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Dice Kingdoms of Iliest (Dungeon World) - Characters

(Will edit until we start and then edit only with what happens in RP)
Name : Dorian Ashworth
Race : Elf (Can detect Magic)
Class : Wizard
Level : 1
Exp :
_______________________________________________________________
Look:
Body: Thin
Eyes: Eerie
Hair: Bent hat
Robes: Dread inspiring

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Armor :
Hit Points : 17
Damage : d4

Alignment: Neutral

Strength - 9
Dex - 12
Con - 13(+1)
Int - 16(+2)
Wis - 15(+1)
Cha - 8(-1)

Bonds - ?
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Starting Moves

-Magic Missile - 2d4
-Telepathy
-Contact Spirits
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Starting Gear
-Coin - ?
-Spell Book – 1 wt
-Dungeon Rations – (5/5) – 1 wt
-Leather Armor – 1 armor – 1 wt
-Bag of books – (5/5) – 2 wt
-3 healing potions

-Staff – 2 handed – 1 wt
-3 Anti-toxin
 
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Name: Lorne
Look: Poker Face, Athletic Body, Unremarkable Outfit, Runic Tattoos
XP: 1

pAOzsFY.jpg


Damage: D8 | Armor: 0 | HP: 23/23

STR 12 (+0)
DEX 16 (+2)
CON 15 (+1)
INT 13 (+1)
WIS 9 (+0)
CHA 8 (-1)



Drive: I Am Not Worthy (Prove your moral or martial worth to another)
Weapon: A Fine Blade

Bonds
[Akka] is like a sibling to me.
[Dorian] seeks power like mine, but they are unworthy.
[Panelophi] has much to learn about the world.
[ ] and I will never see eye to eye.

Starting Moves
A Weapon of Power
Channel Weapon
Sellsword
Spell Lord: Counterspell

Gear
Adventuring gear
A mount

Advanced Moves
 
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[ WIP - feel free to call out if you see mistakes :) ]

Name:
Celie
Race: Human (Your faith is diverse. Choose one Wizard spell. You can cast and be granted that spell as if it were a Cleric spell)
Class: Cleric
Alignment: Good
Level:
XP:
HP:
8 (8 + Con)
Damage: d6
Max Load: 7 (7 + Str)

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Eyes: Sad
Hair: Strange
Clothes: Flowing Robes
Body: Knobby

Stats:
Str: 11 (+0)
Dex: 8 (-1)
Con: 9 (+0)
Int: 15 (+1)
Wis: 17 (+2)
Cha: 13 (+1)

Deity: Efelia (Healing and Restoration)
Petition: Offering

Armor: Chainmail (1 AC, 1 wt)
Weapon: Mace (Close, 1 wt)
Holy Symbol: A large, inexpensive pendant around her neck bears the image of a hand bathed in divine light, golden and glowing, outstretched.
Inventory: Adventuring Gear + Rations

Bonds:
_______ has insulted my deity. I do not trust them.
_______ is a good and faithful person; I trust them implicity.
_______ is in constant danger. I will keep them safe.
I am working on converting ______ to my faith.

Starting Moves:
Turn Undead (WIS)
Commune
Cast a Spell (WIS)
Divine Guidance
Hack and Slash (STR)
Volley (DEX)
Defend (CON)
Spout Lore (INT)
Discern Realities (WIS)
Parley (CHA)
Defy Danger
Aid or Interfere (Bonds)

Advanced Moves:
--
 
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Immolator
name: Adur
player: glowworms
level: 1
experience: 0
armor: 0
damage: 1d8
coin 10gp
health: 17/17
strength: 8 (-1)
dexterity: 12 (0)
constitution: 13 (+1)
intelligence: 9 (0)
wisdom: 16 (+2)
charisma: 15 (+2)
body: Ritual scars
eyes: Light hazel eyes
voice: Crackling voice
clothing: Tunic, trousers and hooded coat
demeanor: Maniac attitude towards fire
alignment: Chaotic (spread a dangerous new idea.)
race: Human (when you Make Camp next to a large, open flame, regain all of your HP.)

Bonds [...] has felt the hellish touch of fire, now they know my strength.
I will teach [...] the true meaning of sacrifice.
I cast something into the fire for [...] and still owe them their due.
Inventory (1/8) Tree Pendant (0 wt)
A symbol of your past sacrifices. It is a small metal pendant in the shape of an elm tree.​
Adventuring Gear (x5, 1 wt)
Healing Potion (x2, 0 wt)
Moves
When you conjure a weapon of pure flame, roll+CON. On a 10+ choose two of the following tags, on a 7-9 choose one. You may treat your INT as your STR or DEX in regards to making attacks with this weapon. The weapon always begins with the fiery, touch, dangerous, and 3 uses tags.Each attack with the weapon consumes one use. (hand; thrown, near; +1 damage; remove the dangerous tag)
When you take damage, and that damage is odd (after armor) the flames within you come to your aid. Roll 1d4 and either add that many uses to your burning brand (if active), take that result forward to summon your burning brand, or reduce the damage by that amount, your choice.
When you gaze intensely into someones eyes, you may ask their player “what fuels the flames of your desire?” they’ll answer with the truth, even if the character does not know or would otherwise keep this hidden.
When you bend a flame to your will, roll+WIS. On a 10+ it does as you command, taking the shape and movement you desire for as long as it has fuel on which to burn. On a 7-9 the effect is short-lived, lasting only a moment.
You may use your hands in place of tools and fire to craft metal objects. Mundane weapons, armor and metal jewellery can all be formed from their raw components. You may unmake these things, as well, but to do so without time and safety might require that you Defy Danger first.
 
