UFO
New Member
Hello, I'm putting together a group rp where everyone creates a nation and then rp's as the ruler of their nation. It doesn't really have any specific genre. Comment if you're interested
Here are the rules:
Technology of your kingdom:
For your kingdoms technology you can choose either Magic, Sci Fi, or Historical.
Magic: If you choose magic your are allowed to pick up to 5 magical traits from a list for your people to posses. You can then decide whether you want these traits to be learned or inherited.
Sci fi: If you choose scif i technology you are allowed to pick up to 5 technologies from a list for your kingdom to have.
Historical: If you pick historical you may pick a time in history before the year 1950 and your kingdom will posses all technology from that era. Obviously this may put you at a disadvantage though, so you may want to gain some stronger allies.
Technologies may be traded in order to create kingdoms with mixed technologies, you may not posses more than 7 technologies at a time. Your technology does not determine your kingdoms culture, you may have a magical kingdom that is culturally in the 21st century.
weapons of mass destruction are never allowed
Death
A character can die if they are injured. I was thinking about creating some sort of system for this (5 injuries=death, or something like that), but I figured it would make more sense to do it logically. For example, if someone get's their limbs chopped off it is highly likely that they'll die if they don't revcieve medical attention, but a few paper cuts probably won't hurt you. Anyway, if a player dies they are not allowed to play for 48 hours unless a necromancer revives them. If a player dies 10 times they are not allowed back ever unless a necromancer
revives them, or they may create a new character to rule their country.
Here is a form you can fill out to describe your country and character:
your kingdom:
Name:
Climate: [about 1-3 paragraphs describing your kingdoms climate and the general layout of the region]
Culture: [about 3-5 paragraphs giving a general idea of your kingdoms culture, doesn't need to be to detailed as culture can be elaborated on later]
People: [what kind of people does your kingdom have?]
Technology: [sci fi, magic, or histroical+the list of technologies your kingdom has]
Goods: [what could everyone else get by trading with you?]
government: [democracy? monarchy?]
Economy: [Traditional, Command, market, or mixed?]
History:
Religion:
Additional info:
Your character:
Name:
Age:
Gender:
Appearance:
Race: [can be fictional]
Description of how your character rules: [Are they cruel and oppresive? Or kind and fair? Are they peaceful or quick to go to war?]
Personality:
History: [were they born into power? Did the people vote? How did they where they are today?]
Here are the rules:
Technology of your kingdom:
For your kingdoms technology you can choose either Magic, Sci Fi, or Historical.
Magic: If you choose magic your are allowed to pick up to 5 magical traits from a list for your people to posses. You can then decide whether you want these traits to be learned or inherited.
Sci fi: If you choose scif i technology you are allowed to pick up to 5 technologies from a list for your kingdom to have.
Historical: If you pick historical you may pick a time in history before the year 1950 and your kingdom will posses all technology from that era. Obviously this may put you at a disadvantage though, so you may want to gain some stronger allies.
Technologies may be traded in order to create kingdoms with mixed technologies, you may not posses more than 7 technologies at a time. Your technology does not determine your kingdoms culture, you may have a magical kingdom that is culturally in the 21st century.
weapons of mass destruction are never allowed
Death
A character can die if they are injured. I was thinking about creating some sort of system for this (5 injuries=death, or something like that), but I figured it would make more sense to do it logically. For example, if someone get's their limbs chopped off it is highly likely that they'll die if they don't revcieve medical attention, but a few paper cuts probably won't hurt you. Anyway, if a player dies they are not allowed to play for 48 hours unless a necromancer revives them. If a player dies 10 times they are not allowed back ever unless a necromancer
revives them, or they may create a new character to rule their country.
Here is a form you can fill out to describe your country and character:
your kingdom:
Name:
Climate: [about 1-3 paragraphs describing your kingdoms climate and the general layout of the region]
Culture: [about 3-5 paragraphs giving a general idea of your kingdoms culture, doesn't need to be to detailed as culture can be elaborated on later]
People: [what kind of people does your kingdom have?]
Technology: [sci fi, magic, or histroical+the list of technologies your kingdom has]
Goods: [what could everyone else get by trading with you?]
government: [democracy? monarchy?]
Economy: [Traditional, Command, market, or mixed?]
History:
Religion:
Additional info:
Your character:
Name:
Age:
Gender:
Appearance:
Race: [can be fictional]
Description of how your character rules: [Are they cruel and oppresive? Or kind and fair? Are they peaceful or quick to go to war?]
Personality:
History: [were they born into power? Did the people vote? How did they where they are today?]