SilverFlight
Tende altum, volare altius
Lore
Art by Devin Elle Kurtz
When the gods left the earth, chaos took over. Demons rose to power, enslaved humans, fought amongst each other, pillaged and warred without end. For a hundred years people prayed, and for a hundred years, most of the gods were silent. Then, the queen of gods made a choice. She chose to fight on the side of humans and used her elite force to subjugate the most powerful demons on earth. One by one she defeated them, and placed an enchanted bangle on each of their wrists. Their powers sealed, they were given a choice: Flee, and let their power bleed from them until there was nothing left, or, join a quest, protect a band of humble humans on their perilous journey to the farthest reaches of the god kingdom to find the sacred scrolls of peace, and restore light to the world.
- You can play a human, dedicated to one or more deities, they can be fighters, but there needs to be a spiritual element to their profession, a paladin, priest, monk, healer etc.
- You can play one of the demons that has made the choice to join the quest and win their freedom. The demons were some of the most powerful, they aren’t anymore (though still pretty powerful), and their powers are tightly linked to the will of the humans they travel with. They will regain them slowly as the thread moves on.
This concept is high fantasy, but this is pretty much a version of Journey to the West, the story of the Monkey King and it’s about redemption, reconciliation and responsibility and the nature of good an evil.
You can base your characters in any culture, this will not be limited to European or Asian concepts, but it will be embedded in a fantasy world, so no real places will be used.
This concept is going to be on the more advanced side of RpN, with detailed posts and characters carefully selected based on their originality and depth.
- Art by Shuo Liu
There is a single main pantheon of gods, centered around a king and queen. There are other gods, from many different lands and cultures, but all defer to the king’s or queen’s judgement.
The king decreed that the gods should remove themselves from the affairs of mortals, but the queen subtly defies that order, and there are gods that side with each.
Each human character must have a god patron they serve, though it does not have to be one following the queen. They can worship one of the gods who has removed themselves, and they still get powers. Logically though, most of the gods actively being served by the mortals are among the queen’s forces, and haven’t forsaken the earth.
God powers can be nearly anything imaginable, there are gods of natural phenomena, land features, animals, gods of luck, wealth, theater etc. Your human character’s patron god can be any one but the king or queen (for plot reasons), and you will be in charge of describing what they are the god of, what powers they have and what power they can grant to a mortal.
- Art by Robs0n
Humans, although given divine powers when they pledge themselves to a god, are not as strong as demons, they can be granted powers but they are not immortal, and ultimately fairly squishy. Their bodies can channel some divine power, but they can’t use all of the god’s power, or they risk taking severe damage and/or dying.
They can channel some power into items or weapons, and infrequently they may have their god patron intervene in some cases (this will be determined with a dice roll, on whether or not the god will actually help them when they ask). Short of it is they are much more vulnerable than their demon companions, which is why they must be protected on the journey.
The humans are not free from divine scrutiny either. Their behaviour towards the demons and each other is being monitored by the god queen as they are supposed to be paragons of their race. This means that if you want to try and play an evil human, you need to be sneaky about it, and not blatantly abuse the powers you have.
- Art by Phill-Art
Demons are immortal, like gods, though their powers are less refined and not as strong. Demons are inherently wild, chaotic or destructive, though this isn’t a solid rule, some just want to live peacefully.
Their powers can range as wide as the powers of gods, but generally their powers are linked more closely to the earth and its creatures. Demons can refine their powers by learning specific techniques either from other demons or from gods. Some of them have stolen divine items to make themselves more powerful.
The demons you play can be quite powerful, but at the beginning, their powers have been dampened by the queen of the gods, each demon character has a bangle on their wrist or ankle, magically bound to their essence. The dampener can be controlled by either the god queen or the mortals in the group the demons are protecting. At the beginning your demon character will have only one ability, or, if they have a single elemental power, that power will be much weaker than it would be.
If a demon rebels completely against the party, the humans have been taught a chant that will heighten the effects of the bangle, draining their powers faster, and subduing the rebellion. There is no way for a demon to remove the bangle without the help of the god queen herself. Not even the human emissaries can do it.
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