Gwalihir
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(Main site: Futuristic - Juggernauts: Mechs vs. Bugs )
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JUGGERNAUTS: THE CORSTIM INVASION
At first we thought they were just bugs we were fighting: big and dumb, but prolific. Then we discovered they were being driven by the Corstims (cortical stimulators), and that changed things completely. Looking like a big land-based octopus, the Corstims ride the bugs and take over their brains through their tentacles. Only about one in four Soldier bugs is ridden at any one time: the rest of the bugs are just herded by hive mentality. Bigger bugs almost always have a Corstim rider. And if we shoot a bug with a Corstim on them, the Corstim just jumps ship to the next bug.
The bugs come in many different types. We don’t know what hellworld they came from, but arthropods must have took it over, land, sky and sea. Many have carbon fiber exoskeletons, resistant to small arms and rifles. Most are big enough that if you’re facing them with just a rifle, you’re dead anyway.
The most common are the Soldier bugs. They’re about fifteen foot tall mountains of crazy geometrical shapes with spidery legs and eyes on a center stalk that also serves as their brain stem. It’s hard to tell exactly what is an appendage and what is a body part on these guys, but a few good shots to the center stalk will take them down. Be careful, though: they spit a dozen arrows at a time, about six times a minute. The arrows won’t penetrate Kevlar or metal plating, but anything less and you’re shish-kebab.
Soldier bugs swarm in huge droves, overwhelming by sheer numbers. But they are subject to rifle fire, flame, explosives and hydrochloric acid. Their exoskeletons are not carbon fiber, thank God, but very tough. A squad of Mechs with heavy ballistics (.762’s or greater) or heavy lasers can cut through a drove pretty well, without letting any stragglers through.
Next most common are the Mama bugs. They look like gigantic ants with big butts covered by skirts. No telling if they are actually the mamas who breed the soldiers, but each Mama can carry about 50 to 60 Soldiers under their “skirts.” Four Mamas can carry one drove (200 to 240 Soldiers), drop ‘em on your doorstep and hightail it. They don’t stick around for a fight, but if they get cornered they spit chlorine and chlorine gas: if the chlorine doesn’t eat through you, the gas tears up your lungs.
The Mamas are covered in carbon fiber, so a 10mm cannon is the minimum ballistic requirement to make a hole in one. Seeing as they are as long as two train boxcars, it takes a lot of holes to take them down. Heavy lasers are good, too, and incendiaries can cook them in their shells, but not fast enough to stop their counter-attacks.
Tanker bugs are as big as Mamas, but they are all combat. Lobster shaped, with strong legs and powerful pincers, they rip apart buildings and installations, chewing up and spitting out rocks either as large projectiles or several smaller pieces like an LB 10x gun. Their shells are corded carbon fiber thick enough that 10mm shells cannot penetrate, nor even heavy lasers. 20mm shells, railguns or PPCs are required to do damage to a Tanker. Note that a Tanker’s body is subdivided internally into separate chambers, so even blasting one with an explosive shell will only take out one chamber, not kill the whole creature. Even head shots are no guarantee: the secondary brainstem, where the Corstim driver resides, can control most functions even without eyes or antenna, going by feel. Taking out a Tanker is usually a matter of blowing off the pincer arms and firing a buttload of high explosive 20mm+ rounds right down the front, blowing out section after section until they are gutted.
Fire bugs: Looking like giant rhinoceros beetles, they spit ignited napalm, and squirt it out through glands in their sides. Naturally they are themselves fire resistant thanks to asbestos-like fibers interwoven in their armor and a superior circulation system which channels away excess heat. With their great horns they knock down any structure in their way, then burn the remains. They are resistant to Laser and PPC blasts, and to ballistics under 20mm. Fire bugs are somewhat smaller than Mamas and Tankers, only about the size of one railroad car.
Plasma bugs range from “small” (the size of one boxcar) through “medium” (length of four boxcars) to “huge” (a dozen boxcars in length). “Small” plasma bugs fire shots of superhot plasma out of their butts at approaching enemies, hot enough to cook any but the coolest mechs (50 pts). “Medium” plasma bugs fire a cone-shaped spray of plasma 500 meters long across the ground, wiping out ground troops and cooking most mechs (30 pts). “Huge” plasma bugs aim their shots into outer space, blowing away even battle-hardened Warships.
These bugs are generally very well armored (they have to be to contain the heat of the plasma), and the only real chance to damage them is when they are open from just firing a blast. Lasers and PPCs are useless: generally only high explosive 20mm rounds will damage a small plasma bug, 5” explosive shells or larger for mediums, and nukes for huge ones.
Ankle Munchers: These “bugs” tunnel through the earth, following large vibrations such as the tread of mech footsteps or the firing of high ballistic weapons. They attack the sources of such vibrations, seeking food. They are used to heavily carapaced prey, so they will work their way up a mech’s leg, crushing what they can. They resemble gigantic centipedes, approx 40 feet long.
