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Fantasy Journey to Vesi [CHARACTERS]

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certified corrupt circus creature
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The Character sheet :
name
age
gender
race
role
alignment
sexuality
general personality
physicality/art/face claim
what they hope to gain on journey
what they would rather be doing
common items they carry
background
 
Beaux Abot
Age:
19 (or is he?)
Gender: cis-male
Role: Mad scientist, genius. Artisan, chef, inventor, moron
Race: Vesian (race of the lost city). But no one, not him knows. Resembles some sort of water spirit, land-merman ish?
Alignment: “true” neutral sometimes borderline chaotic sometimes borderline lawful
Personality: He’s incredibly smart when it comes to creation, imagining, engineering, that sort of thing. He can come off as arrogant because of his literally lack of intelligence, but honestly he jus a dumb boi. He can be careless and clumsy but his motives range from oh no I didn’t mean to do this potentially negatively consequenting thing to MWA HAHAHA IT’S ALIVE. Will not eat sea food. He’s not very good with emotions.
Would rather be: making his hand-made robots fight each other
What they hope to gain: He needed a chance to explore and get away from his “home”, test his abilities, opportunity for a job.
Common items they carry: He always has some sort of goggles/lenses around his neck. Tinkering toys and tools in his pocket to keep his mind and hands busy. He has a smooth white stone that he always carries around for some reason, but he has no other attachment to it other than it’s literally super smooth and looks neat. He does have a small Sgian-Dubh attached to his thigh.

Physical: He is of average height for a human 18 year old male, 5’6”, slim athletic build. His skin is a very light blue with traces of a darker grey outline of scales around his body and face, his neck has 3 lines of gills. His ears are akin to fish’s fins (look like wings almost??), have high acuity of catching sonar; with white thin leathery skin between the cartilage “fingers”. Idk how to describe it man. His hair is a messy flowing peacock coloured cascade. He usually has it tied up in a messy bun behind him. His fingers and toes are webbed, but he hides his hands with gloves often. His eyes are more spread than an average humans, and has a particularly large pupil without an iris; he wears darkened goggles to not only block out the extremely bright sun, but also to protect his eyes while he welds and creates and cooks. His nose is flattened, with two vertical slits instead of round nostrils. His outfit usually is of ripped black pants with unidentifiable stains and holes, and a grey button up shirt with the buttons askew, and sleeves rolled up. When he doesn’t wear his red-lensed goggles, he has those glasses with the series of magnifying lenses with chips for technology and surveying. He often has an apron for cooking or creating, always has gloves, and sometimes arm bracers for quick-access technology. Oh, and he wears a large, old, brown, nearly destroyed cowboy hat.

Background: He woke up one day in the middle of a field. No trees, no buildings, no water, no memory. Only scorching sun and tall yellow grasses. He walked desperately, on the brink of dehydration until he came across the town in which he soon established a living and reputation. He was often made fun of for his non-human appearance, becoming a social outcast for his fish-resemblance. His guardians at the time felt bad for him and constructed a pool for him, but Beaux designed it of course, to give him that perhaps would ease his stress from their scorching prairie town. But Beaux found the opposite reaction that was intended settling in his heart. When he looked at the glistening pool, his legs gave out and he fainted. He dreamed of drowning, vicious claws holding his head into a murky ink, laughter filling the air above him; his body sinking into the pit, he could not claw his way up.. And when he woke up, he could not bear to look at the water, much less think of entering it for the purposes of fun; he had no recollection of his dream. He had no idea why, but the water terrified him.
 
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Name: Magen

Age: 10 (Physically in mid to late 20s)

Gender: Female

Race: Clockwork/Steam powered Robot

Role: Fighter

Alignment: LG

Sexuality: Heterosexual

General personality: Kind and caring to those that she calls friend or family. She would not hesitate however to fight to protect those people or even those that are too weak to defend themselves. She enjoys people watching and nature watching, learning about living beings.

