DarknessSama17
A star can't shine without darkness
Picture/short description:
Name:
Nickname:
Title: (for those with known feats. Divine Knights and Holy Knights usually have one)
Personality:
Background:
reason for being a Knight:
Bounty?: (Does your character have a price on their heads in the Underground?)
Mana analysis
on a scale of 1-10
Lifeforce: (do you have high reserves or low reserves)
Mana control: (how good are you at forming and shaping Mana as well as using it to "craft")
Exoskeleton stats
(on a scale from one two thirty. Master Knights should not surpass 15. Divine Knights should not surpass 24.)
speed: 12 being faster than sound. 20 being light speed. 25 being twice as fast as light. 30 being three times as fast as light.
strenght: 10 use up to 10 tons of force. 15 can use up to 30 tons of force. 20 can use up to 100 tons of force. 25 can use up to 300 tons of force. 30 can use up to 600 tons of force.
reflexes:
durabilty: 10 being able to take up to 15 tons of force. 15 being able to take 30 tons of force. 20 able to take up to 400 tons of force. 25 able to take up to 600 tons of force. 30 able to take up to 1000 tons of force
stamina:
stability: (how well can you maintain your exoskeleton. *Note They do break once they take too much damage. Reforming them takes a big chunk of Lifeforce the stronger the exoskeleton*)
Mana crafting
(Using Mana to weild the elements, transformations, and other such things is known as a craft or crafting here list a few of your abilities. Master Knights have the basic use of the elements and one to two intermediate techniques. Divine Knights will weild three with up to three advance techniques. Holy knights will weild more than six elements at a time. Don't be afraid to be creative but be balanced. Remember abilities aren't limited to only the elements.)
Gadgets/weaponry
weapon/s: (any abilities, traits attachments?)
Gadgets: (Holy knights tend to not use any)
(* If I've missed anything please let me know. I'd also like a co-worker"*)
*****
Picture/description:
Name:
Vibrant Doom/ The Reapers/ The Light:
Title:
Rank: (appreciate, lieutenant, or general.)
Personality:
Bio:
Reason for Allegiance:
Bingo dashboard bounty/ranking: (the bounty the bureau placed on you. Do you rank in the top 100?)
Mana analysis
on a scale of 1-10
Lifeforce: (do you have high reserves or low reserves.)
Mana control: (how good are you at forming and shaping Mana as well as using it to "craft".)
Exoskeleton stats
(on a scale from one two thirty. Appreciates should not surpass 15. Lieutenants levels should not surpass 24.)
speed:
strenght:
reflexes:
durabilty:
stamina:
stability: (how well can you maintain your exoskeleton. *Note They do break once they take too much damage. Reforming them takes a big chunk of Lifeforce the stronger the exoskeleton*)
Mana crafting
(Using Mana to weild the elements, transformations, and other such things is known as a craft or crafting here list a few of your abilities. Appreciates have the basic use of the elements and one to two intermediate techniques. Lieutenants will weild three with up to three advance techniques. Generals will weild more than six elements at a time. Don't be afraid to be creative but be balanced. Remember abilities aren't limited to only the elements.)
Gadgets/weaponry
weapon/s: (any abilities, traits attachments?)
Gadgets/equipment: (Vibrant Doom keeps a special drug known as Nymen that greatly increases Lifeforce. Generals don't use it because they already have high reserves of Lifeforce. Using the drug would put them in the Fallen Place.)
******
Picture/description:
Name:
Vympiri/Darkness Tamer:
Title:
Stars/mature?: (For Darkness Tamer, how many stars/ for vympiri, mature or not?)
Personality:
Bio:
Reason for Allegiance:
Bingo dashboard bounty/ranking: (the bounty the Knights bureau placed on you. Do you rank in the top 100?)
Mana analysis
on a scale of 1-10
Lifeforce: (do you have high reserves or low reserves.)
Mana control: (how good are you at forming and shaping Mana as well as using it to "craft". None mature vympiri cannot us Mana)
Exoskeleton stats
(Vympiri cannot use Mana. However they are incredibly physically strong. The limit for a vympiri that has leeched the Lifeforce of 20 Divine Knights is 16pts. The limit for someone who as leeched the Lifeforce of 60 Divine Knights is 25pts. The limit for someone who has leeched the Lifeforce of 80 Divine Knights is 30pts. Only one stat cam.be maxed out unless mature. Then two stats may be maxed/ For Darkness Tamers one star limit is 18pts. Two star limit is 25. Three star limit is 30pts. )
speed:
strenght:
reflexes:
durabilty:
stamina:
stability: ( Darkness Tamer's midnight armor like skin acts as a exoskeleton. They must simply treat it as activating an exoskeleton. While the armor doesn't break it does crack like a broken glass. Once it sustains a certain amount of damage the effects wear off./ Vympiri cannot use Mana exoskeletons. However mature vympiri get two extra points on durability even if it's maxed out. Making them very difficult to ware down and kill.)
Mana crafting
(Using Mana to weild the elements, transformations, and other such things is known as a craft or crafting here list a few of your abilities. Only two star Darkness Tamers can preform a transformation. One stars have Divine Knight level techniques. Two stars have Holy Knight level techniques. *Note: Two stars can learn a craft that utilizes dark matter. A very powerful craft with different variants.*/ Only mature vympiri can use Holy Knight level craft techniques.)
Gadgets/weaponry
weapon/s: (any abilities, traits attachments?)