Destroying an ankle muncher is mostly difficult because they will be entwined around a friendly mech you don’t want to hurt. Fire can draw them off, even medium lasers can burn them enough to force a retreat without doing any significant damage to the mech underneath.
Air Scouts: these bugs look like dragonflies with 20 foot wingspans and mantis-style forelegs. They are occasionally observed high above the battlefield: analysis suggests they have excellent vision. Since they seem able to hover like a dragonfly, they can be quite sneaky and swoop in suddenly from a concealed location and strike. The forelegs are natural slashing weapons, and can take off a man’s head with ease.
Of course such capabilities hold no threat to a mech, except for the fact that the hovering scouts are communicating to the ground bugs every location and move they make.
A few rifle shots can dispatch an Air scout: at close range a shotgun can cripple its wings.
Air Warriors: these resemble gigantic bumblebees able to drop acid bombs, incendiary bombs, poison gas bombs and probably other organic munitions, as well as strafing the ground beneath them with carbon fiber darts over a foot long. Most of these attacks can do no damage to a mech, but can cripple support personnel.
This concludes the preliminary list…
Additions to the Preliminary list: newly discovered species…
Scorpion Bug:
About 80 feet long (two boxcars), the Scorpion bug has both pincers and a tail that are deadly weapons, even to mechs. The pincers are in fact strong enough to cut through a mech’s arms and legs, though probably not through the main body. The tail functions as a giant slingshot, throwing large gobs of a thick, sticky black acid that eats through view screens, lenses, sensors of many types, just not most metals. These blind the mech (are fatal to unshielded humans) and leave it unable to continue combat.
Scorpion bugs are well armored: an AC10 is the minimum requirement to break through their shells.
Trapdoor Bug:
Often found inhabiting the tunnels created by ankle munchers, the trapdoor bug secretes an ooze that sticks to dirt and debris on the ground, then solidifies and creates a cap which, when flipped over, conceals the tunnels the Trapdoor bug lives in. Trapdoor bugs come in all different sizes, including ones that create man-sized holes that trap unarmored troopers to ones that create holes big enough for mechs to fall into.
The bugs have crushing mandibles which they use to immediately cripple their prey, pincers to grip them and prehensile tails that help draw the bugs themselves deep into the hole backwards while pulling their prey in after them.
While trapdoor bugs are strong and tough, they are not well armored, relying on the dirt around them to protect them from injury. If one can draw them out into the open (not an easy task!) they are fairly easy to kill.OOC
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OOC
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Lore
JUGGERNAUTS: THE CORSTIM INVASION
At first we thought they were just bugs we were fighting: big and dumb, but prolific. Then we discovered they were being driven by the Corstims (cortical stimulators), and that changed things completely. Looking like a big land-based octopus, the Corstims ride the bugs and take over their brains through their tentacles. Only about one in four Soldier bugs is ridden at any one time: the rest of the bugs are just herded by hive mentality. Bigger bugs almost always have a Corstim rider. And if we shoot a bug with a Corstim on them, the Corstim just jumps ship to the next bug.
The bugs come in many different types. We don’t know what hellworld they came from, but arthropods must have took it over, land, sky and sea. Many have carbon fiber exoskeletons, resistant to small arms and rifles. Most are big enough that if you’re facing them with just a rifle, you’re dead anyway.
The most common are the Soldier bugs. They’re about fifteen foot tall mountains of crazy geometrical shapes with spidery legs and eyes on a center stalk that also serves as their brain stem. It’s hard to tell exactly what is an appendage and what is a body part on these guys, but a few good shots to the center stalk will take them down. Be careful, though: they spit a dozen arrows at a time, about six times a minute. The arrows won’t penetrate Kevlar or metal plating, but anything less and you’re shish-kebab.
Soldier bugs swarm in huge droves, overwhelming by sheer numbers. But they are subject to rifle fire, flame, explosives and hydrochloric acid. Their exoskeletons are not carbon fiber, thank God, but very tough. A squad of Mechs with heavy ballistics (.762’s or greater) or heavy lasers can cut through a drove pretty well, without letting any stragglers through.
Next most common are the Mama bugs. They look like gigantic ants with big butts covered by skirts. No telling if they are actually the mamas who breed the soldiers, but each Mama can carry about 50 to 60 Soldiers under their “skirts.” Four Mamas can carry one drove (200 to 240 Soldiers), drop ‘em on your doorstep and hightail it. They don’t stick around for a fight, but if they get cornered they spit chlorine and chlorine gas: if the chlorine doesn’t eat through you, the gas tears up your lungs.
The Mamas are covered in carbon fiber, so a 10mm cannon is the minimum ballistic requirement to make a hole in one. Seeing as they are as long as two train boxcars, it takes a lot of holes to take them down. Heavy lasers are good, too, and incendiaries can cook them in their shells, but not fast enough to stop their counter-attacks.
