Jet
Uncultured
Edit - Character thread is up, main thread will be up soon and will be listed here as well.
Thanks for stopping by! To keep things short (time is valuable, the end is nigh) I'll skip yee old "in the beginning I was born" routine and cut to the chase. Welcome to Jumpers, an absurdist action/adventure by your boy. But first!
So what is Jumpers? From the top it's 2082 and time travel is fresh out the lab. With a safe three day range it's great for making subtle changes to the world. By warning the past we can prevent terrorist attacks, evacuate before natural disasters and catch killers pre-emptively! Wins a win but someone's been a mong with it, zero intelligence despite a high IQ. A scientist named Jerry - fucking Jerry man... Guy took a Traveler device and our only charge pack, had a history hard-on and now he's living there. Who knows when he went but he's having a ball isn't he? A grand old vacation!
At least someone is enjoying themselves! As for the rest of us? Well we're in deep shit because that safe travel time.... three days was it? Well he exceeded that by a few million. A huge mistake that fluxes the verse, making everything unstable! Our bandwidth shifts erratic because of it and we're skipping like a record. Clashing with other universes we mix-match time-lines and reality falters. If this isn't fixed then Poof! U-98.7 -- the home-verse will collapse and dissappear forever.
This is where the Jumpers come in. A group of poorly selected individuals chosen for a rare mutation they happen to have. Don't worry you won't have three arms, it does literally nothing other than allow deep jumps without instant death. So no we're not the best, not some elite squadron of Navy Seals but we aren't complete idiots either. We're the best of a small pool with (sometimes questionable) qualifications and a shared mutation.... trust me dog, we can do it! But what is "it"? What's the task?
Well glad I asked! We'll be following anomaly centers through the jumbled time-line. Jumping back we'll find the closest anomaly core, from that we get the location of the next closest core. We also charge the Traveler off the anomaly's energy so we can jump to the present for re-armorment and debrief. Each successful scan we do gives us a breadcrumb, follow those and we find the original anomaly which is (you guessed it) Fucking Jerry man...
If successful we'll find Jerry whenever he is and intercept him as he arrives in the past. Capture him there, bring him home and our frequency will stop fluctuating. Ergo we save the universe in time for dinner. Easy right?
Well in theory it is but there are um...... complications. The cores show us when the next anomaly exists, but not the exact where. Our gear can sorta-kinda calc location but it's not precise. What it gives is a vague area about the size of Los Angeles. It sucks but that's the best we can do, to find cores you'll have to be resourceful, own a thick towel, use field instruments to track energy spikes and drive stick shift with a tolerance for violence on the side.
Oh also, style wise this is American comic aesthetic. That said I'll allow realistic anime FCs and realistic-ish drawings too. Case by case but I want to be inclusive, no need to be stingy.
And thankyou if you're still with me! The tablesetting's done so here's some (hopefully) cool/unique features, I'll keep it short.
Futuristic - Jumpers | Character thread
Mock CS You can copy and write your character in. Mace Windu as a placeholder just to show how it's supposed to be formatted + brief instructions. Codes are fine if they're mobile friendly. - Samuel Jackson Age | 71 (18 years is minimum) Build | Average, 6'0" Marks & Piercings | (Visible...
www.rpnation.com
Multiple Settings - Jumpers | Main IC
London 2082 1,000 Meters above the city Time | 1:45pm March 3rd The room was barren steel, gunmetal grey with a lone desk at the head. Seat nor table filled the void, the only features being two vault doors; one behind the applicants and the other it's opposite behind the desk. The build set...
www.rpnation.com
Thanks for stopping by! To keep things short (time is valuable, the end is nigh) I'll skip yee old "in the beginning I was born" routine and cut to the chase. Welcome to Jumpers, an absurdist action/adventure by your boy. But first!
So what is Jumpers? From the top it's 2082 and time travel is fresh out the lab. With a safe three day range it's great for making subtle changes to the world. By warning the past we can prevent terrorist attacks, evacuate before natural disasters and catch killers pre-emptively! Wins a win but someone's been a mong with it, zero intelligence despite a high IQ. A scientist named Jerry - fucking Jerry man... Guy took a Traveler device and our only charge pack, had a history hard-on and now he's living there. Who knows when he went but he's having a ball isn't he? A grand old vacation!