Physicality/art/face claim: Magen is strong, with a powerful steel frame that supports her gears and additional steam powered parts. Her face is a white delicate looking mask that is far stronger than it appears. From the other side of it, emit blue eyes that can deliver expressions as real as anything flesh and blood and her mouth moves realistically as well. She wears a black wig of below the shoulder length hair, if nothing else than to help her blend in and feel like a real person at times. She wears adventuring garb and has a mechanical shield on her back that can separate into two bladed weapons when necessary.

What they hope to gain on journey: To discover the whereabouts of her sister and father. But also to learn about the world at large and to find her place in it.

What they would rather be doing: Spending her time with her family. Making new friends and life experiences

Common items they carry: A large steel shield on her back that can be separated into two large blades for attack, Tools with nuts and bolts for small time repairs, diary for keeping track of life events

Background: Built by an inventor named Tek, she is the younger sister of another robot named Zayin(Means sword). Designed to be the defensive shield to her sister's aggressive sword for mercenary work, they were inseparable until Zayin had taken off in the middle of the night leaving only a letter behind saying that she wished to see the world. Tek soon after left in search of her and never returned. Now it is Magen's time to venture forth into the world. With luck, she will find her family and if not, she will at least gain some worldly knowledge and hopefully some friends along with it.
 
v2-a5775a92706014bb86ac82d874e429ec_b.jpg
Zephriel StarwindAge: 20
Gender: Female
Race: Seraphi [a race of feathered beings, similar to fae. They inhabit Sol'rashi, a floating city known for its etherial architecture, exotic culture, and Great Library. It is said that in ancient times Sol'rashi was the seat of all knowledge in the world. While humans and other races have sprouted up their own libraries and institutions, Sol'rashi's library is still by far the oldest, and arguably the best in the entire planet. It has extensive records of every major event, discovery, and literature in the world, though the scholars here seems to be opposed to the advances made by machines in favour of traditional magics]
Role: Chronicler
Alignment: Lawful Neutral
Sexuality: Asexual

General personality: To be put lightly, the years of being Sol'rashi's star student has gone to Zephriel's head. Due to her vast wealth of knowledge, she easily becomes frustrated and tired of the 'stupidity' of most people she comes across, oftentimes deeming the people she meets as of lesser intellect before even talking to them and treating them like lessers. She keeps conversations short when possible -- intolerable of meaningless chit-chat -- and talks with an air of indifferent logic.

However, she is ever hungry for new knowledge and should someone possess information she is unfamiliar with then there is no better listener. Those who capture her curiosity will find that she is quite talkative when she wants to be. On the rare occasion that she finds someone with more sense than a lamppost, she will gladly indulge in discussions of philosophy, research or similar debates.

~~misc tidbits~~
-Jokes often go over her head, as she takes almost everything seriously.
-Additionally, as much as she doesn't like talking with others, secretly loves teaching people.
-She is a perfectionist and disorganization can cause her to become stressed.

physicality/art/face claim: Zephriel is shorter than most and a little on the thin side. Needless to say, her physical strength is far below her mental, so running and most forms of physical activity (save flight) tire her out quickly. Her skin is a delicate cream which complements the rose-coloured locks that fall around her shoulders in thick waves and her icy blue eyes. Pale pink wings sprout from her back, one large pair that act as 'primary' wings with two smaller ones that mostly just aid in making sharp turns in flight. As a stickler of tradition, Zaphiel wears silken (and a little exposing) robes when in favourable climes, but has also packed more weather-worthy outfits for when she needs them.

what they hope to gain on the journey: To learn and see things the world has yet to know.