Gadgets/equipment:
Knights of Lore (arc one: The cult of Kul)
Name:
Nickname:
Title: (for those with known feats. Divine Knights and Holy Knights usually have one)
Personality:
Background:
reason for being a Knight:
Bounty?: (Does your character have a price on their heads in the Underground?)
Mana analysis
on a scale of 1-10
Lifeforce: (do you have high reserves or low reserves)
Mana control: (how good are you at forming and shaping Mana as well as using it to "craft")
Exoskeleton stats
(on a scale from one two thirty. Master Knights should not surpass 15. Divine Knights should not surpass 24.)
speed: 12 being faster than sound. 20 being light speed. 25 being twice as fast as light. 30 being three times as fast as light.
strenght: 10 use up to 10 tons of force. 15 can use up to 30 tons of force. 20 can use up to 100 tons of force. 25 can use up to 300 tons of force. 30 can use up to 600 tons of force.
reflexes:
durabilty: 10 being able to take up to 15 tons of force. 15 being able to take 30 tons of force. 20 able to take up to 400 tons of force. 25 able to take up to 600 tons of force. 30 able to take up to 1000 tons of force
stamina:
stability: (how well can you maintain your exoskeleton. *Note They do break once they take too much damage. Reforming them takes a big chunk of Lifeforce the stronger the exoskeleton*)
Mana crafting
(Using Mana to weild the elements, transformations, and other such things is known as a craft or crafting here list a few of your abilities. Master Knights have the basic use of the elements and one to two intermediate techniques. Divine Knights will weild three with up to three advance techniques. Holy knights will weild more than six elements at a time. Don't be afraid to be creative but be balanced. Remember abilities aren't limited to only the elements.)
Gadgets/weaponry
weapon/s: (any abilities, traits attachments?)
Gadgets: (Holy knights tend to not use any)
(* If I've missed anything please let me know. I'd also like a co-worker"*)
*****
Picture/description:
Name:
Vibrant Doom/ The Reapers/ The Light:
Title:
Rank: (appreciate, lieutenant, or general.)
Personality:
Bio:
Reason for Allegiance:
Bingo dashboard bounty/ranking: (the bounty the bureau placed on you. Do you rank in the top 100?)
Mana analysis
on a scale of 1-10
Lifeforce: (do you have high reserves or low reserves.)
Mana control: (how good are you at forming and shaping Mana as well as using it to "craft".)
Exoskeleton stats
(on a scale from one two thirty. Appreciates should not surpass 15. Lieutenants levels should not surpass 24.)
speed:
strenght:
reflexes:
durabilty:
stamina:
stability: (how well can you maintain your exoskeleton. *Note They do break once they take too much damage. Reforming them takes a big chunk of Lifeforce the stronger the exoskeleton*)
Mana crafting
(Using Mana to weild the elements, transformations, and other such things is known as a craft or crafting here list a few of your abilities. Appreciates have the basic use of the elements and one to two intermediate techniques. Lieutenants will weild three with up to three advance techniques. Generals will weild more than six elements at a time. Don't be afraid to be creative but be balanced. Remember abilities aren't limited to only the elements.)
Gadgets/weaponry
weapon/s: (any abilities, traits attachments?)
Gadgets/equipment: (Vibrant Doom keeps a special drug known as Nymen that greatly increases Lifeforce. Generals don't use it because they already have high reserves of Lifeforce. Using the drug would put them in the Fallen Place.)
******
Picture/description:
Name:
Vympiri/Darkness Tamer:
Title:
Stars/mature?: (For Darkness Tamer, how many stars/ for vympiri, mature or not?)
Personality:
Bio:
Reason for Allegiance:
Bingo dashboard bounty/ranking: (the bounty the Knights bureau placed on you. Do you rank in the top 100?)
Mana analysis
on a scale of 1-10
Lifeforce: (do you have high reserves or low reserves.)
Mana control: (how good are you at forming and shaping Mana as well as using it to "craft". None mature vympiri cannot us Mana)
Exoskeleton stats
(Vympiri cannot use Mana. However they are incredibly physically strong. The limit for a vympiri that has leeched the Lifeforce of 20 Divine Knights is 16pts. The limit for someone who as leeched the Lifeforce of 60 Divine Knights is 25pts. The limit for someone who has leeched the Lifeforce of 80 Divine Knights is 30pts. Only one stat cam.be maxed out unless mature. Then two stats may be maxed/ For Darkness Tamers one star limit is 18pts. Two star limit is 25. Three star limit is 30pts. )
speed:
strenght:
reflexes:
durabilty:
stamina:
stability: ( Darkness Tamer's midnight armor like skin acts as a exoskeleton. They must simply treat it as activating an exoskeleton. While the armor doesn't break it does crack like a broken glass. Once it sustains a certain amount of damage the effects wear off./ Vympiri cannot use Mana exoskeletons. However mature vympiri get two extra points on durability even if it's maxed out. Making them very difficult to ware down and kill.)
Mana crafting
(Using Mana to weild the elements, transformations, and other such things is known as a craft or crafting here list a few of your abilities. Only two star Darkness Tamers can preform a transformation. One stars have Divine Knight level techniques. Two stars have Holy Knight level techniques. *Note: Two stars can learn a craft that utilizes dark matter. A very powerful craft with different variants.*/ Only mature vympiri can use Holy Knight level craft techniques.)
Gadgets/weaponry
weapon/s: (any abilities, traits attachments?)
Gadgets/equipment:
Knights of Lore (arc one: The cult of Kul)
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