Hiraeth1000
New Member
When building a big fantasy world what’s some advice on keeping things interesting and lively ?
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I would say to make things meaningful. If the players complete a quest (or fail to), show how it affects the world for better or worse. Have characters or guilds react to them differently based upon what the characters have accomplished. I had a friend (not throwing shade at him or anything) run an RP in a fantasy world where everything was just kind of boring and life was pretty much pointless. I was running some glorious characters but he got bored of running the world before I got bored of running the characters.
You could also focus on devianting from the norm. Every fantasy has their version/take on elves, orcs, dragons, etc. Try creating some new fictitious races or magic mechanics that your players could explore. If you presented your players at the start of an RP limited information and allowed them to discover these elements of your setting and learn how they work, they'd be pretty engaged.
Variety is also helpful. Having different encounters with different enemy types, big differences in the culture and lifestyle from one town to the next will keep people engaged.
I would say to make things meaningful. If the players complete a quest (or fail to), show how it affects the world for better or worse. Have characters or guilds react to them differently based upon what the characters have accomplished. I had a friend (not throwing shade at him or anything) run an RP in a fantasy world where everything was just kind of boring and life was pretty much pointless. I was running some glorious characters but he got bored of running the world before I got bored of running the characters.
You could also focus on devianting from the norm. Every fantasy has their version/take on elves, orcs, dragons, etc. Try creating some new fictitious races or magic mechanics that your players could explore. If you presented your players at the start of an RP limited information and allowed them to discover these elements of your setting and learn how they work, they'd be pretty engaged.
Variety is also helpful. Having different encounters with different enemy types, big differences in the culture and lifestyle from one town to the next will keep people engaged.