Tanker bugs are as big as Mamas, but they are all combat. Lobster shaped, with strong legs and powerful pincers, they rip apart buildings and installations, chewing up and spitting out rocks either as large projectiles or several smaller pieces like an LB 10x gun. Their shells are corded carbon fiber thick enough that 10mm shells cannot penetrate, nor even heavy lasers. 20mm shells, railguns or PPCs are required to do damage to a Tanker. Note that a Tanker’s body is subdivided internally into separate chambers, so even blasting one with an explosive shell will only take out one chamber, not kill the whole creature. Even head shots are no guarantee: the secondary brainstem, where the Corstim driver resides, can control most functions even without eyes or antenna, going by feel. Taking out a Tanker is usually a matter of blowing off the pincer arms and firing a buttload of high explosive 20mm+ rounds right down the front, blowing out section after section until they are gutted.
Fire bugs: Looking like giant rhinoceros beetles, they spit ignited napalm, and squirt it out through glands in their sides. Naturally they are themselves fire resistant thanks to asbestos-like fibers interwoven in their armor and a superior circulation system which channels away excess heat. With their great horns they knock down any structure in their way, then burn the remains. They are resistant to Laser and PPC blasts, and to ballistics under 20mm. Fire bugs are somewhat smaller than Mamas and Tankers, only about the size of one railroad car.
Plasma bugs range from “small” (the size of one boxcar) through “medium” (length of four boxcars) to “huge” (a dozen boxcars in length). “Small” plasma bugs fire shots of superhot plasma out of their butts at approaching enemies, hot enough to cook any but the coolest mechs (50 pts). “Medium” plasma bugs fire a cone-shaped spray of plasma 500 meters long across the ground, wiping out ground troops and cooking most mechs (30 pts). “Huge” plasma bugs aim their shots into outer space, blowing away even battle-hardened Warships.
These bugs are generally very well armored (they have to be to contain the heat of the plasma), and the only real chance to damage them is when they are open from just firing a blast. Lasers and PPCs are useless: generally only high explosive 20mm rounds will damage a small plasma bug, 5” explosive shells or larger for mediums, and nukes for huge ones.
Ankle Munchers: These “bugs” tunnel through the earth, following large vibrations such as the tread of mech footsteps or the firing of high ballistic weapons. They attack the sources of such vibrations, seeking food. They are used to heavily carapaced prey, so they will work their way up a mech’s leg, crushing what they can. They resemble gigantic centipedes, approx 40 feet long.
Destroying an ankle muncher is mostly difficult because they will be entwined around a friendly mech you don’t want to hurt. Fire can draw them off, even medium lasers can burn them enough to force a retreat without doing any significant damage to the mech underneath.
Air Scouts: these bugs look like dragonflies with 20 foot wingspans and mantis-style forelegs. They are occasionally observed high above the battlefield: analysis suggests they have excellent vision. Since they seem able to hover like a dragonfly, they can be quite sneaky and swoop in suddenly from a concealed location and strike. The forelegs are natural slashing weapons, and can take off a man’s head with ease.
Of course such capabilities hold no threat to a mech, except for the fact that the hovering scouts are communicating to the ground bugs every location and move they make.
A few rifle shots can dispatch an Air scout: at close range a shotgun can cripple its wings.
Air Warriors: these resemble gigantic bumblebees able to drop acid bombs, incendiary bombs, poison gas bombs and probably other organic munitions, as well as strafing the ground beneath them with carbon fiber darts over a foot long. Most of these attacks can do no damage to a mech, but can cripple support personnel.
This concludes the preliminary list…
Additions to the Preliminary list: newly discovered species…
Scorpion Bug:
About 80 feet long (two boxcars), the Scorpion bug has both pincers and a tail that are deadly weapons, even to mechs. The pincers are in fact strong enough to cut through a mech’s arms and legs, though probably not through the main body. The tail functions as a giant slingshot, throwing large gobs of a thick, sticky black acid that eats through view screens, lenses, sensors of many types, just not most metals. These blind the mech (are fatal to unshielded humans) and leave it unable to continue combat.
Scorpion bugs are well armored: an AC10 is the minimum requirement to break through their shells.
Trapdoor Bug:
Often found inhabiting the tunnels created by ankle munchers, the trapdoor bug secretes an ooze that sticks to dirt and debris on the ground, then solidifies and creates a cap which, when flipped over, conceals the tunnels the Trapdoor bug lives in. Trapdoor bugs come in all different sizes, including ones that create man-sized holes that trap unarmored troopers to ones that create holes big enough for mechs to fall into.
The bugs have crushing mandibles which they use to immediately cripple their prey, pincers to grip them and prehensile tails that help draw the bugs themselves deep into the hole backwards while pulling their prey in after them.
While trapdoor bugs are strong and tough, they are not well armored, relying on the dirt around them to protect them from injury. If one can draw them out into the open (not an easy task!) they are fairly easy to kill.OOC
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