At least someone is enjoying themselves! As for the rest of us? Well we're in deep shit because that safe travel time.... three days was it? Well he exceeded that by a few million. A huge mistake that fluxes the verse, making everything unstable! Our bandwidth shifts erratic because of it and we're skipping like a record. Clashing with other universes we mix-match time-lines and reality falters. If this isn't fixed then Poof! U-98.7 -- the home-verse will collapse and dissappear forever.
This is where the Jumpers come in. A group of poorly selected individuals chosen for a rare mutation they happen to have. Don't worry you won't have three arms, it does literally nothing other than allow deep jumps without instant death. So no we're not the best, not some elite squadron of Navy Seals but we aren't complete idiots either. We're the best of a small pool with (sometimes questionable) qualifications and a shared mutation.... trust me dog, we can do it! But what is "it"? What's the task?
Well glad I asked! We'll be following anomaly centers through the jumbled time-line. Jumping back we'll find the closest anomaly core, from that we get the location of the next closest core. We also charge the Traveler off the anomaly's energy so we can jump to the present for re-armorment and debrief. Each successful scan we do gives us a breadcrumb, follow those and we find the original anomaly which is (you guessed it) Fucking Jerry man...
If successful we'll find Jerry whenever he is and intercept him as he arrives in the past. Capture him there, bring him home and our frequency will stop fluctuating. Ergo we save the universe in time for dinner. Easy right?
Well in theory it is but there are um...... complications. The cores show us when the next anomaly exists, but not the exact where. Our gear can sorta-kinda calc location but it's not precise. What it gives is a vague area about the size of Los Angeles. It sucks but that's the best we can do, to find cores you'll have to be resourceful, own a thick towel, use field instruments to track energy spikes and drive stick shift with a tolerance for violence on the side.
Oh also, style wise this is American comic aesthetic. That said I'll allow realistic anime FCs and realistic-ish drawings too. Case by case but I want to be inclusive, no need to be stingy.
And thankyou if you're still with me! The tablesetting's done so here's some (hopefully) cool/unique features, I'll keep it short.
- Alternate verses vary from slight to completely different than ours. "Impossible" things in our world may be real in alts. History will always be different and as a rule things will get insane. Options are endless and I'm gonna push that in my absurdist, not self serious way.
- But I'm not the only one cooking in the mad science coat. I'll be giving creative control to active players. This is optional for you guys but it works perfect. Each episode has a seperate verse colliding with ours, it's not a single continuity to maintain. That means you can run an arch if you have an idea. In this scenario I'll serve as CO-GM controlling NPCs and overseeing the pace. While I do that you'd handle creative vision of the era we visit and big things like "primary antagonist".
- Our characters will need era-appropriate gear for each time period (or what they think will be appropriate ). To avoid undue attention we'll be getting new equipment every episode and it'll have James Bond enhancements. In Era 1 you may get bulletproof business suits but in 2 you've got swords that land with extra power (peasents running in fear of the superstrong knight ). What you choose for each period is up to you so long as it's not broken/OP.
- 2082.... So enhancements, language barrier is covered because implants translate written and spoken words. There will also be physical/sensory buffs that you can pick from as well, I'll have a list. This isn't a super-power RP but you'll get some boosts, no flying and flipping cars. These are specializations giving unique edges and advantages.
- There will be two teams, each can have two PCs from each player for a limit of four total. We'll start with one team but that'll expand. Characters can be switched between teams whenever the plot allows. They'll be on seperate missions so that's not something you can always do but we'll have mission breaks where you can swap around or write in new OCs.
- Temporary PCs in the eras we visit. Want to write "Morg" the ignorant drunk from 1200 AD in demon infested London? Sounds good! I'll be allowing temp PCs for each era we visit. They'll be called the "Local Yokels"
And one last thing, I think it's important to stress that alt-timelines will be extremely different than expected history. I don't want to spoil because half the fun is in surprise but it's not like "Oh in this past the British beat the French how intriguing!" it's Indiana Jones + Dr. Who + any insane shit you can think of. Nothing is off the table.
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