what they would rather be doing: Reading

common items they carry:
  • Infinity Tomb {A magic-bound and highly enchanted tomb created by an unknown mage/mages. There are only 3 others like it in the world <some have been lost>, and this one has been given to Zephriel by the Council of Scholar to record the journey to Vesi and anything she learns throughout her travels. The book never runs out of pages, can instantly flip to whatever page the user desires, and can project 3D holograms* of writings or drawings contained in the book. It can float, like the quill paired to it, and almost seems to have a mind of its own at moments...} Yes, it's water and fireproof.
  • Magic quill. Paired to the Infinity Tomb.
  • *Eye of the Eclipse: (inlaid into the spine of the Infinity Tomb). A magical stone that can only be created in the light of an eclipse. Allows for the projection of 3D holograms.
background: In Sol'rashi it is a great honour to be selected for mentorship among the keepers of The Great Library, as entry into the ranks is exceptionally exclusive. Each keeper can only mentor one student at a time, and they shall educate this pupil until the day they die, in which case the pupil will take their place as keeper and the cycle will begin anew. This system combined with the extended lifespans of the seraphi means that decades can pass before a new pupil is selected, often choosing distinguished scholars from the various schooling institutes. However, Zephriel was just 10 years old when she was selected by Aethron himself, current Grand Maester of the library.

The reaction of the public was that of shock, curiosity, and muttered disproval. What did the Grand Maester see in this child that would make him choose her over the ranks of distinguished scholars and children of past keepers? Zephriel wondered this as well but turned her doubts into pure determination to prove that she was worthy.

Since her endorsement, she has been tirelessly learning everything she could, even going so far as to have read almost half of the Library's ever-growing collection of books in just 10 years. Great songs, legendary tales, ancient history, diagrams of anatomy, alchemy, language, mathematics, if there is a book on it chances are that the pages have passed underneath Zephriel's eyes. She still has much to learn, which is one of the reasons why she was glad to join this voyage (even if she might not act like it).
 
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Name: Flynyas Tealeaf (Nickname: Flynny)
Age: 45
Gender: Male
Race: Lightfoot Halfling
Role: Magic User (DnD 5e Druid)
Alignment: Neutral Good
Sexuality: Heterosexual

General Personality:
Still a child at heart, missing the opportunity to mature properly due to leaving civilized life at the age of 13, yet he has wisened due to the hardships he faced for the same reason. Sarcasm, jesting and quick wit are to be expected in such a manner that is meant to be purely jovial, but in the wrong crowd could be taken negatively. An avid protector of the premature loss of life, not believing that nothing should die, but only that it should die for a proper reason; Flynyas will do his best to keep his companions healthy and safe. But a deeper personal drive still lingers, often showing its head in the direst of times, such that this aforementioned goal may be placed second.

Physicality/art/face claim:
● Height: 3’ 3”
● Weight: 45 lb.
● I am not good at art… so the best I could manage is this: (Depiction of Patricia courtesy of Crow)

1571967075994.png

What they hope to gain on journey:
Adventure, experience, and the seeking of another certain legend besides that of the task at hand.

What they would rather be doing:
Traveling, and thus this would not change much from his everyday life: Diligent self-practice, finding a quiet spot to meditate, passively woodcarving small trinkets. All this would be things he would do regardless of the travel destination.

Common items they carry:
● Prized Possession: Engraved Wooden Ring (See more info in background)
● Satchel of various medicinal herbs and home remedies
● Quarterstaff
● Whatever wooden carving he is currently working on
● Small knife for the sole purpose of wood carving

Miscellaneous Information:
● While focusing on healing magic and physical remedies, over the course of self-training he found himself additionally keen in the use of fire related magics
● Despite being a druid, and indeed vegetarian himself, he is perfectly fine with the concept of others eating meat as this serves in part of the balance of a useful death of a creature.
● He possesses and can communicate with a red tree squirrel companion named Patricia who he has trained to seek healing herbs for him. This creature was befriended by him in the "survival" period of backstory detailed below.

