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Fantasy Kafalan and Beyond

MelX88

New Member
The year is 167 AR. The old world is passed, and a new civilization has risen. They say the old world was a broken place; a place of pain, loss, and emptiness, but this was eradicated when the new gods came into power. This is when the new timeline began, 0 After Rising. At first, people were wary to trust them, but as time went on, they found that these new gods truly did have the power to make the world a better place. At first, the gods proved themselves through the power of science. They showed that there didn't have to be waste. They showed that there didn't have to be pain or loss, but still, not everyone trusted such powerful beings. Many didn't even believe in them until they witnessed their power for themselves. The gods conquered the rules that fear had created to usher in this new age of prosperity. Around 10 years after the rising began, the nations of the world, in their fear, tried to destroy the gods. Their attempts were futile. Even when they risked the lives of those around the gods in order to destroy them, the gods were able to protect everyone. Eventually, the nations of the world agreed that there was nothing to fear, and submitted to the gods, who began restructuring society. By 20 AR, Scarcity was no longer present, and the world was truly made anew. Mankind learned to trust one another, and in doing so were able to utilize power together beyond the rules of what was perceived as science, leading them into the age of magic. The planet was the healthiest it had ever been; there was no war, and conflict was almost completely eradicated. The new gods had brought paradise to earth.
In this new world, mankind was now able to experience things they could only imagine being part of before. Now that there is no real scarcity or conflict, people are able to build and/or take part in adventures of their own. The world is now full of people doing the kind of work that they enjoy doing, whether it's in art, science, sport, or even adventuring. Life is no longer about struggle, but about enjoyment. People still do some work they don't enjoy to be able to appreciate what they have, but now they are truly rewarded for their efforts, unlike in the old world where someone laboring away all day could be left alone in desolation and sorrow.
You have just arrived at Kafalan, a state in the country of Bufwel. This is a country dedicated to adventurers. Adventuring is a well respected position, as it gives craftspeople a place to test their wares, people a chance to learn perspective, and provides entertainment for others. Adventurers are usually between the ages of 18 and 35, though there are exceptions to the rule. You have just arrived to take part in your first adventure. You don't know what it will entail, but this is your first opportunity to work and test your knowledge and training, so you are quite excited.

I am looking for 2 players for this game, as I will also be a player character.
The characters I'm seeking are named Dilly and Entruskin. Dilly is a 16 year old girl who was raised by a family of electromancers. Entruskin's age is undisclosed, but he is from a family of ninja warriors. All character quirks and specifics beyond this can be filled in by players. Apart from mastering the game, I will be playing Melinda, a middle-aged woman who spent most of her time crafting, and now wishes to finally be able to take on the role of adventurer.

I am open to suggestions from interested players for world dynamics.

Thank you for your time.
 

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