she does enjoy her daggers for them being capable of being thrown easily.
  • Demigod powers: Photokinesis - Aria can temporarily blind someone with a flash of light for a short period of time.
[/div] [/div] [div class=content2] [div class=image5][/div] [div class=para]
  • Strengths: Aria is a very small and flexible so she can squeeze into certain areas when needed or at the very least hide in a way that's harder to spy her without a leg or arm hanging out awkwardly. She can also be rather persuasive, a talent likely aided to her for being a legacy of Venus. This isn't charmspeak, not particularly, it simply comes naturally to her so it's not guaranteed others will listen to her but more likely than most.
  • Flaws: Aria can be rather gullible, that's definitely a personality flaw. She hopes to see the best and people and can be very trusting, sometimes giving more chances than anyone deserves because she thinks she can help make them a better person. She also, again, is small. Though it has its benefits it also makes her easier to throw around by anyone bigger than her. She's also strong and well built for her size, but only for her size. Compared to others she's definitely weak and fragile.
  • Personality: Aria is a small girl with a lot of power and strength within her. She was raised by a legionnaire of the second cohort, a promised daughter of Venus who's now retired. From her mother, Aria learned to not fall into others for any reason other than her own will. She learned that practice and determination makes perfect but also that flaws don't make you a failure in any circumstance. Despite her being so strong willed, Aria is fun loving. Not goofy but definitely outgoing. You'll likely find her with a few others with a bright smile on her lips.
[/div] [/div] [div class=content3] [div class=image6][/div] [div class=para] Let's start with Aria's mother. A daughter of Aphrodite who lived her life to the fullest. She herself had been placed in the third cohort, not having the best of recommendations but she was clearly a hardworker and the centurion of the third cohort supposed there was nothing wrong with having her with them. She deserved it, or so he felt. At first, Rita Arevalo was nothing but a pretty face. She proved herself well, though, within the next ten years of her time at the camp. She left afterwards, surviving her time. But unlike others she didn't immediately retire to New Rome. She first went on a trip around the United States, wanting to find if there was anything else she'd rather do with her life than forever simply be a part of Camp Jupiter. It was there that she met Apollo, then unaware of who he was. Fast forward and bam, there's Aria. However, Aria was born in New Rome. Why? 'Cause once Ms. Arevalo discovered she was going to be having a God's child, she simply had to return to her home and ensure her daughter had the best life, aware of what she could come to expect as a demigod, unlike how she had been raised. Which she was, when the time came, Aria knew what to expect with open arms. [/div] [/div] [div class=content4] [div class=g4][/div] [div class=g5][/div] [div class=g6][/div] [/div] [/div] [div class=credit]code by wonhae[/div] [div class=name] aria arevalo[/div] [div class=tabcontainer] [div class=tab1]i.[/div] [div class=tab2]ii.[/div] [div class=tab3]iii.[/div] [div class=tab4]vi.[/div] [/div] [div class=personality]personality[/div] [div class=history]history[/div] [div class=extra]extra[/div] [div class=gallery]gallery[/div] [/div]
 
[class=Notes] //So this is an older code that i tried to fix up to look nicer// //Forward slashes are comments // //and do no show up in the final design,// //these are to help you find everything easily// //and explain some code as well // //These comments must be with in a class or script tags// // in order to be hidden, from what I know. // //Long URls are images// //# followed by letter and numbers are Hex codes// //or color codes// //the only color named by its name is White// //DO NOT EDIT THE CODE IN RICH TEXT MODE// //This causes the Accordion title's to be moved down and you will have to move them back up yourself// [/class]
Character Completion - 70%

[class=notes] //so above is the background image// [/class]
[class=notes] //above is the white transparent background the "0.8" controls the opacity// [/class]
632633542198f4c153c07a38addbf344.jpg
[class=notes] //The character image as well as the border for it// [/class]

RANDALL STEVEN CHOI

[class=notes] //The Name and the background for it// [/class]
Nickname: Randy by his friends

Godly Parent: Vulcan

Age: 16

Gender: Male

Sexuality: Heterosexual

Birthplace: Sacramento, California


[class=notes] //the transparent t box on the left and its border// [/class] Hair: Black, trimmed closely

Eyes: Black and deep-set.

Height: 6'9"

Weight: 281 lbs

Body Type: Muscled

Weapons: A huge warhammer, its head wrought from Imperial Gold, simple in design.

Inventory: Most of the space in Randy's backpack is taken up by heavy textbooks on blacksmithing and engineering (all translated into Latin) and a journal that contains notes on whatever invention he's been brainstorming. He also keeps a toolbox, a few pencils, and one or two pieces of jewelry he made himself.

[class=notes] //the transparent box on the right and its border// [/class] Demigod Powers: While he has not been given the Blessing of Fire, Randall is still incredibly resistant to heat. As a child of Vulcan, he is an expert smith and armorer whose quality of work is well-regarded even among his own siblings. He can make, upgrade, and repair all sorts of weapons, machines, and devices including automatons, armor, and vehicles. He's one of only a handful in Camp Jupiter who knows how to work and reshape Imperial Gold

Other skills: Randy is a skilled driver behind the wheel of any car. He can drive with rapt focus, taking sharp corners and escaping potential accidents with ease. He's no doctor, but he can competently perform first aid when needed and determine the severity of one's injuries. He is, of course, fluent Classical Latin, with passable proficiency in higher level topics. He is conversant in Korean, but is not as proficient as he'd like to be.

Strengths:

Flaws:


[class=notes] //the box around the accordions// //and in the slide title's I put a div around them to add the purple background// [/class]
Personality


Long used to the reactions his size and countenance tend to inspire, Randall has developed a calm, almost diffident demeanor, the rumbling bass of his voice carefully modulated so as to not intimidate. He is quiet by nature, saying little, but listening and observing closely to whatever happens around him. In social situations, he is polite but demure, a consequence of him having had no real friends as a child, apart from his oldest sister. He's been coming more out of his shell since coming to camp, though he has no real experience in building or maintaining friendships, and is still not completely acclimated to the fact that he is no longer considered a pariah by default. When he lets his guard down, he can display a subtle sense of humor and a keen intelligence.

As a smith and engineer, he is both competent and confident, his big hands surprisingly deft as they handle machinery, or strong as he hammers a still-hot sword. He likes to talk as he works, usually walking his imaginary listeners through the process of his smithing. He shares his knowledge as openly as he shares his skills. Randy has always had a fatalistic and pragmatic approach to life, and puts a lot of pride in his self-sufficiency. He trains hard and studies, constantly striving to improve himself, but rarely allows himself time to relax.

Despite being a decent fighter in his own right, Randy avoids engaging in violence when he can. His experiences and training in camp have left him capable enough to take care of himself, but while he will fight when necessary, he is very slow to anger. He'd rather walk away from an altercation --- even at the risk of being called a wimp -- than get drawn into a needless fight.



Biography




Text




code by AgWordSmith AgWordSmith
 

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