Background:
Halflings tend to never leave home, that is whatever small village they grew up in. Community bonds are the tightest they can be, with that of family being even more so. A wholesome life of farming, woodworking, tailoring, or any other hands on trade is what drives the everyday within these villages.
Flynyas did not get that.
Flynyas’ father was victim of a woodworking accident, losing two of his fingers in the process. These were bandaged and tended to, but no one in the village were knowledgeable of medicine, and there was not enough money to seek outside aid. Infection took over, and Flynyas was fatherless at the age of five.
Even at a young age, Flynyas bravely became the head of household. Caring for his mother while also doing random odd jobs around to keep food on the table. Despite this, he was happy, and took fulfillment in his duties. Misfortune was not done reaping its sorrows however, as when a swift but disastrous plague swept through, his mother became gravely ill. He changed the fever rags, fed her in bed, and anything she could request he was there with it within minutes. Nevertheless, he watched her wither away without even the chance to do anything to prevent it. That night, Flynyas buried his mother at the age of 14. The only purpose he had for himself, what he strives to protect and care for, wrenched away while he watched powerless.
So he left.
Once the final clods of dirt left the shovel, he dropped it and walked. Then he ran. The woods embraced him welcoming, a place echoing his desire to remove himself from fate that had treated him so unfairly. Days passed, and exposure soon won its battle of attrition. He found a soft stump to rest on, decay serving as a pillow to rest his weak body upon. Eyelids closed for what should have been the last time.
A green light pierced the darkness of coming death.
The young boy briefly opened his eyes and the visage that greeted him was not death, yet that of a tall man sheathed in leathers and vines. With one hand outstretched, a wooden ring on the middle finger, producing the warm green glow that soothed his body. Still weak, the darkness returned to him, however this time that of slumber.
He awoke on the stump.
Flynyas was alive, and as far as he could tell as healthy as could be. The man was gone, but what laid on the stump next to him was the wooden ring used to save him. A solid oak body carved away on the outer face to support a fitting of masterfully entwined yew and ash. The irony was not lost upon him; Ash symbolizing Life with Yew representing Death, both of which contained within the confines of Oak, strength. The design symbolized the strength of the balance between life and death, a balance that was disrupted from him time and time again in his youth, yet this one time, disobeyed for him by a stranger.
So, he lived.
A newfound vigor entered Flynyas’ soul, a new purpose, a new meaning behind what he would do and what he would become. He took the ring and survived. Everyday hardship and struggle awaited him as he obtained food and shelter, all the while taking every spare moment to learn what rudimentary magic he could from his surroundings. The ring served as his focus, and with time, he could create sparks to light his fires, purify water to satiate his thirst, and accelerate the growth of plant life to fulfill his hunger. With the necessities of life out of the way, his ability to focus more on the growth of his abilities grew. He was going to use this magic to heal others, to have the power he would have traded everything for when it was needed the most. He lived off of the land as he did so, and anything he could not obtain himself he traded simple woodcarvings and crafts to the citizens of a nearby human town in exchange. He would gain the trust of the forests creatures and use that trust to practice his healing abilities on their scrapes, cuts, and bites.
Five years passed, and then he met him.
He was practicing attempting to revive a wilted flower, when out of the silence a Tiefling sprang into his encampment, heavily bleeding from a wound in his leg obtained from fleeing after a crime. This was the first time he had practiced on a sentient creature… and they had the gall to reject his use of magic. He resorted to botanical remedy and nevertheless, prevented the man from dying. When it was time for the Tiefling to leave, Flynyas knew it was time for him to seek more than what he could learn in the confines of the woods.
So, he traveled.
He tagged along with this Tiefling and met other adventurers as well and served as their healer (Canon DnD 5e Game played with this character, that would take several more pages to detail). But overtime this group dwindled as the members went their own way. Until Flynyas was once again traveling on his own, seeking his own goals that had formed deep within him. The one that he will outwardly show to any who observe him, and another that he himself is ashamed and afraid of.
A little over 20 years passed and Flynyas had traveled from place to place, honing his skills and continuing his search. When a mysterious letter appeared on his tent one evening, he traded a carving of a conch shell to a scholar in the nearby town to read it aloud for him. When its meaning was discerned for him, Flynyas decided that perhaps he would find what he was seeking where fate chose to lead him, and thus he packed up his belongings to go meet this Gerald Harmmish.
 