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Name: Percy
Class: The Mask Master
Level:
XP:
HP Current: 22
HP Max: 22 (7+CON)
Armor: 1
Damage: 1d6
Looks:
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Face: Clay Mask
Hat: Feathered Hat
Clothing: Garnish Clothing
Alignment: Chaotic (Upset the Status Quo)

Stats:
Str: 8(-1)
Dex: 9 (0)
Con: 15 (+1)
Int: 13 (+1)
Wis: 12 (0)
Cha: 16 (+2)

Bonds:
I tried being like ____________ once, but I got into a lot of trouble.

I wish I was as brave as ____________.

____________’s power makes me a little envious, so I mimic them whenever I can.

If I help ____________ accomplish their goal, maybe I’ll find out the truth about myself too.

My acting skills can fool anyone… except ____________.

Starting Moves:
Masks for all Occasions:

Blank Mask: When you hide amongst a crowd or act inconspicuous, no one will notice you unless you draw attention to yourself.
Demon Mask: When you make eye contact with someone, they feel fear and will react accordingly as long as you keep staring at them, as per the spell Cause Fear with you as the subject.
War Mask: Your damage die is d10.

Mimic:
When you Make Camp, choose a person you have at least one Bond with and gain hold equal to the number of Bonds you have with them. When you witness that person perform a move, you may spend 1 hold to immediately perform that move as well, even if they are using a move that you don’t have. If you mimic a move that would require you to spend some other kind of hold, you spend HP instead of hold, 1-for-1.

Inscrutable:
The masks you wear have their own identity. Any actions you take while wearing a certain mask will be attributed to that mask, and only that mask. No one will recognize your true identity if you wear a different mask.

Additionally, you never make the Outstanding Warrants move, and any attempts to read your mind or scry on your location automatically fail.

Gear:
3 Masks - 3 Weight
Staff - 1 Weight, Close, Two handed.
Enchanted Robes- 1 Weight, 1 AC.
Adventuring gear - 1 Weight, 5 uses
Two bandages - 0 Weight, 3 uses
Dungeon rations - 1 Weight, 5 uses
 
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Name: Achamian "Akka" Ishoriol
Look: Weary Eyes, Immaculate Sideburns (think book version of Tywin Lannister), Bronzed Skin, and Broad Shoulders

[engraving goes here]

Damage: d10 | Armor: 0 | HP: 26/26

STR 15 (+1)
DEX 9 (+0)
CON 16 (+2)
INT 12 (+0)
WIS 13 (+1)
CHA 8 (-1)

Alignment: Neutral
Race: Fireblood

Starting Moves

Built Like a Dwarf - ignore clumsy tag, weight of dwarf-made armor does not count against Load
Clear the Path - roll + CON, choose from options.
Greed is Good - See treasure or valuable item I want? Declare it! Act directly to obtain gain +1. One object at a time.
Wisdom of the Ancestors - Looking to dwarven lays or history use Spout Lore using +WIS instead of +INT.

Bonds:
I owe [] a life debt.
[] knows my secret name.
I would shear my beard for []
[Lorne]'s forefathers and mine knew one another.

Gear (13+STR)
Dwarven hardtack (ration, 7 uses, 1 W)
Chainmail (1 armor, worn, 1 weight)
Fistful of gems (worth 50 coins)
A heavy warhammer, stamped with the seal of a master smith (close, dwarf-made, 1 W)
Shield (+1 armor, 2 weight)
Adventuring gear
A set of simple tools for wood- and stone-wrighting (cherished possession)

Advanced Moves

Level: 1
XP:
 
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Name: Panelophi of the Bitterwoods

1449135850042.jpg

Look: Glowing green eyes, Mane of white fern, Bark skin of light green, Moss on bark. Seasonal/Adaptive

Level 1
XP: 0

Attributes:
Str - 16 (+2)
Dex - 15 (+1)
Con - 13 (+1)
Int - 12 (+0)
Wis - 9 (+0)
Cha - 8 (-1)

Damage: D8
HP: 21

Alignment: Chaotic (go out of your way to prove you are right)

Type: Empimeliad Dryad (10 items = 1 weight)

Starting Moves:

Nature Nymph - Making camps consumes sunlight and water, cannot wear metal or wield metal weapons.

Fire bad! - fire damage roll an extra amaze die and take the higher

Turn to tree - roll + wis to turn into a tree.

Enthralling presence - roll + CHA to captivate mortals.

Vine lash - roll + DEX to strike with an organic whip.


Bonds:

______ will pay for how they disrespect nature!

I'm pleasantly surprised by how much _Akka_ respects nature!


I'm not sure what _Lorne_ is thinking sometimes.


GEAR: (load = 5 + Str)

Wooden claws - hand, peircing, 0 weight

Dryads dress - 1 armor, 1 weight, worn

Comb made from Wyrm scale
 
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