Name:
Rowla Pinfeth

Age:
35 human years, which equates to about 50 years for her.

Gender:
Female

Race:
Owl Aarakocra (a race of bird people with wings sprouting from their backs while still retaining prehensile arms separately)

Role:
Fighter

Alignment:
Ranging from Lawful Good to Lawful Neutral, she believes very strongly in her inner moral compass, which most of the time lines up with what most societies view as good.

Sexuality:
Heterosexual, though she insists she's quite happily married and hopes this won't become an issue in the future.

General personality:
A caring individual, Rowla is a woman of kindness and of discipline, always offering a wing to shelter any those who might need it. Which is not to say she is naive or trusts easily, mind you, but as a paladin of a goddess of hospitality and Matriarch of her village, she always cares for others, looking for ways to help.

Physicality/art/face claim:
Imagine a stalwart, towering knight, clad in armor from head to toe. Now imagine that hulking frame shrunk down to fit the stout, 4ft-flat frame of an owlfolk getting on in years. And wearing armor made of segments of the hardest treated oak you could ever imagine instead of steel. You now have imagined Rowla.
In her downtime outside of combat, she wears much more modest clothes and a cloak, revealing her snowy white feathers with black markings.

IMG_20200621_210411.jpg
(A rough approximation)

What they would rather be doing:
Rowla would rather be searching for her son, who has been lost at sea for many years.

Common items they carry:
She finds herself always with a couple of books to read, chiefly a copy of a book filled with fairytales, and a picture of her and her son on the day of his Choosing tucked away in the front of said book.
And also her war hammer, from which the haft and bulk of the head of is carved from a giant tree in the middle of her village, and tipped at the spikes with hardened and folded iron native to the island.

Background:
Somewhere in the ocean lays an island with coarse iron sands on the craggy shores and laden thick with dense vegetation further inland. In the heart of these woods lays a small village where Rowla grew up, raised a family, and eventually became Matriarch of this small village in the trees named Knotswood. Due to certain circumstances involving the island, every so often people are Chosen to go out and explore new lands for them to inhabit, however few ever return. Rowla's son was one such Chosen, and she now looks for him as the new Chosen.
 
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Name: Nostarion (Nos-star-ee-un) “Star”

Age: Looks to be about a 17 year old humanoid

Gender: Androgynous (they/them)

Race: Myr-kul. Indigenous to “frozen jungles”

Role: Captain. oh boy oh boy

Alignment: Lawful Good

Sexuality: Pansexual

General Personality: The biggest ray of sunshine/roll of cinnamon ever

Face Claim/Physicality: Blueish skin, a teal. They are shortish, although that may because of their age, about 4’ 2”.Their extremely fluffy hair is cut into a short bob, white on top with pinkish undertones. They have something resembling freckles all along their cheeks. Very intense, wide, neon purplish eyes. Long and narrow fluffy ears that change during emotional inflections, usually erect, little tufts near where the lobes would be. Pointed face, clean eyebrows. They wear pastel type robish clothing, wear a large glowing crystal pendant around their neck that pulses softly. Their arms seem to be a bit long and out of proportion, hanging to their knees.

What they hope to gain on the journey: Follow and find out their destiny.

What they would Rather be doing: Nothing! They love adventure! Their destiny is leading them this way.

Common Items they carry: Their glowing pendant. They wear a light pink visor over their eyes and nose, lifts up to their forehead.

Background: Leaving their home and family and pleads not to leave behind, Star is following the visions they had been getting for years. They had been lost at sea for a while.

Bonus!! They love/very heavily are prescribed to a pastel space color pallet.
 

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